Wed, 06 Oct 2010 22:36:41 +0200 | smaxx | Engine: | changeset | files |
Wed, 06 Oct 2010 20:20:54 -0400 | nemo | Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka. | changeset | files |
Thu, 07 Oct 2010 02:16:29 +0200 | koda | remove a useless field from weaponfile format | changeset | files |
Wed, 06 Oct 2010 15:37:56 -0400 | nemo | Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc | changeset | files |
Thu, 07 Oct 2010 02:03:01 +0200 | koda | move all mobile-related functions in their own module, provides a structure for future mobile ports | changeset | files |
Wed, 06 Oct 2010 14:40:32 -0400 | nemo | strip CRLF | changeset | files |
Wed, 06 Oct 2010 02:31:04 +0200 | koda | use dynamic data from engine instead of using hardcoded values | changeset | files |