2012-03-01 unc0rr Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01 nemo comment out reserve to maintain old Qt compat
2012-03-01 unc0rr Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-02-29 nemo Someone might find this useful. Plan to link to it from the wiki.
2012-02-29 nemo Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-29 unc0rr Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
2012-02-29 nemo oops
2012-02-28 Xeli android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
2012-02-28 nemo attractiveness tweak to the text clip
2012-02-28 nemo Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
2012-02-26 nemo don't use currenthedgehog
2012-02-26 mikade use per hog ammo game flag. improves AI play
2012-02-26 nemo oops
2012-02-26 nemo right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
2012-02-26 nemo ugh
2012-02-26 nemo make onAmmoStoreInit optional in the case of onNewAmmoStore
2012-02-26 nemo pass indexes for the clan/team/hedgehog
2012-02-26 nemo copypasta fail
2012-02-26 nemo Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
2012-02-26 unc0rr Send ROUND_FINISHED only once (only from in game mode)
2012-02-25 unc0rr Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
2012-02-24 unc0rr - Increase server version number due to rooms list protocol changes
2012-02-23 unc0rr Bring back functionality to "Join" button
2012-02-23 unc0rr Setup rooms list headers
2012-02-23 nemo Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-23 unc0rr Handle ROOM* commands in rooms list model
2012-02-22 unc0rr Start switching to rooms list model. To be continued.
2012-02-22 koda Added tag hedgeroid-alpha for changeset ce2b24995ab2
2012-02-22 koda Added tag 0.9.17-release for changeset 4670f003f91b
2012-02-22 koda Removed tag 0-9.17-release
2012-02-20 Xeli updated version for market hedgeroid-alpha
2012-02-20 Xeli incremental loading of all the images in teamcreation on android, this should really be rewritten though..
2012-02-20 Xeli fixed a nullpointer exception when creating a new team
2012-02-20 Xeli fixed the schemes on android
2012-02-20 Xeli schemes/teams now get replaces on each version update
2012-02-19 Xeli check if the widget is shown before checking if the finger is on the widget
2012-02-20 unc0rr Show message and return from network game pages on server shutdown
2012-02-20 unc0rr - Register HWTeam metatype so HWTeam objects could be passed via queued connections
2012-02-20 unc0rr Make all signals from HWNet queued, this should fix issues with teams and chat widgets
2012-02-19 koda added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
2012-02-19 koda ipad, have the scheme/weapon/style selector always stick in the same position
2012-02-18 koda missions page rotates correctly
2012-02-18 koda two more this time
2012-02-18 koda merge
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18 koda this apparently didn't get updated, but it was enough to reassign the outlets
2012-02-18 Xeli changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18 koda prepare a styled button
2012-02-18 Xeli fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18 koda oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
2012-02-18 koda rotation support for other controllers
2012-02-18 koda one more USE_TOUCH_INTERFACE
2012-02-18 nemo Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17 Xeli stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17 Xeli change power() to sqr
2012-02-17 Xeli fix crosshair aiming
2012-02-17 Xeli remove all hwFloat calculations
2012-02-17 Xeli the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
2012-02-17 koda the most important commit of the year
2012-02-17 koda exploit the new setWhatsThis feature in our desktop frontend
2012-02-17 Xeli forgot begin
2012-02-17 unc0rr Use queued signal-slot connections with HWNet class
2012-02-17 koda ops
2012-02-17 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-17 koda and of course fix build for sdl 1.2
2012-02-16 koda carried out some cosmetic TODOs in uTouch
2012-02-16 Xeli move the aim buttons to be above the jump button
2012-02-16 Xeli added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-16 unc0rr Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
2012-02-16 Xeli wops, added an extra USE_TOUCH_INTERFACE
2012-02-16 Xeli added translate/fade animations for OnScreenWidgets
2012-02-15 Xeli use realtick rather than SDL_GetTicks
2012-02-15 Xeli rebuild all modules each time..... :P
2012-02-15 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15 Xeli unbreak uTouch
2012-02-15 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-13 koda update position of on screen buttons on resize
2012-02-12 nemo oops
2012-02-12 unc0rr Show preview immediately on fetch
2012-02-12 koda tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
2012-02-12 koda restored interface on iphone
2012-02-12 unc0rr Remove STL dependency (again), fix qmake build
2012-02-12 koda add keywords for landscape ammomenu and touch interface
2012-02-12 koda tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
2012-02-12 koda gather context restoration under a single keyword
2012-02-12 koda colorWithPatternImage uses too much memory
2012-02-12 koda fixed a little event propagation problem, added rotation support to the scheme setting page
2012-02-12 koda shorten the portait orientation check
2012-02-11 koda ios weapon setting page supports rotation
2012-02-11 koda i don't know how this is possible
2012-02-11 Xeli split the installing and building in the android Makefile
2012-02-11 koda ios check for music preference also for fading methods
2012-02-11 koda fix coordinate system on ios overlay
2012-02-11 inu one more pt locale update
2012-02-11 koda minor changes to ios project file to better behave with buildbot
2012-02-10 unc0rr Workaround pointers to not yet defined types
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