Tue, 09 Feb 2010 02:03:31 +0000 nemo Only beep in room, load sound in constructor
Tue, 09 Feb 2010 01:50:36 +0000 nemo Switch to PlayChannel so as not to interrupt background music.
Tue, 09 Feb 2010 01:47:50 +0000 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
Mon, 08 Feb 2010 21:49:52 +0000 koda some code cleanup for the ifrontend
Mon, 08 Feb 2010 18:12:06 +0000 nemo Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
Mon, 08 Feb 2010 16:03:58 +0000 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
Mon, 08 Feb 2010 15:56:43 +0000 nemo Some handling of interaction between king mode and place hogs mode.
Mon, 08 Feb 2010 12:54:44 +0000 nemo Request by soreau. Placement time proportional to map size.
Mon, 08 Feb 2010 12:49:58 +0000 nemo Yay for burning through revision numbers
Mon, 08 Feb 2010 12:49:41 +0000 nemo redundant
Mon, 08 Feb 2010 12:49:21 +0000 nemo Attractiveness tweak
Mon, 08 Feb 2010 12:46:09 +0000 nemo Allow for ammos w/o teleports
Mon, 08 Feb 2010 05:17:59 +0000 nemo Do CI correctly. Still need to allow for mode in case of no teleports in ammo
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Fri, 05 Feb 2010 13:47:25 +0000 smxx General:
Fri, 05 Feb 2010 13:32:57 +0000 nemo ... or. just move the king check to after the gear nil
Fri, 05 Feb 2010 13:30:47 +0000 nemo account for dying king
Fri, 05 Feb 2010 13:12:31 +0000 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
Fri, 05 Feb 2010 11:47:57 +0000 nemo add quebec for all the canadian frenchies.
Fri, 05 Feb 2010 11:44:28 +0000 nemo Strip PNGs, tweak hedgewars flag.
Fri, 05 Feb 2010 00:47:28 +0000 smxx Engine:
Fri, 05 Feb 2010 00:43:56 +0000 koda touchinput works, invisible buttons added and initial support for chat
Thu, 04 Feb 2010 22:34:21 +0000 koda update iphone port to new code from Smaxx
Thu, 04 Feb 2010 22:30:42 +0000 smxx Frontend:
Thu, 04 Feb 2010 22:29:19 +0000 smxx Engine:
Thu, 04 Feb 2010 20:49:59 +0000 smxx Frontend:
Thu, 04 Feb 2010 20:49:23 +0000 smxx Frontend:
Thu, 04 Feb 2010 20:47:39 +0000 smxx Graphics:
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Thu, 04 Feb 2010 18:46:49 +0000 nemo Correct napalm adjustment.
Thu, 04 Feb 2010 14:48:49 +0000 smxx Engine:
Thu, 04 Feb 2010 14:35:31 +0000 smxx Engine:
Wed, 03 Feb 2010 23:36:42 +0000 koda implement transition in the way i had in mind
Wed, 03 Feb 2010 13:02:28 +0000 smxx Frontend:
Wed, 03 Feb 2010 04:18:28 +0000 nemo Fix crash in DrawTunnel
Wed, 03 Feb 2010 03:01:44 +0000 koda programmatically load main controller
Mon, 01 Feb 2010 22:01:35 +0000 smxx Frontend:
Mon, 01 Feb 2010 21:26:15 +0000 koda new graphics from Tiy and frontend is loaded in landscape mode
Mon, 01 Feb 2010 19:43:57 +0000 koda inu's updated pt_PT translation file
Mon, 01 Feb 2010 07:10:33 +0000 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
Sun, 31 Jan 2010 22:52:42 +0000 smxx Engine:
Sun, 31 Jan 2010 22:43:09 +0000 koda smaller improvements in mouse handling
Sun, 31 Jan 2010 22:15:53 +0000 smxx Engine:
Sun, 31 Jan 2010 19:32:43 +0000 nemo Only add turn timeout for weapons that don't already have a timeout
Sun, 31 Jan 2010 19:25:31 +0000 nemo oops. forgot skip turn
Sun, 31 Jan 2010 19:24:22 +0000 nemo Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:35:18 +0000 nemo Pass correct gear to modifydamage in shotgun
Sun, 31 Jan 2010 16:31:45 +0000 nemo Adjust king movement in ammoshove, give king a damage bonus
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