Sun, 05 Dec 2010 23:48:58 +0100 koda update schemes for ios
Sun, 05 Dec 2010 19:00:41 +0100 koda added porkey and sheep hats
Sun, 05 Dec 2010 02:44:20 +0100 koda add a simple check to prevent loading sounds when device is muted
Sun, 05 Dec 2010 00:05:21 +0100 koda write some version information inside the application
Sat, 04 Dec 2010 23:30:20 +0300 unc0rr merge
Sat, 04 Dec 2010 23:29:59 +0300 unc0rr Halfplement decode/drawing routine
Sat, 04 Dec 2010 22:33:14 +0300 unc0rr - Change painted map file format
Sat, 04 Dec 2010 15:09:19 -0500 nemo add nil check
Sat, 04 Dec 2010 11:30:54 -0500 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
Sat, 04 Dec 2010 08:52:57 +0100 koda more retina support and multitasking support
Thu, 02 Dec 2010 20:40:30 -0500 nemo add visual gear registration
Thu, 02 Dec 2010 20:29:46 -0500 nemo make Tint(longword) use RGBA
Thu, 02 Dec 2010 19:51:30 -0500 nemo trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
Thu, 02 Dec 2010 19:19:34 -0500 nemo forgot the passed in uid
Thu, 02 Dec 2010 19:04:02 -0500 nemo Restore King mode. The worst of the changes was Place Hogs
Thu, 02 Dec 2010 18:52:37 -0500 nemo compress the PNGs
(0) -3000 -1000 -300 -100 -16 +16 +100 +300 +1000 +3000 +10000 tip