2010-05-04 sheepluva on portal death: make sure that the linked portal know it has been unlinked
2010-05-04 sheepluva fix segfault on destroyed portal
2010-05-04 nemo TEMPORARY
2010-05-04 sheepluva some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-03 nemo tweak
2010-05-03 nemo Palewolf draws a version with easier to manipulate shapes
2010-05-03 sheepluva allow kicking of barrels
2010-05-03 nemo Armagon's new sounds for piano
2010-05-03 nemo Updated pt_BR by Albert. He chose to not use numerusform.
2010-05-03 sheepluva tweak land angle detection/portal a bit
2010-05-02 smxx Engine:
2010-05-02 nemo Minor tweak. Still needs a lot of work.
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-02 nemo hax
2010-05-02 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
2010-05-02 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
2010-05-02 nemo A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
2010-05-02 nemo Drown the hog using the piano
2010-05-02 nemo Avoid checking in log spam.
2010-05-02 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-05-01 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01 smxx Engine:
2010-05-01 smxx Engine:
2010-05-01 nemo Minor change, so sheepluva can comment
2010-05-01 smxx Engine:
2010-05-01 koda fix zoom
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
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