Tue, 29 Jun 2010 07:09:55 +0200 | sheepluva | rope: optimization, should save up to ~3 million hwFloat multiplications per second | changeset | files |
Tue, 29 Jun 2010 06:27:59 +0200 | sheepluva | rope: another small optimization | changeset | files |
Tue, 29 Jun 2010 05:22:25 +0200 | sheepluva | rope: tiny optimisation | changeset | files |
Mon, 28 Jun 2010 21:52:00 +0200 | sheepluva | fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up! | changeset | files |
Mon, 28 Jun 2010 21:49:59 +0400 | unc0rr | merge | changeset | files |
Mon, 28 Jun 2010 09:33:10 +0200 | sheepluva | engine: apply weapon offset to charge animation | changeset | files |
Mon, 28 Jun 2010 21:43:19 +0400 | unc0rr | Engine Message command | changeset | files |