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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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2011-10-30
sheepluva
frontend flakes:
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files
2011-10-30
sheepluva
frontend flakes:
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files
2011-10-30
sheepluva
show notice to admin when kicking player
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2011-10-30
sheepluva
lupdate, german translation
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2011-10-30
sheepluva
beep on highlight
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2011-10-29
sheepluva
whoopsy, my bad (segfault due to accepting empty lines)
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2011-11-12
Xeli
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
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2011-10-29
sheepluva
stylesheet comments/adjustments
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2011-11-12
Xeli
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
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2011-10-29
sheepluva
html-escape nicknames
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2011-11-12
Xeli
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
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2011-10-29
sheepluva
change default timestamp format to hh:mm
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2011-11-12
Xeli
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
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2011-10-29
sheepluva
* fix highlighting (i just broke it by not negating a boolean expression)
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2011-11-12
Xeli
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
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2011-10-29
sheepluva
update name autocompletion after nick change (since own nick isn't suggested)
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2011-10-28
Xeli
merge
hedgeroid
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2011-10-29
sheepluva
disconnect when going back from lobby page (regression fix)
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2011-10-28
koda
one dangerous merge
hedgeroid
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2011-10-28
unc0rr
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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2011-10-28
sheepluva
+ make names in notice messages and leave messages clickable too
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2011-10-28
sheepluva
chat: don't link own name
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2011-10-28
koda
ok *this* brings ios 3.* runtime compatibility
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2011-10-28
koda
restore game config on iphone
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2011-10-27
sheepluva
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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2011-10-27
unc0rr
- Remove some old unused code
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2011-10-27
sheepluva
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
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2011-10-26
sheepluva
typos
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