2012-03-01 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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changeset |
files
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2012-03-01 |
nemo |
comment out reserve to maintain old Qt compat
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changeset |
files
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2012-03-01 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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changeset |
files
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2012-02-29 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
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changeset |
files
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2012-02-29 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
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changeset |
files
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2012-02-29 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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changeset |
files
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2012-02-29 |
nemo |
oops
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changeset |
files
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2012-02-28 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
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changeset |
files
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2012-02-28 |
nemo |
attractiveness tweak to the text clip
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changeset |
files
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2012-02-28 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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changeset |
files
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2012-02-26 |
nemo |
don't use currenthedgehog
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changeset |
files
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2012-02-26 |
mikade |
use per hog ammo game flag. improves AI play
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changeset |
files
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2012-02-26 |
nemo |
oops
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changeset |
files
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2012-02-26 |
nemo |
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
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changeset |
files
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2012-02-26 |
nemo |
ugh
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changeset |
files
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2012-02-26 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
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changeset |
files
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2012-02-26 |
nemo |
pass indexes for the clan/team/hedgehog
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changeset |
files
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2012-02-26 |
nemo |
copypasta fail
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changeset |
files
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2012-02-26 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
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changeset |
files
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2012-02-26 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
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changeset |
files
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2012-02-25 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
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changeset |
files
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2012-02-24 |
unc0rr |
- Increase server version number due to rooms list protocol changes
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changeset |
files
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2012-02-23 |
unc0rr |
Bring back functionality to "Join" button
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changeset |
files
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2012-02-23 |
unc0rr |
Setup rooms list headers
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changeset |
files
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2012-02-23 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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changeset |
files
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2012-02-23 |
unc0rr |
Handle ROOM* commands in rooms list model
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changeset |
files
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2012-02-22 |
unc0rr |
Start switching to rooms list model. To be continued.
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changeset |
files
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2012-02-22 |
koda |
Added tag hedgeroid-alpha for changeset ce2b24995ab2
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changeset |
files
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2012-02-22 |
koda |
Added tag 0.9.17-release for changeset 4670f003f91b
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changeset |
files
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2012-02-22 |
koda |
Removed tag 0-9.17-release
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changeset |
files
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2012-02-20 |
Xeli |
updated version for market
hedgeroid-alpha
|
changeset |
files
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2012-02-20 |
Xeli |
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
|
changeset |
files
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2012-02-20 |
Xeli |
fixed a nullpointer exception when creating a new team
|
changeset |
files
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2012-02-20 |
Xeli |
fixed the schemes on android
|
changeset |
files
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2012-02-20 |
Xeli |
schemes/teams now get replaces on each version update
|
changeset |
files
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2012-02-19 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
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changeset |
files
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2012-02-20 |
unc0rr |
Show message and return from network game pages on server shutdown
|
changeset |
files
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2012-02-20 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
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changeset |
files
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2012-02-20 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
|
changeset |
files
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2012-02-19 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
|
changeset |
files
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2012-02-19 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
|
changeset |
files
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2012-02-18 |
koda |
missions page rotates correctly
|
changeset |
files
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2012-02-18 |
koda |
two more this time
|
changeset |
files
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2012-02-18 |
koda |
merge
|
changeset |
files
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2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
|
changeset |
files
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2012-02-18 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
|
changeset |
files
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2012-02-18 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
|
changeset |
files
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2012-02-18 |
koda |
prepare a styled button
|
changeset |
files
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2012-02-18 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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changeset |
files
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2012-02-18 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
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changeset |
files
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2012-02-18 |
koda |
rotation support for other controllers
|
changeset |
files
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2012-02-18 |
koda |
one more USE_TOUCH_INTERFACE
|
changeset |
files
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2012-02-18 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
|
changeset |
files
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2012-02-17 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
|
changeset |
files
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2012-02-17 |
Xeli |
change power() to sqr
|
changeset |
files
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2012-02-17 |
Xeli |
fix crosshair aiming
|
changeset |
files
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2012-02-17 |
Xeli |
remove all hwFloat calculations
|
changeset |
files
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2012-02-17 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
|
changeset |
files
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2012-02-17 |
koda |
the most important commit of the year
|
changeset |
files
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2012-02-17 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
|
changeset |
files
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2012-02-17 |
Xeli |
forgot begin
|
changeset |
files
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2012-02-17 |
unc0rr |
Use queued signal-slot connections with HWNet class
|
changeset |
files
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2012-02-17 |
koda |
ops
|
changeset |
files
|
2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
|
changeset |
files
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2012-02-17 |
koda |
and of course fix build for sdl 1.2
|
changeset |
files
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2012-02-16 |
koda |
carried out some cosmetic TODOs in uTouch
|
changeset |
files
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2012-02-16 |
Xeli |
move the aim buttons to be above the jump button
|
changeset |
files
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2012-02-16 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
|
changeset |
files
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2012-02-16 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
|
changeset |
files
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2012-02-16 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
|
changeset |
files
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2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
|
changeset |
files
|
2012-02-15 |
Xeli |
use realtick rather than SDL_GetTicks
|
changeset |
files
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2012-02-15 |
Xeli |
rebuild all modules each time..... :P
|
changeset |
files
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2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
|
changeset |
files
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2012-02-15 |
Xeli |
unbreak uTouch
|
changeset |
files
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2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
|
changeset |
files
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2012-02-13 |
koda |
update position of on screen buttons on resize
|
changeset |
files
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2012-02-12 |
nemo |
oops
|
changeset |
files
|
2012-02-12 |
unc0rr |
Show preview immediately on fetch
|
changeset |
files
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2012-02-12 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
|
changeset |
files
|
2012-02-12 |
koda |
restored interface on iphone
|
changeset |
files
|
2012-02-12 |
unc0rr |
Remove STL dependency (again), fix qmake build
|
changeset |
files
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
|
changeset |
files
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2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
|
changeset |
files
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2012-02-12 |
koda |
gather context restoration under a single keyword
|
changeset |
files
|
2012-02-12 |
koda |
colorWithPatternImage uses too much memory
|
changeset |
files
|
2012-02-12 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
|
changeset |
files
|
2012-02-12 |
koda |
shorten the portait orientation check
|
changeset |
files
|
2012-02-11 |
koda |
ios weapon setting page supports rotation
|
changeset |
files
|
2012-02-11 |
koda |
i don't know how this is possible
|
changeset |
files
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2012-02-11 |
Xeli |
split the installing and building in the android Makefile
|
changeset |
files
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2012-02-11 |
koda |
ios check for music preference also for fading methods
|
changeset |
files
|
2012-02-11 |
koda |
fix coordinate system on ios overlay
|
changeset |
files
|
2012-02-11 |
inu |
one more pt locale update
|
changeset |
files
|
2012-02-11 |
koda |
minor changes to ios project file to better behave with buildbot
|
changeset |
files
|
2012-02-10 |
unc0rr |
Workaround pointers to not yet defined types
|
changeset |
files
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