Sun, 21 Feb 2016 22:21:59 +0100 antonc27 - Campaign for iOS: Stub for list of campaigns
Sun, 21 Feb 2016 20:20:40 +0100 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
Sun, 21 Feb 2016 09:09:13 +0300 unc0rr Oops, fix whose nick to compare to
Sat, 20 Feb 2016 22:02:13 +0300 unc0rr Filter out hog speech messages with non-local team index (not tested)
Fri, 19 Feb 2016 00:07:59 +0100 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
Wed, 17 Feb 2016 23:27:13 +0100 antonc27 - Small refactoring for seed generation on iOS side
Tue, 16 Feb 2016 11:31:55 -0500 nemo sniper rifle too
Tue, 16 Feb 2016 11:29:36 -0500 nemo reduce by 1, probably should avoid tunnel issue
Tue, 16 Feb 2016 04:25:00 +0100 sheepluva apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Mon, 15 Feb 2016 23:37:48 +0100 antonc27 - Some warnings fixed with text alignment on iOS front-end
Sun, 14 Feb 2016 21:34:01 +0100 Anton Malmygin Fix for cursor movement problems on touch devices
Sun, 14 Feb 2016 20:57:17 +0300 unc0rr Fix index of script param
Sat, 13 Feb 2016 12:32:08 +0300 unc0rr Tech racer maps detection
Sat, 13 Feb 2016 00:36:38 +0300 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
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