Fri, 27 Apr 2012 23:09:27 +0200 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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changeset |
files
|
Fri, 27 Apr 2012 23:10:48 +0200 |
sheepluva |
decouple current theme from map theme (fixes theme confusion bugs of last commit)
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changeset |
files
|
Fri, 27 Apr 2012 22:22:04 +0200 |
sheepluva |
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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changeset |
files
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Fri, 27 Apr 2012 11:47:37 +0200 |
sheepluva |
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
|
changeset |
files
|
Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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changeset |
files
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Fri, 27 Apr 2012 16:57:54 -0400 |
nemo |
theme tweaks
|
changeset |
files
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Fri, 27 Apr 2012 22:15:08 +0400 |
unc0rr |
Show number of points in drawn map
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changeset |
files
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Fri, 27 Apr 2012 00:43:48 +0400 |
unc0rr |
Cursor for DrawMapScene. Feel free to ajust its look.
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changeset |
files
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Thu, 26 Apr 2012 09:48:52 +0200 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
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changeset |
files
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Thu, 26 Apr 2012 09:47:35 +0200 |
sheepluva |
make DLC trigger data reload
|
changeset |
files
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Thu, 26 Apr 2012 07:44:44 +0200 |
sheepluva |
make DataManager a QObject with reload() slot that emits signal updated()
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changeset |
files
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Thu, 26 Apr 2012 07:22:05 +0200 |
sheepluva |
renaming HWDataManager -> DataManager
|
changeset |
files
|
Wed, 25 Apr 2012 17:44:48 +0200 |
sheepluva |
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
|
changeset |
files
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Wed, 25 Apr 2012 08:23:48 +0200 |
sheepluva |
nemo said I was boring for removing the "hello" randomizer on room join.
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changeset |
files
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Tue, 24 Apr 2012 17:16:18 -0400 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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changeset |
files
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Tue, 24 Apr 2012 16:58:19 -0400 |
nemo |
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
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changeset |
files
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Tue, 24 Apr 2012 23:56:41 +0400 |
unc0rr |
Fix GetAmmoEntry in PascalExports
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changeset |
files
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Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
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changeset |
files
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Tue, 24 Apr 2012 23:33:39 +0400 |
unc0rr |
uCommands compiles
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changeset |
files
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Tue, 24 Apr 2012 22:27:56 +0400 |
unc0rr |
Fix types
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changeset |
files
|
Tue, 24 Apr 2012 16:11:07 +0400 |
unc0rr |
Don't add duplicates into string consts
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changeset |
files
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Tue, 24 Apr 2012 06:53:39 +0200 |
koda |
this should enable png screenshots on osx as well
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changeset |
files
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Mon, 23 Apr 2012 19:23:28 +0200 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
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changeset |
files
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Mon, 23 Apr 2012 19:22:43 +0200 |
Xeli |
fix the ammomenu F# buttons
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changeset |
files
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Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
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changeset |
files
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Mon, 23 Apr 2012 13:22:30 +0000 |
vittorio giovara |
case sensitivity + correct variable check
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changeset |
files
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Mon, 23 Apr 2012 04:14:21 +0200 |
koda |
when libpng is not found, gratiously fallback to bmp screenshots; untested
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changeset |
files
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Mon, 23 Apr 2012 04:05:18 +0200 |
koda |
ios minor warning and optimisation for team color
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changeset |
files
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Sun, 22 Apr 2012 13:58:53 -0400 |
nemo |
Make clouds/flakes change direction smoothly
|
changeset |
files
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Sun, 22 Apr 2012 21:23:32 +0400 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
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changeset |
files
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Sun, 22 Apr 2012 18:38:34 +0200 |
koda |
added savepassword checkbox to options page, which now reloads values at every acces
|
changeset |
files
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Sun, 22 Apr 2012 17:03:55 +0200 |
Stepan777 |
add a checkbox for the password field prompt (issue 316)
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changeset |
files
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Sun, 22 Apr 2012 15:13:17 +0200 |
Xeli |
fixed uKeys (aka almost revert it back)
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changeset |
files
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Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
|
changeset |
files
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Sun, 22 Apr 2012 03:59:24 +0200 |
Stepan777 |
memory leak in hwform.cpp (issue 386)
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changeset |
files
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Sun, 22 Apr 2012 02:10:44 +0200 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
|
changeset |
files
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Sat, 21 Apr 2012 18:11:24 -0400 |
nemo |
*sigh*
|
changeset |
files
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Sat, 21 Apr 2012 18:05:42 -0400 |
nemo |
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
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changeset |
files
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Sat, 21 Apr 2012 23:00:08 +0400 |
unc0rr |
Oops
|
changeset |
files
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Sat, 21 Apr 2012 20:12:22 +0400 |
unc0rr |
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
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changeset |
files
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Sat, 21 Apr 2012 18:02:44 +0200 |
Xeli |
- Don't crash on back press, but shutdown hedgewars
|
changeset |
files
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Sat, 21 Apr 2012 17:59:14 +0200 |
Xeli |
- Added support for keyboards on android
|
changeset |
files
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Sat, 21 Apr 2012 17:55:45 +0200 |
Xeli |
- Return of the F<numbers> in the ammomenu
|
changeset |
files
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
|
changeset |
files
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Fri, 20 Apr 2012 23:03:20 +0400 |
unc0rr |
Fix parsing of exit() call without parameters
|
changeset |
files
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Fri, 20 Apr 2012 22:56:56 +0400 |
unc0rr |
Move all strings into constants to make them of string255 type
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changeset |
files
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Fri, 20 Apr 2012 22:03:35 +0400 |
unc0rr |
Many small improvements to pas2c
|
changeset |
files
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Fri, 20 Apr 2012 01:50:47 +0400 |
unc0rr |
Some more progress with pas2c
|
changeset |
files
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Thu, 19 Apr 2012 23:36:20 +0400 |
unc0rr |
- Track array size to use for High function
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changeset |
files
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Thu, 19 Apr 2012 18:15:03 +0200 |
Xeli |
android: prevent the app from a semi-crash when exiting a game
|
changeset |
files
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Sun, 15 Apr 2012 00:47:22 +0400 |
unc0rr |
Improve rendering of function types, ranges, and more
|
changeset |
files
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Sat, 14 Apr 2012 23:50:14 +0400 |
unc0rr |
Fix insanity
|
changeset |
files
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Sat, 14 Apr 2012 23:36:57 +0400 |
unc0rr |
More string types
|
changeset |
files
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Sat, 14 Apr 2012 23:19:45 +0400 |
unc0rr |
Get rid of TGearsType to simplify pas2c
|
changeset |
files
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Sat, 14 Apr 2012 22:40:23 +0400 |
unc0rr |
Render some builtin functions
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changeset |
files
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Sat, 14 Apr 2012 22:24:09 +0400 |
unc0rr |
Render unions
|
changeset |
files
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Fri, 13 Apr 2012 01:41:11 +0200 |
koda |
minor gl debug/comments
|
changeset |
files
|
Fri, 13 Apr 2012 00:18:10 +0200 |
koda |
disable png screenshots on mobile for now
|
changeset |
files
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Fri, 13 Apr 2012 00:08:46 +0400 |
unc0rr |
Support string constants
|
changeset |
files
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Thu, 12 Apr 2012 23:10:35 +0400 |
Stepan777 |
Oops, forgot file
|
changeset |
files
|
Thu, 12 Apr 2012 23:05:46 +0400 |
Stepan777 |
png screenshots
|
changeset |
files
|
Wed, 11 Apr 2012 22:47:21 +0400 |
unc0rr |
Support operators declarations
|
changeset |
files
|
Wed, 11 Apr 2012 22:46:59 +0400 |
unc0rr |
Simplify converter's life
|
changeset |
files
|
Wed, 11 Apr 2012 01:04:58 +0400 |
unc0rr |
Improve rendering of function types, arrays, and more
|
changeset |
files
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Mon, 09 Apr 2012 23:20:42 +0200 |
koda |
vob* variables need to be reset
|
changeset |
files
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Tue, 10 Apr 2012 00:00:25 +0400 |
unc0rr |
Unbreak build (change was only tested with pas2c parser, and was okay to it)
|
changeset |
files
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Mon, 09 Apr 2012 23:55:12 +0400 |
unc0rr |
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
|
changeset |
files
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Mon, 09 Apr 2012 23:36:23 +0400 |
unc0rr |
Better handle switch statement
|
changeset |
files
|
Mon, 09 Apr 2012 22:01:36 +0400 |
unc0rr |
Eraser tool
|
changeset |
files
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Mon, 09 Apr 2012 22:01:13 +0400 |
unc0rr |
Better support for strings
|
changeset |
files
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Mon, 09 Apr 2012 04:55:46 +0200 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
|
changeset |
files
|
Mon, 09 Apr 2012 04:43:30 +0200 |
koda |
ios: refactor the code of the after-game statistics display using delegates
|
changeset |
files
|
Mon, 09 Apr 2012 03:25:17 +0200 |
koda |
ios: convert audio operation from class to instance, plays better with memory
|
changeset |
files
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Mon, 09 Apr 2012 02:02:14 +0200 |
koda |
i don't understand this, but without this change audio doesn't fade on ios
|
changeset |
files
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Sun, 08 Apr 2012 20:31:01 -0400 |
nemo |
remove stray pixels
|
changeset |
files
|
Sun, 08 Apr 2012 23:41:34 +0200 |
koda |
ios: don't prompt restoring a game that didn't complete loading
|
changeset |
files
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Sun, 08 Apr 2012 23:31:02 +0200 |
koda |
ios, this method belongs here
|
changeset |
files
|
Sun, 08 Apr 2012 19:06:25 +0200 |
koda |
ios: schemes table was being drawn on top of the table border
|
changeset |
files
|
Sun, 08 Apr 2012 18:46:09 +0200 |
koda |
formatting
|
changeset |
files
|
Sun, 08 Apr 2012 18:11:37 +0200 |
koda |
when focus is lost lower the volume to a minimum
|
changeset |
files
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Sat, 07 Apr 2012 22:13:15 +0200 |
koda |
by popular demand, switch Nature and Golf music (issue 383)
|
changeset |
files
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Fri, 06 Apr 2012 16:59:32 +0400 |
unc0rr |
Convert some operators
|
changeset |
files
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Thu, 05 Apr 2012 17:52:27 +0400 |
unc0rr |
Unwind 'with' construction
|
changeset |
files
|
Thu, 05 Apr 2012 14:58:34 +0400 |
unc0rr |
Improve rendering into C
|
changeset |
files
|
Thu, 05 Apr 2012 14:50:58 +0400 |
unc0rr |
Make function more pascal-ish
|
changeset |
files
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Thu, 05 Apr 2012 00:42:43 +0400 |
unc0rr |
More external definitions for pas2c
|
changeset |
files
|
Wed, 04 Apr 2012 18:00:46 +0400 |
unc0rr |
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
|
changeset |
files
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Wed, 04 Apr 2012 15:05:14 +0400 |
unc0rr |
Normalize RecordFields before conversion. Helps with namespaces problem.
|
changeset |
files
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Tue, 03 Apr 2012 17:53:33 +0400 |
unc0rr |
Fix withState' not returning lastType
|
changeset |
files
|
Sun, 01 Apr 2012 15:23:34 +0200 |
Medo |
Added copyright notice to Scheme.java
|
changeset |
files
|
Tue, 03 Apr 2012 10:08:35 +0100 |
krdrt5367 |
ja update
|
changeset |
files
|
Sun, 01 Apr 2012 15:17:29 +0200 |
Medo |
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
|
changeset |
files
|
Tue, 03 Apr 2012 10:06:58 +0100 |
krdrt5367 |
de update
|
changeset |
files
|
Sun, 01 Apr 2012 15:15:45 +0200 |
Medo |
Added some toString methods to help when debugging
|
changeset |
files
|
Tue, 03 Apr 2012 10:05:26 +0100 |
krdrt5 |
cz update
|
changeset |
files
|
Sun, 01 Apr 2012 04:37:55 +0200 |
Medo |
Merge
|
changeset |
files
|
Mon, 02 Apr 2012 17:28:18 +0400 |
unc0rr |
- Handle multidimensional arrays better
|
changeset |
files
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Sun, 01 Apr 2012 04:27:46 +0200 |
Medo |
Scheme definitions now use .ini files.
|
changeset |
files
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Mon, 02 Apr 2012 16:14:29 +0400 |
unc0rr |
Finally fix the bug with pointer declarations polluting namespace with bad records
|
changeset |
files
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Sat, 31 Mar 2012 20:39:19 +0200 |
Medo |
Removed some unused imports and a redundand nullcheck
|
changeset |
files
|
Mon, 02 Apr 2012 00:32:17 +0200 |
koda |
let's outsmart the compiler for no particular benefit
|
changeset |
files
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Sat, 31 Mar 2012 20:36:03 +0200 |
Medo |
Added hashcode function for Team to make it consistent with equals.
|
changeset |
files
|
Fri, 30 Mar 2012 19:40:49 +0200 |
Medo |
Remove API Level 8 dependency found by Android Lint
|
changeset |
files
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Fri, 30 Mar 2012 23:58:08 +0400 |
unc0rr |
More clean namespace, some fixes
|
changeset |
files
|
Fri, 30 Mar 2012 17:00:34 +0400 |
unc0rr |
Much better types handling, work correctly with functions
|
changeset |
files
|
Thu, 29 Mar 2012 17:27:01 +0400 |
unc0rr |
- Treat strings as arrays of chars
|
changeset |
files
|
Thu, 29 Mar 2012 01:01:29 +0400 |
unc0rr |
Better deriving, some fixes
|
changeset |
files
|
Wed, 28 Mar 2012 23:53:45 +0400 |
unc0rr |
Resolve deferred type on dereference
|
changeset |
files
|
Wed, 28 Mar 2012 16:33:50 -0400 |
nemo |
invalidate on switch
|
changeset |
files
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Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
|
changeset |
files
|
Wed, 28 Mar 2012 01:26:47 +0200 |
koda |
ios: fix offset for 'details' table header in iphone game configuration
|
changeset |
files
|
Wed, 28 Mar 2012 01:19:36 +0200 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
|
changeset |
files
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Wed, 28 Mar 2012 00:42:57 +0200 |
koda |
ios: use notifications instead of class methods (maybe tidier)
|
changeset |
files
|
Mon, 26 Mar 2012 20:29:37 -0400 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
|
changeset |
files
|
Mon, 26 Mar 2012 23:54:12 +0400 |
unc0rr |
Dig into namespaces even more
|
changeset |
files
|
Mon, 26 Mar 2012 17:56:15 +0400 |
unc0rr |
Just some further work
|
changeset |
files
|
Mon, 26 Mar 2012 03:58:03 +0200 |
koda |
ios, one more grenade timer tweak
|
changeset |
files
|
Mon, 26 Mar 2012 03:57:14 +0200 |
koda |
i didn't even know it was possible (spotted by adam4813)
|
changeset |
files
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Mon, 26 Mar 2012 03:36:11 +0200 |
koda |
ios: fix blocked preview button
|
changeset |
files
|
Mon, 26 Mar 2012 03:24:50 +0200 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
|
changeset |
files
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Sun, 25 Mar 2012 21:17:01 +0200 |
mikade |
merge
|
changeset |
files
|
Sun, 25 Mar 2012 17:37:07 +0200 |
mikade |
- don't give hogs air weps when border is enabled
|
changeset |
files
|
Sun, 25 Mar 2012 17:34:40 +0200 |
mikade |
Added a missing loc
|
changeset |
files
|
Sun, 25 Mar 2012 14:51:13 +0200 |
mikade |
Add the parameters I missed the first time when I added these hooks.
|
changeset |
files
|
Sun, 25 Mar 2012 23:10:29 +0400 |
unc0rr |
- Apply unit's namespace to current scope when referencing unit name
|
changeset |
files
|
Sat, 24 Mar 2012 21:19:50 +0400 |
unc0rr |
Fix wrong type returned from id2C
|
changeset |
files
|
Sat, 24 Mar 2012 19:57:06 +0400 |
unc0rr |
Fix server thinking game is still not finished sometimes
|
changeset |
files
|
Sat, 24 Mar 2012 16:46:56 +0100 |
Xeli |
wops ;i
|
changeset |
files
|
Sat, 24 Mar 2012 16:41:35 +0100 |
Xeli |
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
|
changeset |
files
|
Sat, 24 Mar 2012 15:52:07 +0100 |
Xeli |
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
|
changeset |
files
|
Fri, 23 Mar 2012 21:56:27 -0400 |
nemo |
LandBackTex take 2
|
changeset |
files
|
Fri, 23 Mar 2012 18:20:59 -0400 |
nemo |
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
|
changeset |
files
|
Fri, 23 Mar 2012 23:03:09 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Fri, 23 Mar 2012 14:18:58 +0100 |
Xeli |
unbreak engine
|
changeset |
files
|
Fri, 23 Mar 2012 00:21:34 +0100 |
simmax |
Improved cmake build script for Android:
|
changeset |
files
|
Fri, 23 Mar 2012 14:14:43 +0100 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
|
changeset |
files
|
Thu, 22 Mar 2012 22:55:38 +0400 |
unc0rr |
Add more strictness in hope it will help with space leak
|
changeset |
files
|
Wed, 21 Mar 2012 00:05:46 -0400 |
nemo |
Try different splash sounds too
|
changeset |
files
|
Tue, 20 Mar 2012 01:30:54 -0400 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
|
changeset |
files
|
Sun, 18 Mar 2012 18:19:20 +0100 |
Xeli |
fix ammomenu, the cursor actually works now -_-
|
changeset |
files
|
Sun, 18 Mar 2012 14:22:13 +0100 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
|
changeset |
files
|
Sun, 18 Mar 2012 14:15:51 +0100 |
koda |
updated ios project file to work with fpc 2.6
|
changeset |
files
|
Sun, 18 Mar 2012 00:30:56 -0400 |
nemo |
revert this until someone makes it not screw up camera focus
|
changeset |
files
|
Sun, 18 Mar 2012 00:59:17 +0100 |
Xeli |
touchinterface, move the up/down arrows a bit down
|
changeset |
files
|
Sun, 18 Mar 2012 00:05:20 +0100 |
Xeli |
make the Ammomenu show up a little faster
|
changeset |
files
|
Sun, 18 Mar 2012 00:02:33 +0100 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
|
changeset |
files
|
Sat, 17 Mar 2012 22:39:16 +0100 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
|
changeset |
files
|
Tue, 13 Mar 2012 21:09:46 +0100 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
|
changeset |
files
|
Sat, 17 Mar 2012 17:24:38 -0400 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
|
changeset |
files
|
Sat, 17 Mar 2012 17:18:43 -0400 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
|
changeset |
files
|
Sat, 17 Mar 2012 16:14:08 -0400 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
|
changeset |
files
|
Sat, 17 Mar 2012 14:24:43 -0400 |
nemo |
eh. guess they really should be here
|
changeset |
files
|
Sat, 17 Mar 2012 14:13:16 -0400 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
|
changeset |
files
|
Sat, 17 Mar 2012 14:02:11 -0400 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
|
changeset |
files
|
Sat, 17 Mar 2012 13:16:50 -0400 |
nemo |
orient kamikaze correctly when going through portals
|
changeset |
files
|
Wed, 14 Mar 2012 23:58:56 -0400 |
nemo |
oh yeah, dY...
|
changeset |
files
|
Wed, 14 Mar 2012 21:12:04 -0400 |
nemo |
Allow RC plane to go through portals
|
changeset |
files
|
Wed, 14 Mar 2012 11:07:22 +0400 |
unc0rr |
Oops, fix range (2 is too small value)
|
changeset |
files
|
Tue, 13 Mar 2012 22:25:43 -0400 |
nemo |
Add fall damage
|
changeset |
files
|
Tue, 13 Mar 2012 21:51:50 -0400 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
|
changeset |
files
|
Tue, 13 Mar 2012 22:46:55 +0400 |
unc0rr |
Variable pen width
|
changeset |
files
|
Tue, 13 Mar 2012 12:22:56 -0400 |
nemo |
tweak take 2
|
changeset |
files
|
Tue, 13 Mar 2012 12:10:48 -0400 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
|
changeset |
files
|
Tue, 13 Mar 2012 00:05:03 -0400 |
nemo |
Minimise another sqrt check.
|
changeset |
files
|
Mon, 12 Mar 2012 23:46:28 +0400 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
|
changeset |
files
|
Mon, 12 Mar 2012 16:08:40 +0400 |
unc0rr |
Compatibility
|
changeset |
files
|
Mon, 12 Mar 2012 01:00:17 -0400 |
nemo |
Change rest of AI tests to floats, reenable snowball
|
changeset |
files
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Sun, 11 Mar 2012 23:24:09 -0400 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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changeset |
files
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Sun, 11 Mar 2012 22:44:57 -0400 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
|
changeset |
files
|
Sun, 11 Mar 2012 22:35:55 -0400 |
nemo |
small tweak. make drowning prefer higher health hogs
|
changeset |
files
|
Sun, 11 Mar 2012 20:36:50 -0400 |
nemo |
Teach AI to drown with shotgun too
|
changeset |
files
|
Sun, 11 Mar 2012 20:12:31 -0400 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
|
changeset |
files
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Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
|
changeset |
files
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Sun, 11 Mar 2012 23:31:32 +0400 |
unc0rr |
Fix silliness
|
changeset |
files
|
Sun, 11 Mar 2012 14:43:36 -0400 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
|
changeset |
files
|
Sun, 11 Mar 2012 12:19:04 -0400 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
|
changeset |
files
|
Sun, 11 Mar 2012 11:39:45 -0400 |
nemo |
bug #336
|
changeset |
files
|
Sat, 10 Mar 2012 23:00:39 -0500 |
nemo |
Add div to allow safe integer division from lua
|
changeset |
files
|
Sat, 10 Mar 2012 16:32:46 -0500 |
nemo |
Recount team health if modifying hedgehog health
|
changeset |
files
|
Sat, 10 Mar 2012 16:10:38 -0500 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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changeset |
files
|
Sat, 10 Mar 2012 15:56:36 -0500 |
nemo |
Avoid rare double decrement.
|
changeset |
files
|
Sat, 10 Mar 2012 14:38:31 -0500 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
|
changeset |
files
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Sat, 03 Mar 2012 22:40:00 -0500 |
nemo |
bug #370
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changeset |
files
|
Thu, 01 Mar 2012 23:55:19 +0400 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
|
changeset |
files
|
Thu, 01 Mar 2012 14:45:42 -0500 |
nemo |
comment out reserve to maintain old Qt compat
|
changeset |
files
|
Thu, 01 Mar 2012 23:35:13 +0400 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
|
changeset |
files
|
Wed, 29 Feb 2012 18:30:37 -0500 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
|
changeset |
files
|
Wed, 29 Feb 2012 18:24:56 -0500 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
|
changeset |
files
|
Wed, 29 Feb 2012 23:44:49 +0400 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
|
changeset |
files
|
Tue, 28 Feb 2012 21:25:36 -0500 |
nemo |
oops
|
changeset |
files
|
Tue, 28 Feb 2012 22:00:33 +0100 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
|
changeset |
files
|
Tue, 28 Feb 2012 09:40:48 -0500 |
nemo |
attractiveness tweak to the text clip
|
changeset |
files
|
Mon, 27 Feb 2012 19:01:44 -0500 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
|
changeset |
files
|
Sun, 26 Feb 2012 18:13:26 -0500 |
nemo |
don't use currenthedgehog
|
changeset |
files
|
Sun, 26 Feb 2012 16:31:25 -0500 |
mikade |
use per hog ammo game flag. improves AI play
|
changeset |
files
|
Sun, 26 Feb 2012 15:42:28 -0500 |
nemo |
oops
|
changeset |
files
|
Sun, 26 Feb 2012 13:37:17 -0500 |
nemo |
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
|
changeset |
files
|
Sun, 26 Feb 2012 12:56:53 -0500 |
nemo |
ugh
|
changeset |
files
|
Sun, 26 Feb 2012 12:45:00 -0500 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
|
changeset |
files
|
Sun, 26 Feb 2012 12:32:48 -0500 |
nemo |
pass indexes for the clan/team/hedgehog
|
changeset |
files
|
Sun, 26 Feb 2012 11:28:28 -0500 |
nemo |
copypasta fail
|
changeset |
files
|
Sun, 26 Feb 2012 11:21:32 -0500 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
|
changeset |
files
|
Sun, 26 Feb 2012 12:15:32 +0400 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
|
changeset |
files
|
Sat, 25 Feb 2012 22:18:08 +0400 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
|
changeset |
files
|
Fri, 24 Feb 2012 23:49:31 +0400 |
unc0rr |
- Increase server version number due to rooms list protocol changes
|
changeset |
files
|
Thu, 23 Feb 2012 23:13:48 +0400 |
unc0rr |
Bring back functionality to "Join" button
|
changeset |
files
|
Thu, 23 Feb 2012 22:58:52 +0400 |
unc0rr |
Setup rooms list headers
|
changeset |
files
|
Thu, 23 Feb 2012 12:58:17 -0500 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
|
changeset |
files
|
Thu, 23 Feb 2012 18:41:52 +0400 |
unc0rr |
Handle ROOM* commands in rooms list model
|
changeset |
files
|
Thu, 23 Feb 2012 00:46:03 +0400 |
unc0rr |
Start switching to rooms list model. To be continued.
|
changeset |
files
|
Wed, 22 Feb 2012 18:13:14 +0100 |
koda |
Added tag hedgeroid-alpha for changeset ce2b24995ab2
|
changeset |
files
|
Wed, 22 Feb 2012 18:09:39 +0100 |
koda |
Added tag 0.9.17-release for changeset 4670f003f91b
|
changeset |
files
|
Wed, 22 Feb 2012 18:09:17 +0100 |
koda |
Removed tag 0-9.17-release
|
changeset |
files
|
Mon, 20 Feb 2012 22:04:57 +0100 |
Xeli |
updated version for market
hedgeroid-alpha
|
changeset |
files
|
Mon, 20 Feb 2012 21:55:59 +0100 |
Xeli |
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
|
changeset |
files
|
Mon, 20 Feb 2012 21:50:56 +0100 |
Xeli |
fixed a nullpointer exception when creating a new team
|
changeset |
files
|
Mon, 20 Feb 2012 21:22:21 +0100 |
Xeli |
fixed the schemes on android
|
changeset |
files
|
Mon, 20 Feb 2012 21:22:04 +0100 |
Xeli |
schemes/teams now get replaces on each version update
|
changeset |
files
|
Sun, 19 Feb 2012 16:51:22 +0100 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
|
changeset |
files
|
Mon, 20 Feb 2012 22:04:52 +0400 |
unc0rr |
Show message and return from network game pages on server shutdown
|
changeset |
files
|
Mon, 20 Feb 2012 21:52:18 +0400 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
|
changeset |
files
|
Mon, 20 Feb 2012 20:33:26 +0400 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
|
changeset |
files
|
Sun, 19 Feb 2012 02:52:19 +0100 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
|
changeset |
files
|
Sun, 19 Feb 2012 01:22:59 +0100 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
|
changeset |
files
|
Sun, 19 Feb 2012 00:39:44 +0100 |
koda |
missions page rotates correctly
|
changeset |
files
|
Sun, 19 Feb 2012 00:25:38 +0100 |
koda |
two more this time
|
changeset |
files
|
Sat, 18 Feb 2012 19:33:48 +0100 |
koda |
merge
|
changeset |
files
|
Sat, 18 Feb 2012 16:56:04 +0100 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
|
changeset |
files
|
Sat, 18 Feb 2012 19:33:04 +0100 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
|
changeset |
files
|
Sat, 18 Feb 2012 15:24:20 +0100 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
|
changeset |
files
|
Sat, 18 Feb 2012 19:29:16 +0100 |
koda |
prepare a styled button
|
changeset |
files
|
Sat, 18 Feb 2012 13:52:37 +0100 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
|
changeset |
files
|
Sat, 18 Feb 2012 19:07:19 +0100 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
|
changeset |
files
|
Sat, 18 Feb 2012 11:59:59 +0100 |
koda |
rotation support for other controllers
|
changeset |
files
|
Sat, 18 Feb 2012 11:18:10 +0100 |
koda |
one more USE_TOUCH_INTERFACE
|
changeset |
files
|
Fri, 17 Feb 2012 20:42:22 -0500 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
|
changeset |
files
|
Fri, 17 Feb 2012 23:36:05 +0100 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
|
changeset |
files
|
Fri, 17 Feb 2012 22:54:45 +0100 |
Xeli |
change power() to sqr
|
changeset |
files
|
Fri, 17 Feb 2012 22:53:02 +0100 |
Xeli |
fix crosshair aiming
|
changeset |
files
|
Fri, 17 Feb 2012 22:18:21 +0100 |
Xeli |
remove all hwFloat calculations
|
changeset |
files
|
Fri, 17 Feb 2012 21:34:33 +0100 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
|
changeset |
files
|
Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
|
changeset |
files
|
Fri, 17 Feb 2012 17:43:59 +0100 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
|
changeset |
files
|
Fri, 17 Feb 2012 15:55:31 +0100 |
Xeli |
forgot begin
|
changeset |
files
|
Fri, 17 Feb 2012 15:35:20 +0400 |
unc0rr |
Use queued signal-slot connections with HWNet class
|
changeset |
files
|
Fri, 17 Feb 2012 12:17:43 +0100 |
koda |
ops
|
changeset |
files
|
Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
|
changeset |
files
|
Fri, 17 Feb 2012 09:33:03 +0100 |
koda |
and of course fix build for sdl 1.2
|
changeset |
files
|
Thu, 16 Feb 2012 23:20:49 +0100 |
koda |
carried out some cosmetic TODOs in uTouch
|
changeset |
files
|
Thu, 16 Feb 2012 21:32:19 +0100 |
Xeli |
move the aim buttons to be above the jump button
|
changeset |
files
|
Thu, 16 Feb 2012 17:48:03 +0100 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
|
changeset |
files
|
Thu, 16 Feb 2012 20:32:47 +0400 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
|
changeset |
files
|
Thu, 16 Feb 2012 16:16:59 +0100 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
|
changeset |
files
|
Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
|
changeset |
files
|
Wed, 15 Feb 2012 20:59:00 +0100 |
Xeli |
use realtick rather than SDL_GetTicks
|
changeset |
files
|
Wed, 15 Feb 2012 18:34:08 +0100 |
Xeli |
rebuild all modules each time..... :P
|
changeset |
files
|
Wed, 15 Feb 2012 18:22:39 +0100 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
|
changeset |
files
|
Wed, 15 Feb 2012 18:03:51 +0100 |
Xeli |
unbreak uTouch
|
changeset |
files
|
Wed, 15 Feb 2012 16:23:59 +0100 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
|
changeset |
files
|
Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
|
changeset |
files
|
Sun, 12 Feb 2012 15:11:47 -0500 |
nemo |
oops
|
changeset |
files
|
Sun, 12 Feb 2012 22:18:49 +0400 |
unc0rr |
Show preview immediately on fetch
|
changeset |
files
|
Sun, 12 Feb 2012 18:50:22 +0100 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
|
changeset |
files
|
Sun, 12 Feb 2012 18:08:34 +0100 |
koda |
restored interface on iphone
|
changeset |
files
|
Sun, 12 Feb 2012 19:38:32 +0400 |
unc0rr |
Remove STL dependency (again), fix qmake build
|
changeset |
files
|
Sun, 12 Feb 2012 15:59:10 +0100 |
koda |
add keywords for landscape ammomenu and touch interface
|
changeset |
files
|
Sun, 12 Feb 2012 15:35:06 +0100 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
|
changeset |
files
|
Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
|
changeset |
files
|
Sun, 12 Feb 2012 15:04:17 +0100 |
koda |
colorWithPatternImage uses too much memory
|
changeset |
files
|
Sun, 12 Feb 2012 11:05:26 +0100 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
|
changeset |
files
|
Sun, 12 Feb 2012 10:08:58 +0100 |
koda |
shorten the portait orientation check
|
changeset |
files
|
Sat, 11 Feb 2012 19:24:09 +0100 |
koda |
ios weapon setting page supports rotation
|
changeset |
files
|
Sat, 11 Feb 2012 06:11:19 +0100 |
koda |
i don't know how this is possible
|
changeset |
files
|
Sat, 11 Feb 2012 14:30:15 +0100 |
Xeli |
split the installing and building in the android Makefile
|
changeset |
files
|
Sat, 11 Feb 2012 05:48:33 +0100 |
koda |
ios check for music preference also for fading methods
|
changeset |
files
|
Sat, 11 Feb 2012 05:13:56 +0100 |
koda |
fix coordinate system on ios overlay
|
changeset |
files
|
Sat, 11 Feb 2012 04:27:58 +0100 |
inu |
one more pt locale update
|
changeset |
files
|
Sat, 11 Feb 2012 04:24:53 +0100 |
koda |
minor changes to ios project file to better behave with buildbot
|
changeset |
files
|
Fri, 10 Feb 2012 17:18:49 +0400 |
unc0rr |
Workaround pointers to not yet defined types
|
changeset |
files
|
Fri, 10 Feb 2012 12:21:54 +0100 |
inu |
updated pt_pt locale
|
changeset |
files
|
Thu, 09 Feb 2012 19:59:57 +0100 |
Xeli |
disable the use of the accelerometer on android, we don't use it and it only drains the battery
|
changeset |
files
|
Thu, 09 Feb 2012 19:06:43 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 09 Feb 2012 19:05:52 +0100 |
koda |
move the classes recently added to a proper folder
|
changeset |
files
|
Thu, 09 Feb 2012 18:59:46 +0100 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
|
changeset |
files
|
Thu, 09 Feb 2012 18:09:03 +0100 |
koda |
small ios weapon localisation handling fix
|
changeset |
files
|
Thu, 09 Feb 2012 17:28:05 +0100 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
|
changeset |
files
|
Thu, 09 Feb 2012 16:31:02 +0100 |
inu |
updated ios description portuguese
|
changeset |
files
|
Thu, 09 Feb 2012 14:12:50 +0100 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
|
changeset |
files
|
Wed, 08 Feb 2012 15:49:55 +0400 |
unc0rr |
Move a bit further
|
changeset |
files
|
Tue, 07 Feb 2012 22:39:36 -0500 |
nemo |
and oooone last off-by-1 in ammo menu
|
changeset |
files
|
Tue, 07 Feb 2012 23:50:52 +0100 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
|
changeset |
files
|
Tue, 07 Feb 2012 21:19:10 +0100 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
|
changeset |
files
|
Tue, 07 Feb 2012 22:18:44 +0400 |
unc0rr |
Fix a bug with type declaration trying to resolve type being declared
|
changeset |
files
|
Tue, 07 Feb 2012 18:56:49 +0100 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
|
changeset |
files
|
Mon, 06 Feb 2012 22:59:28 -0500 |
nemo |
slider tweak
|
changeset |
files
|
Tue, 07 Feb 2012 02:10:15 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 06 Feb 2012 20:04:32 -0500 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
|
changeset |
files
|
Mon, 06 Feb 2012 19:46:46 -0500 |
nemo |
Fix slider positions
|
changeset |
files
|
Tue, 07 Feb 2012 01:18:29 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 06 Feb 2012 23:21:04 +0100 |
Xeli |
add the button images to the android assets
|
changeset |
files
|
Mon, 06 Feb 2012 22:52:15 +0100 |
Xeli |
wops, must use tabs not spaces..
|
changeset |
files
|
Mon, 06 Feb 2012 22:40:09 +0100 |
Xeli |
the buttons actually work now!
|
changeset |
files
|
Mon, 06 Feb 2012 22:39:52 +0100 |
Xeli |
fix compiler error for non android build
|
changeset |
files
|
Mon, 06 Feb 2012 19:41:46 +0100 |
Xeli |
wops, too much copy pasting
|
changeset |
files
|
Mon, 06 Feb 2012 19:16:22 +0100 |
Xeli |
show buttons on the screen, similar to the iOS overlay
|
changeset |
files
|
Tue, 07 Feb 2012 01:18:03 +0100 |
koda |
ios game configuration page rotation gliches fix
|
changeset |
files
|
Mon, 06 Feb 2012 23:17:45 +0400 |
unc0rr |
Some progress, still can't find the source of bad behavior
|
changeset |
files
|
Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
|
changeset |
files
|
Sun, 05 Feb 2012 22:22:46 -0500 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
|
changeset |
files
|
Sun, 05 Feb 2012 20:13:56 -0500 |
nemo |
unbreak tardis
|
changeset |
files
|
Sun, 05 Feb 2012 20:08:17 -0500 |
nemo |
unbreak ammo menu
|
changeset |
files
|
Sun, 05 Feb 2012 18:20:02 -0500 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
|
changeset |
files
|
Sun, 05 Feb 2012 17:35:52 -0500 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
|
changeset |
files
|
Sun, 05 Feb 2012 16:21:55 -0500 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
|
changeset |
files
|
Sun, 05 Feb 2012 15:20:49 -0500 |
nemo |
add individual hog healths to team health bar
|
changeset |
files
|
Sun, 05 Feb 2012 23:24:43 +0400 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
|
changeset |
files
|
Sun, 05 Feb 2012 15:55:15 +0100 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
|
changeset |
files
|
Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
|
changeset |
files
|
Sat, 04 Feb 2012 23:06:22 +0100 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
|
changeset |
files
|
Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
|
changeset |
files
|
Sat, 04 Feb 2012 16:17:31 +0100 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
|
changeset |
files
|
Sat, 04 Feb 2012 16:15:57 +0100 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
|
changeset |
files
|
Sun, 29 Jan 2012 18:05:35 +0100 |
Xeli |
disable using files from the assets dir, and use fopen()
|
changeset |
files
|
Fri, 03 Feb 2012 14:21:07 +0400 |
unc0rr |
Propagate types on identifiers
|
changeset |
files
|
Tue, 31 Jan 2012 22:04:41 -0500 |
cherrotluo |
chinese update
|
changeset |
files
|
Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
|
changeset |
files
|
Mon, 30 Jan 2012 23:20:28 +0100 |
koda |
more ios pages supporting rotaiton
|
changeset |
files
|
Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
|
changeset |
files
|
Sun, 29 Jan 2012 18:52:01 +0100 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
|
changeset |
files
|
Sun, 29 Jan 2012 02:48:03 +0100 |
koda |
starting to convert the ipad interface to support all ortientations...
|
changeset |
files
|
Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
|
changeset |
files
|
Sun, 29 Jan 2012 00:48:39 +0100 |
Xeli |
koda/ammomenu on desktop fix!
|
changeset |
files
|
Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
|
changeset |
files
|
Sat, 28 Jan 2012 22:19:42 +0100 |
Xeli |
added the background for the weaponnames in MOBILE
|
changeset |
files
|
Sat, 28 Jan 2012 19:04:42 +0100 |
Xeli |
fixed the weapon name position
|
changeset |
files
|
Sat, 28 Jan 2012 18:22:39 +0100 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
|
changeset |
files
|
Fri, 27 Jan 2012 23:02:36 -0500 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
|
changeset |
files
|
Fri, 27 Jan 2012 10:19:14 +0100 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
|
changeset |
files
|
Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
|
changeset |
files
|
Thu, 26 Jan 2012 22:20:21 +0100 |
Xeli |
background now properly resizes on tablets
|
changeset |
files
|
Thu, 26 Jan 2012 22:19:52 +0100 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
|
changeset |
files
|
Thu, 26 Jan 2012 16:04:08 +0400 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
|
changeset |
files
|
Thu, 26 Jan 2012 02:06:57 +0100 |
Xeli |
enable pause/resume on the java side
|
changeset |
files
|
Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
|
changeset |
files
|
Tue, 24 Jan 2012 18:11:56 +0100 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
|
changeset |
files
|
Tue, 24 Jan 2012 11:54:53 -0500 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
|
changeset |
files
|
Tue, 24 Jan 2012 03:38:18 +0100 |
Xeli |
add the android support package for Fragments and the like
|
changeset |
files
|
Tue, 24 Jan 2012 03:26:22 +0100 |
Xeli |
not needed when using the updated android ndk.. -_-
|
changeset |
files
|
Tue, 24 Jan 2012 03:04:23 +0100 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
|
changeset |
files
|
Tue, 24 Jan 2012 02:47:51 +0100 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
|
changeset |
files
|
Tue, 24 Jan 2012 01:59:28 +0100 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
|
changeset |
files
|
Tue, 24 Jan 2012 01:03:33 +0100 |
Xeli |
Added a script to simplify building the android port
|
changeset |
files
|
Sun, 22 Jan 2012 23:36:36 +0100 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
|
changeset |
files
|
Sun, 22 Jan 2012 23:35:32 +0100 |
Xeli |
remove the incorrect text that people need to download before playing
|
changeset |
files
|
Mon, 16 Jan 2012 14:25:26 +0100 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
|
changeset |
files
|
Wed, 18 Jan 2012 01:11:09 +0100 |
koda |
merge
|
changeset |
files
|
Wed, 18 Jan 2012 01:10:35 +0100 |
koda |
little hack for playing less sounds in frontend
|
changeset |
files
|
Wed, 18 Jan 2012 01:07:07 +0100 |
koda |
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
|
changeset |
files
|
Tue, 17 Jan 2012 23:42:30 +0100 |
bovi |
skip button sound when exiting
|
changeset |
files
|
Tue, 17 Jan 2012 23:36:15 +0100 |
koda |
move the feedback button in a nicer position
|
changeset |
files
|
Tue, 17 Jan 2012 09:20:16 -0500 |
nemo |
fix line endings
|
changeset |
files
|
Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
changeset |
files
|
Mon, 16 Jan 2012 10:22:21 +0100 |
valnut |
GCI task: season greetings
|
changeset |
files
|
Sun, 15 Jan 2012 22:01:50 -0500 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
|
changeset |
files
|
Mon, 16 Jan 2012 00:03:13 +0100 |
bovi |
disable the glitchy exit sound
|
changeset |
files
|
Sun, 15 Jan 2012 23:54:06 +0100 |
koda |
correct language identifier
|
changeset |
files
|
Sun, 15 Jan 2012 23:50:41 +0100 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
|
changeset |
files
|
Sun, 15 Jan 2012 23:35:02 +0100 |
bovi |
GCI task: stars
|
changeset |
files
|
Sun, 15 Jan 2012 23:14:10 +0100 |
bovi |
small tweak for compiling with xfire and qt under windows
|
changeset |
files
|
Sun, 15 Jan 2012 22:57:49 +0100 |
bovi |
GCI task: ping
|
changeset |
files
|
Sun, 15 Jan 2012 22:48:34 +0100 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
|
changeset |
files
|
Sun, 15 Jan 2012 22:46:36 +0100 |
bovi |
provide a minimal Romanian translation for engine
|
changeset |
files
|
Sun, 15 Jan 2012 22:29:24 +0100 |
bovi |
updated win build script
|
changeset |
files
|
Sun, 15 Jan 2012 21:08:15 +0100 |
Xeli |
changed error message
|
changeset |
files
|
Sun, 15 Jan 2012 21:07:52 +0100 |
Xeli |
Load the TeamCreationmenu's contents in a different thread
|
changeset |
files
|
Sun, 15 Jan 2012 21:04:31 +0100 |
Xeli |
some bug fixed regarding the downloader
|
changeset |
files
|
Sun, 15 Jan 2012 21:00:10 +0100 |
Xeli |
Graphics used on the android market
|
changeset |
files
|
Sun, 15 Jan 2012 20:55:22 +0100 |
Xeli |
some meta build files needed for newer api levels...
|
changeset |
files
|
Sun, 15 Jan 2012 12:40:48 -0500 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
|
changeset |
files
|
Sat, 14 Jan 2012 14:59:19 +0100 |
koda |
somehow my paths slipped in...
|
changeset |
files
|
Sat, 14 Jan 2012 05:05:53 +0100 |
valnut |
GCI task: feedback is important
|
changeset |
files
|
Sat, 14 Jan 2012 05:03:21 +0100 |
bovi |
GCI task: cmd.exe
|
changeset |
files
|
Fri, 13 Jan 2012 13:48:48 -0500 |
nemo |
Fix typos
|
changeset |
files
|
Fri, 13 Jan 2012 22:28:59 +0400 |
gallardo_pablo |
Spanish voice
|
changeset |
files
|
Wed, 11 Jan 2012 21:46:06 +0000 |
enveezee |
Push RopePercent to lua to fix rope if not set
|
changeset |
files
|
Wed, 11 Jan 2012 22:26:07 -0500 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
|
changeset |
files
|
Tue, 10 Jan 2012 22:41:35 -0500 |
nemo |
allow roping into a portal (still detaches rope)
|
changeset |
files
|
Mon, 09 Jan 2012 01:13:55 -0500 |
nemo |
ok. pretty sure that has to be consistent in both. go with the smaller one...
|
changeset |
files
|
Mon, 09 Jan 2012 00:50:39 -0500 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
|
changeset |
files
|
Sat, 07 Jan 2012 00:10:47 +0400 |
unc0rr |
Disallow dot as a part of identifier
|
changeset |
files
|
Fri, 06 Jan 2012 01:51:04 +0100 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
|
changeset |
files
|
Wed, 04 Jan 2012 02:06:44 +0100 |
Ivo Nunes |
GCI task: iOS Portuguese
|
changeset |
files
|
Sun, 01 Jan 2012 15:24:55 -0500 |
RoFra |
graphics fix. take 3
|
changeset |
files
|
Sun, 01 Jan 2012 14:14:55 -0500 |
ChipHome |
Fixed unicode italian missions translation update
|
changeset |
files
|
Sun, 01 Jan 2012 13:20:22 -0500 |
nemo |
one more mask, reduce hog count on ruler map
|
changeset |
files
|
Sun, 01 Jan 2012 12:01:25 -0500 |
ChipHome |
Italian update - ditched missions file since encoding appears to be incorrect.
|
changeset |
files
|
Sat, 31 Dec 2011 03:24:44 +0100 |
thebowseat |
GCI task: iOS Japanese
|
changeset |
files
|
Sat, 31 Dec 2011 03:21:09 +0100 |
koda |
update ios project file with new uGears* files; flags for one text file
|
changeset |
files
|
Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
|
changeset |
files
|
Fri, 30 Dec 2011 22:20:57 +0300 |
unc0rr |
Oops
|
changeset |
files
|
Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
|
changeset |
files
|
Thu, 29 Dec 2011 09:40:16 +0100 |
jerryma1121 |
GCI task: one bug (issue 167)
|
changeset |
files
|
Thu, 29 Dec 2011 09:35:04 +0100 |
kragniz |
GCI task: idea
|
changeset |
files
|
Thu, 29 Dec 2011 09:29:56 +0100 |
koda |
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
|
changeset |
files
|
Wed, 28 Dec 2011 21:53:40 +0300 |
unc0rr |
Take koda's notice into account, also update list of source files
|
changeset |
files
|
Wed, 28 Dec 2011 11:13:29 -0500 |
unc0rr |
add -O2
|
changeset |
files
|
Wed, 28 Dec 2011 18:40:02 +0300 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
|
changeset |
files
|
Tue, 27 Dec 2011 14:14:26 -0500 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
|
changeset |
files
|
Tue, 20 Dec 2011 16:13:17 -0500 |
ChipHome |
Italian update
|
changeset |
files
|
Sat, 17 Dec 2011 13:12:33 -0500 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
|
changeset |
files
|
Thu, 15 Dec 2011 12:57:26 -0500 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
|
changeset |
files
|
Thu, 15 Dec 2011 11:06:36 -0500 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
|
changeset |
files
|
Mon, 12 Dec 2011 19:23:05 +0100 |
Henek |
added SetAmmoStore to lua for convinience
|
changeset |
files
|
Mon, 12 Dec 2011 00:10:55 +0100 |
koda |
added 'loaded locale' message, other minor things
|
changeset |
files
|
Mon, 12 Dec 2011 00:10:11 +0100 |
koda |
finally hook the engine localization on ios
|
changeset |
files
|
Sun, 11 Dec 2011 23:20:59 +0100 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
|
changeset |
files
|
Sun, 11 Dec 2011 23:15:06 +0300 |
m4tx |
[GCI] backz task: unify the back button functionality, avoid using the save button
|
changeset |
files
|
Sun, 11 Dec 2011 19:57:04 +0100 |
koda |
make sure to stop music before freeing it
|
changeset |
files
|
Sun, 11 Dec 2011 14:52:02 +0100 |
Henek |
enable lua to also set rope length percent
|
changeset |
files
|
Sat, 10 Dec 2011 04:10:32 +0100 |
sheepluva |
removing my reserved hat.
|
changeset |
files
|
Thu, 08 Dec 2011 23:30:03 -0500 |
nemo |
missing nil
|
changeset |
files
|
Thu, 08 Dec 2011 14:44:10 +0400 |
unc0rr |
Some more work on scopes
|
changeset |
files
|
Wed, 07 Dec 2011 19:38:33 -0500 |
nemo |
oops. this is more efficient anyway.
|
changeset |
files
|
Wed, 07 Dec 2011 23:35:13 +0100 |
koda |
ios italian translation
|
changeset |
files
|
Wed, 07 Dec 2011 23:04:57 +0300 |
unc0rr |
Format code a bit
|
changeset |
files
|
Wed, 07 Dec 2011 22:54:39 +0300 |
unc0rr |
Further progress on dealing with namespaces
|
changeset |
files
|
Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
|
changeset |
files
|
Wed, 07 Dec 2011 17:55:23 +0400 |
unc0rr |
- Fix type2C id2C call
|
changeset |
files
|
Wed, 07 Dec 2011 12:19:36 +0100 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
|
changeset |
files
|
Wed, 07 Dec 2011 08:01:18 +0300 |
unc0rr |
"System" unit to help converter
|
changeset |
files
|
Tue, 06 Dec 2011 22:05:59 +0300 |
unc0rr |
Ok, State monad instead
|
changeset |
files
|
Tue, 06 Dec 2011 16:16:48 -0500 |
Terrington_Snyde |
nicer graphic
|
changeset |
files
|
Tue, 06 Dec 2011 17:59:10 +0400 |
unc0rr |
Convert into Reader monad
|
changeset |
files
|
Mon, 05 Dec 2011 23:52:59 -0500 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
|
changeset |
files
|
Mon, 05 Dec 2011 23:10:53 -0500 |
nemo |
with statement considered harmful
|
changeset |
files
|
Tue, 06 Dec 2011 05:53:02 +0200 |
mikade |
Don't forget about Rope Training.
|
changeset |
files
|
Tue, 06 Dec 2011 05:41:52 +0200 |
mikade |
oops
|
changeset |
files
|
Tue, 06 Dec 2011 04:46:47 +0200 |
mikade |
merge
|
changeset |
files
|
Mon, 05 Dec 2011 18:38:25 -0500 |
nemo |
...
|
changeset |
files
|
Mon, 05 Dec 2011 18:38:07 -0500 |
nemo |
...
|
changeset |
files
|
Tue, 06 Dec 2011 00:47:24 +0200 |
mikade |
Add some (slightly modified) GCI missions.
|
changeset |
files
|
Mon, 05 Dec 2011 23:04:10 +0300 |
unc0rr |
Let .hs be native eol format too
|
changeset |
files
|
Mon, 05 Dec 2011 17:56:49 +0400 |
unc0rr |
Start converting into monadic code using Reader monad (will be used to store information about namespace)
|
changeset |
files
|
Fri, 02 Dec 2011 15:03:27 +0400 |
unc0rr |
Some tiny optimizations
|
changeset |
files
|
Sun, 04 Dec 2011 15:21:50 -0500 |
nemo |
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
|
changeset |
files
|
Sun, 04 Dec 2011 18:58:52 +0100 |
koda |
update the ios data script for the new audio mono location
|
changeset |
files
|
Sun, 04 Dec 2011 18:53:49 +0100 |
koda |
audio mono is back
|
changeset |
files
|
Sun, 04 Dec 2011 18:52:22 +0100 |
koda |
ios port working again, mono audio is missing
|
changeset |
files
|
Sun, 04 Dec 2011 11:53:08 +0100 |
Kimsey0 |
GCI task: iOS Danish
|
changeset |
files
|
Sun, 04 Dec 2011 01:00:18 +0300 |
unc0rr |
No more nested functions in code
|
changeset |
files
|
Sun, 04 Dec 2011 00:56:07 +0300 |
unc0rr |
Some cleanup here and there
|
changeset |
files
|
Sun, 04 Dec 2011 00:52:47 +0300 |
unc0rr |
- Give uLand more modularity
|
changeset |
files
|
Sat, 03 Dec 2011 22:21:23 +0300 |
unc0rr |
Add base type tags to identifiers
|
changeset |
files
|
Sat, 03 Dec 2011 19:18:13 +0100 |
Xeli |
android: moved the different objects representing the different game parameters to a different package
|
changeset |
files
|
Sat, 03 Dec 2011 19:09:24 +0100 |
Xeli |
android: rename TouchInterface package to UserInput
|
changeset |
files
|
Sat, 03 Dec 2011 18:50:29 +0100 |
Xeli |
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
|
changeset |
files
|
Sat, 03 Dec 2011 18:49:17 +0100 |
Xeli |
android: hopefully prevents a FC, I can't reproduce it though..
|
changeset |
files
|
Sat, 03 Dec 2011 15:22:07 +0100 |
koda |
fix exe flags of new translations
|
changeset |
files
|
Sat, 03 Dec 2011 15:20:15 +0100 |
huseyinaksu |
GCI task: iOS _language_ (Turkish)
|
changeset |
files
|
Sat, 03 Dec 2011 15:15:14 +0100 |
Leonard |
GCI task: iOS German
|
changeset |
files
|
Sat, 03 Dec 2011 15:09:46 +0100 |
Kimsey0 |
GCI task: Danish translation
|
changeset |
files
|
Sat, 03 Dec 2011 15:06:47 +0100 |
koda |
italian typo, fix issue 324
|
changeset |
files
|
Sat, 03 Dec 2011 15:01:57 +0100 |
koda |
minor cleanup
|
changeset |
files
|
Sat, 03 Dec 2011 14:43:09 +0100 |
koda |
cleanup and example
|
changeset |
files
|
Sat, 03 Dec 2011 14:36:36 +0100 |
Oranger |
GCI task: describez
|
changeset |
files
|
Sat, 03 Dec 2011 12:00:32 +0100 |
koda |
neeeeeeeemoooooooooooooooo
|
changeset |
files
|
Sat, 03 Dec 2011 11:32:34 +0100 |
koda |
.hgignore update
|
changeset |
files
|
Thu, 01 Dec 2011 18:02:27 +0400 |
unc0rr |
- Improve renderer a bit, disallow nested functions
|
changeset |
files
|
Thu, 01 Dec 2011 11:30:06 +0400 |
unc0rr |
Why 'And'? (help parser)
|
changeset |
files
|
Wed, 30 Nov 2011 23:16:44 +0100 |
Henek |
present somthing that could be taken as a structure
|
changeset |
files
|
Wed, 30 Nov 2011 12:19:10 +0100 |
blackmetalowiec |
further updates to iOS polish translation
|
changeset |
files
|
Tue, 29 Nov 2011 16:24:25 +0100 |
blackmetalowiec |
polish iOS translation update
|
changeset |
files
|
Mon, 28 Nov 2011 17:41:35 -0500 |
nemo |
remove placeholder values that snuck in in the merge
|
changeset |
files
|
Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
|
changeset |
files
|
Tue, 29 Nov 2011 17:42:42 +0400 |
unc0rr |
- Improve parsing of prefix operators
|
changeset |
files
|
Mon, 28 Nov 2011 23:14:11 +0300 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 Nov 2011 17:38:50 +0100 |
Xeli |
typo... >,<
|
changeset |
files
|
Mon, 28 Nov 2011 17:57:25 +0400 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
Mon, 28 Nov 2011 17:37:43 +0100 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
Mon, 28 Nov 2011 17:38:50 +0100 |
Xeli |
typo... >,<
|
changeset |
files
|
Mon, 28 Nov 2011 16:21:35 +0100 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
Mon, 28 Nov 2011 17:37:43 +0100 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
Mon, 28 Nov 2011 16:20:48 +0100 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
Mon, 28 Nov 2011 16:21:35 +0100 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
Mon, 28 Nov 2011 16:19:27 +0100 |
Xeli |
update android version
|
changeset |
files
|
Mon, 28 Nov 2011 16:20:48 +0100 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
Mon, 28 Nov 2011 17:57:25 +0400 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
Mon, 28 Nov 2011 16:19:27 +0100 |
Xeli |
update android version
|
changeset |
files
|
Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
changeset |
files
|
Sun, 27 Nov 2011 19:34:08 +0300 |
unc0rr |
More work on the parser
|
changeset |
files
|
Mon, 28 Nov 2011 06:55:55 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sun, 27 Nov 2011 14:46:57 +0300 |
unc0rr |
- Improvement to the parser
|
changeset |
files
|
Sun, 27 Nov 2011 14:08:08 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sun, 27 Nov 2011 00:57:43 +0100 |
Xeli |
woopsy we dont want that :d
|
changeset |
files
|
Sun, 27 Nov 2011 00:55:45 +0100 |
Xeli |
android: load graphics multithreaded for superduper loadtimes
|
changeset |
files
|
Sun, 27 Nov 2011 00:54:00 +0100 |
Xeli |
android: cleaned up the code a bit and removed a bug with the parsing of the xml
|
changeset |
files
|
Sun, 27 Nov 2011 00:53:08 +0100 |
Xeli |
android: update manifest to the market version
|
changeset |
files
|
Sun, 27 Nov 2011 00:25:28 +0300 |
unc0rr |
- Help parser more
|
changeset |
files
|
Sat, 26 Nov 2011 21:12:23 +0300 |
unc0rr |
- Help parser by dropping that insane formatting syntax in str function
|
changeset |
files
|
Sat, 26 Nov 2011 12:01:13 -0500 |
nemo |
ffs
|
changeset |
files
|
Sat, 26 Nov 2011 17:47:55 +0100 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
|
changeset |
files
|
Sat, 26 Nov 2011 17:45:34 +0100 |
koda |
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
|
changeset |
files
|
Sat, 26 Nov 2011 17:42:31 +0100 |
Xeli |
merge
|
changeset |
files
|
Sat, 26 Nov 2011 16:47:36 +0100 |
Henek |
Updated the Tracker to handle hog hiding and restoring.
|
changeset |
files
|
Sat, 26 Nov 2011 17:40:25 +0100 |
Xeli |
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
|
changeset |
files
|
Sat, 26 Nov 2011 16:18:44 +0100 |
Xeli |
Sort the weapons/schemes/styles and give make give them a default value
|
changeset |
files
|
Sat, 26 Nov 2011 11:47:31 +0100 |
Xeli |
merge
|
changeset |
files
|
Sat, 26 Nov 2011 11:40:54 +0100 |
Xeli |
android: remove the "continue in background" button for now
|
changeset |
files
|
Sat, 26 Nov 2011 11:39:41 +0100 |
Xeli |
android: fix compatibility with donut
|
changeset |
files
|
Fri, 25 Nov 2011 19:36:03 +0100 |
Xeli |
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
|
changeset |
files
|
Fri, 25 Nov 2011 19:33:55 +0100 |
Xeli |
android: default team is now an AI
|
changeset |
files
|
Sat, 26 Nov 2011 11:37:25 +0100 |
koda |
fix compiling with LUA_DISABLED
|
changeset |
files
|
Fri, 25 Nov 2011 19:33:17 +0100 |
Xeli |
new build which works with android ICS
|
changeset |
files
|
Sat, 26 Nov 2011 00:45:00 -0500 |
Oranger |
eyecandy
|
changeset |
files
|
Fri, 25 Nov 2011 19:32:54 +0100 |
Xeli |
android: prevent the virtual keyboard from opening at the start
|
changeset |
files
|
Fri, 25 Nov 2011 23:22:35 +0300 |
unc0rr |
Help parser a bit
|
changeset |
files
|
Fri, 25 Nov 2011 18:36:12 +0300 |
unc0rr |
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
|
changeset |
files
|
Fri, 25 Nov 2011 05:15:38 +0100 |
Kamil Pilarski |
GCI task: iOS Polish
|
changeset |
files
|
Fri, 25 Nov 2011 05:11:11 +0100 |
Rom le Clair |
GCI task: iOS French
|
changeset |
files
|
Fri, 25 Nov 2011 05:06:39 +0100 |
Ángel Alonso |
GCI task: iOS Spanish
|
changeset |
files
|
Fri, 25 Nov 2011 05:05:34 +0100 |
koda |
also for the description
|
changeset |
files
|
Fri, 25 Nov 2011 04:57:59 +0100 |
koda |
better ios localization files
|
changeset |
files
|
Thu, 24 Nov 2011 16:40:17 -0500 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
|
changeset |
files
|
Thu, 24 Nov 2011 19:15:29 +0100 |
sheepluva |
hide all context menu options for own nick, except for info
|
changeset |
files
|
Thu, 24 Nov 2011 20:59:13 +0300 |
unc0rr |
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
|
changeset |
files
|
Thu, 24 Nov 2011 16:33:36 +0100 |
Xeli |
removed extra endif
|
changeset |
files
|
Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
|
changeset |
files
|
Wed, 23 Nov 2011 20:12:16 +0300 |
unc0rr |
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
|
changeset |
files
|
Tue, 22 Nov 2011 22:48:02 +0300 |
unc0rr |
Preprocessor strips comments
|
changeset |
files
|
Tue, 22 Nov 2011 19:34:15 +0300 |
unc0rr |
- Split PascalParser into modules
|
changeset |
files
|
Tue, 22 Nov 2011 02:08:42 +0100 |
koda |
group the ios files to be translated (aka localization)
|
changeset |
files
|
Fri, 26 Oct 2012 14:19:57 +0100 |
koda |
close branch
0.9.17
|
changeset |
files
|
Sun, 20 Nov 2011 19:07:59 +0100 |
koda |
SDL included some of our patches mainstream
|
changeset |
files
|
Mon, 21 Nov 2011 21:23:23 +0100 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
|
changeset |
files
|
Sun, 20 Nov 2011 19:45:40 +0300 |
unc0rr |
Merge with 0.9.17 server fix
|
changeset |
files
|
Sat, 19 Nov 2011 23:34:09 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Mon, 21 Nov 2011 11:00:42 +0100 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 15:36:33 -0500 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
|
changeset |
files
|
Sun, 20 Nov 2011 19:45:03 +0300 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 15:34:38 -0500 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
|
changeset |
files
|
Sat, 19 Nov 2011 22:42:52 +0300 |
unc0rr |
merge, as --rebase didn't work for some reason
|
changeset |
files
|
Sat, 19 Nov 2011 14:30:58 -0500 |
nemo |
Merge 0.9.17 with trunk
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 22:38:31 +0300 |
unc0rr |
Improve parser and converter
|
changeset |
files
|
Sat, 19 Nov 2011 14:29:35 -0500 |
nemo |
Update changelog again
|
changeset |
files
|
Sat, 19 Nov 2011 19:30:20 +0300 |
unc0rr |
Oops, function call has parens
|
changeset |
files
|
Fri, 18 Nov 2011 12:47:40 -0500 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
|
changeset |
files
|
Fri, 18 Nov 2011 15:05:32 +0400 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
|
changeset |
files
|
Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
|
changeset |
files
|
Thu, 17 Nov 2011 23:14:24 +0300 |
unc0rr |
Make AI use switcher when:
|
changeset |
files
|
Thu, 17 Nov 2011 21:44:35 +0300 |
unc0rr |
- Move actions stack out of Walk procedure
|
changeset |
files
|
Thu, 17 Nov 2011 17:57:45 +0400 |
unc0rr |
- Parse sets initialization
|
changeset |
files
|
Wed, 16 Nov 2011 16:36:17 -0500 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
|
changeset |
files
|
Wed, 16 Nov 2011 15:16:17 -0500 |
nemo |
prevent flinging up into any land.
|
changeset |
files
|
Wed, 16 Nov 2011 21:35:14 +0300 |
unc0rr |
Recognize some built-in functions
|
changeset |
files
|
Wed, 16 Nov 2011 20:42:45 +0300 |
unc0rr |
Less code
|
changeset |
files
|
Wed, 16 Nov 2011 19:25:25 +0300 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
|
changeset |
files
|
Tue, 15 Nov 2011 00:43:19 -0500 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
|
changeset |
files
|
Mon, 14 Nov 2011 22:41:08 -0500 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
|
changeset |
files
|
Mon, 14 Nov 2011 22:38:24 -0500 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
|
changeset |
files
|
Tue, 15 Nov 2011 02:02:08 +0100 |
koda |
move the order of reloading texture to workaround buggy drivers
|
changeset |
files
|
Mon, 14 Nov 2011 18:28:05 -0500 |
nemo |
Only recreate texture for non-empty lines
|
changeset |
files
|
Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
changeset |
files
|
Mon, 14 Nov 2011 17:56:44 -0500 |
nemo |
reset chat lines too
|
changeset |
files
|
Mon, 14 Nov 2011 23:46:23 +0200 |
mikade |
Make Highlander moar awesome.
|
changeset |
files
|
Mon, 14 Nov 2011 16:17:58 -0500 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
|
changeset |
files
|
Mon, 14 Nov 2011 15:51:02 -0500 |
nemo |
Not useful.
|
changeset |
files
|
Mon, 14 Nov 2011 13:31:38 -0500 |
nemo |
Aaand in .17
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:30:17 -0500 |
nemo |
oops. tex could expire, too...
|
changeset |
files
|
Mon, 14 Nov 2011 13:15:55 -0500 |
nemo |
Aaaand merge .17 into trunk.
|
changeset |
files
|
Mon, 14 Nov 2011 13:14:32 -0500 |
nemo |
merge with trunk (sound fade tweak, iOS changes)
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:13:38 -0500 |
nemo |
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:28:16 +0400 |
unc0rr |
Make server know release version
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:39:52 -0500 |
nemo |
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 19:17:47 -0500 |
nemo |
this one should not be delayed
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:28:11 +0100 |
koda |
be more gentle when you stop channels at the end of the game
|
changeset |
files
|
Sun, 13 Nov 2011 14:41:02 -0500 |
nemo |
merge sound changes into .17, and, why not everything else too.
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:18:33 +0100 |
koda |
fix accessing a released object
|
changeset |
files
|
Sun, 13 Nov 2011 14:39:39 -0500 |
nemo |
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
|
changeset |
files
|
Sun, 13 Nov 2011 14:33:14 -0500 |
nemo |
Use -1 to clear all channels before playing victory sound
|
changeset |
files
|
Sun, 13 Nov 2011 19:32:42 +0100 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
|
changeset |
files
|
Sun, 13 Nov 2011 13:27:04 -0500 |
nemo |
Merge .17 and trunk
|
changeset |
files
|
Sun, 13 Nov 2011 13:18:56 -0500 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 13:05:19 -0500 |
nemo |
stray "
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 12:45:54 -0500 |
nemo |
oops
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 20:24:55 +0300 |
unc0rr |
Something
|
changeset |
files
|
Sun, 13 Nov 2011 12:30:32 -0500 |
nemo |
Release?
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 13:46:26 +0300 |
unc0rr |
Introduce initialization expressions
|
changeset |
files
|
Sun, 13 Nov 2011 12:13:21 -0500 |
nemo |
RELEEEEEEEEEASE
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 18:23:05 +0100 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
|
changeset |
files
|
Sun, 13 Nov 2011 12:11:44 -0500 |
inu |
pt update
|
changeset |
files
|
Sun, 13 Nov 2011 11:06:07 -0500 |
nemo |
This should not be in the unplaced section
|
changeset |
files
|
Thu, 24 Nov 2011 13:44:30 +0100 |
Xeli |
new download manager \o/
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 17:52:50 +0200 |
mikade |
Correct outdated feedback.
|
changeset |
files
|
Thu, 24 Nov 2011 13:40:17 +0100 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 10:34:35 -0500 |
nemo |
Make AI avoid barrels the more they are damaged
|
changeset |
files
|
Mon, 14 Nov 2011 18:03:51 +0100 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 09:51:01 -0500 |
szczur |
pl update
|
changeset |
files
|
Sat, 12 Nov 2011 19:00:31 +0100 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
|
changeset |
files
|
Mon, 14 Nov 2011 18:03:31 +0100 |
Xeli |
first part of the new downloader implementation
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 09:30:27 -0500 |
BioHazardX |
it update
|
changeset |
files
|
Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
|
changeset |
files
|
Mon, 14 Nov 2011 17:59:26 +0100 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:44:26 -0500 |
nemo |
this should allow overriding static maps from lua
|
changeset |
files
|
Sat, 12 Nov 2011 18:02:55 +0100 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:59:10 +0100 |
koda |
in class methods you can call [self alloc], as per objc specifications
|
changeset |
files
|
Sat, 12 Nov 2011 17:55:23 +0100 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:53:39 +0100 |
koda |
nevermind
|
changeset |
files
|
Sat, 12 Nov 2011 17:27:47 +0100 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:07:53 +0100 |
koda |
even faster and no more warning
|
changeset |
files
|
Sat, 12 Nov 2011 17:27:23 +0100 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 12:41:12 -0500 |
unc0rr |
faster math
|
changeset |
files
|
Sat, 12 Nov 2011 17:14:56 +0100 |
Xeli |
merge fix
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 11:02:02 -0500 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
|
changeset |
files
|
Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 10:44:10 -0500 |
nemo |
Add an event mask for SDL1.2
|
changeset |
files
|
Fri, 11 Nov 2011 15:28:58 -0500 |
nemo |
Add hillbilly voice
|
changeset |
files
|
Fri, 11 Nov 2011 15:11:41 -0500 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
|
changeset |
files
|
Fri, 11 Nov 2011 14:13:25 -0500 |
nemo |
flip some flames
|
changeset |
files
|
Fri, 11 Nov 2011 14:05:39 -0500 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
|
changeset |
files
|
Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
|
changeset |
files
|
Fri, 11 Nov 2011 01:40:23 +0100 |
koda |
further engine interaction refactoring
|
changeset |
files
|
Fri, 11 Nov 2011 01:18:19 +0100 |
koda |
minor updates to ServerProtocolNetwork class
|
changeset |
files
|
Fri, 11 Nov 2011 00:23:09 +0100 |
koda |
restore a lost view message
|
changeset |
files
|
Thu, 10 Nov 2011 17:37:24 -0500 |
nemo |
unsquash the rescaled clouds
|
changeset |
files
|
Thu, 10 Nov 2011 23:14:40 +0300 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
|
changeset |
files
|
Wed, 09 Nov 2011 21:36:20 +0300 |
unc0rr |
Fix inifinite loops
|
changeset |
files
|
Wed, 09 Nov 2011 21:28:52 +0300 |
unc0rr |
Rearrange token types
|
changeset |
files
|
Thu, 10 Nov 2011 15:12:44 -0500 |
nemo |
Add more border checks
|
changeset |
files
|
Thu, 10 Nov 2011 12:20:01 -0500 |
nemo |
Make mazes filter use same variable as template filter
|
changeset |
files
|
Wed, 09 Nov 2011 22:21:05 -0500 |
nemo |
fix map/template override, remove some pointless command calls
|
changeset |
files
|
Wed, 09 Nov 2011 18:40:12 +0300 |
unc0rr |
Less precision - less confusion
|
changeset |
files
|
Tue, 08 Nov 2011 22:05:33 +0300 |
unc0rr |
Improve type declarations parsing
|
changeset |
files
|
Mon, 07 Nov 2011 17:37:00 -0500 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
|
changeset |
files
|
Sun, 06 Nov 2011 16:21:07 -0500 |
nemo |
Might as well make the air attack team coloured too
|
changeset |
files
|
Sun, 06 Nov 2011 23:36:02 +0300 |
unc0rr |
Even more improvements to the parser and converter
|
changeset |
files
|
Sun, 06 Nov 2011 14:15:43 -0500 |
nemo |
tweak % again
|
changeset |
files
|
Sun, 06 Nov 2011 13:53:25 -0500 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
|
changeset |
files
|
Sun, 06 Nov 2011 13:17:42 -0500 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
|
changeset |
files
|
Sun, 06 Nov 2011 13:00:25 -0500 |
nemo |
Add missing grayscale conversions
|
changeset |
files
|
Sun, 06 Nov 2011 12:40:35 -0500 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
changeset |
files
|
Sun, 06 Nov 2011 17:43:57 +0100 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
|
changeset |
files
|
Sun, 06 Nov 2011 16:41:14 +0100 |
koda |
move two class files in a correct directory
|
changeset |
files
|
Sun, 06 Nov 2011 10:26:12 -0500 |
nemo |
exclude hogs from density check
|
changeset |
files
|
Sat, 05 Nov 2011 21:51:50 -0400 |
nemo |
too game breaking I think
|
changeset |
files
|
Sat, 05 Nov 2011 21:24:54 -0400 |
nemo |
Include density in gear kick
|
changeset |
files
|
Sat, 05 Nov 2011 21:01:21 -0400 |
nemo |
not sure why this condition wasn't here before
|
changeset |
files
|
Sat, 05 Nov 2011 20:51:15 -0400 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
|
changeset |
files
|
Sat, 05 Nov 2011 20:09:48 -0400 |
nemo |
Don't set moving if on flat surface
|
changeset |
files
|
Sat, 05 Nov 2011 19:12:15 -0400 |
nemo |
skip when attacking as well
|
changeset |
files
|
Sat, 05 Nov 2011 17:42:30 -0400 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
|
changeset |
files
|
Sat, 05 Nov 2011 17:24:09 -0400 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
changeset |
files
|
Sat, 05 Nov 2011 20:43:20 +0300 |
unc0rr |
Some improvements to the parser
|
changeset |
files
|
Sat, 05 Nov 2011 12:10:49 -0400 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
changeset |
files
|
Sat, 05 Nov 2011 11:41:56 -0400 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
changeset |
files
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Sat, 05 Nov 2011 09:38:07 +0300 |
unc0rr |
merge
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changeset |
files
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Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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changeset |
files
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Sat, 05 Nov 2011 06:02:32 +0100 |
koda |
ooops :D
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changeset |
files
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Sat, 05 Nov 2011 05:25:04 +0100 |
koda |
fix signedness of sdl bindings
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changeset |
files
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Sat, 05 Nov 2011 04:58:22 +0100 |
koda |
oops, fix the size of a few event structs i just added
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changeset |
files
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Sat, 05 Nov 2011 03:05:37 +0100 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
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changeset |
files
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Sat, 05 Nov 2011 01:25:11 +0100 |
koda |
avoid linking compatible code from sdl library, let's provide our own
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changeset |
files
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Fri, 04 Nov 2011 19:00:41 -0400 |
nemo |
Avoid overflowing event
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changeset |
files
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Fri, 04 Nov 2011 21:44:57 +0100 |
sheepluva |
I hope this helps...
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changeset |
files
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Fri, 04 Nov 2011 12:50:37 +0100 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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changeset |
files
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Sat, 05 Nov 2011 09:37:17 +0300 |
unc0rr |
A try to improve parser move (has regressions)
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changeset |
files
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Fri, 04 Nov 2011 00:38:37 +0100 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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changeset |
files
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Fri, 04 Nov 2011 14:10:27 +0300 |
unc0rr |
Many improvements to the parser
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changeset |
files
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Thu, 03 Nov 2011 23:16:26 +0300 |
unc0rr |
Better 'else' part
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changeset |
files
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Thu, 03 Nov 2011 23:12:22 +0300 |
unc0rr |
Starting pas2C using library called 'pretty'
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changeset |
files
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Thu, 03 Nov 2011 22:11:35 +0300 |
unc0rr |
- Update to compile with parsec 3.*
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changeset |
files
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Thu, 03 Nov 2011 10:36:10 -0400 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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changeset |
files
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Thu, 03 Nov 2011 17:15:54 +0400 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
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changeset |
files
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Thu, 03 Nov 2011 05:15:39 +0100 |
koda |
small tweak to ingamemenu class
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changeset |
files
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Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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changeset |
files
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Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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changeset |
files
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Thu, 03 Nov 2011 01:10:25 +0100 |
koda |
convert gameinterfacebridge in simple-to-use class methods
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changeset |
files
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Thu, 03 Nov 2011 00:56:44 +0100 |
koda |
aaand remove also ipcport from the class interface as well
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changeset |
files
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Wed, 02 Nov 2011 19:17:07 +0100 |
koda |
do not forget to keep track of teams here
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changeset |
files
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Wed, 02 Nov 2011 19:07:37 +0100 |
koda |
don't keep track of the savepath and of engineprotocol objects
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changeset |
files
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Wed, 02 Nov 2011 17:42:52 +0100 |
koda |
better
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changeset |
files
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Wed, 02 Nov 2011 16:31:16 +0100 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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changeset |
files
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Wed, 02 Nov 2011 09:48:29 +0100 |
koda |
slight simplification
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changeset |
files
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Wed, 02 Nov 2011 09:24:18 +0100 |
koda |
move objc overlay creation after sdlwindow has been created
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changeset |
files
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Mon, 31 Oct 2011 21:04:18 +0100 |
sheepluva |
widen mission list
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changeset |
files
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Mon, 31 Oct 2011 20:51:00 +0100 |
sheepluva |
mission locale -> UTF-8
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changeset |
files
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Mon, 31 Oct 2011 22:32:53 +0300 |
unc0rr |
ru localization
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changeset |
files
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Mon, 31 Oct 2011 15:05:39 -0400 |
nemo |
oh, probably needs resetting here too
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changeset |
files
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Mon, 31 Oct 2011 14:08:10 -0400 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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changeset |
files
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Mon, 31 Oct 2011 19:40:39 +0200 |
mikade |
Add "Surfer" achievement to Space Invasion.
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changeset |
files
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Mon, 31 Oct 2011 16:56:48 +0100 |
sheepluva |
this seems... um.. random
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changeset |
files
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Mon, 31 Oct 2011 16:44:25 +0100 |
sheepluva |
Bee:
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changeset |
files
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Mon, 31 Oct 2011 14:44:43 +0100 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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changeset |
files
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Mon, 31 Oct 2011 13:36:39 +0100 |
sheepluva |
fix HideMission()
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changeset |
files
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Mon, 31 Oct 2011 13:12:10 +0100 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
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changeset |
files
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Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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changeset |
files
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Mon, 31 Oct 2011 01:44:32 +0100 |
koda |
just moving ios server stuff around
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changeset |
files
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Sun, 30 Oct 2011 23:24:36 +0100 |
sheepluva |
fix mission map script loading
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changeset |
files
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Sun, 30 Oct 2011 21:19:47 +0100 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
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changeset |
files
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Sun, 30 Oct 2011 17:56:19 +0100 |
sheepluva |
whoops, I'm a nerd
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changeset |
files
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Sun, 30 Oct 2011 17:31:53 +0100 |
sheepluva |
frontend flakes:
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changeset |
files
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Sun, 30 Oct 2011 15:31:30 +0100 |
sheepluva |
frontend flakes:
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changeset |
files
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Sun, 30 Oct 2011 08:01:26 +0100 |
sheepluva |
show notice to admin when kicking player
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changeset |
files
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Sun, 30 Oct 2011 07:21:51 +0100 |
sheepluva |
lupdate, german translation
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changeset |
files
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Sun, 30 Oct 2011 06:22:47 +0100 |
sheepluva |
beep on highlight
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changeset |
files
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Sat, 29 Oct 2011 20:47:40 +0200 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
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changeset |
files
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Sat, 12 Nov 2011 15:48:55 +0100 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 18:20:56 +0200 |
sheepluva |
stylesheet comments/adjustments
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changeset |
files
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Sat, 12 Nov 2011 14:52:48 +0100 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 17:52:35 +0200 |
sheepluva |
html-escape nicknames
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changeset |
files
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Sat, 12 Nov 2011 14:50:35 +0100 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 16:54:46 +0200 |
sheepluva |
change default timestamp format to hh:mm
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changeset |
files
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Sat, 12 Nov 2011 14:48:35 +0100 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 15:31:45 +0200 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
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changeset |
files
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Sat, 12 Nov 2011 14:45:36 +0100 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 11:47:37 +0200 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
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changeset |
files
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Fri, 28 Oct 2011 18:33:38 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 09:19:04 +0200 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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changeset |
files
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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changeset |
files
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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changeset |
files
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Fri, 28 Oct 2011 13:10:46 +0200 |
sheepluva |
+ make names in notice messages and leave messages clickable too
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changeset |
files
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Fri, 28 Oct 2011 09:12:05 +0200 |
sheepluva |
chat: don't link own name
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changeset |
files
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Fri, 28 Oct 2011 03:41:52 +0200 |
koda |
ok *this* brings ios 3.* runtime compatibility
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changeset |
files
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Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
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changeset |
files
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Thu, 27 Oct 2011 22:52:22 +0200 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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changeset |
files
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Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
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changeset |
files
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Thu, 27 Oct 2011 02:47:05 +0200 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
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changeset |
files
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Wed, 26 Oct 2011 11:50:03 +0200 |
sheepluva |
typos
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changeset |
files
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Wed, 26 Oct 2011 05:57:00 +0200 |
sheepluva |
custom highlighting
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changeset |
files
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Wed, 26 Oct 2011 02:21:44 +0200 |
koda |
also imageio is absent from old ios, so weaklink it
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changeset |
files
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Wed, 26 Oct 2011 01:51:42 +0200 |
sheepluva |
few mini-adjustments
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changeset |
files
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Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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changeset |
files
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Wed, 26 Oct 2011 01:17:44 +0200 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
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changeset |
files
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Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
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changeset |
files
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Tue, 25 Oct 2011 22:51:10 +0200 |
koda |
move all extra categories in a single source, add caching for HWUtils
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changeset |
files
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Tue, 25 Oct 2011 22:14:55 +0200 |
koda |
updated sdl and lowered minimum ios to 3.0
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changeset |
files
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Tue, 25 Oct 2011 19:01:56 -0400 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
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changeset |
files
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Tue, 25 Oct 2011 19:46:59 +0200 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
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changeset |
files
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Tue, 25 Oct 2011 13:30:02 +0400 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
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changeset |
files
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Tue, 25 Oct 2011 03:00:08 +0200 |
sheepluva |
adding simple doc build script
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changeset |
files
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Mon, 24 Oct 2011 23:24:01 +0200 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
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changeset |
files
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Mon, 24 Oct 2011 22:46:35 +0200 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
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changeset |
files
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Mon, 24 Oct 2011 20:01:25 +0200 |
sheepluva |
tweak and document abstract page
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changeset |
files
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Mon, 24 Oct 2011 11:14:09 +0200 |
sheepluva |
on file save: create parent directories if needed
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changeset |
files
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Mon, 24 Oct 2011 10:59:52 +0200 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
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changeset |
files
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Mon, 24 Oct 2011 10:30:47 +0200 |
sheepluva |
chat:
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changeset |
files
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Mon, 24 Oct 2011 06:54:46 +0200 |
sheepluva |
minor cleanups, mostly in own code
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changeset |
files
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Mon, 24 Oct 2011 06:10:28 +0200 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
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changeset |
files
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Mon, 24 Oct 2011 01:09:33 +0200 |
sheepluva |
improve and cash hilight regexp
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changeset |
files
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Sun, 23 Oct 2011 22:47:59 +0200 |
sheepluva |
highlight improvements
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changeset |
files
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Sun, 23 Oct 2011 14:44:19 -0400 |
nemo |
oops
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changeset |
files
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Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
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changeset |
files
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Sun, 23 Oct 2011 09:01:53 +0200 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
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changeset |
files
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Sun, 23 Oct 2011 01:47:44 -0400 |
nemo |
retain dx/dy from landgun
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changeset |
files
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Sat, 22 Oct 2011 20:49:26 +0200 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
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changeset |
files
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Sat, 22 Oct 2011 20:41:23 +0200 |
sheepluva |
* adding destructors to my line edit subclasses
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changeset |
files
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Sat, 22 Oct 2011 19:37:39 +0200 |
sheepluva |
let's create some templates so that the user knows how to start off
|
changeset |
files
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Sat, 22 Oct 2011 18:24:36 +0200 |
sheepluva |
document css files better
|
changeset |
files
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Sat, 22 Oct 2011 11:50:55 -0400 |
nemo |
Tweak ratios to deemphasise foreground flakes further
|
changeset |
files
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Sat, 22 Oct 2011 10:59:06 +0200 |
sheepluva |
minor signal fail fix
|
changeset |
files
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Sat, 22 Oct 2011 10:52:07 +0200 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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changeset |
files
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Sat, 22 Oct 2011 08:51:02 +0200 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
|
changeset |
files
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Sat, 22 Oct 2011 06:55:14 +0200 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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changeset |
files
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Sat, 22 Oct 2011 00:49:55 -0400 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
|
changeset |
files
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Sat, 22 Oct 2011 02:41:59 +0200 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
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changeset |
files
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Sat, 22 Oct 2011 01:53:14 +0200 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
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changeset |
files
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Sat, 22 Oct 2011 01:00:21 +0200 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
|
changeset |
files
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Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
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changeset |
files
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Fri, 21 Oct 2011 20:58:49 +0200 |
sheepluva |
fix multiplayer script loading
|
changeset |
files
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