2011-10-30 sheepluva frontend flakes:
2011-10-30 sheepluva frontend flakes:
2011-10-30 sheepluva show notice to admin when kicking player
2011-10-30 sheepluva lupdate, german translation
2011-10-30 sheepluva beep on highlight
2011-10-29 sheepluva whoopsy, my bad (segfault due to accepting empty lines)
2011-11-12 Xeli yey sdl implemented multi touch so my implementation isnt needed anymore hedgeroid
2011-10-29 sheepluva stylesheet comments/adjustments
2011-11-12 Xeli these files must not be compiled because they cause compiler errors and noone likes those ;p hedgeroid
2011-10-29 sheepluva html-escape nicknames
2011-11-12 Xeli removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port hedgeroid
2011-10-29 sheepluva change default timestamp format to hh:mm
2011-11-12 Xeli automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps? hedgeroid
2011-10-29 sheepluva * fix highlighting (i just broke it by not negating a boolean expression)
2011-11-12 Xeli added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
2011-10-29 sheepluva update name autocompletion after nick change (since own nick isn't suggested)
2011-10-28 Xeli merge hedgeroid
2011-10-29 sheepluva disconnect when going back from lobby page (regression fix)
2011-10-28 koda one dangerous merge hedgeroid
2011-10-28 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-28 sheepluva + make names in notice messages and leave messages clickable too
2011-10-28 sheepluva chat: don't link own name
2011-10-28 koda ok *this* brings ios 3.* runtime compatibility
2011-10-28 koda restore game config on iphone
2011-10-27 sheepluva actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
2011-10-27 unc0rr - Remove some old unused code
2011-10-27 sheepluva having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
2011-10-26 sheepluva typos
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