Fri, 17 Jan 2014 15:37:24 -0500 nemo well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 18:17:47 +0100 koda drop redundancies for lua and physfs
Fri, 17 Jan 2014 18:04:49 +0100 koda fix linking physfs after a run of cmake
Fri, 17 Jan 2014 16:50:01 +0100 koda happy 10000th commit
Fri, 17 Jan 2014 16:29:11 +0100 unC0Rr fix build on travis
Fri, 17 Jan 2014 16:31:36 +0100 koda use bundled physfs on win and osx
Fri, 17 Jan 2014 16:16:28 +0100 koda fix some travis BUILD_ARGS and add a new one
Fri, 17 Jan 2014 06:58:28 -0800 Vittorio Giovara Merge pull request #11 from LocutusOfBorg/fix-arm
Fri, 17 Jan 2014 15:32:50 +0100 sheepluva disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
Fri, 17 Jan 2014 13:51:47 +0100 sheepluva position "finger"/pointer over current hog above tags
Fri, 17 Jan 2014 01:42:12 +0100 sheepluva style tweaks
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Fri, 17 Jan 2014 00:24:23 +0100 sheepluva move room state filter
Thu, 16 Jan 2014 22:38:43 +0100 sheepluva unCORr likes PChar arrays
Thu, 16 Jan 2014 23:47:36 +0400 unc0rr In special rooms game starts when all players are ready
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