2011-10-22 |
nemo |
Tweak ratios to deemphasise foreground flakes further
|
changeset |
files
|
2011-10-22 |
sheepluva |
minor signal fail fix
|
changeset |
files
|
2011-10-22 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
|
changeset |
files
|
2011-10-22 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
|
changeset |
files
|
2011-10-22 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
|
changeset |
files
|
2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
|
changeset |
files
|
2011-10-22 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
|
changeset |
files
|
2011-10-21 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
|
changeset |
files
|
2011-10-21 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
|
changeset |
files
|
2011-10-21 |
sheepluva |
moving a file around, fixing a png, etc.
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix multiplayer script loading
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix lobby layout issues
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix layout of net page
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix overlapping issue in main menu
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix an include; fix/add comments
|
changeset |
files
|
2011-10-21 |
sheepluva |
simplified some stuff I wrote
|
changeset |
files
|
2011-10-21 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
|
changeset |
files
|
2011-10-21 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
|
changeset |
files
|
2011-10-21 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
|
changeset |
files
|
2011-10-20 |
sheepluva |
oops and good night
|
changeset |
files
|
2011-10-20 |
sheepluva |
comment fixes
|
changeset |
files
|
2011-10-20 |
sheepluva |
comments
|
changeset |
files
|
2011-10-20 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
|
changeset |
files
|
2011-10-20 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
|
changeset |
files
|
2011-10-20 |
sheepluva |
comment typo
|
changeset |
files
|
2011-10-20 |
sheepluva |
move this widget into the widget dir
|
changeset |
files
|
2011-10-20 |
nemo |
lolwut
|
changeset |
files
|
2011-10-20 |
nemo |
Fix sticky mine/mine activation bug
|
changeset |
files
|
2011-10-20 |
nemo |
Fix birdy flight bug
|
changeset |
files
|
2011-10-19 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
|
changeset |
files
|
2011-10-19 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
|
changeset |
files
|
2011-10-19 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
|
changeset |
files
|
2011-10-19 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
|
changeset |
files
|
2011-10-18 |
sheepluva |
+ don't suggest ignored nicknames
|
changeset |
files
|
2011-10-18 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
|
changeset |
files
|
2011-10-18 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
|
changeset |
files
|
2011-10-17 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
|
changeset |
files
|
2011-10-17 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
|
changeset |
files
|
2011-10-17 |
sheepluva |
fix overlapping pixel in stormtrooper hat
|
changeset |
files
|
2011-10-17 |
sheepluva |
fix outline of rcplane
|
changeset |
files
|
2011-10-17 |
nemo |
never doing any graphics stuff when I can't test, again :(
|
changeset |
files
|
2011-10-17 |
nemo |
:(
|
changeset |
files
|
2011-10-17 |
nemo |
Not being able to test sucks :(
|
changeset |
files
|
2011-10-17 |
nemo |
Riiight. Let's try this instead
|
changeset |
files
|
2011-10-17 |
nemo |
tint RC plane with team colour. untested.
|
changeset |
files
|
2011-10-17 |
mikade |
graphic for team coloured RC planes
|
changeset |
files
|
2011-10-17 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
|
changeset |
files
|
2011-10-17 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
|
changeset |
files
|
2011-10-17 |
sheepluva |
add tiara hat
|
changeset |
files
|
2011-10-16 |
koda |
missed a compiler option from previous merge
|
changeset |
files
|
2011-10-16 |
nemo |
tweak. constrain to full opacity
|
changeset |
files
|
2011-10-16 |
koda |
merge the changes applied to 0.9.16
|
changeset |
files
|
2011-10-16 |
nemo |
Blend the outter side too
|
changeset |
files
|
2011-10-14 |
Florian Fabre |
Hide focus outline on buttons.
|
changeset |
files
|
2011-10-13 |
nemo |
oops
|
changeset |
files
|
2011-10-13 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
|
changeset |
files
|
2011-10-13 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
|
changeset |
files
|
2011-10-11 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
|
changeset |
files
|
2011-10-10 |
sheepluva |
something for nemo to play around with
|
changeset |
files
|
2011-10-10 |
sheepluva |
make slope calcs skip small gaps
|
changeset |
files
|
2011-10-10 |
nemo |
tidier
|
changeset |
files
|
2011-10-10 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
|
changeset |
files
|
2011-10-10 |
nemo |
set followgear to cluster/melon/gascloud
|
changeset |
files
|
2011-10-10 |
nemo |
Make a few more things be impacted by explosions nearby
|
changeset |
files
|
2011-10-10 |
nemo |
tweak (still a hack)
|
changeset |
files
|
2011-10-10 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
|
changeset |
files
|
2011-10-10 |
nemo |
Aaaand another flag that used to be cleared here...
|
changeset |
files
|
2011-10-10 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
|
changeset |
files
|
2011-10-10 |
nemo |
expose border color to lua
|
changeset |
files
|
2011-10-09 |
nemo |
oops
|
changeset |
files
|
2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
|
changeset |
files
|
2011-10-09 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
|
changeset |
files
|
2011-10-09 |
nemo |
add a couple more
|
changeset |
files
|
2011-10-09 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
|
changeset |
files
|
2011-10-08 |
koda |
refreshed the ipad interface with some white
|
changeset |
files
|
2011-10-08 |
koda |
some code refactoring of the ios game config
|
changeset |
files
|
2011-10-08 |
koda |
ooops
|
changeset |
files
|
2011-10-08 |
koda |
move some config files
|
changeset |
files
|
2011-10-08 |
koda |
create teams programmatically
|
changeset |
files
|
2011-10-08 |
koda |
convert creation chamber functions to class methods
|
changeset |
files
|
2011-10-08 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-10-08 |
jose1711 |
merge
|
changeset |
files
|
2011-10-08 |
koda |
sed commands should be tested beforehand
|
changeset |
files
|
2011-10-08 |
nemo |
Another flag that was relying on this routine to clear it...
|
changeset |
files
|
2011-10-08 |
nemo |
tweak Y movement
|
changeset |
files
|
2011-10-08 |
nemo |
Couple more, add back misplaced clearing of Land
|
changeset |
files
|
2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
|
changeset |
files
|
2011-10-08 |
koda |
minor changes
|
changeset |
files
|
2011-10-08 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
|
changeset |
files
|
2011-10-07 |
koda |
move out xib files from Resources to Classes
|
changeset |
files
|
2011-10-07 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
|
changeset |
files
|
2011-10-07 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
|
changeset |
files
|
2011-10-06 |
Guillaume Englert |
Add Cave theme
|
changeset |
files
|
2011-10-06 |
koda |
(a lot of) ooops
|
changeset |
files
|
2011-10-05 |
unc0rr |
- Frontend: don't pass /script for missions
|
changeset |
files
|
2011-10-05 |
unc0rr |
Tiny cleanup
|
changeset |
files
|
2011-10-05 |
koda |
the retina infection keeps spreading...
|
changeset |
files
|
2011-10-05 |
koda |
be a good memory aware citizen
|
changeset |
files
|
2011-10-04 |
koda |
make the missions/trainings start
|
changeset |
files
|
2011-10-04 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
|
changeset |
files
|
2011-10-04 |
nemo |
hm. probably should set both
|
changeset |
files
|
2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
changeset |
files
|
2011-10-02 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
|
changeset |
files
|
2011-10-01 |
koda |
little changes and fixes to the previous commit
|
changeset |
files
|
2011-10-01 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
|
changeset |
files
|
2011-10-01 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
|
changeset |
files
|
2011-10-01 |
koda |
fix a couple of 'potential leaks'
|
changeset |
files
|
2011-10-01 |
koda |
rename the ios settings files into something more appropriate
|
changeset |
files
|
2011-10-01 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
|
changeset |
files
|
2011-09-30 |
koda |
infecting sheepluva's mission graphics with retina images
|
changeset |
files
|
2011-09-30 |
koda |
a little code cleanup
|
changeset |
files
|
2011-09-30 |
unc0rr |
Fix build with .pro file
|
changeset |
files
|
2011-09-29 |
unc0rr |
Oops, fix build
|
changeset |
files
|
2011-09-29 |
unc0rr |
GameInfo needs room params copy
|
changeset |
files
|
2011-09-27 |
unc0rr |
Introduce EngineInteraction module
|
changeset |
files
|
2011-09-30 |
koda |
translators missed me
|
changeset |
files
|
2011-09-30 |
koda |
fix hats of the AI team file for ios
|
changeset |
files
|
2011-09-30 |
koda |
fix issue 287, default cmake build type
|
changeset |
files
|
2011-09-29 |
sheepluva |
oops
|
changeset |
files
|
2011-09-29 |
sheepluva |
update .pro
|
changeset |
files
|
2011-09-28 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
|
changeset |
files
|
2011-09-28 |
sheepluva |
this makes more sense
|
changeset |
files
|
2011-09-28 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
|
changeset |
files
|
2011-09-28 |
sheepluva |
training screen localization works now
|
changeset |
files
|
2011-09-28 |
sheepluva |
load mission caption and description from localization file (WIP)
|
changeset |
files
|
2011-10-28 |
Xeli |
New market version
hedgeroid
|
changeset |
files
|
2011-09-28 |
mikade |
mikade making sheepluva happy again
|
changeset |
files
|
2011-10-28 |
Xeli |
Enabled landhash check again
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
|
changeset |
files
|
2011-10-21 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
|
changeset |
files
|
2011-10-20 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
|
changeset |
files
|
2011-10-20 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
|
changeset |
files
|
2011-10-20 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
|
changeset |
files
|
2011-09-27 |
nemo |
this needs to actually return something
|
changeset |
files
|
2011-10-09 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
I must not use source files as clipboard.
|
changeset |
files
|
2011-10-09 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
|
changeset |
files
|
2011-10-09 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
|
changeset |
files
|
2011-09-26 |
unc0rr |
- Add unique id to replay file name
|
changeset |
files
|
2011-10-08 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
|
changeset |
files
|
2011-10-08 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
small cleanup: enum instead of magic numbers
|
changeset |
files
|
2011-10-07 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
|
changeset |
files
|
2011-09-25 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
|
changeset |
files
|
2011-10-04 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
|
changeset |
files
|
2011-09-25 |
koda |
my qt version needs this to work...
|
changeset |
files
|
2011-10-04 |
koda |
strip eols and delphi mode
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
|
changeset |
files
|
2011-09-25 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
|
changeset |
files
|
2011-09-25 |
nemo |
rename to match prior mass hat rename
|
changeset |
files
|
2011-09-25 |
koda |
code working on ios now
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
|
changeset |
files
|
2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
some more cleanups and refactoring.
|
changeset |
files
|
2011-09-25 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
fix somebody's sed-oops
|
changeset |
files
|
2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
|
changeset |
files
|
2011-09-25 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
|
changeset |
files
|
2011-09-24 |
koda |
warnings round also for ios
|
changeset |
files
|
2011-09-24 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
|
changeset |
files
|
2011-09-24 |
koda |
better memory cleanup for audiomanager and position of lower stats button
|
changeset |
files
|
2011-09-24 |
koda |
disable the followgear vertical offset for small screen devices
|
changeset |
files
|
2011-09-24 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
|
changeset |
files
|
2011-09-24 |
unc0rr |
Report long flight archievement
|
changeset |
files
|
2011-09-24 |
unc0rr |
Fix some warnings
|
changeset |
files
|
2011-09-24 |
unc0rr |
Store replays for further analysis
|
changeset |
files
|
2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
changeset |
files
|
2011-09-24 |
sheepluva |
I wanted to move this line, not to delete it heh.
|
changeset |
files
|
2011-09-24 |
sheepluva |
code cleanup/etc
|
changeset |
files
|
2011-09-24 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
|
changeset |
files
|
2012-10-26 |
koda |
close branch
0.9.16
|
changeset |
files
|
2011-09-24 |
koda |
yeah, fix dates -.-
|
changeset |
files
|
2011-10-18 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
|
changeset |
files
|
2011-09-24 |
koda |
use a real button instead of a cellview in statspage
|
changeset |
files
|
2011-10-16 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
|
changeset |
files
|
2011-09-23 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
|
changeset |
files
|
2011-10-16 |
koda |
more details in chCheckProto
0.9.16
|
changeset |
files
|
2011-09-23 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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changeset |
files
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2011-10-14 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
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changeset |
files
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2011-09-23 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
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changeset |
files
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2011-10-12 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
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changeset |
files
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2011-09-23 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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changeset |
files
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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changeset |
files
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2011-09-23 |
koda |
don't rumble while synchronising a demo/save
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changeset |
files
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2011-09-22 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
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changeset |
files
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2011-09-22 |
koda |
prevent screen locking while synching saves (can take some time)
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changeset |
files
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2011-09-22 |
unc0rr |
Fix sheepluva's merge
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changeset |
files
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2011-09-22 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
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changeset |
files
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2011-09-22 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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changeset |
files
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2011-09-22 |
nemo |
Disable clouds
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changeset |
files
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2011-09-21 |
koda |
ios version bump
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changeset |
files
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2011-09-21 |
koda |
apparently the old way was the correct one
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changeset |
files
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2011-09-21 |
koda |
aligned credits and game modes to main release
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changeset |
files
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2011-09-21 |
koda |
create the ios schemes programmatically
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changeset |
files
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2011-09-21 |
koda |
retina images, again
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changeset |
files
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2011-09-21 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
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changeset |
files
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2011-09-21 |
nemo |
Couple of missed changes inu pointed out
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changeset |
files
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2011-09-21 |
koda |
one more
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changeset |
files
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2011-09-21 |
koda |
moar @2x
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changeset |
files
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2011-09-21 |
koda |
another round of retina display images
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changeset |
files
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2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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changeset |
files
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2011-09-21 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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changeset |
files
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2011-09-20 |
koda |
let's use the built in events, shall we
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changeset |
files
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2011-09-20 |
nemo |
check for amNothing
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changeset |
files
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2011-09-20 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
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changeset |
files
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2011-09-20 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
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changeset |
files
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2011-09-20 |
nemo |
revert prev - that was dumb. wrong gear.
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changeset |
files
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2011-09-20 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
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changeset |
files
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2011-09-20 |
nemo |
Check on active hedgehog death animation
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changeset |
files
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2011-09-19 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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changeset |
files
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2011-09-19 |
koda |
using fpc 2.7.1 in ios project file
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changeset |
files
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2011-09-19 |
sheepluva |
also merge 0.9.16 in to make koda happy
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changeset |
files
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2011-09-19 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
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changeset |
files
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2011-09-19 |
nemo |
return nil for position if no gear
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changeset |
files
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2011-09-19 |
koda |
fix mac compilation
0.9.16
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changeset |
files
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2011-09-18 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
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changeset |
files
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2011-09-19 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
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changeset |
files
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