Sun, 11 Jul 2010 18:39:01 +0200 |
koda |
touch overlay reworked, improvements to zoom and confirmation
|
changeset |
files
|
Sun, 11 Jul 2010 03:23:26 +0200 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
|
changeset |
files
|
Sat, 10 Jul 2010 18:43:28 +0200 |
koda |
merge
|
changeset |
files
|
Sat, 10 Jul 2010 18:42:47 +0200 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
|
changeset |
files
|
Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
changeset |
files
|
Fri, 09 Jul 2010 20:09:46 -0400 |
nemo |
Updated Island theme.
|
changeset |
files
|
Sat, 10 Jul 2010 02:02:37 +0200 |
koda |
fix land check fo' real
|
changeset |
files
|
Thu, 08 Jul 2010 23:34:25 +0200 |
koda |
fix land check
|
changeset |
files
|
Thu, 08 Jul 2010 23:06:21 +0200 |
koda |
fix static land loading on desktop
|
changeset |
files
|
Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
|
changeset |
files
|
Wed, 07 Jul 2010 03:16:12 +0200 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
changeset |
files
|
Wed, 07 Jul 2010 03:03:59 +0200 |
koda |
the game now respects the orientation of the frontend
|
changeset |
files
|
Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
|
changeset |
files
|
Tue, 06 Jul 2010 03:33:01 +0200 |
koda |
icons \o/
|
changeset |
files
|
Mon, 05 Jul 2010 22:42:43 +0200 |
koda |
button to open ammomenu
|
changeset |
files
|
Sun, 04 Jul 2010 01:27:41 +0200 |
koda |
graphics applied and fixes here and there
|
changeset |
files
|
Sun, 04 Jul 2010 00:48:39 +0200 |
Tiy |
add other lobby graphics
|
changeset |
files
|
Sun, 04 Jul 2010 00:33:59 +0200 |
koda |
initial support for customizing weaponset
|
changeset |
files
|
Sat, 03 Jul 2010 15:31:36 +0200 |
koda |
szczur updated locale
|
changeset |
files
|
Sat, 03 Jul 2010 15:30:52 +0200 |
koda |
partially apply new graphics to code
|
changeset |
files
|
Sat, 03 Jul 2010 15:30:33 +0200 |
Tiy |
new graphics for ipad frontend
|
changeset |
files
|
Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
|
changeset |
files
|
Sat, 03 Jul 2010 04:42:29 +0200 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
|
changeset |
files
|
Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
|
changeset |
files
|
Fri, 02 Jul 2010 21:20:38 -0400 |
nemo |
merge
|
changeset |
files
|
Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
|
changeset |
files
|
Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
changeset |
files
|
Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
|
changeset |
files
|
Fri, 02 Jul 2010 17:46:53 +0200 |
koda |
small cleanup
|
changeset |
files
|
Fri, 02 Jul 2010 21:19:22 -0400 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
|
changeset |
files
|
Thu, 01 Jul 2010 23:41:10 -0400 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
|
changeset |
files
|
Thu, 01 Jul 2010 19:05:29 -0400 |
nemo |
Initialise to 0
|
changeset |
files
|
Thu, 01 Jul 2010 18:29:57 -0400 |
nemo |
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
|
changeset |
files
|
Thu, 01 Jul 2010 18:26:44 -0400 |
HSR |
New music for City theme
|
changeset |
files
|
Thu, 01 Jul 2010 17:16:13 -0400 |
nemo |
New Rock themed music for Stage by HSR
|
changeset |
files
|
Thu, 01 Jul 2010 17:00:14 -0400 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
|
changeset |
files
|
Thu, 01 Jul 2010 14:17:22 -0400 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
|
changeset |
files
|
Thu, 01 Jul 2010 00:34:39 -0400 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
|
changeset |
files
|
Wed, 30 Jun 2010 23:21:46 -0400 |
nemo |
merge (I'll get it next time)
|
changeset |
files
|
Wed, 30 Jun 2010 23:27:18 +0200 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
changeset |
files
|
Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
|
changeset |
files
|
Wed, 30 Jun 2010 22:20:52 +0200 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
|
changeset |
files
|
Wed, 30 Jun 2010 23:15:14 -0400 |
nemo |
Store some calcs to speed up uLandGraphics a tad
|
changeset |
files
|
Wed, 30 Jun 2010 14:52:48 +0200 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
|
changeset |
files
|
Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
changeset |
files
|
Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
changeset |
files
|
Wed, 30 Jun 2010 03:26:15 +0200 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
|
changeset |
files
|
Tue, 29 Jun 2010 23:25:42 +0200 |
sheepluva |
bee:
|
changeset |
files
|
Tue, 29 Jun 2010 22:16:26 +0200 |
sheepluva |
explosions: cache rounded X,Y values
|
changeset |
files
|
Tue, 29 Jun 2010 15:52:13 -0400 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
|
changeset |
files
|
Tue, 29 Jun 2010 18:06:50 +0200 |
sheepluva |
rope: another, small optimization
|
changeset |
files
|
Tue, 29 Jun 2010 15:50:34 -0400 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
|
changeset |
files
|
Tue, 29 Jun 2010 10:18:51 -0400 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
|
changeset |
files
|
Tue, 29 Jun 2010 07:09:55 +0200 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
|
changeset |
files
|
Tue, 29 Jun 2010 06:27:59 +0200 |
sheepluva |
rope: another small optimization
|
changeset |
files
|
Tue, 29 Jun 2010 05:22:25 +0200 |
sheepluva |
rope: tiny optimisation
|
changeset |
files
|
Mon, 28 Jun 2010 21:52:00 +0200 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
|
changeset |
files
|
Mon, 28 Jun 2010 21:49:59 +0400 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
|
changeset |
files
|
Mon, 28 Jun 2010 21:43:19 +0400 |
unc0rr |
Engine Message command
|
changeset |
files
|
Mon, 28 Jun 2010 08:52:17 +0200 |
sheepluva |
portal: angle preservation tweaking
|
changeset |
files
|
Mon, 28 Jun 2010 21:41:45 +0400 |
unc0rr |
START_GAME command
|
changeset |
files
|
Sun, 27 Jun 2010 21:28:28 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Jun 2010 18:34:47 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 27 Jun 2010 18:34:17 +0200 |
koda |
insert a default name when a void string is used
|
changeset |
files
|
Sun, 27 Jun 2010 16:44:24 +0200 |
koda |
complete configuration for schemes
|
changeset |
files
|
Sun, 27 Jun 2010 18:17:34 +0200 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
|
changeset |
files
|
Sun, 27 Jun 2010 05:32:11 +0200 |
sheepluva |
portal: some moar tweaks
|
changeset |
files
|
Sun, 27 Jun 2010 02:11:31 +0200 |
sheepluva |
portal: entry angle is now affecting exit angle
|
changeset |
files
|
Sat, 26 Jun 2010 19:30:16 +0200 |
sheepluva |
portal / slope detection:
|
changeset |
files
|
Sun, 27 Jun 2010 21:27:26 +0400 |
unc0rr |
A bunch of reimplemented commands
|
changeset |
files
|
Sat, 26 Jun 2010 16:00:40 +0200 |
sheepluva |
adding install_manifest.txt to .hgignore ...
|
changeset |
files
|
Sun, 27 Jun 2010 21:06:41 +0400 |
unc0rr |
Properly handle client exit
|
changeset |
files
|
Sat, 26 Jun 2010 16:58:19 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sat, 26 Jun 2010 16:57:43 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
Sat, 26 Jun 2010 16:56:02 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sat, 26 Jun 2010 09:59:53 +0200 |
sheepluva |
portal:
|
changeset |
files
|
Fri, 25 Jun 2010 17:02:30 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
Sat, 26 Jun 2010 08:14:53 +0200 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
|
changeset |
files
|
Fri, 25 Jun 2010 11:54:07 +0400 |
unc0rr |
Ignore this file too
|
changeset |
files
|
Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
|
changeset |
files
|
Fri, 25 Jun 2010 11:53:35 +0400 |
unc0rr |
Add ignoring
|
changeset |
files
|
Sat, 26 Jun 2010 04:36:28 +0200 |
koda |
merge
|
changeset |
files
|
Fri, 25 Jun 2010 10:05:42 +0400 |
unc0rr |
Reimplement ADD_TEAM
|
changeset |
files
|
Fri, 25 Jun 2010 00:41:21 -0400 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
|
changeset |
files
|
Thu, 24 Jun 2010 19:52:04 +0400 |
unc0rr |
Update ukrainian translation
|
changeset |
files
|
Wed, 23 Jun 2010 22:12:06 -0400 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
|
Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
|
changeset |
files
|
Thu, 24 Jun 2010 01:08:57 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 17:12:13 -0400 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
|
Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
|
changeset |
files
|
Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
|
changeset |
files
|
Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
|
changeset |
files
|
Wed, 23 Jun 2010 21:39:14 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 22:25:26 +0400 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
|
Wed, 23 Jun 2010 22:21:13 +0400 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
|
Wed, 23 Jun 2010 22:17:27 +0400 |
unc0rr |
- Fix a function
|
changeset |
files
|
Wed, 23 Jun 2010 21:18:48 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 22:13:12 +0400 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
|
Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
|
changeset |
files
|
Tue, 22 Jun 2010 22:40:49 +0400 |
unc0rr |
Restore test for already used nick
|
changeset |
files
|
Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
changeset |
files
|
Tue, 22 Jun 2010 22:21:44 +0400 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
|
Wed, 23 Jun 2010 01:00:52 +0200 |
koda |
update the project to ios4 by removing pre-3.2 references
|
changeset |
files
|
Tue, 22 Jun 2010 18:06:55 +0200 |
koda |
ok really fix the command line utility
|
changeset |
files
|
Tue, 22 Jun 2010 17:10:27 +0200 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
|
Mon, 21 Jun 2010 22:45:52 +0200 |
koda |
merge+smallupdate
|
changeset |
files
|
Mon, 21 Jun 2010 21:41:14 +0400 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
Mon, 21 Jun 2010 16:52:14 +0200 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
Mon, 21 Jun 2010 16:08:24 +0200 |
koda |
memory management for openalbridge
|
changeset |
files
|
Sun, 20 Jun 2010 22:46:23 -0400 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
|
Mon, 21 Jun 2010 22:18:53 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 20 Jun 2010 22:35:10 -0400 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
|
Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
|
changeset |
files
|
Sun, 20 Jun 2010 19:31:15 -0400 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
|
Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
|
changeset |
files
|
Sat, 19 Jun 2010 00:48:47 +0200 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
Sun, 20 Jun 2010 18:26:49 -0400 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
Fri, 18 Jun 2010 20:45:45 +0200 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
|
changeset |
files
|
Fri, 18 Jun 2010 14:22:14 -0400 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
Fri, 18 Jun 2010 19:22:22 +0200 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
Fri, 18 Jun 2010 14:45:05 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 17 Jun 2010 20:37:49 +0200 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
Thu, 17 Jun 2010 20:30:39 +0200 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
Thu, 17 Jun 2010 11:42:23 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 17 Jun 2010 13:56:30 +0200 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
Thu, 17 Jun 2010 16:28:42 +0200 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
Wed, 16 Jun 2010 21:14:23 +0200 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
Wed, 16 Jun 2010 15:20:18 +0200 |
mario.liebisch |
General:
|
changeset |
files
|
Wed, 16 Jun 2010 13:48:10 +0200 |
mario.liebisch |
General:
|
changeset |
files
|
Wed, 16 Jun 2010 11:50:45 +0200 |
mario.liebisch |
Engine:
|
changeset |
files
|
Wed, 16 Jun 2010 04:10:50 +0000 |
convert-repo |
update tags
|
changeset |
files
|
Wed, 09 Jun 2010 01:45:44 +0000 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
Tue, 08 Jun 2010 18:20:49 +0000 |
unc0rr |
Some more progress
|
changeset |
files
|
Sun, 06 Jun 2010 19:03:06 +0000 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
Sun, 06 Jun 2010 15:29:33 +0000 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
Sat, 05 Jun 2010 20:49:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 05 Jun 2010 19:50:02 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Sat, 05 Jun 2010 19:00:42 +0000 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
Sat, 05 Jun 2010 18:50:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|
Fri, 04 Jun 2010 20:50:24 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 03 Jun 2010 23:02:35 +0000 |
koda |
fix iphone version for map preview
|
changeset |
files
|
Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
changeset |
files
|
Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
|
changeset |
files
|
Tue, 01 Jun 2010 19:33:45 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
|
changeset |
files
|
Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
|
changeset |
files
|
Fri, 28 May 2010 20:13:47 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
|
changeset |
files
|
Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 13:04:11 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 12:47:17 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
changeset |
files
|
Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
|
changeset |
files
|
Sun, 23 May 2010 19:37:31 +0000 |
nemo |
Sonic set
|
changeset |
files
|
Wed, 19 May 2010 13:08:59 +0000 |
nemo |
claymore says that this needs to be 44.1 for some systems
|
changeset |
files
|
Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
changeset |
files
|
Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 17 May 2010 15:50:48 +0000 |
nemo |
Skip collision on X for barrels that aren't knocked over
|
changeset |
files
|
Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
|
changeset |
files
|
Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
|
changeset |
files
|
Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
|
changeset |
files
|
Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
|
changeset |
files
|
Mon, 17 May 2010 00:48:16 +0000 |
nemo |
Fix for artillery mode weapon use
|
changeset |
files
|
Sun, 16 May 2010 23:43:45 +0000 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
|
changeset |
files
|
Sun, 16 May 2010 23:18:23 +0000 |
nemo |
translation update by jose1711
|
changeset |
files
|
Sun, 16 May 2010 23:02:49 +0000 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
|
changeset |
files
|
Sun, 16 May 2010 19:24:38 +0000 |
koda |
unbreak stuff
|
changeset |
files
|
Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
|
changeset |
files
|
Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
|
changeset |
files
|
Sat, 15 May 2010 09:21:25 +0000 |
sheepluva |
fix multi-round fire
|
changeset |
files
|
Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
|
changeset |
files
|
Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
|
changeset |
files
|
Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
|
changeset |
files
|
Mon, 10 May 2010 17:48:06 +0000 |
unc0rr |
Make some more protocol commands work
|
changeset |
files
|
Mon, 10 May 2010 15:31:09 +0000 |
unc0rr |
Translation update by igorko
|
changeset |
files
|
Mon, 10 May 2010 13:56:20 +0000 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
|
changeset |
files
|
Mon, 10 May 2010 04:43:07 +0000 |
mbait |
Reslyling: little fix of previous commit
|
changeset |
files
|
Mon, 10 May 2010 04:41:19 +0000 |
mbait |
Code restlyling: experimental restyling of one module
|
changeset |
files
|
Mon, 10 May 2010 00:56:16 +0000 |
nemo |
tweak
|
changeset |
files
|
Sun, 09 May 2010 18:47:31 +0000 |
unc0rr |
- Enable -O2 optimization for server
|
changeset |
files
|
Sun, 09 May 2010 17:53:08 +0000 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
|
changeset |
files
|
Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
|
changeset |
files
|
Fri, 07 May 2010 20:45:03 +0000 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
|
changeset |
files
|
Fri, 07 May 2010 20:38:55 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Fri, 07 May 2010 14:41:07 +0000 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
|
changeset |
files
|
Fri, 07 May 2010 13:04:01 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
|
changeset |
files
|
Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
|
changeset |
files
|
Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
|
changeset |
files
|
Fri, 07 May 2010 02:33:42 +0000 |
sheepluva |
some file that tried to escape...
|
changeset |
files
|
Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
|
changeset |
files
|
Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 20:49:26 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
|
changeset |
files
|
Thu, 06 May 2010 17:53:37 +0000 |
unc0rr |
Make server build again (it's still useless though)
|
changeset |
files
|
Thu, 06 May 2010 17:39:08 +0000 |
unc0rr |
Some more steps in refactoring
|
changeset |
files
|
Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
|
changeset |
files
|
Thu, 06 May 2010 11:33:25 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
|
changeset |
files
|
Thu, 06 May 2010 03:12:42 +0000 |
nemo |
trying to unbreak what I broke
|
changeset |
files
|
Thu, 06 May 2010 02:00:39 +0000 |
nemo |
Cheating
|
changeset |
files
|
Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
|
changeset |
files
|
Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
|
changeset |
files
|
Wed, 05 May 2010 22:03:10 +0000 |
nemo |
unneeded
|
changeset |
files
|
Wed, 05 May 2010 15:40:44 +0000 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
|
changeset |
files
|
Wed, 05 May 2010 08:01:37 +0000 |
unc0rr |
Start the server refactoring
|
changeset |
files
|
Tue, 04 May 2010 21:30:25 +0000 |
nemo |
Add back in earlier lines, commented out
|
changeset |
files
|
Tue, 04 May 2010 19:51:27 +0000 |
nemo |
erase useless junk
|
changeset |
files
|
Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
changeset |
files
|
Tue, 04 May 2010 17:03:38 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 04 May 2010 16:31:15 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 04 May 2010 16:30:41 +0000 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
|
changeset |
files
|
Tue, 04 May 2010 15:43:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 04 May 2010 03:04:07 +0000 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
|
changeset |
files
|
Tue, 04 May 2010 02:46:23 +0000 |
sheepluva |
fix segfault on destroyed portal
|
changeset |
files
|
Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
|
changeset |
files
|
Tue, 04 May 2010 00:44:32 +0000 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
|
changeset |
files
|
Mon, 03 May 2010 23:56:18 +0000 |
nemo |
tweak
|
changeset |
files
|
Mon, 03 May 2010 22:03:17 +0000 |
nemo |
Palewolf draws a version with easier to manipulate shapes
|
changeset |
files
|
Mon, 03 May 2010 18:25:25 +0000 |
sheepluva |
allow kicking of barrels
|
changeset |
files
|
Mon, 03 May 2010 14:59:42 +0000 |
nemo |
Armagon's new sounds for piano
|
changeset |
files
|
Mon, 03 May 2010 14:44:00 +0000 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
|
changeset |
files
|
Mon, 03 May 2010 02:32:17 +0000 |
sheepluva |
tweak land angle detection/portal a bit
|
changeset |
files
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 02 May 2010 20:30:23 +0000 |
nemo |
Minor tweak. Still needs a lot of work.
|
changeset |
files
|
Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
|
changeset |
files
|
Sun, 02 May 2010 18:25:13 +0000 |
nemo |
hax
|
changeset |
files
|
Sun, 02 May 2010 16:53:19 +0000 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
|
changeset |
files
|
Sun, 02 May 2010 16:28:06 +0000 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
changeset |
files
|
Sun, 02 May 2010 16:24:31 +0000 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
|
changeset |
files
|
Sun, 02 May 2010 16:16:00 +0000 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
|
changeset |
files
|
Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
|
changeset |
files
|
Sun, 02 May 2010 04:51:29 +0000 |
nemo |
Avoid checking in log spam.
|
changeset |
files
|
Sun, 02 May 2010 04:49:07 +0000 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
changeset |
files
|
Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
changeset |
files
|
Sat, 01 May 2010 21:54:08 +0000 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
|
changeset |
files
|
Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
changeset |
files
|
Sat, 01 May 2010 20:48:39 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 20:15:38 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 20:15:10 +0000 |
nemo |
Minor change, so sheepluva can comment
|
changeset |
files
|
Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 19:40:45 +0000 |
koda |
fix zoom
|
changeset |
files
|
Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
changeset |
files
|
Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
changeset |
files
|
Sat, 01 May 2010 13:04:00 +0000 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
|
changeset |
files
|
Sat, 01 May 2010 12:53:55 +0000 |
koda |
add automatic rotation in ipad (landscape only)
|
changeset |
files
|
Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
|
changeset |
files
|
Fri, 30 Apr 2010 23:39:32 +0000 |
mbait |
Fixed broken whitespace
|
changeset |
files
|
Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
|
changeset |
files
|
Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 19:40:13 +0000 |
smxx |
Commited wrong file *grmlrgrml*
|
changeset |
files
|
Thu, 29 Apr 2010 19:39:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
changeset |
files
|
Thu, 29 Apr 2010 18:53:22 +0000 |
koda |
add option to look at the previous debug log
|
changeset |
files
|
Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 17:20:42 +0000 |
koda |
this should fix the old project name that is present in the scm database
|
changeset |
files
|
Thu, 29 Apr 2010 17:19:06 +0000 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
|
changeset |
files
|
Thu, 29 Apr 2010 02:43:28 +0000 |
koda |
use a proper bundle identifier
|
changeset |
files
|
Wed, 28 Apr 2010 05:58:14 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Tue, 27 Apr 2010 21:49:52 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Tue, 27 Apr 2010 12:51:29 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
|
changeset |
files
|
Sun, 25 Apr 2010 18:38:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 25 Apr 2010 13:54:45 +0000 |
koda |
burning revision numbers with style
|
changeset |
files
|
Sun, 25 Apr 2010 13:33:49 +0000 |
koda |
rename the project from HedgewarsMobile to Hedgewars
|
changeset |
files
|
Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
|
changeset |
files
|
Thu, 22 Apr 2010 17:43:12 +0000 |
koda |
no more hardcoded teams, team selection is real \o/
|
changeset |
files
|
Wed, 21 Apr 2010 21:38:07 +0000 |
nemo |
More work on slovak locale from jose1711
|
changeset |
files
|
Wed, 21 Apr 2010 10:22:06 +0000 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
|
changeset |
files
|
Wed, 21 Apr 2010 01:57:23 +0000 |
koda |
buttons for number of hogs in game config
|
changeset |
files
|
Mon, 19 Apr 2010 15:30:11 +0000 |
koda |
updates to openalbridge (modified api and simplified some sections)
|
changeset |
files
|
Mon, 19 Apr 2010 13:31:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 19 Apr 2010 12:47:36 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 19 Apr 2010 01:39:55 +0000 |
koda |
draw a hedgehog when presenting hats
|
changeset |
files
|
Sun, 18 Apr 2010 23:19:15 +0000 |
koda |
add missing controller stubs
|
changeset |
files
|
Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
changeset |
files
|
Sat, 17 Apr 2010 13:04:36 +0000 |
koda |
fix build
|
changeset |
files
|
Sat, 17 Apr 2010 08:30:34 +0000 |
koda |
OpenAL makes a comeback! (might require some cleanup)
|
changeset |
files
|
Sat, 17 Apr 2010 04:59:10 +0000 |
koda |
complete previews on the team settings
|
changeset |
files
|
Fri, 16 Apr 2010 17:17:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 16 Apr 2010 16:04:21 +0000 |
koda |
update ifrontend to latest ammostore protocol
|
changeset |
files
|
Fri, 16 Apr 2010 15:37:04 +0000 |
nemo |
Forgot to check in this file yesterday
|
changeset |
files
|
Fri, 16 Apr 2010 15:25:15 +0000 |
koda |
camera panning ftw
|
changeset |
files
|
Fri, 16 Apr 2010 14:37:28 +0000 |
smxx |
Engine/Frontend:
|
changeset |
files
|
Fri, 16 Apr 2010 12:41:06 +0000 |
koda |
don't polish other people patches
|
changeset |
files
|
Fri, 16 Apr 2010 12:38:31 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Fri, 16 Apr 2010 00:02:30 +0000 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
|
changeset |
files
|
Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
changeset |
files
|
Thu, 15 Apr 2010 14:24:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 13 Apr 2010 22:45:46 +0000 |
koda |
fix all of what was committed before
|
changeset |
files
|
Tue, 13 Apr 2010 14:39:05 +0000 |
koda |
lots of untested stuff for the ifrontend
|
changeset |
files
|
Mon, 12 Apr 2010 21:51:09 +0000 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
|
changeset |
files
|
Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 11 Apr 2010 09:53:28 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 11 Apr 2010 03:43:13 +0000 |
koda |
new manager for handling (future) rotations
|
changeset |
files
|
Sun, 11 Apr 2010 01:04:54 +0000 |
nemo |
offset graves
|
changeset |
files
|
Sat, 10 Apr 2010 21:36:40 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Sat, 10 Apr 2010 20:48:09 +0000 |
koda |
simplify the general settings and review minor stuff
|
changeset |
files
|
Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 10 Apr 2010 01:09:29 +0000 |
koda |
add support for modifying the name of the team
|
changeset |
files
|
Fri, 09 Apr 2010 21:08:27 +0000 |
koda |
add support to editing hog names
|
changeset |
files
|
Fri, 09 Apr 2010 11:09:26 +0000 |
koda |
fix the save of the team and rearrange hat/name modification
|
changeset |
files
|
Fri, 09 Apr 2010 00:04:50 +0000 |
nemo |
Skip loading of splashes
|
changeset |
files
|
Fri, 09 Apr 2010 00:01:53 +0000 |
palewolf |
Fix splashes for older graphics cards
|
changeset |
files
|
Thu, 08 Apr 2010 22:45:18 +0000 |
koda |
moved around team creation
|
changeset |
files
|
Thu, 08 Apr 2010 17:56:30 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 08 Apr 2010 02:35:40 +0000 |
koda |
implement an add/remove team in the ifrontend
|
changeset |
files
|
Wed, 07 Apr 2010 16:03:21 +0000 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
|
changeset |
files
|
Wed, 07 Apr 2010 15:54:15 +0000 |
koda |
rewrote a couple of things i didn't like
|
changeset |
files
|
Wed, 07 Apr 2010 12:15:49 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 07 Apr 2010 03:29:38 +0000 |
nemo |
Correct interaction of cave and placement.
|
changeset |
files
|
Wed, 07 Apr 2010 03:02:19 +0000 |
koda |
much better
|
changeset |
files
|
Wed, 07 Apr 2010 02:58:12 +0000 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
|
changeset |
files
|
Wed, 07 Apr 2010 01:22:05 +0000 |
koda |
fix a couple of leaks in hte ifrontend
|
changeset |
files
|
Tue, 06 Apr 2010 21:54:46 +0000 |
koda |
usa a cached dictionary and write only when needed
|
changeset |
files
|
Tue, 06 Apr 2010 21:00:55 +0000 |
nemo |
restore sndIncoming for the other 2 air attacks
|
changeset |
files
|
Tue, 06 Apr 2010 20:45:20 +0000 |
palewolf |
"muerte súbida" duh!
|
changeset |
files
|
Tue, 06 Apr 2010 18:14:15 +0000 |
koda |
restore and update the old general settings
|
changeset |
files
|
Tue, 06 Apr 2010 14:32:26 +0000 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
|
changeset |
files
|
Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 06 Apr 2010 09:58:43 +0000 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
|
changeset |
files
|
Tue, 06 Apr 2010 02:39:06 +0000 |
koda |
make the tables work also on iphone
|
changeset |
files
|
Mon, 05 Apr 2010 17:22:54 +0000 |
nemo |
These don't belong here.
|
changeset |
files
|
Mon, 05 Apr 2010 16:31:02 +0000 |
unc0rr |
Return to -dev builds
|
changeset |
files
|
Sun, 04 Apr 2010 19:51:53 +0000 |
koda |
merged code from ipad and iphone frontends
|
changeset |
files
|
Sun, 04 Apr 2010 16:38:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 04 Apr 2010 15:51:19 +0000 |
unc0rr |
with this patch I'm unable to make rope stuck in land
|
changeset |
files
|
Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
changeset |
files
|
Sun, 04 Apr 2010 10:16:40 +0000 |
smxx |
CMake:
|
changeset |
files
|
Sun, 04 Apr 2010 07:50:01 +0000 |
unc0rr |
Better default values
|
changeset |
files
|
Sat, 03 Apr 2010 16:32:48 +0000 |
nemo |
try this instead
|
changeset |
files
|
Sat, 03 Apr 2010 16:02:13 +0000 |
palewolf |
Am i late for last-minute spanish translation?
|
changeset |
files
|
Sat, 03 Apr 2010 15:45:50 +0000 |
unc0rr |
31 is 0.9.13
|
changeset |
files
|
Sat, 03 Apr 2010 15:40:57 +0000 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
Sat, 03 Apr 2010 14:59:41 +0000 |
koda |
fix building without DEBUGFILE
|
changeset |
files
|
Sat, 03 Apr 2010 14:54:49 +0000 |
unc0rr |
Update pt_PT again
|
changeset |
files
|
Sat, 03 Apr 2010 14:49:45 +0000 |
unc0rr |
Fix last minute patch bug
|
changeset |
files
|
Sat, 03 Apr 2010 14:46:54 +0000 |
unc0rr |
include cmake_modules into package
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changeset |
files
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Sat, 03 Apr 2010 14:01:05 +0000 |
unc0rr |
Update pt_PT translations by inu
0.9.13-release
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changeset |
files
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Sat, 03 Apr 2010 14:00:13 +0000 |
nemo |
Updated slovak by jose1711
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files
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Sat, 03 Apr 2010 13:58:31 +0000 |
unc0rr |
Remove -dev suffix from version, set protocol number to 31
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files
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Sat, 03 Apr 2010 13:56:36 +0000 |
unc0rr |
Update russian translation
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changeset |
files
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Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
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changeset |
files
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Sat, 03 Apr 2010 13:51:12 +0000 |
sheepluva |
* swedish translation by BeholdMyGlory
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files
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Sat, 03 Apr 2010 10:35:53 +0000 |
sheepluva |
* give translators their "unfinished" tags back :>
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changeset |
files
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Sat, 03 Apr 2010 10:26:24 +0000 |
sheepluva |
Palewolf:
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changeset |
files
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Sat, 03 Apr 2010 08:47:06 +0000 |
unc0rr |
Some stuff for game server administration task
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files
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Sat, 03 Apr 2010 08:46:01 +0000 |
smxx |
Engine:
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files
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Sat, 03 Apr 2010 06:52:26 +0000 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
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files
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Sat, 03 Apr 2010 06:39:17 +0000 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
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files
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Sat, 03 Apr 2010 06:29:24 +0000 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
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files
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Sat, 03 Apr 2010 06:28:36 +0000 |
nemo |
One more tiny island map. Just to pad the Small map section a bit
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files
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Sat, 03 Apr 2010 06:25:23 +0000 |
unc0rr |
Oops, fix server
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files
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Sat, 03 Apr 2010 03:24:12 +0000 |
koda |
hats \o/
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files
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Sat, 03 Apr 2010 01:55:04 +0000 |
sheepluva |
swedish translation by Henrik Rostedt [tracker: #233]
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files
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Sat, 03 Apr 2010 01:30:13 +0000 |
sheepluva |
more translations! from inu and szczur
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files
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Sat, 03 Apr 2010 01:22:30 +0000 |
sheepluva |
* add some tiny translation from inu
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files
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Fri, 02 Apr 2010 23:03:40 +0000 |
sheepluva |
set eol-style of SniperRifle.lua to native
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files
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Fri, 02 Apr 2010 23:00:56 +0000 |
sheepluva |
* add some kind of SniperRifle training mission
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files
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Fri, 02 Apr 2010 22:44:14 +0000 |
koda |
initial support for hat selection on the ifrontend
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changeset |
files
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Fri, 02 Apr 2010 22:42:47 +0000 |
palewolf |
Antialias Target.png and Clouds.png
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changeset |
files
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Fri, 02 Apr 2010 20:57:39 +0000 |
nemo |
GetRandom(0) is illegal
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files
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Fri, 02 Apr 2010 20:49:23 +0000 |
palewolf |
Slightly different easing equations for bigexplosion
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files
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Fri, 02 Apr 2010 20:32:37 +0000 |
nemo |
Slovak translation from jose1711
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files
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Fri, 02 Apr 2010 18:54:08 +0000 |
palewolf |
- Parallax effect for horizont when water is out of sight
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files
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Fri, 02 Apr 2010 18:36:14 +0000 |
nemo |
inu adds portugese translation
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files
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Fri, 02 Apr 2010 18:35:53 +0000 |
nemo |
Fix line endings. Again.
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files
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Fri, 02 Apr 2010 18:22:53 +0000 |
nemo |
Complete slovak locale by jose1711
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files
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Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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files
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Fri, 02 Apr 2010 15:59:23 +0000 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
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files
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Fri, 02 Apr 2010 15:58:45 +0000 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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changeset |
files
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Fri, 02 Apr 2010 15:58:37 +0000 |
unc0rr |
Update russian translation a bit more
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files
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Fri, 02 Apr 2010 15:53:58 +0000 |
smxx |
Maps:
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files
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Fri, 02 Apr 2010 15:50:54 +0000 |
palewolf |
Spanish translation for new maze settings
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files
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Fri, 02 Apr 2010 15:41:39 +0000 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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files
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Fri, 02 Apr 2010 15:33:11 +0000 |
nemo |
Call modify damage on poison damage
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files
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Fri, 02 Apr 2010 15:30:54 +0000 |
koda |
display team contents in the ifrontend
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changeset |
files
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Fri, 02 Apr 2010 15:28:09 +0000 |
palewolf |
Retouched Pikachu hat
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changeset |
files
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Fri, 02 Apr 2010 15:08:43 +0000 |
koda |
continue working for team support on the ifrontend
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changeset |
files
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Fri, 02 Apr 2010 12:38:36 +0000 |
koda |
intial support for team configuration on the ifrontend
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changeset |
files
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Fri, 02 Apr 2010 10:50:10 +0000 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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files
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Fri, 02 Apr 2010 08:46:57 +0000 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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files
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Fri, 02 Apr 2010 08:35:34 +0000 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
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files
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Thu, 01 Apr 2010 23:37:28 +0000 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
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files
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Thu, 01 Apr 2010 21:57:03 +0000 |
koda |
fix an error in passing strings between ObjC and Pascal
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changeset |
files
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Thu, 01 Apr 2010 17:01:04 +0000 |
smxx |
Lua:
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changeset |
files
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Thu, 01 Apr 2010 16:59:10 +0000 |
nemo |
Sorry
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changeset |
files
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Thu, 01 Apr 2010 16:55:42 +0000 |
nemo |
Suppress warning
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changeset |
files
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Thu, 01 Apr 2010 16:48:55 +0000 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
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changeset |
files
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Thu, 01 Apr 2010 16:46:44 +0000 |
smxx |
Maps:
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changeset |
files
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Thu, 01 Apr 2010 16:44:56 +0000 |
nemo |
this was not checking all of Land[]
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changeset |
files
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Thu, 01 Apr 2010 16:34:20 +0000 |
nemo |
Somehow, these files are not using local encoding
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changeset |
files
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Thu, 01 Apr 2010 16:28:03 +0000 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
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changeset |
files
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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files
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Thu, 01 Apr 2010 10:47:04 +0000 |
smxx |
Trainings:
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changeset |
files
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Thu, 01 Apr 2010 10:40:12 +0000 |
smxx |
Trainings:
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files
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Thu, 01 Apr 2010 10:33:29 +0000 |
smxx |
Misc:
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changeset |
files
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Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
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files
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Thu, 01 Apr 2010 08:26:16 +0000 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
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files
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Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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changeset |
files
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Thu, 01 Apr 2010 05:25:10 +0000 |
unc0rr |
Fix build
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changeset |
files
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Thu, 01 Apr 2010 05:10:50 +0000 |
unc0rr |
- update russian translation a bit
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changeset |
files
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Thu, 01 Apr 2010 00:56:38 +0000 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
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changeset |
files
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Thu, 01 Apr 2010 00:56:15 +0000 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
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changeset |
files
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Thu, 01 Apr 2010 00:48:26 +0000 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
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changeset |
files
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Thu, 01 Apr 2010 00:38:02 +0000 |
sheepluva |
possible map gen desync "fix" -- test please
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changeset |
files
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Thu, 01 Apr 2010 00:21:00 +0000 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
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changeset |
files
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Thu, 01 Apr 2010 00:16:23 +0000 |
nemo |
move this island further away from water too
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changeset |
files
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Wed, 31 Mar 2010 22:54:28 +0000 |
koda |
koda's changelog turn
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changeset |
files
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Wed, 31 Mar 2010 22:02:12 +0000 |
nemo |
Partial update by jose1711
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changeset |
files
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Wed, 31 Mar 2010 20:54:50 +0000 |
nemo |
Partial translation by BeholdMyGlory
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changeset |
files
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Wed, 31 Mar 2010 20:51:26 +0000 |
nemo |
Updated by FIQ
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changeset |
files
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Wed, 31 Mar 2010 20:47:38 +0000 |
nemo |
Add inu to credits since he kept going on about it
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changeset |
files
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Wed, 31 Mar 2010 20:44:38 +0000 |
nemo |
Only require a minimum speed if object is descending.
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changeset |
files
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Wed, 31 Mar 2010 20:03:43 +0000 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
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files
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Wed, 31 Mar 2010 17:56:24 +0000 |
smxx |
General:
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changeset |
files
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Wed, 31 Mar 2010 17:52:55 +0000 |
smxx |
General:
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changeset |
files
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Wed, 31 Mar 2010 17:51:36 +0000 |
sheepluva |
changin da changelog
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changeset |
files
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Wed, 31 Mar 2010 17:48:23 +0000 |
nemo |
broken
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changeset |
files
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Wed, 31 Mar 2010 17:40:46 +0000 |
unc0rr |
nemo's update to changelog
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changeset |
files
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Wed, 31 Mar 2010 17:35:06 +0000 |
smxx |
General:
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changeset |
files
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Wed, 31 Mar 2010 17:23:01 +0000 |
nemo |
pika pika
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changeset |
files
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Wed, 31 Mar 2010 16:03:19 +0000 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
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changeset |
files
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Wed, 31 Mar 2010 15:43:52 +0000 |
nemo |
3 more pokemon
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changeset |
files
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Wed, 31 Mar 2010 13:41:05 +0000 |
smxx |
CMake:
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changeset |
files
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Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 31 Mar 2010 11:34:58 +0000 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
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changeset |
files
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Wed, 31 Mar 2010 11:00:30 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 31 Mar 2010 10:59:30 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 31 Mar 2010 02:33:05 +0000 |
nemo |
Minor tweak
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changeset |
files
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Tue, 30 Mar 2010 23:29:30 +0000 |
koda |
fixes to the mac build system
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changeset |
files
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Tue, 30 Mar 2010 23:20:07 +0000 |
smxx |
CMake:
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changeset |
files
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Tue, 30 Mar 2010 23:13:12 +0000 |
smxx |
Maps:
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changeset |
files
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Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 20:51:25 +0000 |
smxx |
Frontend:
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changeset |
files
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Tue, 30 Mar 2010 20:39:34 +0000 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
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changeset |
files
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Tue, 30 Mar 2010 20:36:52 +0000 |
koda |
hopefully set the correct property...
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changeset |
files
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Tue, 30 Mar 2010 20:34:16 +0000 |
palewolf |
Insert commit message here about deleting hats
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changeset |
files
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Tue, 30 Mar 2010 20:33:20 +0000 |
smxx |
Maps:
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changeset |
files
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Tue, 30 Mar 2010 20:31:28 +0000 |
palewolf |
Bad Palewolf, don't commit flags as hats
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changeset |
files
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Tue, 30 Mar 2010 20:30:51 +0000 |
koda |
inu and szczur locale files
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changeset |
files
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Tue, 30 Mar 2010 20:30:28 +0000 |
smxx |
Maps:
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changeset |
files
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Tue, 30 Mar 2010 20:27:26 +0000 |
palewolf |
Pokemon hats
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changeset |
files
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Tue, 30 Mar 2010 20:18:54 +0000 |
palewolf |
Blox theme Sky.png was ¿white?
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changeset |
files
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Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
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changeset |
files
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Tue, 30 Mar 2010 20:17:12 +0000 |
palewolf |
- Birdy is no longer translated
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changeset |
files
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Tue, 30 Mar 2010 17:50:58 +0000 |
nemo |
typo in template 41 definition. using FPoints from 40
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changeset |
files
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Tue, 30 Mar 2010 17:44:02 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
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changeset |
files
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Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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changeset |
files
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Tue, 30 Mar 2010 15:46:33 +0000 |
nemo |
recompress pngs
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changeset |
files
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Tue, 30 Mar 2010 13:51:19 +0000 |
smxx |
Themes:
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changeset |
files
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Tue, 30 Mar 2010 13:49:32 +0000 |
nemo |
move RSR to reserved for this release
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changeset |
files
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Tue, 30 Mar 2010 13:45:41 +0000 |
nemo |
bustamove flag. Thanks Tiy
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changeset |
files
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Tue, 30 Mar 2010 13:41:06 +0000 |
nemo |
New hat
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changeset |
files
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Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 13:33:01 +0000 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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changeset |
files
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 02:45:31 +0000 |
nemo |
crank up r a bit
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changeset |
files
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Tue, 30 Mar 2010 00:03:58 +0000 |
koda |
ifrontend: predispone teams in a proper data structure
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changeset |
files
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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changeset |
files
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Mon, 29 Mar 2010 23:47:38 +0000 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
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changeset |
files
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Mon, 29 Mar 2010 23:39:31 +0000 |
palewolf |
Finish fixing pngs gray border when zooming
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changeset |
files
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Mon, 29 Mar 2010 23:27:35 +0000 |
koda |
properties for everyone!!!
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changeset |
files
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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changeset |
files
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Mon, 29 Mar 2010 20:49:36 +0000 |
palewolf |
Updated spanish translation
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changeset |
files
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Mon, 29 Mar 2010 20:43:57 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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changeset |
files
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Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 18:50:22 +0000 |
smxx |
Frontend:
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changeset |
files
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