Sun, 09 Nov 2014 15:52:09 -0500 |
nemo |
hookup perlin
|
changeset |
files
|
Sun, 09 Nov 2014 23:44:13 +0300 |
unc0rr |
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
|
changeset |
files
|
Sun, 09 Nov 2014 14:58:43 -0500 |
nemo |
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
|
changeset |
files
|
Sun, 09 Nov 2014 14:33:31 -0500 |
nemo |
merge...
|
changeset |
files
|
Sat, 08 Nov 2014 15:20:54 +0100 |
sheepluva |
Merge pull request #19 from LocutusOfBorg/update-translation
|
changeset |
files
|
Sat, 08 Nov 2014 14:56:21 +0100 |
Gianfranco Costamagna |
Update italian translation
|
changeset |
files
|
Sat, 08 Nov 2014 14:26:20 +0100 |
Gianfranco Costamagna |
Remove obsolete translations
|
changeset |
files
|
Sat, 08 Nov 2014 11:26:16 -0500 |
nemo |
Partially hook up feature size so horrorcat has something to test.
|
changeset |
files
|
Sat, 08 Nov 2014 10:11:16 -0500 |
nemo |
sheepluva and unc0rr didn't like the idea of slider over preview.
|
changeset |
files
|
Sat, 08 Nov 2014 12:19:35 +0100 |
sheepluva |
Merge pull request #13 from LocutusOfBorg/fix-license
|
changeset |
files
|
Sat, 08 Nov 2014 09:44:02 -0500 |
nemo |
Forgot the mission description.
|
changeset |
files
|
Sat, 08 Nov 2014 12:10:37 +0100 |
sheepluva |
Merge pull request #14 from LocutusOfBorg/fix-desktop
|
changeset |
files
|
Sat, 08 Nov 2014 00:17:57 +0100 |
sheepluva |
Merge pull request #18 from LocutusOfBorg/update-translation
|
changeset |
files
|
Mon, 03 Nov 2014 07:26:47 -0500 |
nemo |
swap off/on
|
changeset |
files
|
Mon, 03 Nov 2014 07:22:21 -0500 |
nemo |
Merge of unc0rr's last change against default.
|
changeset |
files
|
Fri, 07 Feb 2014 11:39:31 +0100 |
Gianfranco Costamagna |
Added two copyrights on gameServer
|
changeset |
files
|
Sun, 02 Nov 2014 23:36:01 +0300 |
unC0Rr |
Fix map preview desync
|
changeset |
files
|
Sat, 01 Nov 2014 11:20:37 -0400 |
nemo |
A slider for controlling things like bumpiness of map and tunnel sizes.
|
changeset |
files
|
Fri, 31 Oct 2014 19:35:55 +0100 |
Gianfranco Costamagna |
Update italian translation
|
changeset |
files
|
Fri, 24 Jan 2014 12:05:39 +0100 |
Gianfranco Costamagna |
Added copyrights to gameServer directory
|
changeset |
files
|
Fri, 24 Jan 2014 15:37:40 +0100 |
Gianfranco Costamagna |
Fixed desktop file By adding an xpm icon
|
changeset |
files
|
Sun, 09 Nov 2014 23:02:21 +0300 |
unc0rr |
Scripts list module
qmlfrontend
|
changeset |
files
|
Thu, 30 Oct 2014 18:47:51 -0400 |
wuzzy |
Updates to german translation
|
changeset |
files
|
Mon, 03 Nov 2014 23:56:51 +0300 |
unc0rr |
Theme can be changed
qmlfrontend
|
changeset |
files
|
Thu, 30 Oct 2014 15:09:49 -0400 |
nemo |
Add Auto Camera messages to localisation
|
changeset |
files
|
Mon, 03 Nov 2014 23:36:53 +0300 |
unc0rr |
Allow using right button or wheel to change team color
qmlfrontend
|
changeset |
files
|
Tue, 28 Oct 2014 10:27:35 -0400 |
nemo |
Remove loc() called with a variable.
|
changeset |
files
|
Mon, 03 Nov 2014 00:01:02 +0300 |
unc0rr |
Show team color in teams list widget, also allow to change it on mouse click
qmlfrontend
|
changeset |
files
|
Tue, 28 Oct 2014 10:17:49 -0400 |
nemo |
Update Qt strings too
|
changeset |
files
|
Sat, 01 Nov 2014 22:51:07 +0300 |
unc0rr |
- Store index of color instead of its value
qmlfrontend
|
changeset |
files
|
Tue, 28 Oct 2014 09:56:28 -0400 |
nemo |
Update locale to latest strings. This does NOT include the string format improvement.
|
changeset |
files
|
Sat, 01 Nov 2014 00:23:22 +0300 |
unc0rr |
- Allow to delete teams from config
qmlfrontend
|
changeset |
files
|
Mon, 27 Oct 2014 21:24:55 +0900 |
mikade |
Add Construction Mode (probably needs testing / fixing)
|
changeset |
files
|
Fri, 31 Oct 2014 00:36:08 +0300 |
unc0rr |
Perform some checks on team add
qmlfrontend
|
changeset |
files
|
Sat, 25 Oct 2014 15:17:02 -0400 |
nemo |
cosmetic disabling of clouds with sea edges and underwater theme
|
changeset |
files
|
Sat, 25 Oct 2014 00:31:10 +0400 |
unc0rr |
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
qmlfrontend
|
changeset |
files
|
Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
|
changeset |
files
|
Mon, 20 Oct 2014 22:55:12 +0400 |
unc0rr |
Load and show local teams list
qmlfrontend
|
changeset |
files
|
Sat, 25 Oct 2014 10:42:30 -0400 |
nemo |
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
|
changeset |
files
|
Mon, 13 Oct 2014 23:46:49 +0400 |
unc0rr |
- Implement getTeamsList (not tested)
qmlfrontend
|
changeset |
files
|
Mon, 20 Oct 2014 19:50:46 +0200 |
sheepluva |
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
|
changeset |
files
|
Thu, 02 Oct 2014 00:48:14 +0400 |
unc0rr |
Filter out garbage from themes list
qmlfrontend
|
changeset |
files
|
Mon, 20 Oct 2014 15:31:44 +0200 |
sheepluva |
find and add lua tests automagically
|
changeset |
files
|
Wed, 01 Oct 2014 01:20:05 +0400 |
unc0rr |
flib provides theme icons, qmlFrontend shows them
qmlfrontend
|
changeset |
files
|
Sun, 19 Oct 2014 15:46:09 -0400 |
nemo |
allow hogs to repeatedly enter portals placed on the ground
|
changeset |
files
|
Tue, 30 Sep 2014 00:54:04 +0400 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
|
changeset |
files
|
Thu, 09 Oct 2014 22:14:55 +0400 |
unc0rr |
some unfinished stuff
|
changeset |
files
|
Sun, 28 Sep 2014 21:33:14 +0400 |
unc0rr |
Quick Game PoC
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 18:04:14 +0200 |
sheepluva |
another small rendering tweak/fix
|
changeset |
files
|
Sun, 28 Sep 2014 01:17:55 +0400 |
unc0rr |
Getter and setter for seed
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 13:44:54 +0200 |
sheepluva |
simplify {$IF that pas2c did not seem to understand
|
changeset |
files
|
Sun, 28 Sep 2014 00:49:04 +0400 |
unc0rr |
More refactoring: move PoC preview getting code into flib
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 13:18:58 +0200 |
sheepluva |
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
|
changeset |
files
|
Sun, 28 Sep 2014 00:18:01 +0400 |
unc0rr |
Some refactoring
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 13:01:18 +0200 |
sheepluva |
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
|
changeset |
files
|
Sat, 27 Sep 2014 12:49:08 +0400 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 12:08:22 +0200 |
sheepluva |
fix mapgen of other scripts too
|
changeset |
files
|
Fri, 26 Sep 2014 00:56:36 +0400 |
unc0rr |
- Pages
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 00:40:25 +0200 |
sheepluva |
use constants for mapgen, expose those to lua
|
changeset |
files
|
Mon, 22 Sep 2014 02:10:39 +0400 |
unc0rr |
flib:
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 00:06:59 +0200 |
sheepluva |
some more splash code tweaking/fixing
|
changeset |
files
|
Sun, 21 Sep 2014 00:37:50 +0400 |
unc0rr |
Move away from passing shortstrings into C code, now IPC works
qmlfrontend
|
changeset |
files
|
Wed, 01 Oct 2014 22:46:58 +0200 |
sheepluva |
tweak splash position
|
changeset |
files
|
Sat, 20 Sep 2014 00:56:54 +0400 |
unc0rr |
- Remove --port command
qmlfrontend
|
changeset |
files
|
Wed, 01 Oct 2014 15:51:17 -0400 |
nemo |
☹
|
changeset |
files
|
Fri, 19 Sep 2014 14:27:41 +0400 |
unc0rr |
Strip some HWLIBRARY ifdefs
qmlfrontend
|
changeset |
files
|
Fri, 26 Sep 2014 22:20:12 -0400 |
nemo |
climb home training/multiplayer
|
changeset |
files
|
Thu, 18 Sep 2014 23:02:05 +0400 |
unc0rr |
- More flib IPC routines
qmlfrontend
|
changeset |
files
|
Wed, 17 Sep 2014 23:03:24 -0400 |
nemo |
Make it a bit easier/safer to build ice bridges
|
changeset |
files
|
Thu, 18 Sep 2014 00:19:05 +0400 |
unc0rr |
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
|
changeset |
files
|
Tue, 09 Sep 2014 10:48:11 +0200 |
sheepluva |
update manpage
|
changeset |
files
|
Tue, 16 Sep 2014 12:46:58 +0400 |
unc0rr |
Some more of ignoration
qmlfrontend
|
changeset |
files
|
Mon, 08 Sep 2014 18:53:34 +0200 |
sheepluva |
mention the hwplay:// thing in --help
|
changeset |
files
|
Tue, 16 Sep 2014 12:47:39 +0400 |
unc0rr |
Basic layout of frontlib, some more sdl bindings
qmlfrontend
|
changeset |
files
|
Mon, 08 Sep 2014 18:12:13 +0200 |
sheepluva |
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
|
changeset |
files
|
Sat, 13 Sep 2014 00:27:10 +0400 |
unc0rr |
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
|
changeset |
files
|
Sun, 07 Sep 2014 15:11:08 -0400 |
nemo |
update with new winners
|
changeset |
files
|
Fri, 12 Sep 2014 00:51:14 +0400 |
unc0rr |
Let's get it started
qmlfrontend
|
changeset |
files
|
Mon, 25 Aug 2014 22:52:59 +0400 |
unc0rr |
- Revert try to add local team on rejoin
|
changeset |
files
|
Mon, 25 Aug 2014 00:11:19 +0400 |
unc0rr |
This should make frontend aware of your own teams in game on rejoin
|
changeset |
files
|
Sun, 24 Aug 2014 23:53:33 +0400 |
unc0rr |
Also pass maze_size parameter to perlin generator in game mode
|
changeset |
files
|
Sun, 24 Aug 2014 23:41:06 +0400 |
unc0rr |
Also convert the message if current team is gone
|
changeset |
files
|
Sun, 24 Aug 2014 15:18:26 -0400 |
nemo |
rename of variable typo for readability
|
changeset |
files
|
Sun, 24 Aug 2014 14:51:11 -0400 |
nemo |
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
|
changeset |
files
|
Sun, 24 Aug 2014 10:43:49 +0400 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
|
changeset |
files
|
Fri, 22 Aug 2014 20:18:13 +0400 |
unc0rr |
Fix map contrainer widget look in russian locale
|
changeset |
files
|
Fri, 22 Aug 2014 19:43:26 +0400 |
unc0rr |
Fix issue 813
|
changeset |
files
|
Fri, 22 Aug 2014 00:57:07 +0400 |
alfadur |
- Support for pausing multiplayer games
|
changeset |
files
|
Fri, 22 Aug 2014 00:37:26 +0400 |
unc0rr |
Add separate option for perlin gen
|
changeset |
files
|
Thu, 21 Aug 2014 15:01:19 +0200 |
sheepluva |
don't render crosshair/laser during kamikaze
|
changeset |
files
|
Fri, 15 Aug 2014 08:31:34 +0200 |
sheepluva |
comment out some debug output code
|
changeset |
files
|
Fri, 15 Aug 2014 08:23:15 +0200 |
sheepluva |
part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
|
changeset |
files
|
Wed, 13 Aug 2014 23:14:08 +0400 |
unc0rr |
Apply new distortion on maze gen
|
changeset |
files
|
Wed, 13 Aug 2014 22:31:28 +0400 |
unc0rr |
Smooth perlin's outline
|
changeset |
files
|
Wed, 13 Aug 2014 15:39:32 +0000 |
vittorio giovara |
add bug reference to explain the qt version check on osx
|
changeset |
files
|
Wed, 13 Aug 2014 17:25:55 +0200 |
sheepluva |
I can't read. sry
|
changeset |
files
|
Wed, 13 Aug 2014 17:06:17 +0200 |
sheepluva |
contradiction with a hint of BS
|
changeset |
files
|
Wed, 13 Aug 2014 15:16:33 +0200 |
sheepluva |
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
|
changeset |
files
|
Wed, 13 Aug 2014 14:50:13 +0200 |
sheepluva |
tweak test
|
changeset |
files
|
Wed, 13 Aug 2014 13:41:19 +0200 |
sheepluva |
add test I used for bisecting
|
changeset |
files
|
Wed, 13 Aug 2014 13:36:35 +0200 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
|
changeset |
files
|
Tue, 12 Aug 2014 17:58:36 +0400 |
unc0rr |
Fix PlaceSprite
|
changeset |
files
|
Tue, 12 Aug 2014 13:21:32 +0400 |
unc0rr |
Challenge map #12
|
changeset |
files
|
Mon, 11 Aug 2014 08:31:57 -0400 |
nemo |
text visibility "fix"
|
changeset |
files
|
Sun, 10 Aug 2014 17:03:02 +0200 |
sheepluva |
do not render chat if HUD is hidden
|
changeset |
files
|
Sat, 02 Aug 2014 15:11:13 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Sat, 02 Aug 2014 02:42:12 +0200 |
sheepluva |
fix flake angles
|
changeset |
files
|
Sat, 02 Aug 2014 02:20:48 +0200 |
sheepluva |
"fix" sinegun
|
changeset |
files
|
Mon, 28 Jul 2014 15:46:15 -0400 |
nemo |
should be RGBA, not RGB
|
changeset |
files
|
Sun, 27 Jul 2014 22:47:52 -0400 |
nemo |
Using blended makes smilies and CJK less hideous.
|
changeset |
files
|
Fri, 25 Jul 2014 20:42:06 +0400 |
unc0rr |
One more map
|
changeset |
files
|
Fri, 25 Jul 2014 20:41:52 +0400 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
|
changeset |
files
|
Fri, 25 Jul 2014 14:16:33 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Fri, 25 Jul 2014 14:00:51 +0400 |
unc0rr |
Official racer map #11
|
changeset |
files
|
Thu, 10 Jul 2014 13:40:49 +0400 |
unc0rr |
Racer challenge map #10
|
changeset |
files
|
Mon, 07 Jul 2014 16:07:49 +0200 |
sheepluva |
burst drowning gears into bubbles after timeout
|
changeset |
files
|
Mon, 07 Jul 2014 15:43:48 +0200 |
sheepluva |
drowning tweaks
|
changeset |
files
|
Mon, 07 Jul 2014 00:48:12 +0200 |
sheepluva |
cont.
|
changeset |
files
|
Mon, 07 Jul 2014 00:37:10 +0200 |
sheepluva |
simplifying some code
|
changeset |
files
|
Sun, 06 Jul 2014 19:20:43 +0200 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
|
changeset |
files
|
Sun, 06 Jul 2014 12:19:24 +0200 |
sheepluva |
one finger ought to be enough for everybody
|
changeset |
files
|
Sun, 06 Jul 2014 12:02:55 +0200 |
sheepluva |
tweaks
|
changeset |
files
|
Sat, 05 Jul 2014 22:54:58 +0200 |
sheepluva |
merge (even although I rebased... ok)
|
changeset |
files
|
Sat, 05 Jul 2014 21:22:42 +0200 |
sheepluva |
for real this time
|
changeset |
files
|
Sat, 05 Jul 2014 20:27:42 +0200 |
sheepluva |
fix pas2c build
|
changeset |
files
|
Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
|
changeset |
files
|
Sun, 06 Jul 2014 00:26:55 +0400 |
unc0rr |
Treat "out" as "var"
|
changeset |
files
|
Sat, 05 Jul 2014 18:51:45 +0200 |
sheepluva |
simplify some code
|
changeset |
files
|
Sat, 05 Jul 2014 15:28:32 +0400 |
unc0rr |
Restore teams in teams list on rejoin, should fix issues with second rejoin.
|
changeset |
files
|
Fri, 04 Jul 2014 22:45:59 +0400 |
unc0rr |
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
|
changeset |
files
|
Wed, 02 Jul 2014 23:55:00 +0400 |
unc0rr |
Fix some issues with rejoining (rejoining client still desyncs though)
|
changeset |
files
|
Wed, 02 Jul 2014 11:40:57 -0400 |
koda |
cpack: do not exclude liblua from release tarball
|
changeset |
files
|
Tue, 01 Jul 2014 12:39:06 +0200 |
sheepluva |
add assignment I forgot
|
changeset |
files
|
Tue, 01 Jul 2014 12:30:36 +0200 |
sheepluva |
lua api: allow to specify layer when adding visual gear
|
changeset |
files
|
Mon, 30 Jun 2014 00:07:03 +0400 |
unc0rr |
Make team disappear after 3 turns in 'gone' state
|
changeset |
files
|
Sun, 29 Jun 2014 22:50:21 +0400 |
unc0rr |
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
|
changeset |
files
|
Sat, 28 Jun 2014 14:51:45 +0400 |
unc0rr |
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
|
changeset |
files
|
Thu, 26 Jun 2014 21:43:36 +0400 |
unc0rr |
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
|
changeset |
files
|
Thu, 26 Jun 2014 00:48:44 +0400 |
Igor Paliychuk |
Ukrainian translation update
|
changeset |
files
|
Tue, 24 Jun 2014 09:24:37 -0400 |
nemo |
2x2 to avoid engine bug
|
changeset |
files
|
Tue, 24 Jun 2014 08:49:09 -0400 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
|
changeset |
files
|
Mon, 23 Jun 2014 23:50:08 +0400 |
unc0rr |
Inform engine if player is back after being disconnected
|
changeset |
files
|
Mon, 23 Jun 2014 22:22:29 +0400 |
unc0rr |
Allow server admins to join room of another protocol version
|
changeset |
files
|
Thu, 19 Jun 2014 23:32:11 +0400 |
unc0rr |
Fix issue #791:
|
changeset |
files
|
Thu, 19 Jun 2014 15:29:31 +0400 |
unc0rr |
Racer challenge map #9
|
changeset |
files
|
Thu, 19 Jun 2014 00:36:11 +0200 |
sheepluva |
merge time. it's been a while
|
changeset |
files
|
Thu, 19 Jun 2014 00:23:03 +0200 |
sheepluva |
fix search&replace whoopsy
|
changeset |
files
|
Thu, 19 Jun 2014 00:16:58 +0200 |
sheepluva |
fix camera now being centered on land when game starts
|
changeset |
files
|
Thu, 19 Jun 2014 00:09:03 +0200 |
sheepluva |
cleanup and lol
|
changeset |
files
|
Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
|
changeset |
files
|
Wed, 18 Jun 2014 23:53:11 +0400 |
unc0rr |
Compressing and encoding
|
changeset |
files
|
Wed, 18 Jun 2014 17:23:43 +0200 |
sheepluva |
more tweaking
|
changeset |
files
|
Wed, 18 Jun 2014 17:06:40 +0200 |
sheepluva |
reuse buffers
|
changeset |
files
|
Wed, 18 Jun 2014 16:34:36 +0200 |
sheepluva |
render tweaks
|
changeset |
files
|
Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
|
changeset |
files
|
Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
|
changeset |
files
|
Wed, 18 Jun 2014 17:36:46 +0400 |
unc0rr |
Code drawn map in haskell \o/
|
changeset |
files
|
Tue, 17 Jun 2014 23:53:59 +0200 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
|
changeset |
files
|
Tue, 17 Jun 2014 20:09:11 +0200 |
sheepluva |
"documentation"
|
changeset |
files
|
Tue, 17 Jun 2014 16:10:43 +0200 |
sheepluva |
fix some (newly introduces) glitches with normal water
|
changeset |
files
|
Tue, 17 Jun 2014 15:39:29 +0200 |
sheepluva |
fix pas2c build
|
changeset |
files
|
Tue, 17 Jun 2014 15:18:07 +0200 |
sheepluva |
little visual tweak to weSea rendering
|
changeset |
files
|
Tue, 17 Jun 2014 00:41:49 +0200 |
sheepluva |
adding some arrow
|
changeset |
files
|
Mon, 16 Jun 2014 23:46:22 +0200 |
sheepluva |
speed up tests
|
changeset |
files
|
Mon, 16 Jun 2014 19:07:11 +0200 |
sheepluva |
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
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Mon, 16 Jun 2014 13:47:27 +0200 |
sheepluva |
remove unneeded import
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Mon, 16 Jun 2014 02:41:03 +0200 |
sheepluva |
tweaking hogpointer position again
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Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
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Sun, 15 Jun 2014 23:48:06 +0200 |
sheepluva |
tweak engine segfault capabilities
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Mon, 16 Jun 2014 00:24:26 +0400 |
unc0rr |
Revert all recent sheepluva's work
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Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
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Sun, 15 Jun 2014 04:46:34 +0200 |
sheepluva |
whoops. an "end" moved there
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Sun, 15 Jun 2014 04:33:54 +0200 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
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Sat, 14 Jun 2014 23:59:20 +0200 |
sheepluva |
enforce style on message boxes some more
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Sat, 14 Jun 2014 07:12:22 +0200 |
sheepluva |
tweak how chat lines are rendered
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Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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Sat, 14 Jun 2014 00:56:11 +0200 |
sheepluva |
some rendering tweaks
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Fri, 13 Jun 2014 23:43:34 +0200 |
sheepluva |
make mouse cursor size same, no matter what zoom level is used...
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Fri, 13 Jun 2014 21:17:50 +0200 |
sheepluva |
grmlgrmlpas2cgrmlgrml
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Fri, 13 Jun 2014 17:51:55 +0200 |
sheepluva |
make using the teleporter a bit less challenging
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Fri, 13 Jun 2014 14:55:06 +0200 |
sheepluva |
fix pas2c build for real this time...
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Fri, 13 Jun 2014 13:37:39 +0200 |
sheepluva |
I misscounted
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Fri, 13 Jun 2014 12:52:20 +0200 |
sheepluva |
fix some pas2c related overloading issue
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Fri, 13 Jun 2014 12:22:24 +0200 |
sheepluva |
whoops, pas2c I owe you
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Fri, 13 Jun 2014 06:26:31 +0200 |
sheepluva |
state file name and line number in lua error messages
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Fri, 13 Jun 2014 02:31:30 +0200 |
sheepluva |
racer: if hog starts race without any weapon selected, select whatever is first
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Fri, 13 Jun 2014 02:31:05 +0200 |
sheepluva |
lua api: SetNextWeapon()
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Thu, 12 Jun 2014 21:25:39 +0200 |
sheepluva |
lua api: DismissTeam(teamname)
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Thu, 12 Jun 2014 20:47:11 +0200 |
sheepluva |
lua api: SetWeapon(ammoType)
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Thu, 12 Jun 2014 19:40:45 +0200 |
sheepluva |
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
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Thu, 12 Jun 2014 18:58:40 +0200 |
sheepluva |
more of the same
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Thu, 12 Jun 2014 15:17:53 +0200 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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Thu, 12 Jun 2014 14:42:48 +0200 |
sheepluva |
further WIP (better error messages)
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Thu, 12 Jun 2014 14:11:22 +0200 |
sheepluva |
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
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Thu, 12 Jun 2014 13:43:44 +0200 |
sheepluva |
expose lfIndestructable, lfIce and lfBounce
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Thu, 12 Jun 2014 13:11:00 +0400 |
unc0rr |
Fix pas2c build
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Thu, 12 Jun 2014 05:40:58 +0200 |
sheepluva |
make enums crash-safe. and other fixes
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Thu, 12 Jun 2014 00:37:52 +0200 |
sheepluva |
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
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Wed, 11 Jun 2014 19:46:37 +0200 |
sheepluva |
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
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Wed, 11 Jun 2014 13:45:44 +0200 |
sheepluva |
tiny lua documentation fix
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Wed, 11 Jun 2014 13:07:46 +0200 |
sheepluva |
uWorld does not require uMatrix anymore
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Wed, 11 Jun 2014 12:55:24 +0200 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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Tue, 10 Jun 2014 23:21:22 +0200 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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Wed, 11 Jun 2014 00:35:23 +0400 |
unc0rr |
Fallback to old heuristic if not pit position
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Tue, 10 Jun 2014 22:35:44 +0200 |
sheepluva |
update viewlimits after screen/window resize
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Wed, 11 Jun 2014 00:28:17 +0400 |
unc0rr |
Allow barrels to spawn in U-shaped pits in stable position
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Tue, 10 Jun 2014 19:38:37 +0200 |
sheepluva |
whoops, forgot to include this file in commt
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Tue, 10 Jun 2014 19:30:06 +0200 |
sheepluva |
superminor tweaks
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Tue, 10 Jun 2014 17:41:27 +0200 |
sheepluva |
<koda> wut, chats as commit mesages?
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Tue, 10 Jun 2014 17:34:32 +0200 |
sheepluva |
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
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Tue, 10 Jun 2014 13:26:58 +0200 |
sheepluva |
figure out visible land tiles in advance
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Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
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Tue, 10 Jun 2014 08:19:59 +0200 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
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Tue, 10 Jun 2014 07:48:08 +0200 |
sheepluva |
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
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Tue, 10 Jun 2014 01:15:48 +0200 |
sheepluva |
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
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Mon, 09 Jun 2014 23:32:26 +0200 |
sheepluva |
small hat loading tweak
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Mon, 09 Jun 2014 20:45:02 +0200 |
sheepluva |
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
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Mon, 09 Jun 2014 20:14:11 +0200 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
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Sat, 07 Jun 2014 16:25:40 +0200 |
sheepluva |
committing patch from issue 798, as requested by unC0Rr
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Sat, 07 Jun 2014 16:23:12 +0200 |
sheepluva |
fix cabal build (on linux)
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Sat, 07 Jun 2014 16:21:21 +0200 |
sheepluva |
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
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Thu, 05 Jun 2014 23:42:46 +0400 |
unc0rr |
Some further work on map optimizer
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Wed, 04 Jun 2014 19:39:54 +0200 |
sheepluva |
tweak untint a little (especially in connection with GrayScale)
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Tue, 03 Jun 2014 11:09:18 -0400 |
nemo |
theme configurable sudden death music. untested
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Sun, 01 Jun 2014 16:13:47 -0400 |
nemo |
allow teleporting outside Land[]
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Sun, 01 Jun 2014 15:26:03 +0200 |
sheepluva |
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
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Sun, 01 Jun 2014 04:17:27 +0200 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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Sat, 31 May 2014 15:04:26 -0400 |
nemo |
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
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Sat, 31 May 2014 00:33:51 +0200 |
sheepluva |
get rid of fpc warnings/hints
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Wed, 28 May 2014 09:05:36 +0400 |
unc0rr |
Fix some of issues found by coverity
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Fri, 23 May 2014 13:37:34 +0400 |
unc0rr |
Official racer challenge map #8
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Mon, 19 May 2014 22:46:02 +0400 |
unc0rr |
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
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Thu, 15 May 2014 21:58:37 +0400 |
unc0rr |
Fix some pas2c engine warnings
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Wed, 14 May 2014 22:50:07 +0400 |
unc0rr |
Count number of pixels changed during draw
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Wed, 14 May 2014 21:41:42 +0400 |
unc0rr |
Small optimization (no need to draw last point of the path)
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Wed, 14 May 2014 01:12:21 +0400 |
unc0rr |
Oops, should stop coding at night
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Wed, 14 May 2014 01:07:43 +0400 |
unc0rr |
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
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Fri, 09 May 2014 22:36:15 +0400 |
unc0rr |
Support OR operator in $IFDEF. Fixes pas2c builds.
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