Sun, 07 Aug 2011 11:23:27 -0400 | nemo | Don't reset attack when Unplaced. | changeset | files |
Tue, 09 Aug 2011 20:54:56 +0200 | Xeli | Fixed IPC provide gameconfig | changeset | files |
Sun, 07 Aug 2011 11:18:49 -0400 | nemo | This should make bee/airstrikes play nicer with infinite attack mode | changeset | files |
Tue, 09 Aug 2011 20:53:37 +0200 | Xeli | Added color and team hog count | changeset | files |
Sat, 06 Aug 2011 07:09:30 +0200 | koda | Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. | changeset | files |
Tue, 09 Aug 2011 20:52:26 +0200 | Xeli | AI thread is now an SDL_Thread rather than pthread | changeset | files |
Fri, 05 Aug 2011 01:22:51 +0200 | koda | use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes | changeset | files |