Thu, 08 Nov 2012 21:56:19 +0100 |
koda |
well this was silly
webgl
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files
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Tue, 06 Nov 2012 11:01:18 -0500 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
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files
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Wed, 07 Nov 2012 18:04:27 +0000 |
koda |
add xymeng's rtl port
webgl
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files
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Tue, 06 Nov 2012 10:52:21 -0500 |
nemo |
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
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files
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Wed, 07 Nov 2012 18:02:20 +0000 |
koda |
move stuff out of engine folder
webgl
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files
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Tue, 06 Nov 2012 08:38:37 -0500 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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files
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Wed, 07 Nov 2012 16:16:03 +0000 |
koda |
verbose pas2c for parsed args
webgl
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files
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Mon, 05 Nov 2012 22:20:20 -0500 |
nemo |
issue #458
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files
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Wed, 07 Nov 2012 14:41:35 +0000 |
koda |
parentheses for everyone
webgl
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files
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Mon, 05 Nov 2012 22:18:47 -0500 |
nemo |
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
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files
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Wed, 07 Nov 2012 13:31:58 +0000 |
koda |
haskell usability on windows
webgl
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changeset |
files
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Mon, 05 Nov 2012 22:03:26 -0500 |
nemo |
support ridiculously large maps
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files
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