Fri, 29 Nov 2013 15:53:46 +0400 |
unc0rr |
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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Thu, 28 Nov 2013 21:13:49 -0500 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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Thu, 28 Nov 2013 00:41:35 +0400 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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Wed, 27 Nov 2013 19:10:53 +0100 |
sheepluva |
update credits
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Mon, 25 Nov 2013 22:09:42 +0100 |
sheepluva |
unbreak various parts of campaign variable loading/saving
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Mon, 25 Nov 2013 10:12:18 +0100 |
sheepluva |
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
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Sun, 24 Nov 2013 22:12:23 -0500 |
nemo |
*grumble grumble*
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Mon, 25 Nov 2013 01:03:14 +0400 |
unc0rr |
Forbid /delegate to room admin
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Sun, 24 Nov 2013 22:11:55 -0500 |
nemo |
fix tag toggling. I think...
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Sun, 24 Nov 2013 14:03:33 -0500 |
nemo |
another broken element
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Sun, 24 Nov 2013 14:00:24 -0500 |
nemo |
fix translation xml
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Sat, 14 Dec 2013 21:16:20 +0400 |
unc0rr |
To prevent that weird crash, you need to initialize SDL before Qt
sdl2transition
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Sun, 24 Nov 2013 13:07:55 +0400 |
unc0rr |
Fix typo reported by MK
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Fri, 06 Dec 2013 00:56:56 +0100 |
koda |
Qt and SDL2 do not play nice on osx apparently
sdl2transition
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