Sun, 21 Feb 2016 22:21:59 +0100 |
antonc27 |
- Campaign for iOS: Stub for list of campaigns
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Sun, 21 Feb 2016 20:20:40 +0100 |
antonc27 |
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
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Sun, 21 Feb 2016 09:09:13 +0300 |
unc0rr |
Oops, fix whose nick to compare to
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Sat, 20 Feb 2016 22:02:13 +0300 |
unc0rr |
Filter out hog speech messages with non-local team index (not tested)
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Fri, 19 Feb 2016 00:07:59 +0100 |
antonc27 |
- Send also some seed when loading missions on iOS (same behavior as on desktop)
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Wed, 17 Feb 2016 23:27:13 +0100 |
antonc27 |
- Small refactoring for seed generation on iOS side
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Tue, 16 Feb 2016 11:31:55 -0500 |
nemo |
sniper rifle too
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Tue, 16 Feb 2016 11:29:36 -0500 |
nemo |
reduce by 1, probably should avoid tunnel issue
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Tue, 16 Feb 2016 04:25:00 +0100 |
sheepluva |
apply to deagle and sniper only
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Tue, 16 Feb 2016 03:19:23 +0100 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
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Mon, 15 Feb 2016 23:37:48 +0100 |
antonc27 |
- Some warnings fixed with text alignment on iOS front-end
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Sun, 14 Feb 2016 21:34:01 +0100 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
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Sun, 14 Feb 2016 20:57:17 +0300 |
unc0rr |
Fix index of script param
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Sat, 13 Feb 2016 12:32:08 +0300 |
unc0rr |
Tech racer maps detection
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Sat, 13 Feb 2016 00:36:38 +0300 |
unc0rr |
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
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