Thu, 28 Mar 2024 00:25:22 +0300 alfadur fix early room deletion
Thu, 28 Mar 2024 00:17:01 +0300 alfadur fix room joining
Wed, 27 Mar 2024 02:57:44 +0300 alfadur thread server reference through dispatch to ensure rooms can be auto dropped
Wed, 27 Mar 2024 02:19:44 +0300 alfadur fix leaving rooms
Mon, 25 Mar 2024 16:05:11 +0300 alfadur fix rejoining
Mon, 25 Mar 2024 15:59:14 +0300 alfadur add some more buffer space
Mon, 25 Mar 2024 00:23:41 +0300 alfadur grow network buffer periodically
Mon, 25 Mar 2024 00:04:13 +0300 alfadur fix protocol recovery
Sun, 24 Mar 2024 14:34:27 -0400 nemo merge the kick notice suppression
Sun, 24 Mar 2024 14:33:57 -0400 nemo merge the lobby suppression
Sun, 24 Mar 2024 14:19:02 -0400 nemo suppress this message too. 1.0.0
Sun, 24 Mar 2024 14:05:06 -0400 nemo requested change by andu. filtering out ignored player. lobby notice 1.0.0
Sat, 23 Mar 2024 17:24:20 -0400 nemo unc0rr commented this out in trunk. based on what andu reported it probably needs to be removed in the branch too 1.0.0
Mon, 19 Feb 2024 00:14:10 +0300 alfadur a couple more todos
Wed, 14 Feb 2024 02:07:35 +0300 alfadur fix connection errors carrying over to new clients
Tue, 13 Feb 2024 00:58:17 +0300 alfadur add some more todo!s
Mon, 12 Feb 2024 21:26:35 +0300 alfadur fix server build
Mon, 12 Feb 2024 21:01:21 +0300 alfadur fix protocol parser life assurance
Mon, 12 Feb 2024 01:19:32 +0300 alfadur fix voting rights
Sun, 11 Feb 2024 20:33:15 +0100 Vekhir Revive cabal build of the game server
Thu, 25 Jan 2024 22:22:00 +0300 alfadur fix for Arch package
Wed, 10 Jan 2024 20:54:29 +0100 Vekhir Fix server build with modern mtl library
Fri, 06 Oct 2023 22:37:44 +0200 unC0Rr Modernize engine protocol parser
Fri, 06 Oct 2023 20:34:51 +0200 unC0Rr Add some cosmetic/consistency fixes
Tue, 03 Oct 2023 21:13:41 +0200 unC0Rr Implement pinging of the server every 30 seconds
Mon, 02 Oct 2023 21:36:13 +0200 unC0Rr Adopt more recent versions of dependencies, apply clippy fixes
Thu, 24 Aug 2023 20:15:40 +0200 Wuzzy Replace 'var' with 'let' in flag/grave/hat XHTML previews
Thu, 24 Aug 2023 20:12:28 +0200 Wuzzy Clean up flag/grave/hats XHTML preview pages
Tue, 22 Aug 2023 22:19:28 +0200 unC0Rr Unbreak pas2c build
Tue, 22 Aug 2023 08:35:46 +0200 unC0Rr Merge default transitional_engine
Thu, 10 Aug 2023 20:48:54 -0400 nemo add some round() so that the scale factor compiles at least with non-integer values
Sun, 06 Aug 2023 18:24:39 -0400 nemo pull in neglected fix
Mon, 24 Jul 2023 20:02:18 +0200 Wuzzy Add ExtraDamage icon variant for locales with comma as decimal separator
Wed, 28 Jun 2023 23:41:38 +0200 Wuzzy Make use of GetEngineString in Lua scripts
Wed, 28 Jun 2023 21:16:14 +0200 Wuzzy CS: Add support for King Mode and PlaceHog
Wed, 28 Jun 2023 21:14:56 +0200 Wuzzy Add GetEngineString function to expose some string IDs to Lua
Wed, 28 Jun 2023 18:57:00 +0200 Wuzzy CS: Disable game flags incompatible with this script
Wed, 28 Jun 2023 17:06:22 +0200 Wuzzy CS: Remove hog switch arrows on continent phase if switching gameflag is used
Wed, 28 Jun 2023 12:46:04 +0200 Wuzzy Fix error if passing bad number script param to Battallion/Space Invasion
Wed, 28 Jun 2023 12:01:43 +0200 Wuzzy Fix errors if passing bad script param to [Tech]Racer
Wed, 28 Jun 2023 07:28:52 +0200 martinraul Updated Spanish translation
Sun, 25 Jun 2023 20:01:04 +0200 unC0Rr Fix linking against sdl2-mixer
Thu, 22 Jun 2023 09:13:50 +0200 Wuzzy Fix pas2C build fail in uLocale
Mon, 19 Jun 2023 14:09:37 +0200 Wuzzy Fix game freezing if Format arg contains '%1', '%2', etc. (bug 851)
Fri, 16 Jun 2023 21:06:46 +0200 unC0Rr Fix off-by-1 error leading to crash
Fri, 16 Jun 2023 08:10:45 +0200 unc0rr Fix pas2c build erroring after parsec added function we already define
Thu, 25 May 2023 17:46:57 +0200 Wuzzy Fix speech bubble not wrapping if contain quote marks (bug 753)
Thu, 25 May 2023 17:05:15 +0200 Wuzzy Make tardis avoid water during Sudden Death
Wed, 24 May 2023 23:58:28 +0200 Wuzzy Close Esc menu when chat opens
Wed, 24 May 2023 23:54:58 +0200 Wuzzy Don't destroy chat when window loses focus (bug 623)
Wed, 24 May 2023 21:23:33 +0200 Wuzzy Properly close chat after quit command
Fri, 12 May 2023 23:15:01 +0200 Wuzzy Fix CMake warning for position of cmake version
Tue, 11 Apr 2023 09:30:56 +0200 unc0rr Start PoC of pas2rust conversion routine
Mon, 10 Apr 2023 20:53:42 +0200 unc0rr Refactor const names in uScript, no logic change
Sat, 08 Apr 2023 16:45:55 +0300 alfadur workaround for FPC 3.2.2 linking bug
Sat, 08 Apr 2023 01:44:53 +0300 alfadur disable videorec by default in vcpkg build
Sat, 08 Apr 2023 01:42:26 +0300 alfadur fix vcpkg build
Sat, 08 Apr 2023 01:23:47 +0300 alfadur force dllexport for physlayer interface
Tue, 28 Mar 2023 19:30:57 +0300 alfadur optimize out allocations in data iterator
Tue, 28 Mar 2023 17:53:30 +0300 alfadur add iteration overhead benchmark
Sun, 26 Mar 2023 20:55:19 +0300 alfadur use multiple components for iteration benchmark
Sun, 26 Mar 2023 06:06:14 +0300 alfadur fix component removal
Sun, 26 Mar 2023 03:53:49 +0300 alfadur optimize type mask iteration
Sun, 26 Mar 2023 02:31:04 +0300 alfadur add component manipulation benchmark
Sat, 25 Mar 2023 04:14:07 +0300 alfadur remove events
Sat, 25 Mar 2023 04:00:30 +0300 alfadur add some server todos
Sat, 25 Mar 2023 03:29:22 +0300 alfadur separate out DB task
Fri, 24 Mar 2023 03:26:08 +0300 alfadur add back server TLS support
Thu, 23 Mar 2023 23:41:26 +0300 alfadur add basic ECS benchmark
Thu, 23 Mar 2023 16:21:39 -0400 nemo and this one
Thu, 23 Mar 2023 16:20:41 -0400 nemo also these
Thu, 23 Mar 2023 16:13:04 -0400 nemo switch server
Wed, 22 Mar 2023 20:42:48 +0100 sheepluva This is yet another (empty) testing commit for the world to admire.
Wed, 22 Mar 2023 18:53:00 +0300 alfadur add a client moderator flag just to commit something
Wed, 22 Mar 2023 09:54:30 +0100 sheepluva This is an empty commit, for testing purposes.
Fri, 10 Mar 2023 11:42:25 +0100 unC0Rr Fix water level, add medium template transitional_engine
Thu, 16 Feb 2023 07:33:33 +0300 alfadur expand theme definition
Wed, 15 Feb 2023 12:42:43 +0100 unC0Rr Format the code, apply clippy fixes transitional_engine
Wed, 15 Feb 2023 12:36:24 +0100 unC0Rr Allow defining compatible edges for grid, add few more templates transitional_engine
Tue, 14 Feb 2023 08:52:20 +0100 unC0Rr Some bug fixes, build fixes and code formatting transitional_engine
Mon, 13 Feb 2023 17:02:08 +0100 unC0Rr Get wavefront collapse generator to work in engine transitional_engine
Mon, 13 Feb 2023 12:31:30 +0100 unC0Rr Refactor mapgen to allow for easy switching between generators transitional_engine
Mon, 13 Feb 2023 11:00:12 +0100 unC0Rr Refactor landgen package structure transitional_engine
Mon, 13 Feb 2023 10:39:37 +0100 unC0Rr Extract tile loading into separate method transitional_engine
Sun, 12 Feb 2023 15:10:10 +0100 unC0Rr Fix some bugs transitional_engine
Sun, 12 Feb 2023 14:19:02 +0100 unC0Rr Fix several issues with transformations, more work on getting generated image transitional_engine
Fri, 03 Feb 2023 15:59:18 +0100 unC0Rr Add WIP for generation of rules transitional_engine
Fri, 03 Feb 2023 14:44:33 +0100 unC0Rr Rework how rules are defined, add transformations for tiles transitional_engine
Thu, 02 Feb 2023 08:41:31 +0100 unC0Rr Add loading of tiles from png transitional_engine
Wed, 01 Feb 2023 11:19:45 +0100 unC0Rr Fix mapgen transitional_engine
Wed, 01 Feb 2023 10:58:45 +0100 unC0Rr Switch to Vec2D in wavefront algorithm transitional_engine
Mon, 30 Jan 2023 15:50:14 +0100 unC0Rr Add basics of wavefront collapse algorithm transitional_engine
Fri, 27 Jan 2023 06:22:22 +0300 jpr fix typo
Sun, 22 Jan 2023 04:13:20 +0300 alfadur update credits
Sun, 22 Jan 2023 03:53:09 +0300 alfadur update spanish engine translation
Fri, 20 Jan 2023 21:40:37 -0500 nemo merge to trunk
Fri, 20 Jan 2023 21:39:53 -0500 nemo forbid hiding already hidden hogs 1.0.0
Thu, 12 Jan 2023 22:15:24 +0100 Sergey Alirzaev Fixed a memory leak
Wed, 04 Jan 2023 15:26:30 +0100 unC0Rr Fix fill points getting out of bounds when the map is mirrored transitional_engine
Wed, 04 Jan 2023 11:56:58 +0100 unC0Rr Split generation and painting phases, paint by old engine, use template filters transitional_engine
Wed, 04 Jan 2023 10:42:21 +0100 unC0Rr Use rust land generator in hwengine transitional_engine
Wed, 04 Jan 2023 10:40:40 +0100 unC0Rr Update mapgen to take into account actual values for 'zero' and 'basic' colors transitional_engine
Wed, 04 Jan 2023 10:37:12 +0100 unC0Rr Update lfprng for better distribution, make it conform 'rand' package traits transitional_engine
Tue, 03 Jan 2023 12:05:59 +0100 unC0Rr Use LandPixels array allocate in hwengine-future library transitional_engine
Mon, 02 Jan 2023 15:59:26 +0100 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
Tue, 13 Dec 2022 21:21:55 +0100 unc0rr Fix infinite loop in rendering of laser sight
Fri, 09 Dec 2022 08:18:50 +0100 unC0Rr Optimize doStepSnowflake a bit, losing backwards compatibility
Thu, 01 Dec 2022 14:23:48 +0100 unC0Rr Improve performance of CheckGearNear
Wed, 30 Nov 2022 16:07:32 +0100 unC0Rr Optimize hwFloat multiplication a bit
Tue, 29 Nov 2022 00:49:05 +0200 S.D. Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly draft
Tue, 15 Nov 2022 15:26:00 +0100 unC0Rr Fix camera move control in qmlfrontend
Tue, 15 Nov 2022 15:25:37 +0100 unC0Rr Code formatting, enable c++17 for qmlfrontend
Tue, 15 Nov 2022 14:27:22 +0100 unC0Rr Implement generation of c header from rust interface, adapt qmlfrontend
Sun, 13 Nov 2022 08:45:10 +0100 unc0rr Adapt hwrunner to the changed API
Sat, 12 Nov 2022 21:12:14 +0100 unc0rr Allow passing data_path from QML
Sat, 12 Nov 2022 15:40:20 +0100 unc0rr Implement data path
Sat, 05 Nov 2022 17:48:45 +0100 Sergey Alirzaev GameServer: bump network dependency
Sun, 06 Nov 2022 17:27:28 +0100 unc0rr Remove stray debugging
Mon, 31 Oct 2022 02:11:37 +0200 S.D. Don't show chat messages from ignored users in the game (same as in the frontend), but still save them for the demo draft
Sun, 30 Oct 2022 18:29:29 +0200 S.D. Fix commit a323e1954a6f, allow exiting Confirm state by keypress in addition to mousepress without aborting the ready timer draft
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