Sat, 30 Oct 2010 22:04:36 -0400 |
nemo |
don't think resurrection is beta anymore
|
changeset |
files
|
Sat, 30 Oct 2010 22:03:04 -0400 |
inu |
text updates
|
changeset |
files
|
Sun, 31 Oct 2010 02:50:15 +0100 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
|
changeset |
files
|
Sat, 30 Oct 2010 21:48:47 -0400 |
nemo |
set hasGone to prevent resurrection.
|
changeset |
files
|
Sat, 30 Oct 2010 21:39:50 -0400 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
|
changeset |
files
|
Sat, 30 Oct 2010 21:06:55 -0400 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
|
changeset |
files
|
Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
|
changeset |
files
|
Sun, 31 Oct 2010 01:20:44 +0200 |
sheepluva |
translation file updates
|
changeset |
files
|
Sun, 31 Oct 2010 04:16:10 +0100 |
koda |
can move the new ammo menu freely
|
changeset |
files
|
Sun, 31 Oct 2010 01:01:11 +0200 |
sheepluva (and totally not Smaxx) |
remove the steam community group from one of the tips/hints/whatever
|
changeset |
files
|
Sun, 31 Oct 2010 04:01:31 +0100 |
koda |
fix background for the about and saves controller
|
changeset |
files
|
Sun, 31 Oct 2010 00:40:43 +0200 |
Always-Godlike |
German translation
|
changeset |
files
|
Sun, 31 Oct 2010 01:49:20 +0200 |
koda |
move functions called by pascal code outside controller
|
changeset |
files
|
Sun, 31 Oct 2010 00:06:46 +0200 |
Tobias Neumann |
merge
|
changeset |
files
|
Sat, 30 Oct 2010 23:25:41 +0200 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
|
changeset |
files
|
Sun, 31 Oct 2010 00:05:49 +0200 |
inu |
update pt translation
|
changeset |
files
|
Sat, 30 Oct 2010 21:57:54 +0200 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
|
changeset |
files
|
Sat, 30 Oct 2010 21:43:41 +0200 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
|
changeset |
files
|
Sat, 30 Oct 2010 20:04:38 +0200 |
Tobias Neumann |
merge…
|
changeset |
files
|
Sat, 30 Oct 2010 20:01:34 +0200 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
|
changeset |
files
|
Sat, 30 Oct 2010 10:58:53 -0400 |
nemo |
clear poison on death
|
changeset |
files
|
Sat, 30 Oct 2010 11:31:47 +0200 |
Carlos Vives |
A few lines were missing from spanish locale
|
changeset |
files
|
Fri, 29 Oct 2010 20:35:17 -0400 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
|
changeset |
files
|
Fri, 29 Oct 2010 20:05:19 -0400 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
|
changeset |
files
|
Fri, 29 Oct 2010 19:22:01 -0400 |
nemo |
Trying to help burp along, here...
|
changeset |
files
|
Fri, 29 Oct 2010 16:31:37 -0400 |
nemo |
This should only allow switching from portal gun and the like.
|
changeset |
files
|
Fri, 29 Oct 2010 13:19:33 -0400 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
|
changeset |
files
|
Fri, 29 Oct 2010 11:19:21 -0400 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
|
changeset |
files
|
Fri, 29 Oct 2010 09:55:29 -0400 |
tonghuix |
Chinese update
|
changeset |
files
|
Fri, 29 Oct 2010 09:49:29 -0400 |
ninnnu |
Finnish update
|
changeset |
files
|
Fri, 29 Oct 2010 09:47:45 -0400 |
jose1711 |
Slovakian update
|
changeset |
files
|
Fri, 29 Oct 2010 09:45:26 -0400 |
arrom |
Portugese update
|
changeset |
files
|
Fri, 29 Oct 2010 01:28:15 +0200 |
koda |
fix an annoying bug that didn't allow returning to the ifrontend
|
changeset |
files
|
Fri, 29 Oct 2010 00:25:18 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 27 Oct 2010 14:23:47 +0200 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
|
changeset |
files
|
Wed, 27 Oct 2010 11:39:05 -0400 |
nemo |
Only FollowGear for the pilot.
|
changeset |
files
|
Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
|
changeset |
files
|
Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
|
changeset |
files
|
Wed, 27 Oct 2010 00:24:03 -0400 |
nemo |
merge
|
changeset |
files
|
Wed, 27 Oct 2010 01:33:38 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
|
changeset |
files
|
Tue, 26 Oct 2010 19:04:51 +0200 |
koda |
restore king mode
|
changeset |
files
|
Wed, 27 Oct 2010 00:04:59 +0200 |
Carlos Vives |
Updated spanish locale
|
changeset |
files
|
Wed, 27 Oct 2010 00:23:38 -0400 |
nemo |
make napalm strike a bit less irritating
|
changeset |
files
|
Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
|
changeset |
files
|
Mon, 25 Oct 2010 17:39:50 +0200 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
|
changeset |
files
|
Sun, 24 Oct 2010 22:00:36 +0200 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
|
changeset |
files
|
Sat, 23 Oct 2010 17:26:22 +0200 |
Tobias Neumann |
Added tag list for changeset 82e4a5ef18f7
|
changeset |
files
|
Sun, 24 Oct 2010 10:11:30 -0400 |
nemo |
initialise to team count
|
changeset |
files
|
Sat, 23 Oct 2010 14:10:23 +0200 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
|
changeset |
files
|
Thu, 21 Oct 2010 23:12:02 +0200 |
koda |
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
|
changeset |
files
|
Thu, 21 Oct 2010 23:11:49 +0200 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
|
changeset |
files
|
Thu, 21 Oct 2010 15:40:43 -0400 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
|
changeset |
files
|
Thu, 21 Oct 2010 00:45:58 +0200 |
koda |
my turn to merge
|
changeset |
files
|
Tue, 19 Oct 2010 21:12:53 -0400 |
nemo |
Remove this - doesn't seem to do anything useful after all.
|
changeset |
files
|
Tue, 19 Oct 2010 19:47:17 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 21 Oct 2010 00:41:41 +0200 |
koda |
some more memory opt
|
changeset |
files
|
Tue, 19 Oct 2010 23:58:27 +0200 |
koda |
use labels instead of images, should save ram and space
|
changeset |
files
|
Tue, 19 Oct 2010 21:55:49 +0200 |
koda |
ios version bump and other minor things
|
changeset |
files
|
Sun, 17 Oct 2010 17:47:07 +0200 |
koda |
add name, caption and description to the new ammomenu
|
changeset |
files
|
Sat, 16 Oct 2010 19:01:11 +0200 |
inu |
updated PT locale
|
changeset |
files
|
Sat, 16 Oct 2010 18:53:56 +0200 |
koda |
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
|
changeset |
files
|
Sat, 16 Oct 2010 18:35:28 +0200 |
koda |
fix some glitches
|
changeset |
files
|
Fri, 15 Oct 2010 01:10:59 +0200 |
koda |
optimizations to new ammomenu and overlay
|
changeset |
files
|
Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
|
changeset |
files
|
Thu, 14 Oct 2010 16:01:43 +0200 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
|
changeset |
files
|
Tue, 19 Oct 2010 19:46:43 -0400 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
|
changeset |
files
|
Wed, 13 Oct 2010 00:57:20 +0200 |
koda |
i fix up the new ammo menu finally
|
changeset |
files
|
Wed, 13 Oct 2010 00:01:37 +0200 |
smaxx |
(none)
|
changeset |
files
|
Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
|
changeset |
files
|
Mon, 11 Oct 2010 16:56:00 -0400 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
|
changeset |
files
|
Mon, 11 Oct 2010 16:28:54 -0400 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
|
changeset |
files
|
Mon, 11 Oct 2010 16:23:36 -0400 |
nemo |
Disable newgrave - conflicts with resurrection
|
changeset |
files
|
Mon, 11 Oct 2010 15:47:40 -0400 |
nemo |
Extend the >0 / amNothing check
|
changeset |
files
|
Mon, 11 Oct 2010 21:45:25 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 11 Oct 2010 14:55:13 -0400 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
|
changeset |
files
|
Mon, 11 Oct 2010 20:47:17 +0200 |
Tobias Neumann |
Add dummy amResurrector sprite
|
changeset |
files
|
Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
changeset |
files
|
Mon, 11 Oct 2010 21:41:24 +0400 |
unc0rr |
Add debug message about # cmd
|
changeset |
files
|
Mon, 11 Oct 2010 12:37:42 -0400 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
|
changeset |
files
|
Mon, 11 Oct 2010 12:13:06 -0400 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
|
changeset |
files
|
Mon, 11 Oct 2010 11:36:47 -0400 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
|
changeset |
files
|
Mon, 11 Oct 2010 00:15:01 -0400 |
nemo |
update some numerus forms for english
|
changeset |
files
|
Sun, 10 Oct 2010 23:41:24 -0400 |
nemo |
restore the delay between shots
|
changeset |
files
|
Sun, 10 Oct 2010 22:18:38 -0400 |
nemo |
Skip "hurry" message if turn is 10s or less
|
changeset |
files
|
Sun, 10 Oct 2010 21:43:22 -0400 |
nemo |
You win fillammostore
|
changeset |
files
|
Sun, 10 Oct 2010 21:14:58 -0400 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
|
changeset |
files
|
Sun, 10 Oct 2010 20:34:48 -0400 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
|
changeset |
files
|
Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
|
changeset |
files
|
Sun, 10 Oct 2010 20:16:17 -0400 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
changeset |
files
|
Mon, 11 Oct 2010 00:08:48 +0200 |
koda |
split the flag tableview in worldwide and community
|
changeset |
files
|
Sun, 10 Oct 2010 16:51:40 -0400 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
|
changeset |
files
|
Sun, 10 Oct 2010 22:32:01 +0200 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
|
changeset |
files
|
Sun, 10 Oct 2010 21:32:18 +0400 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
|
changeset |
files
|
Sun, 10 Oct 2010 12:53:16 -0400 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
|
changeset |
files
|
Sun, 10 Oct 2010 12:32:12 -0400 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
changeset |
files
|
Sun, 10 Oct 2010 12:22:57 -0400 |
nemo |
forgot the mapping
|
changeset |
files
|
Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
changeset |
files
|
Sun, 10 Oct 2010 17:13:20 +0200 |
Carlos Vives |
Tank fort
|
changeset |
files
|
Sun, 10 Oct 2010 03:16:25 +0200 |
koda |
integrate nicely with external display
|
changeset |
files
|
Sun, 10 Oct 2010 02:06:42 +0200 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
changeset |
files
|
Sat, 09 Oct 2010 18:01:47 +0200 |
koda |
merge
|
changeset |
files
|
Fri, 08 Oct 2010 22:46:05 +0400 |
unc0rr |
Some optimizations
|
changeset |
files
|
Fri, 08 Oct 2010 17:47:00 +0200 |
koda |
fix issue 24 and issue 81
|
changeset |
files
|
Thu, 07 Oct 2010 16:02:28 -0400 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
|
changeset |
files
|
Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
|
changeset |
files
|
Wed, 06 Oct 2010 20:21:20 -0400 |
nemo |
merge
|
changeset |
files
|
Sat, 09 Oct 2010 05:57:46 +0200 |
koda |
polishing the cocoa ammomenu a little, still requires work
|
changeset |
files
|
Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 06 Oct 2010 20:20:54 -0400 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
|
changeset |
files
|
Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
|
changeset |
files
|
Wed, 06 Oct 2010 15:37:56 -0400 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
|
changeset |
files
|
Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
changeset |
files
|
Wed, 06 Oct 2010 14:40:32 -0400 |
nemo |
strip CRLF
|
changeset |
files
|
Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
|
changeset |
files
|
Mon, 04 Oct 2010 14:03:59 -0400 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
|
changeset |
files
|
Mon, 04 Oct 2010 00:00:42 +0200 |
koda |
WIP for an objc ammomenu implementation
|
changeset |
files
|
Sun, 03 Oct 2010 00:23:05 +0200 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
|
changeset |
files
|
Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
changeset |
files
|
Fri, 01 Oct 2010 13:56:11 -0400 |
edge_hog |
Hungarian locale
|
changeset |
files
|
Thu, 30 Sep 2010 22:31:38 +0200 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
|
changeset |
files
|
Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
|
changeset |
files
|
Thu, 30 Sep 2010 11:50:32 -0400 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
|
changeset |
files
|
Thu, 30 Sep 2010 01:34:12 +0200 |
koda |
playing a bit with colors
|
changeset |
files
|
Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
|
changeset |
files
|
Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
changeset |
files
|
Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 27 Sep 2010 04:58:26 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
|
changeset |
files
|
Mon, 27 Sep 2010 01:51:12 +0200 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
|
changeset |
files
|
Sun, 26 Sep 2010 23:48:03 +0200 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
|
changeset |
files
|
Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
changeset |
files
|
Sun, 26 Sep 2010 16:28:04 -0400 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
|
changeset |
files
|
Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
changeset |
files
|
Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
changeset |
files
|
Sun, 26 Sep 2010 03:41:30 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
changeset |
files
|
Sat, 25 Sep 2010 18:38:05 +0200 |
koda |
pimp-my-savagame-table
|
changeset |
files
|
Sat, 25 Sep 2010 03:04:22 +0200 |
koda |
have Saves restart net when loaded, also resumes music
|
changeset |
files
|
Sat, 25 Sep 2010 23:01:52 +0400 |
unc0rr |
Show database errors in stderr
|
changeset |
files
|
Fri, 24 Sep 2010 15:14:40 -0400 |
henek |
slight shading adjustment
|
changeset |
files
|
Thu, 23 Sep 2010 01:30:35 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 23 Sep 2010 01:29:20 +0200 |
koda |
implemented reloading savefiles
|
changeset |
files
|
Thu, 23 Sep 2010 00:09:16 +0200 |
koda |
captions are scaled down when they're bigger than screen
|
changeset |
files
|
Wed, 22 Sep 2010 21:58:32 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
changeset |
files
|
Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 02:22:15 +0200 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
|
changeset |
files
|
Wed, 22 Sep 2010 21:47:28 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 01:10:20 +0200 |
koda |
initial support for savegames
|
changeset |
files
|
Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
|
changeset |
files
|
Sun, 19 Sep 2010 22:56:53 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
|
changeset |
files
|
Sun, 19 Sep 2010 22:56:24 +0200 |
koda |
silly error about Island theme removal
Hedgewars-iOS-1.0.1
|
changeset |
files
|
Sun, 19 Sep 2010 18:34:40 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0.1
|
changeset |
files
|
Sun, 19 Sep 2010 17:23:48 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
|
changeset |
files
|
Sun, 19 Sep 2010 17:23:30 +0200 |
koda |
update version numbers
|
changeset |
files
|
Sun, 19 Sep 2010 17:00:35 +0200 |
koda |
various fixes around, plus new 'ask for review' page
|
changeset |
files
|
Sun, 19 Sep 2010 13:54:38 +0200 |
koda |
fixed the voice selection where you couldn't hear a preview sound
|
changeset |
files
|
Sun, 19 Sep 2010 04:12:58 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
|
changeset |
files
|
Sun, 19 Sep 2010 02:25:31 +0200 |
koda |
rework the AI level selection
|
changeset |
files
|
Sat, 18 Sep 2010 21:30:36 +0200 |
Henek |
Updated Swedish locale
|
changeset |
files
|
Sat, 18 Sep 2010 19:02:55 +0200 |
koda |
fix a small glitch in textfield cells and remove cheese from pro
|
changeset |
files
|
Sat, 18 Sep 2010 19:02:09 +0200 |
koda |
fix the British voicepack and add to Mercurial the sounds used in the mobile version
|
changeset |
files
|
Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
|
changeset |
files
|
Fri, 17 Sep 2010 19:10:48 -0400 |
nemo |
aaaand use the right name
|
changeset |
files
|
Fri, 17 Sep 2010 18:59:44 -0400 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
|
changeset |
files
|
Fri, 17 Sep 2010 13:32:37 -0400 |
nemo |
inu adds a few more random teams
|
changeset |
files
|
Fri, 17 Sep 2010 15:27:04 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Tue, 14 Sep 2010 22:13:59 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Tue, 14 Sep 2010 21:07:06 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Tue, 14 Sep 2010 19:06:59 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Tue, 14 Sep 2010 18:43:14 +0200 |
smaxx |
Merge
|
changeset |
files
|
Tue, 14 Sep 2010 12:17:39 -0400 |
nemo |
Revert accidental commit of inu's stretching of this column
|
changeset |
files
|
Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Tue, 14 Sep 2010 17:42:51 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Tue, 14 Sep 2010 13:45:19 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 14 Sep 2010 00:17:22 -0400 |
inu |
updated pt
|
changeset |
files
|
Mon, 13 Sep 2010 21:59:49 -0400 |
inu |
typo and fill in "translation" for an empty english stub
|
changeset |
files
|
Mon, 13 Sep 2010 20:27:53 -0400 |
nemo |
more fixing of indentation
|
changeset |
files
|
Mon, 13 Sep 2010 18:53:50 -0400 |
nemo |
clean up koda's indenting :-p
|
changeset |
files
|
Mon, 13 Sep 2010 12:29:02 -0400 |
nemo |
Mucked up offsets of sequences when rearranging.
|
changeset |
files
|
Mon, 13 Sep 2010 11:35:10 -0400 |
nemo |
resized splash (to fit 512 tex limit)
|
changeset |
files
|
Mon, 13 Sep 2010 10:50:09 -0400 |
archl |
updated engine text
|
changeset |
files
|
Sun, 12 Sep 2010 23:26:38 -0400 |
nemo |
Unbreak Team hats, shrink some hat sizes
|
changeset |
files
|
Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
|
changeset |
files
|
Sun, 12 Sep 2010 17:56:41 -0400 |
nemo |
Fix kamikaze portal loop
|
changeset |
files
|
Sun, 12 Sep 2010 23:43:20 +0200 |
smaxx |
Sounds:
|
changeset |
files
|
Sun, 12 Sep 2010 17:38:14 -0400 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
|
changeset |
files
|
Sun, 12 Sep 2010 20:43:11 +0200 |
glykorin |
Fix wrong sized, wrong colored Splash.png in Art theme
|
changeset |
files
|
Fri, 10 Sep 2010 20:46:19 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Fri, 10 Sep 2010 16:42:11 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Thu, 09 Sep 2010 23:13:11 -0400 |
nemo |
Fix swapped x/y in drill rocket test
|
changeset |
files
|
Thu, 09 Sep 2010 14:16:44 -0400 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
|
changeset |
files
|
Wed, 08 Sep 2010 19:01:11 -0400 |
nemo |
Probably fix missing hats.
|
changeset |
files
|
Wed, 08 Sep 2010 18:18:01 -0400 |
nemo |
Remove ready timer halting game ticks in chat
|
changeset |
files
|
Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
|
changeset |
files
|
Tue, 07 Sep 2010 22:28:33 -0400 |
inu |
Minor text changes
|
changeset |
files
|
Mon, 06 Sep 2010 18:36:50 -0400 |
nemo |
Update to 0.9.45 from 0.8.81
|
changeset |
files
|
Mon, 06 Sep 2010 18:23:26 -0400 |
nemo |
Didn't notice Tiy sneak some images in
|
changeset |
files
|
Mon, 06 Sep 2010 23:14:12 +0100 |
tiyuri |
Underwater updates and fixes by Palewolf
|
changeset |
files
|
Mon, 06 Sep 2010 18:22:48 -0400 |
nemo |
Fix selection while in UFO
|
changeset |
files
|
Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
changeset |
files
|
Mon, 06 Sep 2010 20:40:58 +0100 |
tiyuri |
New compost music from HG
|
changeset |
files
|
Mon, 06 Sep 2010 21:09:58 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Mon, 06 Sep 2010 15:53:24 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Sun, 05 Sep 2010 11:26:17 -0400 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
|
changeset |
files
|
Sun, 05 Sep 2010 00:48:07 +0200 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
|
changeset |
files
|
Sat, 04 Sep 2010 16:24:11 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
|
changeset |
files
|
Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
|
changeset |
files
|
Sat, 04 Sep 2010 15:49:34 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0
|
changeset |
files
|
Sat, 04 Sep 2010 03:26:19 +0200 |
koda |
merge
|
changeset |
files
|
Sat, 04 Sep 2010 03:09:16 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
|
changeset |
files
|
Sat, 04 Sep 2010 02:09:24 +0200 |
koda |
typos, reduced sound size and last minute fixes
|
changeset |
files
|
Fri, 03 Sep 2010 21:01:00 -0400 |
archl |
updated translation
|
changeset |
files
|
Fri, 03 Sep 2010 02:03:44 +0200 |
koda |
also remove sinegun from the ifrontend for whatever reason
|
changeset |
files
|
Fri, 03 Sep 2010 01:54:29 +0200 |
koda |
*patch by arrom: fix installation of fort images
|
changeset |
files
|
Fri, 03 Sep 2010 01:41:51 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Fri, 03 Sep 2010 01:26:58 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Thu, 02 Sep 2010 19:22:37 -0400 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
|
changeset |
files
|
Fri, 03 Sep 2010 00:31:13 +0200 |
koda |
add a noconsole symbol, update the project file for appstore distribution
|
changeset |
files
|
Fri, 03 Sep 2010 00:01:04 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 02 Sep 2010 23:44:35 +0200 |
koda |
a little more intuitive team editing
|
changeset |
files
|
Thu, 02 Sep 2010 23:03:10 +0200 |
TheXception |
Frontend: improve statsPage (clean up translation strings)
|
changeset |
files
|
Thu, 02 Sep 2010 22:37:24 +0200 |
koda |
discrimination between ai and humans
|
changeset |
files
|
Thu, 02 Sep 2010 21:55:11 +0100 |
tiyuri |
Fixed Sky files
|
changeset |
files
|
Thu, 02 Sep 2010 21:49:36 +0400 |
unc0rr |
use built-in method QString::isEmpty()
|
changeset |
files
|
Thu, 02 Sep 2010 19:21:41 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Thu, 02 Sep 2010 17:55:37 +0100 |
tiyuri |
Fix graphic issue
|
changeset |
files
|
Thu, 02 Sep 2010 17:30:38 +0100 |
tiyuri |
another small update to sheep
|
changeset |
files
|
Thu, 02 Sep 2010 17:21:53 +0100 |
tiyuri |
Completely rework sheep theme
|
changeset |
files
|
Thu, 02 Sep 2010 20:19:27 +0400 |
unc0rr |
zero span is undefined, use -1 instead
|
changeset |
files
|
Thu, 02 Sep 2010 14:12:02 +0200 |
smaxx |
Locales:
|
changeset |
files
|
Thu, 02 Sep 2010 12:49:12 +0100 |
tiyuri |
Adding new weapon descriptions
|
changeset |
files
|
Thu, 02 Sep 2010 12:45:22 +0100 |
tiyuri |
Added descriptions for new weapons
|
changeset |
files
|
Thu, 02 Sep 2010 01:49:16 +0200 |
koda |
remove now useless toggle, add ai team
|
changeset |
files
|
Wed, 01 Sep 2010 19:31:32 -0400 |
nemo |
Fix for issue #20
|
changeset |
files
|
Thu, 02 Sep 2010 12:43:46 +0100 |
tiyuri |
Added descriptions for new weapons
|
changeset |
files
|
Wed, 01 Sep 2010 22:18:13 +0100 |
tiyuri |
New Art theme music (thank the lord!)
|
changeset |
files
|
Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 01 Sep 2010 18:06:52 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 01 Sep 2010 17:42:56 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 01 Sep 2010 13:03:43 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 01 Sep 2010 22:15:23 +0100 |
tiyuri |
New Art theme music (thank the lord!)
|
changeset |
files
|
Tue, 31 Aug 2010 12:18:53 +0100 |
tiyuri |
Updated some stats graphics
|
changeset |
files
|
Mon, 30 Aug 2010 22:05:41 +0200 |
burp |
o0 merge
|
changeset |
files
|
Mon, 30 Aug 2010 06:33:56 +0200 |
koda |
help page for lobby
|
changeset |
files
|
Mon, 30 Aug 2010 05:42:03 +0200 |
koda |
help page for ingame, some other fixes here and there
|
changeset |
files
|
Mon, 30 Aug 2010 01:43:21 +0200 |
koda |
patch by inu to fix a glitch in netgame chatbox
|
changeset |
files
|
Mon, 30 Aug 2010 01:38:46 +0200 |
koda |
added a smaller version of forts, fixed a couple of regressions
|
changeset |
files
|
Mon, 30 Aug 2010 22:02:33 +0200 |
TheXception |
adds prettier after-game statistics page with more stats
|
changeset |
files
|
Sun, 29 Aug 2010 23:36:22 +0200 |
koda |
about page done
|
changeset |
files
|
Mon, 30 Aug 2010 15:24:49 +0200 |
legutus |
Improves room list with filter for state/rules/weapons and general search
|
changeset |
files
|
Sun, 29 Aug 2010 16:55:58 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 29 Aug 2010 16:48:20 +0200 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
|
changeset |
files
|
Sun, 29 Aug 2010 16:55:27 +0200 |
koda |
X&Y buttons, sounds for some buttons, cleanup
|
changeset |
files
|
Sat, 28 Aug 2010 05:35:02 +0200 |
koda |
add a description field for schemes and weapons
|
changeset |
files
|
Sat, 28 Aug 2010 05:03:26 +0200 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
|
changeset |
files
|
Sat, 28 Aug 2010 02:35:26 +0200 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
|
changeset |
files
|
Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
changeset |
files
|
Sat, 28 Aug 2010 00:30:29 +0200 |
koda |
add a nice group of hogs in lobby page
|
changeset |
files
|
Thu, 26 Aug 2010 22:58:38 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Thu, 26 Aug 2010 22:41:36 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Thu, 26 Aug 2010 22:38:25 +0200 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
|
changeset |
files
|
Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
|
changeset |
files
|
Thu, 26 Aug 2010 14:32:29 +0100 |
tiyuri |
Daisy Hat updated
|
changeset |
files
|
Thu, 26 Aug 2010 14:26:23 +0100 |
tiyuri |
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
|
changeset |
files
|
Thu, 26 Aug 2010 14:02:48 +0100 |
tiyuri |
Add kill counter to Survival Mode -Burp
|
changeset |
files
|
Thu, 26 Aug 2010 06:06:28 -0400 |
arrom |
translation update
|
changeset |
files
|
Wed, 25 Aug 2010 21:06:34 +0100 |
tiyuri |
Some survival mode changes by burp
|
changeset |
files
|
Wed, 25 Aug 2010 12:28:37 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Wed, 25 Aug 2010 01:30:25 +0200 |
koda |
add a little explanation when modifying weaponset in ifrontend
|
changeset |
files
|
Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
changeset |
files
|
Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 24 Aug 2010 13:24:37 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 24 Aug 2010 01:19:17 +0200 |
smaxx |
Campaign:
|
changeset |
files
|
Tue, 24 Aug 2010 01:17:24 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 23 Aug 2010 19:06:34 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Mon, 23 Aug 2010 17:53:02 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Mon, 23 Aug 2010 16:29:12 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Mon, 23 Aug 2010 13:58:46 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Mon, 23 Aug 2010 12:53:00 +0200 |
burp |
lua function SetEffect to set and remove THogEffects
|
changeset |
files
|
Mon, 23 Aug 2010 12:49:58 +0200 |
burp |
GetHogLevel lua function
|
changeset |
files
|
Mon, 23 Aug 2010 00:54:56 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 23 Aug 2010 00:46:06 +0200 |
koda |
small update for the about page
|
changeset |
files
|
Sun, 22 Aug 2010 22:08:39 +0200 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
|
changeset |
files
|
Sun, 22 Aug 2010 16:31:57 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Sat, 21 Aug 2010 22:54:43 +0200 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
|
changeset |
files
|
Sat, 21 Aug 2010 22:36:59 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Sat, 21 Aug 2010 17:19:52 +0200 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
|
changeset |
files
|
Fri, 20 Aug 2010 11:54:14 -0400 |
nemo |
Some more that were not native
|
changeset |
files
|
Fri, 20 Aug 2010 11:52:30 -0400 |
nemo |
bleah
|
changeset |
files
|
Fri, 20 Aug 2010 17:41:59 +0200 |
smaxx |
Misc:
|
changeset |
files
|
Fri, 20 Aug 2010 11:52:08 -0400 |
nemo |
Convert from dos
|
changeset |
files
|
Fri, 20 Aug 2010 11:26:27 -0400 |
nemo |
Flag for AI survival mode
|
changeset |
files
|
Tue, 17 Aug 2010 19:43:17 -0400 |
nemo |
merge
|
changeset |
files
|
Mon, 16 Aug 2010 18:43:32 +0400 |
unc0rr |
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
|
changeset |
files
|
Sun, 15 Aug 2010 10:25:21 -0400 |
nemo |
...
|
changeset |
files
|
Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
|
changeset |
files
|
Fri, 13 Aug 2010 02:44:44 +0200 |
koda |
better to do that in this way
|
changeset |
files
|
Fri, 13 Aug 2010 02:13:18 +0200 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
|
changeset |
files
|
Thu, 12 Aug 2010 23:15:11 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Fri, 13 Aug 2010 13:42:18 -0400 |
nemo |
Remove Thumbs.db, reduce file sizes
|
changeset |
files
|
Tue, 10 Aug 2010 21:57:33 +0200 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
|
changeset |
files
|
Sat, 07 Aug 2010 23:32:43 -0400 |
nemo |
oh yeah. And merge again, I always forget to update first
|
changeset |
files
|
Sat, 07 Aug 2010 13:09:32 +0100 |
tiyuri |
More script updates for FJ
|
changeset |
files
|
Sat, 07 Aug 2010 12:44:55 +0100 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
|
changeset |
files
|
Sat, 07 Aug 2010 01:45:31 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Fri, 06 Aug 2010 11:53:28 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Fri, 06 Aug 2010 11:45:20 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 04 Aug 2010 17:30:24 +0100 |
tiyuri |
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
|
changeset |
files
|
Wed, 04 Aug 2010 17:18:21 +0100 |
tiyuri |
Flightjoust lua script
|
changeset |
files
|
Wed, 04 Aug 2010 16:50:55 +0100 |
tiyuri |
FlightJoust Map, needs updating
|
changeset |
files
|
Wed, 04 Aug 2010 17:35:45 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 04 Aug 2010 16:54:15 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 04 Aug 2010 15:57:27 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 03 Aug 2010 17:47:37 +0100 |
tiyuri |
Update stage theme icon
|
changeset |
files
|
Tue, 03 Aug 2010 15:13:32 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Sat, 07 Aug 2010 23:04:43 -0400 |
szczur |
Polish translation update
|
changeset |
files
|
Tue, 03 Aug 2010 13:40:11 +0100 |
tiyuri |
Ammo menu graphics for hammer weapon
|
changeset |
files
|
Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 03 Aug 2010 12:52:21 +0100 |
tiyuri |
One more mine graphic, I'm on a roll!
|
changeset |
files
|
Tue, 03 Aug 2010 12:41:09 +0100 |
tiyuri |
Various mine graphics
|
changeset |
files
|
Tue, 03 Aug 2010 02:33:57 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 03 Aug 2010 01:33:20 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 03 Aug 2010 00:36:36 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 02 Aug 2010 23:15:34 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
|
changeset |
files
|
Mon, 02 Aug 2010 15:23:16 +0200 |
koda |
applied from experimental3D, use a slider to set up quality
|
changeset |
files
|
Mon, 02 Aug 2010 23:15:22 +0200 |
koda |
resize checkbox
|
changeset |
files
|
Mon, 02 Aug 2010 01:07:51 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 02 Aug 2010 23:13:12 +0200 |
koda |
completing the ifrontend interface...
|
changeset |
files
|
Mon, 02 Aug 2010 00:48:15 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 02 Aug 2010 00:55:24 +0200 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
|
changeset |
files
|
Sun, 01 Aug 2010 22:08:07 +0200 |
smaxx |
merge
|
changeset |
files
|
Sun, 01 Aug 2010 17:58:09 +0200 |
koda |
rewrite portions of some uiviewcontrollers
|
changeset |
files
|
Sun, 01 Aug 2010 22:05:27 +0200 |
smaxx |
Graphics:
|
changeset |
files
|
Sun, 01 Aug 2010 09:17:59 -0400 |
nemo |
Let's try this instead.
|
changeset |
files
|
Thu, 26 Aug 2010 23:59:18 +0200 |
koda |
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
|
changeset |
files
|
Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
|
changeset |
files
|
Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
|
changeset |
files
|
Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
changeset |
files
|
Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
|
changeset |
files
|
Sat, 31 Jul 2010 10:42:40 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 02 Aug 2010 12:24:06 +0200 |
koda |
these were removed by mistake
experimental3D
|
changeset |
files
|
Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
|
changeset |
files
|
Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Fri, 30 Jul 2010 13:36:03 +0200 |
koda |
add some comments and fix indentation
experimental3D
|
changeset |
files
|
Fri, 30 Jul 2010 12:07:30 -0400 |
tiy |
New weapon graphics
|
changeset |
files
|
Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
|
changeset |
files
|
Thu, 29 Jul 2010 18:31:48 -0400 |
nemo |
I keep forgetting to merge.
|
changeset |
files
|
Thu, 29 Jul 2010 18:31:34 -0400 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
|
changeset |
files
|
Thu, 29 Jul 2010 18:29:29 -0400 |
nemo |
Revert broken generating of qm in cmake, restore source control of .qm for now.
|
changeset |
files
|
Thu, 29 Jul 2010 13:43:57 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 26 Jul 2010 13:05:07 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Sat, 31 Jul 2010 10:39:20 +0200 |
koda |
fix panning when zoomed (finally)
|
changeset |
files
|
Mon, 26 Jul 2010 13:03:42 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Sat, 31 Jul 2010 08:19:56 +0200 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
|
changeset |
files
|
Mon, 26 Jul 2010 11:04:32 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Sat, 31 Jul 2010 07:05:06 +0200 |
koda |
fix issue #6 (missing nick in chat)
|
changeset |
files
|
Sun, 25 Jul 2010 22:40:31 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sun, 25 Jul 2010 17:32:07 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 25 Jul 2010 22:39:59 +0400 |
unc0rr |
Some comments on the reason of the bug, leave bug not fixed yet
|
changeset |
files
|
Sun, 25 Jul 2010 17:30:19 +0200 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
|
changeset |
files
|
Sun, 25 Jul 2010 18:55:54 +0400 |
unc0rr |
- burp's patch cleaning up module dependancies + cabal file
|
changeset |
files
|
Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
changeset |
files
|
Sun, 25 Jul 2010 10:16:34 -0400 |
nemo |
merge. forgot again.
|
changeset |
files
|
Sun, 25 Jul 2010 01:59:41 +0200 |
koda |
tap to play piano notes, fix for audio and pause glitch
|
changeset |
files
|
Sat, 24 Jul 2010 23:23:10 +0200 |
koda |
use external libs more consistently
|
changeset |
files
|
Sun, 25 Jul 2010 10:15:56 -0400 |
nemo |
Fix splashes
|
changeset |
files
|
Fri, 23 Jul 2010 22:14:56 +0400 |
unc0rr |
New stress testing app with advanced features (not complete yet)
|
changeset |
files
|
Fri, 23 Jul 2010 15:08:44 +0200 |
koda |
sound is loaded lazily
|
changeset |
files
|
Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
changeset |
files
|
Thu, 22 Jul 2010 03:08:17 +0200 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
|
changeset |
files
|
Tue, 20 Jul 2010 23:30:54 +0200 |
koda |
i can haz panning
|
changeset |
files
|
Tue, 20 Jul 2010 05:37:58 +0200 |
koda |
complete settings page rework
|
changeset |
files
|
Tue, 20 Jul 2010 03:14:43 +0200 |
koda |
half reworking of the settings page with delegation
|
changeset |
files
|
Mon, 19 Jul 2010 23:38:18 +0400 |
unc0rr |
Make server stay alive when some clients get kicked
|
changeset |
files
|
Mon, 19 Jul 2010 23:31:08 +0400 |
unc0rr |
Run core timer
|
changeset |
files
|
Mon, 19 Jul 2010 23:30:08 +0400 |
unc0rr |
Make ROUNDFINISHED work correctly
|
changeset |
files
|
Mon, 19 Jul 2010 23:10:33 +0400 |
unc0rr |
Reimplement ROUNDFINISHED
|
changeset |
files
|
Mon, 19 Jul 2010 23:00:10 +0400 |
unc0rr |
Reimplement ping timeout
|
changeset |
files
|
Mon, 19 Jul 2010 22:37:47 +0400 |
unc0rr |
Reimplement statistics
|
changeset |
files
|
Sun, 18 Jul 2010 03:58:06 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 18 Jul 2010 03:55:56 +0200 |
koda |
switching hogs now works
|
changeset |
files
|
Sun, 18 Jul 2010 03:26:15 +0200 |
koda |
add a timer selection for grenades
|
changeset |
files
|
Sat, 17 Jul 2010 16:35:14 +0200 |
koda |
aim now starts slow and then moves faster
|
changeset |
files
|
Sat, 17 Jul 2010 06:56:39 +0200 |
koda |
some further chat polishing
|
changeset |
files
|
Sat, 17 Jul 2010 03:59:10 +0200 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
|
changeset |
files
|
Fri, 16 Jul 2010 00:18:03 +0200 |
koda |
don't make the confirmation button disappear, present an alert if game doesn't start
|
changeset |
files
|
Sat, 17 Jul 2010 23:44:42 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
Thu, 15 Jul 2010 04:31:25 +0200 |
koda |
finished ammo configuration (which is the last page missing in config \o/)
|
changeset |
files
|
Thu, 15 Jul 2010 03:28:29 +0200 |
koda |
reworked the ammunition configuration page (visually)
|
changeset |
files
|
Thu, 15 Jul 2010 01:18:51 +0200 |
koda |
support for static map added to iFrontend
|
changeset |
files
|
Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
|
changeset |
files
|
Tue, 13 Jul 2010 17:39:00 -0400 |
nemo |
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
|
changeset |
files
|
Mon, 12 Jul 2010 01:42:43 +0200 |
koda |
use a button instead of label and simplify a lot touch interaction
|
changeset |
files
|
Sun, 11 Jul 2010 18:39:01 +0200 |
koda |
touch overlay reworked, improvements to zoom and confirmation
|
changeset |
files
|
Sun, 11 Jul 2010 03:23:26 +0200 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
|
changeset |
files
|
Sat, 10 Jul 2010 18:43:28 +0200 |
koda |
merge
|
changeset |
files
|
Sat, 10 Jul 2010 18:42:47 +0200 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
|
changeset |
files
|
Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
changeset |
files
|
Fri, 09 Jul 2010 20:09:46 -0400 |
nemo |
Updated Island theme.
|
changeset |
files
|
Sat, 10 Jul 2010 02:02:37 +0200 |
koda |
fix land check fo' real
|
changeset |
files
|
Thu, 08 Jul 2010 23:34:25 +0200 |
koda |
fix land check
|
changeset |
files
|
Thu, 08 Jul 2010 23:06:21 +0200 |
koda |
fix static land loading on desktop
|
changeset |
files
|
Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
|
changeset |
files
|
Wed, 07 Jul 2010 03:16:12 +0200 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
changeset |
files
|
Wed, 07 Jul 2010 03:03:59 +0200 |
koda |
the game now respects the orientation of the frontend
|
changeset |
files
|
Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
|
changeset |
files
|
Tue, 06 Jul 2010 03:33:01 +0200 |
koda |
icons \o/
|
changeset |
files
|
Mon, 05 Jul 2010 22:42:43 +0200 |
koda |
button to open ammomenu
|
changeset |
files
|
Sun, 04 Jul 2010 01:27:41 +0200 |
koda |
graphics applied and fixes here and there
|
changeset |
files
|
Sun, 04 Jul 2010 00:48:39 +0200 |
Tiy |
add other lobby graphics
|
changeset |
files
|
Sun, 04 Jul 2010 00:33:59 +0200 |
koda |
initial support for customizing weaponset
|
changeset |
files
|
Sat, 03 Jul 2010 15:31:36 +0200 |
koda |
szczur updated locale
|
changeset |
files
|
Sat, 03 Jul 2010 15:30:52 +0200 |
koda |
partially apply new graphics to code
|
changeset |
files
|
Sat, 03 Jul 2010 15:30:33 +0200 |
Tiy |
new graphics for ipad frontend
|
changeset |
files
|
Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
|
changeset |
files
|
Sat, 03 Jul 2010 04:42:29 +0200 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
|
changeset |
files
|
Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
|
changeset |
files
|
Fri, 02 Jul 2010 21:20:38 -0400 |
nemo |
merge
|
changeset |
files
|
Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
|
changeset |
files
|
Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
changeset |
files
|
Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
|
changeset |
files
|
Fri, 02 Jul 2010 17:46:53 +0200 |
koda |
small cleanup
|
changeset |
files
|
Fri, 02 Jul 2010 21:19:22 -0400 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
|
changeset |
files
|
Thu, 01 Jul 2010 23:41:10 -0400 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
|
changeset |
files
|
Thu, 01 Jul 2010 19:05:29 -0400 |
nemo |
Initialise to 0
|
changeset |
files
|
Thu, 01 Jul 2010 18:29:57 -0400 |
nemo |
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
|
changeset |
files
|
Thu, 01 Jul 2010 18:26:44 -0400 |
HSR |
New music for City theme
|
changeset |
files
|
Thu, 01 Jul 2010 17:16:13 -0400 |
nemo |
New Rock themed music for Stage by HSR
|
changeset |
files
|
Thu, 01 Jul 2010 17:00:14 -0400 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
|
changeset |
files
|
Thu, 01 Jul 2010 14:17:22 -0400 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
|
changeset |
files
|
Thu, 01 Jul 2010 00:34:39 -0400 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
|
changeset |
files
|
Wed, 30 Jun 2010 23:21:46 -0400 |
nemo |
merge (I'll get it next time)
|
changeset |
files
|
Wed, 30 Jun 2010 23:27:18 +0200 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
changeset |
files
|
Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
|
changeset |
files
|
Wed, 30 Jun 2010 22:20:52 +0200 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
|
changeset |
files
|
Wed, 30 Jun 2010 23:15:14 -0400 |
nemo |
Store some calcs to speed up uLandGraphics a tad
|
changeset |
files
|
Wed, 30 Jun 2010 14:52:48 +0200 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
|
changeset |
files
|
Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
changeset |
files
|
Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
changeset |
files
|
Wed, 30 Jun 2010 03:26:15 +0200 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
|
changeset |
files
|
Tue, 29 Jun 2010 23:25:42 +0200 |
sheepluva |
bee:
|
changeset |
files
|
Tue, 29 Jun 2010 22:16:26 +0200 |
sheepluva |
explosions: cache rounded X,Y values
|
changeset |
files
|
Tue, 29 Jun 2010 15:52:13 -0400 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
|
changeset |
files
|
Tue, 29 Jun 2010 18:06:50 +0200 |
sheepluva |
rope: another, small optimization
|
changeset |
files
|
Tue, 29 Jun 2010 15:50:34 -0400 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
|
changeset |
files
|
Tue, 29 Jun 2010 10:18:51 -0400 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
|
changeset |
files
|
Tue, 29 Jun 2010 07:09:55 +0200 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
|
changeset |
files
|
Tue, 29 Jun 2010 06:27:59 +0200 |
sheepluva |
rope: another small optimization
|
changeset |
files
|
Tue, 29 Jun 2010 05:22:25 +0200 |
sheepluva |
rope: tiny optimisation
|
changeset |
files
|
Mon, 28 Jun 2010 21:52:00 +0200 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
|
changeset |
files
|
Mon, 28 Jun 2010 21:49:59 +0400 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
|
changeset |
files
|
Mon, 28 Jun 2010 21:43:19 +0400 |
unc0rr |
Engine Message command
|
changeset |
files
|
Mon, 28 Jun 2010 08:52:17 +0200 |
sheepluva |
portal: angle preservation tweaking
|
changeset |
files
|
Mon, 28 Jun 2010 21:41:45 +0400 |
unc0rr |
START_GAME command
|
changeset |
files
|
Sun, 27 Jun 2010 21:28:28 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Jun 2010 18:34:47 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 27 Jun 2010 18:34:17 +0200 |
koda |
insert a default name when a void string is used
|
changeset |
files
|
Sun, 27 Jun 2010 16:44:24 +0200 |
koda |
complete configuration for schemes
|
changeset |
files
|
Sun, 27 Jun 2010 18:17:34 +0200 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
|
changeset |
files
|
Sun, 27 Jun 2010 05:32:11 +0200 |
sheepluva |
portal: some moar tweaks
|
changeset |
files
|
Sun, 27 Jun 2010 02:11:31 +0200 |
sheepluva |
portal: entry angle is now affecting exit angle
|
changeset |
files
|
Sat, 26 Jun 2010 19:30:16 +0200 |
sheepluva |
portal / slope detection:
|
changeset |
files
|
Sun, 27 Jun 2010 21:27:26 +0400 |
unc0rr |
A bunch of reimplemented commands
|
changeset |
files
|
Sat, 26 Jun 2010 16:00:40 +0200 |
sheepluva |
adding install_manifest.txt to .hgignore ...
|
changeset |
files
|
Sun, 27 Jun 2010 21:06:41 +0400 |
unc0rr |
Properly handle client exit
|
changeset |
files
|
Sat, 26 Jun 2010 16:58:19 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sat, 26 Jun 2010 16:57:43 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
Sat, 26 Jun 2010 16:56:02 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sat, 26 Jun 2010 09:59:53 +0200 |
sheepluva |
portal:
|
changeset |
files
|
Fri, 25 Jun 2010 17:02:30 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
Sat, 26 Jun 2010 08:14:53 +0200 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
|
changeset |
files
|
Fri, 25 Jun 2010 11:54:07 +0400 |
unc0rr |
Ignore this file too
|
changeset |
files
|
Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
|
changeset |
files
|
Fri, 25 Jun 2010 11:53:35 +0400 |
unc0rr |
Add ignoring
|
changeset |
files
|
Sat, 26 Jun 2010 04:36:28 +0200 |
koda |
merge
|
changeset |
files
|
Fri, 25 Jun 2010 10:05:42 +0400 |
unc0rr |
Reimplement ADD_TEAM
|
changeset |
files
|
Fri, 25 Jun 2010 00:41:21 -0400 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
|
changeset |
files
|
Thu, 24 Jun 2010 19:52:04 +0400 |
unc0rr |
Update ukrainian translation
|
changeset |
files
|
Wed, 23 Jun 2010 22:12:06 -0400 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
|
Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
|
changeset |
files
|
Thu, 24 Jun 2010 01:08:57 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 17:12:13 -0400 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
|
Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
|
changeset |
files
|
Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
|
changeset |
files
|
Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
|
changeset |
files
|
Wed, 23 Jun 2010 21:39:14 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 22:25:26 +0400 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
|
Wed, 23 Jun 2010 22:21:13 +0400 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
|
Wed, 23 Jun 2010 22:17:27 +0400 |
unc0rr |
- Fix a function
|
changeset |
files
|
Wed, 23 Jun 2010 21:18:48 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 22:13:12 +0400 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
|
Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
|
changeset |
files
|
Tue, 22 Jun 2010 22:40:49 +0400 |
unc0rr |
Restore test for already used nick
|
changeset |
files
|
Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
changeset |
files
|
Tue, 22 Jun 2010 22:21:44 +0400 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
|
Wed, 23 Jun 2010 01:00:52 +0200 |
koda |
update the project to ios4 by removing pre-3.2 references
|
changeset |
files
|
Tue, 22 Jun 2010 18:06:55 +0200 |
koda |
ok really fix the command line utility
|
changeset |
files
|
Tue, 22 Jun 2010 17:10:27 +0200 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
|
Mon, 21 Jun 2010 22:45:52 +0200 |
koda |
merge+smallupdate
|
changeset |
files
|
Mon, 21 Jun 2010 21:41:14 +0400 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
Mon, 21 Jun 2010 16:52:14 +0200 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
Mon, 21 Jun 2010 16:08:24 +0200 |
koda |
memory management for openalbridge
|
changeset |
files
|
Sun, 20 Jun 2010 22:46:23 -0400 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
|
Mon, 21 Jun 2010 22:18:53 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 20 Jun 2010 22:35:10 -0400 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
|
Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
|
changeset |
files
|
Sun, 20 Jun 2010 19:31:15 -0400 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
|
Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
|
changeset |
files
|
Sat, 19 Jun 2010 00:48:47 +0200 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
Sun, 20 Jun 2010 18:26:49 -0400 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
Fri, 18 Jun 2010 20:45:45 +0200 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
|
changeset |
files
|
Fri, 18 Jun 2010 14:22:14 -0400 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
Fri, 18 Jun 2010 19:22:22 +0200 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
Fri, 18 Jun 2010 14:45:05 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 17 Jun 2010 20:37:49 +0200 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
Thu, 17 Jun 2010 20:30:39 +0200 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
Thu, 17 Jun 2010 11:42:23 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 17 Jun 2010 13:56:30 +0200 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
Thu, 17 Jun 2010 16:28:42 +0200 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
Wed, 16 Jun 2010 21:14:23 +0200 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
Wed, 16 Jun 2010 15:20:18 +0200 |
mario.liebisch |
General:
|
changeset |
files
|
Wed, 16 Jun 2010 13:48:10 +0200 |
mario.liebisch |
General:
|
changeset |
files
|
Wed, 16 Jun 2010 11:50:45 +0200 |
mario.liebisch |
Engine:
|
changeset |
files
|
Wed, 16 Jun 2010 04:10:50 +0000 |
convert-repo |
update tags
|
changeset |
files
|
Wed, 09 Jun 2010 01:45:44 +0000 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
Tue, 08 Jun 2010 18:20:49 +0000 |
unc0rr |
Some more progress
|
changeset |
files
|
Sun, 06 Jun 2010 19:03:06 +0000 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
Sun, 06 Jun 2010 15:29:33 +0000 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
Sat, 05 Jun 2010 20:49:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 05 Jun 2010 19:50:02 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Sat, 05 Jun 2010 19:00:42 +0000 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
Sat, 05 Jun 2010 18:50:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|
Fri, 04 Jun 2010 20:50:24 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 03 Jun 2010 23:02:35 +0000 |
koda |
fix iphone version for map preview
|
changeset |
files
|
Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
changeset |
files
|
Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
|
changeset |
files
|
Tue, 01 Jun 2010 19:33:45 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
|
changeset |
files
|
Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
|
changeset |
files
|
Fri, 28 May 2010 20:13:47 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
|
changeset |
files
|
Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 13:04:11 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 12:47:17 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
changeset |
files
|
Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
|
changeset |
files
|
Sun, 23 May 2010 19:37:31 +0000 |
nemo |
Sonic set
|
changeset |
files
|
Wed, 19 May 2010 13:08:59 +0000 |
nemo |
claymore says that this needs to be 44.1 for some systems
|
changeset |
files
|
Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
changeset |
files
|
Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 17 May 2010 15:50:48 +0000 |
nemo |
Skip collision on X for barrels that aren't knocked over
|
changeset |
files
|
Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
|
changeset |
files
|
Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
|
changeset |
files
|
Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
|
changeset |
files
|
Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
|
changeset |
files
|
Mon, 17 May 2010 00:48:16 +0000 |
nemo |
Fix for artillery mode weapon use
|
changeset |
files
|
Sun, 16 May 2010 23:43:45 +0000 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
|
changeset |
files
|
Sun, 16 May 2010 23:18:23 +0000 |
nemo |
translation update by jose1711
|
changeset |
files
|
Sun, 16 May 2010 23:02:49 +0000 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
|
changeset |
files
|
Sun, 16 May 2010 19:24:38 +0000 |
koda |
unbreak stuff
|
changeset |
files
|
Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
|
changeset |
files
|
Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
|
changeset |
files
|
Sat, 15 May 2010 09:21:25 +0000 |
sheepluva |
fix multi-round fire
|
changeset |
files
|
Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
|
changeset |
files
|
Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
|
changeset |
files
|
Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
|
changeset |
files
|
Mon, 10 May 2010 17:48:06 +0000 |
unc0rr |
Make some more protocol commands work
|
changeset |
files
|
Mon, 10 May 2010 15:31:09 +0000 |
unc0rr |
Translation update by igorko
|
changeset |
files
|
Mon, 10 May 2010 13:56:20 +0000 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
|
changeset |
files
|
Mon, 10 May 2010 04:43:07 +0000 |
mbait |
Reslyling: little fix of previous commit
|
changeset |
files
|
Mon, 10 May 2010 04:41:19 +0000 |
mbait |
Code restlyling: experimental restyling of one module
|
changeset |
files
|
Mon, 10 May 2010 00:56:16 +0000 |
nemo |
tweak
|
changeset |
files
|
Sun, 09 May 2010 18:47:31 +0000 |
unc0rr |
- Enable -O2 optimization for server
|
changeset |
files
|
Sun, 09 May 2010 17:53:08 +0000 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
|
changeset |
files
|
Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
|
changeset |
files
|
Fri, 07 May 2010 20:45:03 +0000 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
|
changeset |
files
|
Fri, 07 May 2010 20:38:55 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Fri, 07 May 2010 14:41:07 +0000 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
|
changeset |
files
|
Fri, 07 May 2010 13:04:01 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
|
changeset |
files
|
Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
|
changeset |
files
|
Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
|
changeset |
files
|
Fri, 07 May 2010 02:33:42 +0000 |
sheepluva |
some file that tried to escape...
|
changeset |
files
|
Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
|
changeset |
files
|
Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 20:49:26 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
|
changeset |
files
|
Thu, 06 May 2010 17:53:37 +0000 |
unc0rr |
Make server build again (it's still useless though)
|
changeset |
files
|
Thu, 06 May 2010 17:39:08 +0000 |
unc0rr |
Some more steps in refactoring
|
changeset |
files
|
Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
|
changeset |
files
|
Thu, 06 May 2010 11:33:25 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
|
changeset |
files
|
Thu, 06 May 2010 03:12:42 +0000 |
nemo |
trying to unbreak what I broke
|
changeset |
files
|
Thu, 06 May 2010 02:00:39 +0000 |
nemo |
Cheating
|
changeset |
files
|
Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
|
changeset |
files
|
Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
|
changeset |
files
|
Wed, 05 May 2010 22:03:10 +0000 |
nemo |
unneeded
|
changeset |
files
|
Wed, 05 May 2010 15:40:44 +0000 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
|
changeset |
files
|
Wed, 05 May 2010 08:01:37 +0000 |
unc0rr |
Start the server refactoring
|
changeset |
files
|
Tue, 04 May 2010 21:30:25 +0000 |
nemo |
Add back in earlier lines, commented out
|
changeset |
files
|
Tue, 04 May 2010 19:51:27 +0000 |
nemo |
erase useless junk
|
changeset |
files
|
Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
changeset |
files
|
Tue, 04 May 2010 17:03:38 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 04 May 2010 16:31:15 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 04 May 2010 16:30:41 +0000 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
|
changeset |
files
|
Tue, 04 May 2010 15:43:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 04 May 2010 03:04:07 +0000 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
|
changeset |
files
|
Tue, 04 May 2010 02:46:23 +0000 |
sheepluva |
fix segfault on destroyed portal
|
changeset |
files
|
Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
|
changeset |
files
|
Tue, 04 May 2010 00:44:32 +0000 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
|
changeset |
files
|
Mon, 03 May 2010 23:56:18 +0000 |
nemo |
tweak
|
changeset |
files
|
Mon, 03 May 2010 22:03:17 +0000 |
nemo |
Palewolf draws a version with easier to manipulate shapes
|
changeset |
files
|
Mon, 03 May 2010 18:25:25 +0000 |
sheepluva |
allow kicking of barrels
|
changeset |
files
|
Mon, 03 May 2010 14:59:42 +0000 |
nemo |
Armagon's new sounds for piano
|
changeset |
files
|
Mon, 03 May 2010 14:44:00 +0000 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
|
changeset |
files
|
Mon, 03 May 2010 02:32:17 +0000 |
sheepluva |
tweak land angle detection/portal a bit
|
changeset |
files
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 02 May 2010 20:30:23 +0000 |
nemo |
Minor tweak. Still needs a lot of work.
|
changeset |
files
|
Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
|
changeset |
files
|
Sun, 02 May 2010 18:25:13 +0000 |
nemo |
hax
|
changeset |
files
|
Sun, 02 May 2010 16:53:19 +0000 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
|
changeset |
files
|
Sun, 02 May 2010 16:28:06 +0000 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
changeset |
files
|
Sun, 02 May 2010 16:24:31 +0000 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
|
changeset |
files
|
Sun, 02 May 2010 16:16:00 +0000 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
|
changeset |
files
|
Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
|
changeset |
files
|
Sun, 02 May 2010 04:51:29 +0000 |
nemo |
Avoid checking in log spam.
|
changeset |
files
|
Sun, 02 May 2010 04:49:07 +0000 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
changeset |
files
|
Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
changeset |
files
|
Sat, 01 May 2010 21:54:08 +0000 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
|
changeset |
files
|
Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
changeset |
files
|
Sat, 01 May 2010 20:48:39 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 20:15:38 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 20:15:10 +0000 |
nemo |
Minor change, so sheepluva can comment
|
changeset |
files
|
Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 19:40:45 +0000 |
koda |
fix zoom
|
changeset |
files
|
Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
changeset |
files
|
Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
changeset |
files
|
Sat, 01 May 2010 13:04:00 +0000 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
|
changeset |
files
|
Sat, 01 May 2010 12:53:55 +0000 |
koda |
add automatic rotation in ipad (landscape only)
|
changeset |
files
|
Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
|
changeset |
files
|
Fri, 30 Apr 2010 23:39:32 +0000 |
mbait |
Fixed broken whitespace
|
changeset |
files
|
Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
|
changeset |
files
|
Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 19:40:13 +0000 |
smxx |
Commited wrong file *grmlrgrml*
|
changeset |
files
|
Thu, 29 Apr 2010 19:39:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
changeset |
files
|
Thu, 29 Apr 2010 18:53:22 +0000 |
koda |
add option to look at the previous debug log
|
changeset |
files
|
Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 17:20:42 +0000 |
koda |
this should fix the old project name that is present in the scm database
|
changeset |
files
|
Thu, 29 Apr 2010 17:19:06 +0000 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
|
changeset |
files
|
Thu, 29 Apr 2010 02:43:28 +0000 |
koda |
use a proper bundle identifier
|
changeset |
files
|
Wed, 28 Apr 2010 05:58:14 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Tue, 27 Apr 2010 21:49:52 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Tue, 27 Apr 2010 12:51:29 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
|
changeset |
files
|
Sun, 25 Apr 2010 18:38:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 25 Apr 2010 13:54:45 +0000 |
koda |
burning revision numbers with style
|
changeset |
files
|
Sun, 25 Apr 2010 13:33:49 +0000 |
koda |
rename the project from HedgewarsMobile to Hedgewars
|
changeset |
files
|
Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
|
changeset |
files
|
Thu, 22 Apr 2010 17:43:12 +0000 |
koda |
no more hardcoded teams, team selection is real \o/
|
changeset |
files
|
Wed, 21 Apr 2010 21:38:07 +0000 |
nemo |
More work on slovak locale from jose1711
|
changeset |
files
|
Wed, 21 Apr 2010 10:22:06 +0000 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
|
changeset |
files
|
Wed, 21 Apr 2010 01:57:23 +0000 |
koda |
buttons for number of hogs in game config
|
changeset |
files
|
Mon, 19 Apr 2010 15:30:11 +0000 |
koda |
updates to openalbridge (modified api and simplified some sections)
|
changeset |
files
|
Mon, 19 Apr 2010 13:31:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 19 Apr 2010 12:47:36 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 19 Apr 2010 01:39:55 +0000 |
koda |
draw a hedgehog when presenting hats
|
changeset |
files
|
Sun, 18 Apr 2010 23:19:15 +0000 |
koda |
add missing controller stubs
|
changeset |
files
|
Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
changeset |
files
|
Sat, 17 Apr 2010 13:04:36 +0000 |
koda |
fix build
|
changeset |
files
|
Sat, 17 Apr 2010 08:30:34 +0000 |
koda |
OpenAL makes a comeback! (might require some cleanup)
|
changeset |
files
|
Sat, 17 Apr 2010 04:59:10 +0000 |
koda |
complete previews on the team settings
|
changeset |
files
|
Fri, 16 Apr 2010 17:17:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 16 Apr 2010 16:04:21 +0000 |
koda |
update ifrontend to latest ammostore protocol
|
changeset |
files
|
Fri, 16 Apr 2010 15:37:04 +0000 |
nemo |
Forgot to check in this file yesterday
|
changeset |
files
|
Fri, 16 Apr 2010 15:25:15 +0000 |
koda |
camera panning ftw
|
changeset |
files
|
Fri, 16 Apr 2010 14:37:28 +0000 |
smxx |
Engine/Frontend:
|
changeset |
files
|
Fri, 16 Apr 2010 12:41:06 +0000 |
koda |
don't polish other people patches
|
changeset |
files
|
Fri, 16 Apr 2010 12:38:31 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Fri, 16 Apr 2010 00:02:30 +0000 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
|
changeset |
files
|
Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
changeset |
files
|
Thu, 15 Apr 2010 14:24:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 13 Apr 2010 22:45:46 +0000 |
koda |
fix all of what was committed before
|
changeset |
files
|
Tue, 13 Apr 2010 14:39:05 +0000 |
koda |
lots of untested stuff for the ifrontend
|
changeset |
files
|
Mon, 12 Apr 2010 21:51:09 +0000 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
|
changeset |
files
|
Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 11 Apr 2010 09:53:28 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 11 Apr 2010 03:43:13 +0000 |
koda |
new manager for handling (future) rotations
|
changeset |
files
|
Sun, 11 Apr 2010 01:04:54 +0000 |
nemo |
offset graves
|
changeset |
files
|
Sat, 10 Apr 2010 21:36:40 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Sat, 10 Apr 2010 20:48:09 +0000 |
koda |
simplify the general settings and review minor stuff
|
changeset |
files
|
Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 10 Apr 2010 01:09:29 +0000 |
koda |
add support for modifying the name of the team
|
changeset |
files
|
Fri, 09 Apr 2010 21:08:27 +0000 |
koda |
add support to editing hog names
|
changeset |
files
|
Fri, 09 Apr 2010 11:09:26 +0000 |
koda |
fix the save of the team and rearrange hat/name modification
|
changeset |
files
|
Fri, 09 Apr 2010 00:04:50 +0000 |
nemo |
Skip loading of splashes
|
changeset |
files
|
Fri, 09 Apr 2010 00:01:53 +0000 |
palewolf |
Fix splashes for older graphics cards
|
changeset |
files
|
Thu, 08 Apr 2010 22:45:18 +0000 |
koda |
moved around team creation
|
changeset |
files
|
Thu, 08 Apr 2010 17:56:30 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 08 Apr 2010 02:35:40 +0000 |
koda |
implement an add/remove team in the ifrontend
|
changeset |
files
|
Wed, 07 Apr 2010 16:03:21 +0000 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
|
changeset |
files
|
Wed, 07 Apr 2010 15:54:15 +0000 |
koda |
rewrote a couple of things i didn't like
|
changeset |
files
|
Wed, 07 Apr 2010 12:15:49 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 07 Apr 2010 03:29:38 +0000 |
nemo |
Correct interaction of cave and placement.
|
changeset |
files
|
Wed, 07 Apr 2010 03:02:19 +0000 |
koda |
much better
|
changeset |
files
|
Wed, 07 Apr 2010 02:58:12 +0000 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
|
changeset |
files
|
Wed, 07 Apr 2010 01:22:05 +0000 |
koda |
fix a couple of leaks in hte ifrontend
|
changeset |
files
|
Tue, 06 Apr 2010 21:54:46 +0000 |
koda |
usa a cached dictionary and write only when needed
|
changeset |
files
|
Tue, 06 Apr 2010 21:00:55 +0000 |
nemo |
restore sndIncoming for the other 2 air attacks
|
changeset |
files
|
Tue, 06 Apr 2010 20:45:20 +0000 |
palewolf |
"muerte súbida" duh!
|
changeset |
files
|
Tue, 06 Apr 2010 18:14:15 +0000 |
koda |
restore and update the old general settings
|
changeset |
files
|
Tue, 06 Apr 2010 14:32:26 +0000 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
|
changeset |
files
|
Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 06 Apr 2010 09:58:43 +0000 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
|
changeset |
files
|
Tue, 06 Apr 2010 02:39:06 +0000 |
koda |
make the tables work also on iphone
|
changeset |
files
|
Mon, 05 Apr 2010 17:22:54 +0000 |
nemo |
These don't belong here.
|
changeset |
files
|
Mon, 05 Apr 2010 16:31:02 +0000 |
unc0rr |
Return to -dev builds
|
changeset |
files
|
Sun, 04 Apr 2010 19:51:53 +0000 |
koda |
merged code from ipad and iphone frontends
|
changeset |
files
|
Sun, 04 Apr 2010 16:38:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 04 Apr 2010 15:51:19 +0000 |
unc0rr |
with this patch I'm unable to make rope stuck in land
|
changeset |
files
|
Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
changeset |
files
|
Sun, 04 Apr 2010 10:16:40 +0000 |
smxx |
CMake:
|
changeset |
files
|
Sun, 04 Apr 2010 07:50:01 +0000 |
unc0rr |
Better default values
|
changeset |
files
|
Sat, 03 Apr 2010 16:32:48 +0000 |
nemo |
try this instead
|
changeset |
files
|
Sat, 03 Apr 2010 16:02:13 +0000 |
palewolf |
Am i late for last-minute spanish translation?
|
changeset |
files
|
Sat, 03 Apr 2010 15:45:50 +0000 |
unc0rr |
31 is 0.9.13
|
changeset |
files
|
Sat, 03 Apr 2010 15:40:57 +0000 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
Sat, 03 Apr 2010 14:59:41 +0000 |
koda |
fix building without DEBUGFILE
|
changeset |
files
|
Sat, 03 Apr 2010 14:54:49 +0000 |
unc0rr |
Update pt_PT again
|
changeset |
files
|
Sat, 03 Apr 2010 14:49:45 +0000 |
unc0rr |
Fix last minute patch bug
|
changeset |
files
|
Sat, 03 Apr 2010 14:46:54 +0000 |
unc0rr |
include cmake_modules into package
|
changeset |
files
|
Sat, 03 Apr 2010 14:01:05 +0000 |
unc0rr |
Update pt_PT translations by inu
0.9.13-release
|
changeset |
files
|
Sat, 03 Apr 2010 14:00:13 +0000 |
nemo |
Updated slovak by jose1711
|
changeset |
files
|
Sat, 03 Apr 2010 13:58:31 +0000 |
unc0rr |
Remove -dev suffix from version, set protocol number to 31
|
changeset |
files
|
Sat, 03 Apr 2010 13:56:36 +0000 |
unc0rr |
Update russian translation
|
changeset |
files
|
Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
|
changeset |
files
|
Sat, 03 Apr 2010 13:51:12 +0000 |
sheepluva |
* swedish translation by BeholdMyGlory
|
changeset |
files
|
Sat, 03 Apr 2010 10:35:53 +0000 |
sheepluva |
* give translators their "unfinished" tags back :>
|
changeset |
files
|
Sat, 03 Apr 2010 10:26:24 +0000 |
sheepluva |
Palewolf:
|
changeset |
files
|
Sat, 03 Apr 2010 08:47:06 +0000 |
unc0rr |
Some stuff for game server administration task
|
changeset |
files
|
Sat, 03 Apr 2010 08:46:01 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 03 Apr 2010 06:52:26 +0000 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
|
changeset |
files
|
Sat, 03 Apr 2010 06:39:17 +0000 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
|
changeset |
files
|
Sat, 03 Apr 2010 06:29:24 +0000 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
|
changeset |
files
|
Sat, 03 Apr 2010 06:28:36 +0000 |
nemo |
One more tiny island map. Just to pad the Small map section a bit
|
changeset |
files
|
Sat, 03 Apr 2010 06:25:23 +0000 |
unc0rr |
Oops, fix server
|
changeset |
files
|
Sat, 03 Apr 2010 03:24:12 +0000 |
koda |
hats \o/
|
changeset |
files
|
Sat, 03 Apr 2010 01:55:04 +0000 |
sheepluva |
swedish translation by Henrik Rostedt [tracker: #233]
|
changeset |
files
|
Sat, 03 Apr 2010 01:30:13 +0000 |
sheepluva |
more translations! from inu and szczur
|
changeset |
files
|
Sat, 03 Apr 2010 01:22:30 +0000 |
sheepluva |
* add some tiny translation from inu
|
changeset |
files
|
Fri, 02 Apr 2010 23:03:40 +0000 |
sheepluva |
set eol-style of SniperRifle.lua to native
|
changeset |
files
|
Fri, 02 Apr 2010 23:00:56 +0000 |
sheepluva |
* add some kind of SniperRifle training mission
|
changeset |
files
|
Fri, 02 Apr 2010 22:44:14 +0000 |
koda |
initial support for hat selection on the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 22:42:47 +0000 |
palewolf |
Antialias Target.png and Clouds.png
|
changeset |
files
|
Fri, 02 Apr 2010 20:57:39 +0000 |
nemo |
GetRandom(0) is illegal
|
changeset |
files
|
Fri, 02 Apr 2010 20:49:23 +0000 |
palewolf |
Slightly different easing equations for bigexplosion
|
changeset |
files
|
Fri, 02 Apr 2010 20:32:37 +0000 |
nemo |
Slovak translation from jose1711
|
changeset |
files
|
Fri, 02 Apr 2010 18:54:08 +0000 |
palewolf |
- Parallax effect for horizont when water is out of sight
|
changeset |
files
|
Fri, 02 Apr 2010 18:36:14 +0000 |
nemo |
inu adds portugese translation
|
changeset |
files
|
Fri, 02 Apr 2010 18:35:53 +0000 |
nemo |
Fix line endings. Again.
|
changeset |
files
|
Fri, 02 Apr 2010 18:22:53 +0000 |
nemo |
Complete slovak locale by jose1711
|
changeset |
files
|
Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
|
changeset |
files
|
Fri, 02 Apr 2010 15:59:23 +0000 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
|
changeset |
files
|
Fri, 02 Apr 2010 15:58:45 +0000 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
|
changeset |
files
|
Fri, 02 Apr 2010 15:58:37 +0000 |
unc0rr |
Update russian translation a bit more
|
changeset |
files
|
Fri, 02 Apr 2010 15:53:58 +0000 |
smxx |
Maps:
|
changeset |
files
|
Fri, 02 Apr 2010 15:50:54 +0000 |
palewolf |
Spanish translation for new maze settings
|
changeset |
files
|
Fri, 02 Apr 2010 15:41:39 +0000 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
|
changeset |
files
|
Fri, 02 Apr 2010 15:33:11 +0000 |
nemo |
Call modify damage on poison damage
|
changeset |
files
|
Fri, 02 Apr 2010 15:30:54 +0000 |
koda |
display team contents in the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 15:28:09 +0000 |
palewolf |
Retouched Pikachu hat
|
changeset |
files
|
Fri, 02 Apr 2010 15:08:43 +0000 |
koda |
continue working for team support on the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 12:38:36 +0000 |
koda |
intial support for team configuration on the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 10:50:10 +0000 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
|
changeset |
files
|
Fri, 02 Apr 2010 08:46:57 +0000 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
|
changeset |
files
|
Fri, 02 Apr 2010 08:35:34 +0000 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
|
changeset |
files
|
Thu, 01 Apr 2010 23:37:28 +0000 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
|
changeset |
files
|
Thu, 01 Apr 2010 21:57:03 +0000 |
koda |
fix an error in passing strings between ObjC and Pascal
|
changeset |
files
|
Thu, 01 Apr 2010 17:01:04 +0000 |
smxx |
Lua:
|
changeset |
files
|
Thu, 01 Apr 2010 16:59:10 +0000 |
nemo |
Sorry
|
changeset |
files
|
Thu, 01 Apr 2010 16:55:42 +0000 |
nemo |
Suppress warning
|
changeset |
files
|
Thu, 01 Apr 2010 16:48:55 +0000 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
|
changeset |
files
|
Thu, 01 Apr 2010 16:46:44 +0000 |
smxx |
Maps:
|
changeset |
files
|
Thu, 01 Apr 2010 16:44:56 +0000 |
nemo |
this was not checking all of Land[]
|
changeset |
files
|
Thu, 01 Apr 2010 16:34:20 +0000 |
nemo |
Somehow, these files are not using local encoding
|
changeset |
files
|
Thu, 01 Apr 2010 16:28:03 +0000 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
|
changeset |
files
|
Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
changeset |
files
|
Thu, 01 Apr 2010 10:47:04 +0000 |
smxx |
Trainings:
|
changeset |
files
|
Thu, 01 Apr 2010 10:40:12 +0000 |
smxx |
Trainings:
|
changeset |
files
|
Thu, 01 Apr 2010 10:33:29 +0000 |
smxx |
Misc:
|
changeset |
files
|
Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
|
changeset |
files
|
Thu, 01 Apr 2010 08:26:16 +0000 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
|
changeset |
files
|
Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
|
changeset |
files
|
Thu, 01 Apr 2010 05:25:10 +0000 |
unc0rr |
Fix build
|
changeset |
files
|
Thu, 01 Apr 2010 05:10:50 +0000 |
unc0rr |
- update russian translation a bit
|
changeset |
files
|
Thu, 01 Apr 2010 00:56:38 +0000 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
|
changeset |
files
|
Thu, 01 Apr 2010 00:56:15 +0000 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
|
changeset |
files
|
Thu, 01 Apr 2010 00:48:26 +0000 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
|
changeset |
files
|
Thu, 01 Apr 2010 00:38:02 +0000 |
sheepluva |
possible map gen desync "fix" -- test please
|
changeset |
files
|
Thu, 01 Apr 2010 00:21:00 +0000 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
|
changeset |
files
|
Thu, 01 Apr 2010 00:16:23 +0000 |
nemo |
move this island further away from water too
|
changeset |
files
|
Wed, 31 Mar 2010 22:54:28 +0000 |
koda |
koda's changelog turn
|
changeset |
files
|
Wed, 31 Mar 2010 22:02:12 +0000 |
nemo |
Partial update by jose1711
|
changeset |
files
|
Wed, 31 Mar 2010 20:54:50 +0000 |
nemo |
Partial translation by BeholdMyGlory
|
changeset |
files
|
Wed, 31 Mar 2010 20:51:26 +0000 |
nemo |
Updated by FIQ
|
changeset |
files
|
Wed, 31 Mar 2010 20:47:38 +0000 |
nemo |
Add inu to credits since he kept going on about it
|
changeset |
files
|
Wed, 31 Mar 2010 20:44:38 +0000 |
nemo |
Only require a minimum speed if object is descending.
|
changeset |
files
|
Wed, 31 Mar 2010 20:03:43 +0000 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
|
changeset |
files
|
Wed, 31 Mar 2010 17:56:24 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 31 Mar 2010 17:52:55 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 31 Mar 2010 17:51:36 +0000 |
sheepluva |
changin da changelog
|
changeset |
files
|
Wed, 31 Mar 2010 17:48:23 +0000 |
nemo |
broken
|
changeset |
files
|
Wed, 31 Mar 2010 17:40:46 +0000 |
unc0rr |
nemo's update to changelog
|
changeset |
files
|
Wed, 31 Mar 2010 17:35:06 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 31 Mar 2010 17:23:01 +0000 |
nemo |
pika pika
|
changeset |
files
|
Wed, 31 Mar 2010 16:03:19 +0000 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
|
changeset |
files
|
Wed, 31 Mar 2010 15:43:52 +0000 |
nemo |
3 more pokemon
|
changeset |
files
|
Wed, 31 Mar 2010 13:41:05 +0000 |
smxx |
CMake:
|
changeset |
files
|
Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 31 Mar 2010 11:34:58 +0000 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
|
changeset |
files
|
Wed, 31 Mar 2010 11:00:30 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 31 Mar 2010 10:59:30 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 31 Mar 2010 02:33:05 +0000 |
nemo |
Minor tweak
|
changeset |
files
|
Tue, 30 Mar 2010 23:29:30 +0000 |
koda |
fixes to the mac build system
|
changeset |
files
|
Tue, 30 Mar 2010 23:20:07 +0000 |
smxx |
CMake:
|
changeset |
files
|
Tue, 30 Mar 2010 23:13:12 +0000 |
smxx |
Maps:
|
changeset |
files
|
Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 30 Mar 2010 20:51:25 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 30 Mar 2010 20:39:34 +0000 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
|
changeset |
files
|
Tue, 30 Mar 2010 20:36:52 +0000 |
koda |
hopefully set the correct property...
|
changeset |
files
|
Tue, 30 Mar 2010 20:34:16 +0000 |
palewolf |
Insert commit message here about deleting hats
|
changeset |
files
|
Tue, 30 Mar 2010 20:33:20 +0000 |
smxx |
Maps:
|
changeset |
files
|
Tue, 30 Mar 2010 20:31:28 +0000 |
palewolf |
Bad Palewolf, don't commit flags as hats
|
changeset |
files
|
Tue, 30 Mar 2010 20:30:51 +0000 |
koda |
inu and szczur locale files
|
changeset |
files
|
Tue, 30 Mar 2010 20:30:28 +0000 |
smxx |
Maps:
|
changeset |
files
|
Tue, 30 Mar 2010 20:27:26 +0000 |
palewolf |
Pokemon hats
|
changeset |
files
|
Tue, 30 Mar 2010 20:18:54 +0000 |
palewolf |
Blox theme Sky.png was ¿white?
|
changeset |
files
|
Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 30 Mar 2010 20:17:12 +0000 |
palewolf |
- Birdy is no longer translated
|
changeset |
files
|
Tue, 30 Mar 2010 17:50:58 +0000 |
nemo |
typo in template 41 definition. using FPoints from 40
|
changeset |
files
|
Tue, 30 Mar 2010 17:44:02 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
|
changeset |
files
|
Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
|
changeset |
files
|
Tue, 30 Mar 2010 15:46:33 +0000 |
nemo |
recompress pngs
|
changeset |
files
|
Tue, 30 Mar 2010 13:51:19 +0000 |
smxx |
Themes:
|
changeset |
files
|
Tue, 30 Mar 2010 13:49:32 +0000 |
nemo |
move RSR to reserved for this release
|
changeset |
files
|
Tue, 30 Mar 2010 13:45:41 +0000 |
nemo |
bustamove flag. Thanks Tiy
|
changeset |
files
|
Tue, 30 Mar 2010 13:41:06 +0000 |
nemo |
New hat
|
changeset |
files
|
Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 30 Mar 2010 13:33:01 +0000 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 02:45:31 +0000 |
nemo |
crank up r a bit
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Tue, 30 Mar 2010 00:03:58 +0000 |
koda |
ifrontend: predispone teams in a proper data structure
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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Mon, 29 Mar 2010 23:47:38 +0000 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
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Mon, 29 Mar 2010 23:39:31 +0000 |
palewolf |
Finish fixing pngs gray border when zooming
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Mon, 29 Mar 2010 23:27:35 +0000 |
koda |
properties for everyone!!!
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Mon, 29 Mar 2010 20:49:36 +0000 |
palewolf |
Updated spanish translation
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Mon, 29 Mar 2010 20:43:57 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 18:50:22 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 16:43:47 +0000 |
nemo |
Add birdy.
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Mon, 29 Mar 2010 16:39:08 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 13:58:21 +0000 |
unc0rr |
Update Italian translation by Renato Gelmini
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Mon, 29 Mar 2010 13:41:10 +0000 |
sheepluva |
fix typo in team name: possesed -> possessed
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Mon, 29 Mar 2010 13:37:52 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 13:35:15 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 23:41:58 +0000 |
palewolf |
AfterAttack was issued twice
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Sun, 28 Mar 2010 23:40:49 +0000 |
palewolf |
Return control as soon as Birdy begins to disappear
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
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Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
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Sun, 28 Mar 2010 23:11:16 +0000 |
mbait |
Feather: wrong constant fix
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Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
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Sun, 28 Mar 2010 23:05:33 +0000 |
nemo |
Adding small to these has never been useful
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Sun, 28 Mar 2010 21:53:03 +0000 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
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Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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Sun, 28 Mar 2010 18:28:46 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
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Sun, 28 Mar 2010 16:42:03 +0000 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
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Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
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Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
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Sun, 28 Mar 2010 11:34:06 +0000 |
smxx |
CMake:
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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Sun, 28 Mar 2010 00:46:34 +0000 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
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Sun, 28 Mar 2010 00:45:56 +0000 |
palewolf |
Updated spanish locale
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Sat, 27 Mar 2010 22:37:39 +0000 |
smxx |
Themes:
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Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 22:10:33 +0000 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
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Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
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Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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Sat, 27 Mar 2010 14:49:04 +0000 |
nemo |
4 new hats, 2 reserved
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 12:05:01 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 12:01:40 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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Sat, 27 Mar 2010 11:53:37 +0000 |
mbait |
Forgotten sprite
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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Sat, 27 Mar 2010 08:59:42 +0000 |
mbait |
Wind does not affect of eggs
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
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Sat, 27 Mar 2010 05:45:45 +0000 |
nemo |
Add Wood forts
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Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
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Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
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Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
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Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
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Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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Fri, 26 Mar 2010 17:18:44 +0000 |
nemo |
Updated border colours from Tiy
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Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
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