Thu, 15 Oct 2015 22:48:32 +0200 |
antonc27 |
- Workaround for wrong sprite in utility widget when selecting DrillStrike
ios-revival
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files
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Thu, 15 Oct 2015 21:58:30 +0200 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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files
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Thu, 15 Oct 2015 21:13:43 +0200 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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files
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Thu, 15 Oct 2015 20:36:08 +0200 |
antonc27 |
- Timer button added to mobile touch controls
ios-revival
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files
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Thu, 15 Oct 2015 01:13:23 +0200 |
antonc27 |
- Fix for wrong path of restored game
ios-revival
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files
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Wed, 14 Oct 2015 21:25:49 +0200 |
antonc27 |
- Better random number generation for front-end: random() replaced with arc4random_uniform()
ios-revival
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files
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Wed, 14 Oct 2015 02:28:32 +0200 |
antonc27 |
- Button's restyling for RestoreViewController
ios-revival
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files
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Sat, 10 Oct 2015 18:18:26 +0200 |
sheepluva |
Lua-API: onSuddenDeath hook
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changeset |
files
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Thu, 08 Oct 2015 10:48:16 -0400 |
nemo |
Pass overridden uid into AddGear instead
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files
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Thu, 08 Oct 2015 10:42:00 -0400 |
nemo |
restore uid on resurrection as well
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files
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Wed, 07 Oct 2015 23:20:31 +0200 |
sheepluva |
TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
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changeset |
files
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Mon, 05 Oct 2015 20:31:46 +0200 |
antonc27 |
- Fix for locale string in SingleWeaponViewController
ios-revival
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files
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Mon, 05 Oct 2015 19:17:40 +0200 |
antonc27 |
- Fix for locale string passed to engine (like "ru-FR")
ios-revival
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files
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Mon, 05 Oct 2015 13:38:25 +0200 |
sheepluva |
preselect baseball bat in Knockball and Basketball
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files
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Sun, 04 Oct 2015 16:30:55 -0400 |
nemo |
Avoid waiting past end of turn for smine.
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files
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Sat, 03 Oct 2015 17:02:57 -0400 |
nemo |
Add nil check in fake crate spawn for if crate fails to spawn
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files
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Mon, 28 Sep 2015 01:31:47 +0200 |
antonc27 |
- GameController framework added to project (required by last version of SDL)
ios-revival
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files
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Mon, 28 Sep 2015 01:07:21 +0200 |
antonc27 |
- Bitcode disabled (for Xcode 7)
ios-revival
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files
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Fri, 25 Sep 2015 23:31:16 -0400 |
nemo |
Scan from right too. Not sure this is actually helpful, so committing separately.
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files
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Fri, 25 Sep 2015 23:30:21 -0400 |
nemo |
This should probably fix feedback that hogs weren't spawning on left side of map.
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files
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Wed, 23 Sep 2015 07:49:46 +0200 |
sheepluva |
fp complained about this line being too long
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files
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Sun, 20 Sep 2015 03:02:21 +0200 |
antonc27 |
- 'Shoppa Pro' ammo set added to iOS front-end
ios-revival
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files
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Sun, 20 Sep 2015 02:56:33 +0200 |
antonc27 |
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
ios-revival
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files
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Sun, 20 Sep 2015 02:52:49 +0200 |
antonc27 |
- 'Construction Mode' ammo set and game parameters added to iOS front-end
ios-revival
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files
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Sun, 20 Sep 2015 02:08:12 +0200 |
antonc27 |
- 'Highlander' ammo set added to iOS front-end
ios-revival
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files
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Sun, 20 Sep 2015 01:48:18 +0200 |
antonc27 |
- 'One of everything' ammo set added to iOS front-end
ios-revival
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changeset |
files
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Sat, 19 Sep 2015 22:17:50 +0200 |
sheepluva |
tweak tips a little (loosely based on Wuzzy's suggestions)
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files
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Fri, 18 Sep 2015 06:03:49 +0200 |
antonc27 |
- Fix for getting the correct fort name in FortsViewController
ios-revival
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files
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