Thu, 31 Oct 2013 20:50:20 -0400 nemo so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
Thu, 31 Oct 2013 23:27:46 +0400 unc0rr Ensure checkers don't check same replay simultaneously
Thu, 31 Oct 2013 23:27:06 +0400 unc0rr Fix 'non-exhaustive pattern' server crash
Thu, 31 Oct 2013 10:46:52 -0400 nemo Prevent using SetAmmo to set amNothing to anything.
Wed, 30 Oct 2013 15:54:29 -0400 nemo drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
Wed, 30 Oct 2013 15:25:17 -0400 nemo this isn't pascal
Wed, 30 Oct 2013 15:13:17 -0400 nemo use gameticks instead of turn timer. untested. also replaced tabs with spaces
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Tue, 29 Oct 2013 23:47:57 +0400 unc0rr Tinted crosshair (without that cool white dot in the middle)
Tue, 29 Oct 2013 23:08:10 +0400 unc0rr - Cut code with bug to fix issue 713
Mon, 28 Oct 2013 17:32:51 +0100 koda not useful check
Mon, 28 Oct 2013 17:10:07 +0100 koda fix asm again...
Mon, 28 Oct 2013 17:03:20 +0100 koda correctly use USE_TOUCH_INTERFACE
Mon, 28 Oct 2013 16:53:20 +0100 koda add possibility to compile with SDL2 automatically
Mon, 28 Oct 2013 14:16:04 +0100 koda add FindSDL2 module from dhewm repo
Mon, 28 Oct 2013 14:07:04 +0100 koda merge spacecampaign
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