2010-07-26 |
smaxx |
Frontend:
|
changeset |
files
|
2010-07-31 |
koda |
fix panning when zoomed (finally)
|
changeset |
files
|
2010-07-26 |
smaxx |
Frontend:
|
changeset |
files
|
2010-07-31 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
|
changeset |
files
|
2010-07-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-31 |
koda |
fix issue #6 (missing nick in chat)
|
changeset |
files
|
2010-07-25 |
unc0rr |
merge
|
changeset |
files
|
2010-07-25 |
koda |
merge
|
changeset |
files
|
2010-07-25 |
unc0rr |
Some comments on the reason of the bug, leave bug not fixed yet
|
changeset |
files
|
2010-07-25 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
|
changeset |
files
|
2010-07-25 |
unc0rr |
- burp's patch cleaning up module dependancies + cabal file
|
changeset |
files
|
2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
changeset |
files
|
2010-07-25 |
nemo |
merge. forgot again.
|
changeset |
files
|
2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
|
changeset |
files
|
2010-07-24 |
koda |
use external libs more consistently
|
changeset |
files
|
2010-07-25 |
nemo |
Fix splashes
|
changeset |
files
|
2010-07-23 |
unc0rr |
New stress testing app with advanced features (not complete yet)
|
changeset |
files
|
2010-07-23 |
koda |
sound is loaded lazily
|
changeset |
files
|
2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
changeset |
files
|
2010-07-22 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
|
changeset |
files
|
2010-07-20 |
koda |
i can haz panning
|
changeset |
files
|
2010-07-20 |
koda |
complete settings page rework
|
changeset |
files
|
2010-07-20 |
koda |
half reworking of the settings page with delegation
|
changeset |
files
|
2010-07-19 |
unc0rr |
Make server stay alive when some clients get kicked
|
changeset |
files
|
2010-07-19 |
unc0rr |
Run core timer
|
changeset |
files
|
2010-07-19 |
unc0rr |
Make ROUNDFINISHED work correctly
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement ROUNDFINISHED
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement ping timeout
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement statistics
|
changeset |
files
|
2010-07-18 |
koda |
merge
|
changeset |
files
|
2010-07-18 |
koda |
switching hogs now works
|
changeset |
files
|
2010-07-18 |
koda |
add a timer selection for grenades
|
changeset |
files
|
2010-07-17 |
koda |
aim now starts slow and then moves faster
|
changeset |
files
|
2010-07-17 |
koda |
some further chat polishing
|
changeset |
files
|
2010-07-17 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
|
changeset |
files
|
2010-07-15 |
koda |
don't make the confirmation button disappear, present an alert if game doesn't start
|
changeset |
files
|
2010-07-17 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-07-15 |
koda |
finished ammo configuration (which is the last page missing in config \o/)
|
changeset |
files
|
2010-07-15 |
koda |
reworked the ammunition configuration page (visually)
|
changeset |
files
|
2010-07-14 |
koda |
support for static map added to iFrontend
|
changeset |
files
|
2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
|
changeset |
files
|
2010-07-13 |
nemo |
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
|
changeset |
files
|
2010-07-11 |
koda |
use a button instead of label and simplify a lot touch interaction
|
changeset |
files
|
2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
|
changeset |
files
|
2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
|
changeset |
files
|
2010-07-10 |
koda |
merge
|
changeset |
files
|
2010-07-10 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
|
changeset |
files
|
2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
changeset |
files
|
2010-07-10 |
nemo |
Updated Island theme.
|
changeset |
files
|
2010-07-10 |
koda |
fix land check fo' real
|
changeset |
files
|
2010-07-08 |
koda |
fix land check
|
changeset |
files
|
2010-07-08 |
koda |
fix static land loading on desktop
|
changeset |
files
|
2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
|
changeset |
files
|
2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
changeset |
files
|
2010-07-07 |
koda |
the game now respects the orientation of the frontend
|
changeset |
files
|
2010-07-07 |
koda |
fix the multitouch shooting and moving
|
changeset |
files
|
2010-07-06 |
koda |
icons \o/
|
changeset |
files
|
2010-07-05 |
koda |
button to open ammomenu
|
changeset |
files
|
2010-07-03 |
koda |
graphics applied and fixes here and there
|
changeset |
files
|
2010-07-03 |
Tiy |
add other lobby graphics
|
changeset |
files
|
2010-07-03 |
koda |
initial support for customizing weaponset
|
changeset |
files
|
2010-07-03 |
koda |
szczur updated locale
|
changeset |
files
|
2010-07-03 |
koda |
partially apply new graphics to code
|
changeset |
files
|
2010-07-03 |
Tiy |
new graphics for ipad frontend
|
changeset |
files
|
2010-07-03 |
koda |
a couple of fixes i missed previously
|
changeset |
files
|
2010-07-03 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
|
changeset |
files
|
2010-07-03 |
koda |
further code cleanup and less redundancy
|
changeset |
files
|
2010-07-03 |
nemo |
merge
|
changeset |
files
|
2010-07-03 |
koda |
make runtime quality check for iDevices
|
changeset |
files
|
2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
changeset |
files
|
2010-07-02 |
koda |
interpret parameters before initializing everything
|
changeset |
files
|
2010-07-02 |
koda |
small cleanup
|
changeset |
files
|
2010-07-03 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
|
changeset |
files
|
2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
|
changeset |
files
|
2010-07-01 |
nemo |
Initialise to 0
|
changeset |
files
|
2010-07-01 |
nemo |
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
|
changeset |
files
|
2010-07-01 |
HSR |
New music for City theme
|
changeset |
files
|
2010-07-01 |
nemo |
New Rock themed music for Stage by HSR
|
changeset |
files
|
2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
|
changeset |
files
|
2010-07-01 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
|
changeset |
files
|
2010-07-01 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
|
changeset |
files
|
2010-07-01 |
nemo |
merge (I'll get it next time)
|
changeset |
files
|
2010-06-30 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
changeset |
files
|
2010-06-30 |
koda |
tiy new overlay graphics
|
changeset |
files
|
2010-06-30 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
|
changeset |
files
|
2010-07-01 |
nemo |
Store some calcs to speed up uLandGraphics a tad
|
changeset |
files
|
2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
|
changeset |
files
|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
changeset |
files
|
2010-06-30 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
changeset |
files
|
2010-06-30 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
|
changeset |
files
|
2010-06-29 |
sheepluva |
bee:
|
changeset |
files
|
2010-06-29 |
sheepluva |
explosions: cache rounded X,Y values
|
changeset |
files
|
2010-06-29 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: another, small optimization
|
changeset |
files
|
2010-06-29 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
|
changeset |
files
|
2010-06-29 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: another small optimization
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: tiny optimisation
|
changeset |
files
|
2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
|
changeset |
files
|
2010-06-28 |
unc0rr |
merge
|
changeset |
files
|
2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
|
changeset |
files
|
2010-06-28 |
unc0rr |
Engine Message command
|
changeset |
files
|
2010-06-28 |
sheepluva |
portal: angle preservation tweaking
|
changeset |
files
|
2010-06-28 |
unc0rr |
START_GAME command
|
changeset |
files
|
2010-06-27 |
unc0rr |
merge
|
changeset |
files
|
2010-06-27 |
koda |
merge
|
changeset |
files
|
2010-06-27 |
koda |
insert a default name when a void string is used
|
changeset |
files
|
2010-06-27 |
koda |
complete configuration for schemes
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: some moar tweaks
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: entry angle is now affecting exit angle
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal / slope detection:
|
changeset |
files
|
2010-06-27 |
unc0rr |
A bunch of reimplemented commands
|
changeset |
files
|
2010-06-26 |
sheepluva |
adding install_manifest.txt to .hgignore ...
|
changeset |
files
|
2010-06-27 |
unc0rr |
Properly handle client exit
|
changeset |
files
|
2010-06-26 |
unc0rr |
merge
|
changeset |
files
|
2010-06-26 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-06-26 |
unc0rr |
merge
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal:
|
changeset |
files
|
2010-06-25 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
|
changeset |
files
|
2010-06-25 |
unc0rr |
Ignore this file too
|
changeset |
files
|
2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
|
changeset |
files
|
2010-06-25 |
unc0rr |
Add ignoring
|
changeset |
files
|
2010-06-26 |
koda |
merge
|
changeset |
files
|
2010-06-25 |
unc0rr |
Reimplement ADD_TEAM
|
changeset |
files
|
2010-06-25 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
|
changeset |
files
|
2010-06-24 |
unc0rr |
Update ukrainian translation
|
changeset |
files
|
2010-06-24 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
|
2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
|
2010-06-23 |
koda |
server somewhat simplified and correct sporadic crasher
|
changeset |
files
|
2010-06-23 |
koda |
i <3 mercurial
|
changeset |
files
|
2010-06-23 |
koda |
expand -t 4 on .m as well
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
|
2010-06-23 |
unc0rr |
- Fix a function
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
|
2010-06-23 |
smaxx |
General:
|
changeset |
files
|
2010-06-22 |
unc0rr |
Restore test for already used nick
|
changeset |
files
|
2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
changeset |
files
|
2010-06-22 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
|
2010-06-22 |
koda |
update the project to ios4 by removing pre-3.2 references
|
changeset |
files
|
2010-06-22 |
koda |
ok really fix the command line utility
|
changeset |
files
|
2010-06-22 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
|
2010-06-21 |
koda |
merge+smallupdate
|
changeset |
files
|
2010-06-21 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
2010-06-21 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
2010-06-21 |
koda |
memory management for openalbridge
|
changeset |
files
|
2010-06-21 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
|
2010-06-21 |
koda |
merge
|
changeset |
files
|
2010-06-21 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
|
2010-06-20 |
koda |
some memory caring code
|
changeset |
files
|
2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
|
2010-06-20 |
koda |
fix zoom smoothness
|
changeset |
files
|
2010-06-18 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
2010-06-20 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
2010-06-18 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
2010-06-18 |
nemo |
rename flags
|
changeset |
files
|
2010-06-18 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
2010-06-18 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
2010-06-18 |
koda |
merge
|
changeset |
files
|
2010-06-17 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
2010-06-17 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
2010-06-17 |
nemo |
merge
|
changeset |
files
|
2010-06-17 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
2010-06-17 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
2010-06-16 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
Engine:
|
changeset |
files
|
2010-06-16 |
convert-repo |
update tags
|
changeset |
files
|
2010-06-09 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
2010-06-08 |
unc0rr |
Some more progress
|
changeset |
files
|
2010-06-06 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
2010-06-06 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-05 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|
2010-06-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-03 |
koda |
fix iphone version for map preview
|
changeset |
files
|
2010-06-03 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
changeset |
files
|
2010-06-03 |
smxx |
Engine:
|
changeset |
files
|
2010-06-02 |
koda |
a bunch of minor stuff
|
changeset |
files
|
2010-06-01 |
smxx |
Engine:
|
changeset |
files
|
2010-06-01 |
nemo |
Remove rope offset
|
changeset |
files
|
2010-05-31 |
koda |
add some memory aware code
|
changeset |
files
|
2010-05-28 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine (Henek):
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-23 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
changeset |
files
|
2010-05-23 |
koda |
initial support for game modifiers (schemes)
|
changeset |
files
|
2010-05-23 |
nemo |
Sonic set
|
changeset |
files
|
2010-05-19 |
nemo |
claymore says that this needs to be 44.1 for some systems
|
changeset |
files
|
2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
changeset |
files
|
2010-05-18 |
smxx |
Engine:
|
changeset |
files
|
2010-05-17 |
nemo |
Skip collision on X for barrels that aren't knocked over
|
changeset |
files
|
2010-05-17 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
|
changeset |
files
|
2010-05-17 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
|
changeset |
files
|
2010-05-17 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
|
changeset |
files
|
2010-05-17 |
nemo |
Change to just set timer to 0
|
changeset |
files
|
2010-05-17 |
nemo |
Fix for artillery mode weapon use
|
changeset |
files
|
2010-05-16 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
|
changeset |
files
|
2010-05-16 |
nemo |
translation update by jose1711
|
changeset |
files
|
2010-05-16 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
|
changeset |
files
|
2010-05-16 |
koda |
unbreak stuff
|
changeset |
files
|
2010-05-16 |
koda |
unbreak build (everyone saw this coming)
|
changeset |
files
|
2010-05-16 |
koda |
update sdl functions to latest revision
|
changeset |
files
|
2010-05-15 |
sheepluva |
fix multi-round fire
|
changeset |
files
|
2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
|
changeset |
files
|
2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
|
changeset |
files
|
2010-05-11 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
|
changeset |
files
|
2010-05-10 |
unc0rr |
Make some more protocol commands work
|
changeset |
files
|
2010-05-10 |
unc0rr |
Translation update by igorko
|
changeset |
files
|
2010-05-10 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
|
changeset |
files
|
2010-05-10 |
mbait |
Reslyling: little fix of previous commit
|
changeset |
files
|
2010-05-10 |
mbait |
Code restlyling: experimental restyling of one module
|
changeset |
files
|
2010-05-10 |
nemo |
tweak
|
changeset |
files
|
2010-05-09 |
unc0rr |
- Enable -O2 optimization for server
|
changeset |
files
|
2010-05-09 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
|
changeset |
files
|
2010-05-08 |
nemo |
Fix spectator bug in health tag
|
changeset |
files
|
2010-05-07 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
|
changeset |
files
|
2010-05-07 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-07 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
|
changeset |
files
|
2010-05-07 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-07 |
smxx |
Engine:
|
changeset |
files
|
2010-05-07 |
sheepluva |
* no zooming when game is paused
|
changeset |
files
|
2010-05-07 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
|
changeset |
files
|
2010-05-07 |
unc0rr |
Fix list Z-order bug (not tested)
|
changeset |
files
|
2010-05-07 |
sheepluva |
some file that tried to escape...
|
changeset |
files
|
2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
|
changeset |
files
|
2010-05-06 |
unc0rr |
Make server build again (it's still useless though)
|
changeset |
files
|
2010-05-06 |
unc0rr |
Some more steps in refactoring
|
changeset |
files
|
2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
|
changeset |
files
|
2010-05-06 |
nemo |
trying to unbreak what I broke
|
changeset |
files
|
2010-05-06 |
nemo |
Cheating
|
changeset |
files
|
2010-05-06 |
sheepluva |
removed debug string I thought I deleted already.. wth...
|
changeset |
files
|
2010-05-06 |
sheepluva |
portal:
|
changeset |
files
|
2010-05-05 |
nemo |
unneeded
|
changeset |
files
|
2010-05-05 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
|
changeset |
files
|
2010-05-05 |
unc0rr |
Start the server refactoring
|
changeset |
files
|
2010-05-04 |
nemo |
Add back in earlier lines, commented out
|
changeset |
files
|
2010-05-04 |
nemo |
erase useless junk
|
changeset |
files
|
2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
changeset |
files
|
2010-05-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-05-04 |
smxx |
Engine:
|
changeset |
files
|
2010-05-04 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
|
changeset |
files
|
2010-05-04 |
smxx |
Engine:
|
changeset |
files
|
2010-05-04 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
|
changeset |
files
|
2010-05-04 |
sheepluva |
fix segfault on destroyed portal
|
changeset |
files
|
2010-05-04 |
nemo |
TEMPORARY
|
changeset |
files
|
2010-05-04 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
|
changeset |
files
|
2010-05-03 |
nemo |
tweak
|
changeset |
files
|
2010-05-03 |
nemo |
Palewolf draws a version with easier to manipulate shapes
|
changeset |
files
|
2010-05-03 |
sheepluva |
allow kicking of barrels
|
changeset |
files
|
2010-05-03 |
nemo |
Armagon's new sounds for piano
|
changeset |
files
|
2010-05-03 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
|
changeset |
files
|
2010-05-03 |
sheepluva |
tweak land angle detection/portal a bit
|
changeset |
files
|
2010-05-02 |
smxx |
Engine:
|
changeset |
files
|
2010-05-02 |
nemo |
Minor tweak. Still needs a lot of work.
|
changeset |
files
|
2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
|
changeset |
files
|
2010-05-02 |
nemo |
hax
|
changeset |
files
|
2010-05-02 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
|
changeset |
files
|
2010-05-02 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
changeset |
files
|
2010-05-02 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
|
changeset |
files
|
2010-05-02 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
|
changeset |
files
|
2010-05-02 |
nemo |
Drown the hog using the piano
|
changeset |
files
|
2010-05-02 |
nemo |
Avoid checking in log spam.
|
changeset |
files
|
2010-05-02 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
changeset |
files
|
2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
changeset |
files
|
2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
|
changeset |
files
|
2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
nemo |
Minor change, so sheepluva can comment
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
koda |
fix zoom
|
changeset |
files
|
2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
changeset |
files
|
2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
changeset |
files
|
2010-05-01 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
|
changeset |
files
|
2010-05-01 |
koda |
add automatic rotation in ipad (landscape only)
|
changeset |
files
|
2010-05-01 |
sheepluva |
* added some comments
|
changeset |
files
|
2010-04-30 |
mbait |
Fixed broken whitespace
|
changeset |
files
|
2010-04-30 |
mbait |
Gas grenade:
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
smxx |
Commited wrong file *grmlrgrml*
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
changeset |
files
|
2010-04-29 |
koda |
add option to look at the previous debug log
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
koda |
this should fix the old project name that is present in the scm database
|
changeset |
files
|
2010-04-29 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
|
changeset |
files
|
2010-04-29 |
koda |
use a proper bundle identifier
|
changeset |
files
|
2010-04-28 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
|
changeset |
files
|
2010-04-25 |
smxx |
Engine:
|
changeset |
files
|
2010-04-25 |
koda |
burning revision numbers with style
|
changeset |
files
|
2010-04-25 |
koda |
rename the project from HedgewarsMobile to Hedgewars
|
changeset |
files
|
2010-04-25 |
koda |
wow all these files only for land preview and seed generation
|
changeset |
files
|
2010-04-22 |
koda |
no more hardcoded teams, team selection is real \o/
|
changeset |
files
|
2010-04-21 |
nemo |
More work on slovak locale from jose1711
|
changeset |
files
|
2010-04-21 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
|
changeset |
files
|
2010-04-21 |
koda |
buttons for number of hogs in game config
|
changeset |
files
|
2010-04-19 |
koda |
updates to openalbridge (modified api and simplified some sections)
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
koda |
draw a hedgehog when presenting hats
|
changeset |
files
|
2010-04-18 |
koda |
add missing controller stubs
|
changeset |
files
|
2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
changeset |
files
|
2010-04-17 |
koda |
fix build
|
changeset |
files
|
2010-04-17 |
koda |
OpenAL makes a comeback! (might require some cleanup)
|
changeset |
files
|
2010-04-17 |
koda |
complete previews on the team settings
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
koda |
update ifrontend to latest ammostore protocol
|
changeset |
files
|
2010-04-16 |
nemo |
Forgot to check in this file yesterday
|
changeset |
files
|
2010-04-16 |
koda |
camera panning ftw
|
changeset |
files
|
2010-04-16 |
smxx |
Engine/Frontend:
|
changeset |
files
|
2010-04-16 |
koda |
don't polish other people patches
|
changeset |
files
|
2010-04-16 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-16 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
|
changeset |
files
|
2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
changeset |
files
|
2010-04-15 |
smxx |
Engine:
|
changeset |
files
|
2010-04-13 |
koda |
fix all of what was committed before
|
changeset |
files
|
2010-04-13 |
koda |
lots of untested stuff for the ifrontend
|
changeset |
files
|
2010-04-12 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
|
changeset |
files
|
2010-04-12 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
koda |
new manager for handling (future) rotations
|
changeset |
files
|
2010-04-11 |
nemo |
offset graves
|
changeset |
files
|
2010-04-10 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-10 |
koda |
simplify the general settings and review minor stuff
|
changeset |
files
|
2010-04-10 |
smxx |
Engine:
|
changeset |
files
|
2010-04-10 |
koda |
add support for modifying the name of the team
|
changeset |
files
|
2010-04-09 |
koda |
add support to editing hog names
|
changeset |
files
|
2010-04-09 |
koda |
fix the save of the team and rearrange hat/name modification
|
changeset |
files
|
2010-04-09 |
nemo |
Skip loading of splashes
|
changeset |
files
|
2010-04-09 |
palewolf |
Fix splashes for older graphics cards
|
changeset |
files
|
2010-04-08 |
koda |
moved around team creation
|
changeset |
files
|
2010-04-08 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-08 |
koda |
implement an add/remove team in the ifrontend
|
changeset |
files
|
2010-04-07 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
|
changeset |
files
|
2010-04-07 |
koda |
rewrote a couple of things i didn't like
|
changeset |
files
|
2010-04-07 |
smxx |
Engine:
|
changeset |
files
|
2010-04-07 |
nemo |
Correct interaction of cave and placement.
|
changeset |
files
|
2010-04-07 |
koda |
much better
|
changeset |
files
|
2010-04-07 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
|
changeset |
files
|
2010-04-07 |
koda |
fix a couple of leaks in hte ifrontend
|
changeset |
files
|
2010-04-06 |
koda |
usa a cached dictionary and write only when needed
|
changeset |
files
|
2010-04-06 |
nemo |
restore sndIncoming for the other 2 air attacks
|
changeset |
files
|
2010-04-06 |
palewolf |
"muerte súbida" duh!
|
changeset |
files
|
2010-04-06 |
koda |
restore and update the old general settings
|
changeset |
files
|
2010-04-06 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
|
changeset |
files
|
2010-04-06 |
smxx |
Engine:
|
changeset |
files
|
2010-04-06 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
|
changeset |
files
|
2010-04-06 |
koda |
make the tables work also on iphone
|
changeset |
files
|
2010-04-05 |
nemo |
These don't belong here.
|
changeset |
files
|
2010-04-05 |
unc0rr |
Return to -dev builds
|
changeset |
files
|
2010-04-04 |
koda |
merged code from ipad and iphone frontends
|
changeset |
files
|
2010-04-04 |
smxx |
Engine:
|
changeset |
files
|
2010-04-04 |
unc0rr |
with this patch I'm unable to make rope stuck in land
|
changeset |
files
|
2010-04-04 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
changeset |
files
|
2010-04-04 |
smxx |
CMake:
|
changeset |
files
|
2010-04-04 |
unc0rr |
Better default values
|
changeset |
files
|
2010-04-03 |
nemo |
try this instead
|
changeset |
files
|
2010-04-03 |
palewolf |
Am i late for last-minute spanish translation?
|
changeset |
files
|
2010-04-03 |
unc0rr |
31 is 0.9.13
|
changeset |
files
|
2010-04-03 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
2010-04-03 |
koda |
fix building without DEBUGFILE
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update pt_PT again
|
changeset |
files
|
2010-04-03 |
unc0rr |
Fix last minute patch bug
|
changeset |
files
|
2010-04-03 |
unc0rr |
include cmake_modules into package
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update pt_PT translations by inu
0.9.13-release
|
changeset |
files
|
2010-04-03 |
nemo |
Updated slovak by jose1711
|
changeset |
files
|
2010-04-03 |
unc0rr |
Remove -dev suffix from version, set protocol number to 31
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update russian translation
|
changeset |
files
|
2010-04-03 |
nemo |
New game scheme option to turn off land objects
|
changeset |
files
|
2010-04-03 |
sheepluva |
* swedish translation by BeholdMyGlory
|
changeset |
files
|
2010-04-03 |
sheepluva |
* give translators their "unfinished" tags back :>
|
changeset |
files
|
2010-04-03 |
sheepluva |
Palewolf:
|
changeset |
files
|
2010-04-03 |
unc0rr |
Some stuff for game server administration task
|
changeset |
files
|
2010-04-03 |
smxx |
Engine:
|
changeset |
files
|
2010-04-03 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
|
changeset |
files
|
2010-04-03 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
|
changeset |
files
|
2010-04-03 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
|
changeset |
files
|
2010-04-03 |
nemo |
One more tiny island map. Just to pad the Small map section a bit
|
changeset |
files
|
2010-04-03 |
unc0rr |
Oops, fix server
|
changeset |
files
|
2010-04-03 |
koda |
hats \o/
|
changeset |
files
|
2010-04-03 |
sheepluva |
swedish translation by Henrik Rostedt [tracker: #233]
|
changeset |
files
|
2010-04-03 |
sheepluva |
more translations! from inu and szczur
|
changeset |
files
|
2010-04-03 |
sheepluva |
* add some tiny translation from inu
|
changeset |
files
|
2010-04-02 |
sheepluva |
set eol-style of SniperRifle.lua to native
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changeset |
files
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2010-04-02 |
sheepluva |
* add some kind of SniperRifle training mission
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changeset |
files
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2010-04-02 |
koda |
initial support for hat selection on the ifrontend
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changeset |
files
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2010-04-02 |
palewolf |
Antialias Target.png and Clouds.png
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changeset |
files
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2010-04-02 |
nemo |
GetRandom(0) is illegal
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changeset |
files
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2010-04-02 |
palewolf |
Slightly different easing equations for bigexplosion
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changeset |
files
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2010-04-02 |
nemo |
Slovak translation from jose1711
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changeset |
files
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2010-04-02 |
palewolf |
- Parallax effect for horizont when water is out of sight
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changeset |
files
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2010-04-02 |
nemo |
inu adds portugese translation
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changeset |
files
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2010-04-02 |
nemo |
Fix line endings. Again.
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changeset |
files
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2010-04-02 |
nemo |
Complete slovak locale by jose1711
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changeset |
files
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2010-04-02 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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changeset |
files
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2010-04-02 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
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changeset |
files
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2010-04-02 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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changeset |
files
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2010-04-02 |
unc0rr |
Update russian translation a bit more
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changeset |
files
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2010-04-02 |
smxx |
Maps:
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changeset |
files
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2010-04-02 |
palewolf |
Spanish translation for new maze settings
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changeset |
files
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2010-04-02 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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changeset |
files
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2010-04-02 |
nemo |
Call modify damage on poison damage
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changeset |
files
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2010-04-02 |
koda |
display team contents in the ifrontend
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changeset |
files
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2010-04-02 |
palewolf |
Retouched Pikachu hat
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changeset |
files
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2010-04-02 |
koda |
continue working for team support on the ifrontend
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changeset |
files
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2010-04-02 |
koda |
intial support for team configuration on the ifrontend
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changeset |
files
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2010-04-02 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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changeset |
files
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2010-04-02 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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changeset |
files
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2010-04-02 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
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changeset |
files
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2010-04-01 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
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changeset |
files
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2010-04-01 |
koda |
fix an error in passing strings between ObjC and Pascal
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changeset |
files
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2010-04-01 |
smxx |
Lua:
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changeset |
files
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2010-04-01 |
nemo |
Sorry
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changeset |
files
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2010-04-01 |
nemo |
Suppress warning
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changeset |
files
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2010-04-01 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
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changeset |
files
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2010-04-01 |
smxx |
Maps:
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changeset |
files
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2010-04-01 |
nemo |
this was not checking all of Land[]
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changeset |
files
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2010-04-01 |
nemo |
Somehow, these files are not using local encoding
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changeset |
files
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2010-04-01 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
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changeset |
files
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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changeset |
files
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2010-04-01 |
smxx |
Trainings:
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changeset |
files
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2010-04-01 |
smxx |
Trainings:
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changeset |
files
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