Sat, 11 Dec 2010 14:03:49 +0100 |
Henek |
Finnished up the lua translations by adding training maps, campaign is ignored for now
|
changeset |
files
|
Sat, 11 Dec 2010 02:30:03 +0100 |
koda |
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
|
changeset |
files
|
Sat, 11 Dec 2010 01:55:16 +0100 |
koda |
add the appirater class for getting more positive reviews
|
changeset |
files
|
Sat, 11 Dec 2010 01:00:00 +0100 |
Henek |
also updated TrophyRace to new system
|
changeset |
files
|
Fri, 10 Dec 2010 23:58:15 +0100 |
Henek |
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
|
changeset |
files
|
Fri, 10 Dec 2010 22:39:20 +0100 |
smaxx |
Frontend:
|
changeset |
files
|
Sat, 11 Dec 2010 21:27:15 +0300 |
unc0rr |
Add a stub for draw map page
|
changeset |
files
|
Thu, 09 Dec 2010 20:35:28 -0500 |
nemo |
return RGBA
|
changeset |
files
|
Thu, 09 Dec 2010 19:10:37 -0500 |
nemo |
clan color fetch
|
changeset |
files
|
Thu, 09 Dec 2010 22:51:07 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 09 Dec 2010 11:12:40 -0500 |
nemo |
add missing setter for botlevel
|
changeset |
files
|
Thu, 09 Dec 2010 10:24:04 -0500 |
archl |
Updated Chinese translation
|
changeset |
files
|
Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
|
changeset |
files
|
Wed, 08 Dec 2010 22:35:29 +0100 |
Henek |
removing all ; from lua script as an act of temporary rage and perfectionism
|
changeset |
files
|
Wed, 08 Dec 2010 15:10:38 -0500 |
nemo |
standardise name
|
changeset |
files
|
Wed, 08 Dec 2010 14:46:17 -0500 |
nemo |
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
|
changeset |
files
|
Wed, 08 Dec 2010 22:25:30 +0300 |
unc0rr |
Stub to recieve /draw command
|
changeset |
files
|
Wed, 08 Dec 2010 22:18:50 +0300 |
unc0rr |
- Pass map drawing data to engine
|
changeset |
files
|
Thu, 09 Dec 2010 22:50:16 +0100 |
koda |
forgot to update these files
|
changeset |
files
|
Wed, 08 Dec 2010 21:55:15 +0300 |
unc0rr |
Add drawn map into the list of map generators
|
changeset |
files
|
Wed, 08 Dec 2010 17:48:33 +0100 |
koda |
fix crasher (somehow, might be glitchy)
|
changeset |
files
|
Wed, 08 Dec 2010 15:18:08 +0100 |
koda |
merge
|
changeset |
files
|
Tue, 07 Dec 2010 23:47:11 -0500 |
nemo |
these should probably be expressly integer
|
changeset |
files
|
Tue, 07 Dec 2010 23:34:01 -0500 |
nemo |
band/bor/bnot to support Lua 5.1 lack of binary ops
|
changeset |
files
|
Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
|
changeset |
files
|
Tue, 07 Dec 2010 19:33:34 -0500 |
nemo |
Eh. Since you asked. AddAmmo hook for Lua
|
changeset |
files
|
Tue, 07 Dec 2010 17:33:11 -0500 |
nemo |
would help if I put it in the right routine
|
changeset |
files
|
Tue, 07 Dec 2010 17:29:02 -0500 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
|
changeset |
files
|
Wed, 08 Dec 2010 15:16:57 +0100 |
koda |
code cleanup
|
changeset |
files
|
Tue, 07 Dec 2010 22:02:09 +0300 |
unc0rr |
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
|
changeset |
files
|
Wed, 08 Dec 2010 14:47:52 +0100 |
koda |
team selection completely refactored, now has animation and more performance
|
changeset |
files
|
Mon, 06 Dec 2010 21:15:41 -0500 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
|
changeset |
files
|