Wed, 01 Dec 2010 20:45:05 +0300 |
unC0Rr |
Some more improvements
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files
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Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
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files
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Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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files
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Tue, 30 Nov 2010 22:46:47 +0100 |
koda |
OMG merge
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files
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Mon, 29 Nov 2010 23:10:38 -0500 |
nemo |
Add poison sounds to all voices pending proper recording by armagon.
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files
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Mon, 29 Nov 2010 22:23:56 +0300 |
unc0rr |
Simple simplify() function
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files
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Sun, 28 Nov 2010 15:07:26 -0500 |
nemo |
do GoBack if also INGAME due to kick
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files
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Sun, 28 Nov 2010 14:38:42 -0500 |
nemo |
disable last commit w/ comment
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files
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Sun, 28 Nov 2010 14:25:24 -0500 |
nemo |
suppress PART if game is running. testing, etc.
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files
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Sun, 28 Nov 2010 13:58:25 -0500 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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files
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Sun, 28 Nov 2010 13:12:00 -0500 |
nemo |
add null check
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files
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Sun, 28 Nov 2010 12:55:57 -0500 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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files
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Sun, 28 Nov 2010 19:03:28 +0300 |
unc0rr |
Basic encoding of drawn map
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files
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Sun, 28 Nov 2010 17:23:51 +0300 |
unc0rr |
Improve map editor a bit
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files
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Sat, 27 Nov 2010 23:57:31 +0300 |
unc0rr |
Small testing app for DrawMap scene
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files
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Sat, 27 Nov 2010 23:55:39 +0300 |
unc0rr |
Some basic functionality
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files
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Sat, 27 Nov 2010 22:40:29 +0300 |
unc0rr |
Initial commit of the Draw Map Scene
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files
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Fri, 26 Nov 2010 15:31:57 -0500 |
nemo |
add a uid to VGs for purpose of Lua manipulation
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files
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Fri, 26 Nov 2010 10:21:53 -0500 |
nemo |
corrected steps
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files
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Thu, 25 Nov 2010 22:56:28 -0500 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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files
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Wed, 24 Nov 2010 20:36:46 -0500 |
prg |
fix for frontend desync
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files
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Wed, 24 Nov 2010 16:41:35 -0500 |
nemo |
update translations, add Dutch
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files
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Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
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files
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Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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files
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Mon, 22 Nov 2010 21:57:45 +0300 |
unc0rr |
SinTable.inc -> uSinTable.pas
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files
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Mon, 22 Nov 2010 21:49:57 +0300 |
unc0rr |
Move doPut into uIO (not a very bad place really)
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files
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Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
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files
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Mon, 22 Nov 2010 12:35:52 +0100 |
Henek |
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
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files
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Mon, 22 Nov 2010 10:04:08 +0100 |
Henek |
fix SetEffect, last parameter was not a boolean
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files
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Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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files
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