Thu, 02 Dec 2010 19:51:30 -0500 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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Thu, 02 Dec 2010 19:19:34 -0500 |
nemo |
forgot the passed in uid
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Thu, 02 Dec 2010 19:04:02 -0500 |
nemo |
Restore King mode. The worst of the changes was Place Hogs
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Thu, 02 Dec 2010 18:52:37 -0500 |
nemo |
compress the PNGs
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Thu, 02 Dec 2010 18:50:52 -0500 |
nemo |
merge
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Thu, 02 Dec 2010 00:51:56 +0100 |
koda |
enable support for retina display in the ios port
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Thu, 02 Dec 2010 00:25:26 +0100 |
koda |
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
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Thu, 02 Dec 2010 00:23:54 +0100 |
koda |
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
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Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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Wed, 01 Dec 2010 22:06:23 +0300 |
unc0rr |
- Implement decode() function.
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Wed, 01 Dec 2010 20:45:46 +0300 |
unC0Rr |
merge
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Wed, 01 Dec 2010 20:43:35 +0300 |
igorko |
Translation update
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Wed, 01 Dec 2010 20:45:05 +0300 |
unC0Rr |
Some more improvements
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Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
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