Mercurial
Mercurial
>
hedgewars-draft
/ shortlog
summary
| shortlog |
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
files
|
zip
|
gz
|
help
(0)
-3000
-1000
-300
-100
-50
-28
+28
+50
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
2011-11-08
unc0rr
Improve type declarations parsing
changeset
|
files
2011-11-07
nemo
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
changeset
|
files
2011-11-06
nemo
Might as well make the air attack team coloured too
changeset
|
files
2011-11-06
unc0rr
Even more improvements to the parser and converter
changeset
|
files
2011-11-06
nemo
tweak % again
changeset
|
files
2011-11-06
nemo
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
changeset
|
files
2011-11-06
nemo
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
changeset
|
files
2011-11-06
nemo
Add missing grayscale conversions
changeset
|
files
2011-11-06
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
changeset
|
files
2011-11-06
koda
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
changeset
|
files
2011-11-06
koda
move two class files in a correct directory
changeset
|
files
2011-11-06
nemo
exclude hogs from density check
changeset
|
files
2011-11-06
nemo
too game breaking I think
changeset
|
files
2011-11-06
nemo
Include density in gear kick
changeset
|
files
2011-11-06
nemo
not sure why this condition wasn't here before
changeset
|
files
2011-11-06
nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
changeset
|
files
2011-11-06
nemo
Don't set moving if on flat surface
changeset
|
files
2011-11-05
nemo
skip when attacking as well
changeset
|
files
2011-11-05
nemo
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
changeset
|
files
2011-11-05
nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
changeset
|
files
2011-11-05
unc0rr
Some improvements to the parser
changeset
|
files
2011-11-05
nemo
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
changeset
|
files
2011-11-05
nemo
Flatten flakes for halloween theme, based on feedback from sheepluva
changeset
|
files
2011-11-05
unc0rr
merge
changeset
|
files
2011-11-05
koda
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
changeset
|
files
2011-11-05
koda
ooops :D
changeset
|
files
2011-11-05
koda
fix signedness of sdl bindings
changeset
|
files
2011-11-05
koda
oops, fix the size of a few event structs i just added
changeset
|
files
(0)
-3000
-1000
-300
-100
-50
-28
+28
+50
+100
+300
+1000
+3000
tip