Wed, 24 Aug 2011 17:55:39 -0400 nemo oops
Wed, 24 Aug 2011 22:29:12 +0200 sheepluva THUNKphewbzzweeEEeee
Wed, 24 Aug 2011 15:09:41 -0400 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
Wed, 24 Aug 2011 13:33:53 -0400 nemo add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
Tue, 23 Aug 2011 16:37:57 -0400 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
Tue, 23 Aug 2011 09:32:59 -0400 nemo restore screwed up test
Tue, 23 Aug 2011 09:12:45 -0400 nemo don't override user defined size when resizing
Thu, 01 Sep 2011 14:55:31 +0200 Xeli Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
Tue, 23 Aug 2011 12:53:47 +0200 koda enable window resizing (tested only on linux) - fix issue 103
Thu, 01 Sep 2011 14:54:43 +0200 Xeli increment version number/name hedgeroid
Tue, 23 Aug 2011 10:19:33 +0200 koda ooops
Sun, 28 Aug 2011 17:45:23 +0200 Xeli sabotage of the iphone port failed.. hedgeroid
Tue, 23 Aug 2011 10:07:40 +0200 koda this should fix the double free that happens when closing the sdl window on ios (untested)
Sun, 28 Aug 2011 17:42:32 +0200 Xeli fixed = operator in uFloat hedgeroid
Tue, 23 Aug 2011 09:23:45 +0200 koda ok this makes no sense now, remove 'enhanced' option from ios
Fri, 26 Aug 2011 21:03:23 +0200 Xeli Made getDownloadPath compatible with < Froyo devices hedgeroid
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