2011-06-24 |
nemo |
unbreak localisation
|
changeset |
files
|
2011-06-22 |
Xeli |
Removed the extra WriteToConsole()
hedgeroid
|
changeset |
files
|
2011-06-24 |
sheepluva |
Remove unused variable
|
changeset |
files
|
2011-06-22 |
Xeli |
Cleaned up the makefil
hedgeroid
|
changeset |
files
|
2011-06-23 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
|
changeset |
files
|
2011-06-22 |
Xeli |
Script called from Make.android to push the library to the device
hedgeroid
|
changeset |
files
|
2011-06-23 |
unc0rr |
merge
|
changeset |
files
|
2011-06-22 |
Xeli |
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
hedgeroid
|
changeset |
files
|
2011-06-23 |
unc0rr |
merge
|
changeset |
files
|
2011-06-22 |
Xeli |
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
hedgeroid
|
changeset |
files
|
2011-06-22 |
nemo |
This can afford to be a bit larger. Does not impact performance.
|
changeset |
files
|
2011-06-23 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
|
changeset |
files
|
2011-06-22 |
Xeli |
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
|
changeset |
files
|
2011-06-21 |
Henek |
fixed gfInfAttack preventing ending of turn while placing hedgehogs
|
changeset |
files
|
2011-06-21 |
Xeli |
First commit..
hedgeroid
|
changeset |
files
|
2011-06-21 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
|
changeset |
files
|
2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
|
changeset |
files
|
2011-06-21 |
koda |
oops
|
changeset |
files
|
2011-06-21 |
koda |
whitelist Island theme on ios (with Tiy approval)
|
changeset |
files
|
2011-06-21 |
koda |
update theme listing for ios
|
changeset |
files
|
2011-06-21 |
koda |
remove/rename icons for dummy themes
|
changeset |
files
|
2011-06-21 |
Henek |
remove theme.cfg from CMakeLists too
|
changeset |
files
|
2011-06-21 |
mikade |
New User Mission: That Sinking Feeling
|
changeset |
files
|
2011-06-21 |
mikade |
PianoStrike exploit fix for Capture The Flag.
|
changeset |
files
|
2011-06-21 |
unc0rr |
Derive themes list from list of dirs in Themes folder which have icon.png inside
|
changeset |
files
|
2011-06-21 |
koda |
restore logging on mac
|
changeset |
files
|
2011-06-21 |
nemo |
Avoid desyncing on blurry land
|
changeset |
files
|
2011-06-20 |
nemo |
oops
|
changeset |
files
|
2011-06-20 |
nemo |
Allow scripting to set arbitrary weapon counts
|
changeset |
files
|
2011-06-20 |
nemo |
ack. forgot to add my stub files
|
changeset |
files
|
2011-06-20 |
mikade |
merge
|
changeset |
files
|
2011-06-20 |
unc0rr |
Implement testing for illegal characters
|
changeset |
files
|
2011-06-20 |
nemo |
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
|
changeset |
files
|
2011-06-20 |
nemo |
move smoothing into separate function, adjust call order
|
changeset |
files
|
2011-06-20 |
nemo |
25%, not 50%
|
changeset |
files
|
2011-06-20 |
koda |
merge Zorg's changes
|
changeset |
files
|
2011-06-20 |
nemo |
More AA - try smoothing explosions a bit
|
changeset |
files
|
2011-06-19 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
|
changeset |
files
|
2011-06-20 |
Zorg |
Oops, don't need this.
|
changeset |
files
|
2011-06-20 |
nemo |
More AA - try smoothing explosions a bit
|
changeset |
files
|
2011-06-20 |
Zorg |
When the password field is filled with null characters and when the user tries to edit the field, clear it.
|
changeset |
files
|
2011-06-19 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
|
changeset |
files
|
2011-06-19 |
tsleon |
updated russian translation
|
changeset |
files
|
2011-06-19 |
koda |
passing by reference... my darkest enemy
|
changeset |
files
|
2011-06-18 |
koda |
fix water bubbles like sheepluva wanted (also code formatting)
|
changeset |
files
|
2011-06-18 |
koda |
under osx don't load a file in case a game is already running (also a little of code formatting)
|
changeset |
files
|
2011-06-18 |
krdrt5367 |
updated polish translation
|
changeset |
files
|
2011-06-18 |
koda |
add the manual build server dir to .hgignore
|
changeset |
files
|
2011-06-18 |
koda |
file association for mac!
|
changeset |
files
|
2011-06-15 |
koda |
expose the available translations in the plist file
|
changeset |
files
|
2011-06-15 |
koda |
forgot to update this variable name
|
changeset |
files
|
2011-06-18 |
nemo |
revert back to 512x512
|
changeset |
files
|
2011-06-17 |
mikade |
okay...
|
changeset |
files
|
2011-06-21 |
unc0rr |
Ability to turn camera following gears off
|
changeset |
files
|
2011-06-17 |
nemo |
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
|
changeset |
files
|
2011-06-16 |
mikade |
Fully playable version of Space Invasion (fingers crossed). No bugs known.
|
changeset |
files
|
2011-06-21 |
unc0rr |
Don't stick to enemies when there are more than 2 clans
|
changeset |
files
|
2011-06-14 |
nemo |
check alternate script loading path
|
changeset |
files
|
2011-06-14 |
nemo |
corrected user ptData path
|
changeset |
files
|
2011-06-14 |
nemo |
add missing user path check
|
changeset |
files
|
2011-06-14 |
nemo |
Oops. Forgot an assignment.
|
changeset |
files
|
2011-06-13 |
nemo |
Bit more reusability
|
changeset |
files
|
2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
|
changeset |
files
|
2011-06-12 |
nemo |
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
|
changeset |
files
|
2011-06-12 |
nemo |
Make flakes respond to wind a bit more strongly
|
changeset |
files
|
2011-06-12 |
nemo |
Skip droplets if plain splash is enabled, add a sanity check just in case.
|
changeset |
files
|
2011-06-10 |
ts leon |
Update for ver. 0.9.15
|
changeset |
files
|
2011-06-11 |
nemo |
Should reduce rope skip fail and unrealistic rope drownings
|
changeset |
files
|
2011-06-09 |
nemo |
fix splash
|
changeset |
files
|
2011-06-09 |
nemo |
tweak to avoid specks after damage
|
changeset |
files
|
2011-06-09 |
Zorg |
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
|
changeset |
files
|
2011-06-08 |
Zorg |
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
|
changeset |
files
|
2011-06-04 |
nemo |
Nerf RC a bit
|
changeset |
files
|
2011-06-02 |
nemo |
oops.
|
changeset |
files
|
2011-06-02 |
nemo |
Don't need to check for this case
|
changeset |
files
|
2011-06-02 |
nemo |
Experiment in making the land less jagg-y
|
changeset |
files
|
2011-05-29 |
koda |
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
|
changeset |
files
|
2011-05-29 |
koda |
allow fpc to search through the user directory when linking frameworks
|
changeset |
files
|
2011-05-29 |
koda |
unbreak compiling frontend under osx
|
changeset |
files
|
2011-05-29 |
unc0rr |
Tiny optimization
|
changeset |
files
|
2011-05-28 |
koda |
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
|
changeset |
files
|
2011-05-28 |
koda |
this notification can be removed
|
changeset |
files
|
2011-05-28 |
nemo |
Fix bug that made me lose my tournament match
|
changeset |
files
|
2011-05-27 |
unc0rr |
Don't allocate SDL_event structure on stack
|
changeset |
files
|
2011-05-25 |
TrevInc |
small Korean update
|
changeset |
files
|
2011-05-23 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
|
changeset |
files
|
2011-05-22 |
unc0rr |
60 seconds cooldown ban on kick
|
changeset |
files
|
2011-05-17 |
nemo |
make the associate button use the user's settings for loading demos/saves
|
changeset |
files
|
2011-05-16 |
unc0rr |
Don't perform RestartServer action when already did it once
|
changeset |
files
|
2011-05-16 |
unc0rr |
Don't send stats after spawning new server
|
changeset |
files
|
2011-05-15 |
unc0rr |
Pass correct arguments on restart
|
changeset |
files
|
2011-05-15 |
unc0rr |
On restart command close server socket and spawn new server, keep running until last client quits
|
changeset |
files
|
2011-05-12 |
koda |
all together now! releaseAndNil ftw
|
changeset |
files
|
2011-05-12 |
koda |
some general tweaks (more intelligent use of macros and more caching)
|
changeset |
files
|
2011-05-10 |
koda |
settings.plist is no more, long live nsuserdefaults
|
changeset |
files
|
2011-05-09 |
koda |
some headers cleanup and rename of stats and playrecord pages for consistency
|
changeset |
files
|
2011-05-09 |
koda |
split pages.h into several header files
|
changeset |
files
|
2011-05-08 |
unc0rr |
Better tracking of damage source and target when scoring a turn
|
changeset |
files
|
2011-05-05 |
unc0rr |
Some improvements on stats subsystem
|
changeset |
files
|
2011-05-03 |
koda |
* moved colours and default port from .cpp.in to .h
|
changeset |
files
|
2011-05-03 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
|
changeset |
files
|
2011-05-02 |
unc0rr |
Oops, forgot to remove this
|
changeset |
files
|
2011-05-02 |
unc0rr |
Merge cursor_issues into default
|
changeset |
files
|
2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
|
changeset |
files
|
2011-05-02 |
koda |
update hgtags
|
changeset |
files
|
2011-05-01 |
koda |
fix rotation and ammomenu on ios
|
changeset |
files
|
2011-04-30 |
koda |
small fix for starting the ios game
|
changeset |
files
|
2011-05-16 |
unc0rr |
Close branch
cursor_issues
|
changeset |
files
|
2011-04-29 |
unc0rr |
Optimize hwFloat2Float a bit
|
changeset |
files
|
2011-05-02 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
|
changeset |
files
|
2011-04-29 |
unc0rr |
Call statistics routine after setting the damage
|
changeset |
files
|
2011-04-29 |
unc0rr |
Merge with default tip
cursor_issues
|
changeset |
files
|
2011-04-29 |
koda |
some updates to the crossbuild system for mac
|
changeset |
files
|
2011-04-29 |
koda |
make sdl1.3 window creation code more readable
|
changeset |
files
|
2011-04-27 |
koda |
fix some more warnings
|
changeset |
files
|
2011-04-27 |
koda |
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
|
changeset |
files
|
2011-04-27 |
nemo |
update iphone too
|
changeset |
files
|
2011-04-27 |
nemo |
Oops. Forgot Hello (frontend) and "First Blood"
|
changeset |
files
|
2011-04-27 |
unc0rr |
merge
|
changeset |
files
|
2011-04-27 |
koda |
add getawaytime and tagteam mode to ios
|
changeset |
files
|
2011-04-27 |
koda |
small cosmetics
|
changeset |
files
|
2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
|
changeset |
files
|
2011-04-26 |
vittorio giovara |
ooops
|
changeset |
files
|
2011-04-26 |
koda |
remove unusued voices also for ios
|
changeset |
files
|
2011-04-25 |
nemo |
Skip installation of unused sounds to save space
|
changeset |
files
|
2011-04-25 |
koda |
finish overlay refactoring and some leak annihilation
|
changeset |
files
|
2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
|
changeset |
files
|
2011-04-25 |
koda |
small trailing changes
|
changeset |
files
|
2011-04-24 |
koda |
aaand let's add freetype as well while we are at it
|
changeset |
files
|
2011-04-24 |
koda |
add ios project files for lua sources
|
changeset |
files
|
2011-04-24 |
koda |
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
|
changeset |
files
|
2011-04-24 |
koda |
some comments and simplifications for cmake files
|
changeset |
files
|
2011-04-21 |
koda |
small tweak to autogenerate the config.inc file in the ios project
|
changeset |
files
|
2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
|
changeset |
files
|
2011-04-20 |
koda |
and now for something completely different, overlay refactoring!
|
changeset |
files
|
2011-04-19 |
nemo |
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
|
changeset |
files
|
2011-04-19 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
|
changeset |
files
|
2011-04-19 |
unc0rr |
Fix test for water in airstrike handler
|
changeset |
files
|
2011-04-19 |
unc0rr |
Fix AI trying to turn around in targeting mode
|
changeset |
files
|
2011-04-19 |
nemo |
oops
|
changeset |
files
|
2011-04-19 |
nemo |
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
|
changeset |
files
|
2011-04-18 |
koda |
merge
|
changeset |
files
|
2011-04-18 |
koda |
stats implemented once again! refactoring complete \o/
|
changeset |
files
|
2011-04-18 |
koda |
things are a little sanier
|
changeset |
files
|
2011-04-18 |
koda |
work in progress yet again (can run some games now)
|
changeset |
files
|
2011-04-17 |
koda |
more refactoring, less warnings, less stuff kept around
|
changeset |
files
|
2011-04-17 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
|
changeset |
files
|
2011-04-18 |
nemo |
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
|
changeset |
files
|
2011-04-17 |
nemo |
merge in japanese updates
|
changeset |
files
|
2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
|
changeset |
files
|
2011-04-17 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
|
changeset |
files
|
2011-04-17 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
|
changeset |
files
|
2011-04-16 |
unc0rr |
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
|
changeset |
files
|
2011-04-15 |
unc0rr |
Add 'Cancel connection' button. Fixes issue #162
|
changeset |
files
|
2011-04-15 |
unc0rr |
Send server's name in udp packet. Fixes issue #25
|
changeset |
files
|
2011-04-14 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
|
changeset |
files
|
2011-04-12 |
nemo |
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
|
changeset |
files
|
2011-04-12 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
|
changeset |
files
|
2011-04-12 |
unc0rr |
Show winners in console in a special form so this information could be easily parsed
|
changeset |
files
|
2011-04-11 |
Henek |
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
|
changeset |
files
|
2011-04-11 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
|
changeset |
files
|
2011-04-10 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
|
changeset |
files
|
2011-04-10 |
Henek |
now Random Weapons will show the weapon you will get during the other players turns
|
changeset |
files
|
2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
|
changeset |
files
|
2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
|
changeset |
files
|
2011-04-11 |
y2kbugxp90 |
typo
|
changeset |
files
|
2011-04-10 |
sheepluva |
//
|
changeset |
files
|
2011-04-11 |
y2kbugxp90 |
A bunch of Japanese edits
|
changeset |
files
|
2011-04-10 |
unc0rr |
Make WriteLnToConsole write to stderr instead of stdout
|
changeset |
files
|
2011-04-10 |
y2kbugxp90 |
Got a start on localizing all these strings.
|
changeset |
files
|
2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
|
changeset |
files
|
2011-04-10 |
y2kbugxp90 |
The first of several Japanese language localization patches.
|
changeset |
files
|
2011-04-09 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
|
changeset |
files
|
2011-04-08 |
claymore |
added Balanced Random Weapon gameplay script
|
changeset |
files
|
2011-04-08 |
claymore |
Frontend: room rename
|
changeset |
files
|
2011-04-08 |
sheepluva |
//
|
changeset |
files
|
2011-04-08 |
sheepluva |
comments
|
changeset |
files
|
2011-04-08 |
sheepluva |
guess what. comments. yay for burning commits
|
changeset |
files
|
2011-04-08 |
sheepluva |
some more comments *yawns*
|
changeset |
files
|
2011-04-07 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
|
changeset |
files
|
2011-04-07 |
nemo |
redundant now
|
changeset |
files
|
2011-04-07 |
unc0rr |
Fix crash in server (accessing deleted room)
|
changeset |
files
|
2011-04-07 |
nemo |
For mikade - bit more flexibility in script captions
|
changeset |
files
|
2011-04-07 |
igorko |
mono version for ukranian voices
|
changeset |
files
|
2011-04-07 |
koda |
merge
|
changeset |
files
|
2011-04-06 |
sheepluva |
fix indentation and missing newline at end of file
|
changeset |
files
|
2011-04-06 |
Jonathan |
Improved random name generation (now a random fort and random grave is choosen
|
changeset |
files
|
2011-04-06 |
Jonathan |
background stars won't go all in the same direction anymore
|
changeset |
files
|
2011-04-06 |
Jonathan |
avoided some ambiguous function calls
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changeset |
files
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2011-04-05 |
koda |
merge
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changeset |
files
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2011-04-05 |
nemo |
set cLocale even for en
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changeset |
files
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2011-04-05 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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changeset |
files
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2011-04-05 |
Zorg |
Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
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changeset |
files
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2011-04-05 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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changeset |
files
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2011-04-05 |
koda |
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
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changeset |
files
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2011-04-05 |
Zorg |
Testing a merge.
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changeset |
files
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2011-04-05 |
sheepluva |
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
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changeset |
files
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2011-04-05 |
koda |
fix windows compilation
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changeset |
files
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2011-04-05 |
nemo |
oops. forgot the parent cmakelist
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changeset |
files
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2011-04-05 |
igorko |
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
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changeset |
files
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2011-04-04 |
koda |
you can use esc to exit chat when input is empty
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changeset |
files
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2011-04-04 |
koda |
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
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changeset |
files
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2011-04-03 |
unc0rr |
Allow to rename room
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changeset |
files
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2011-04-03 |
unc0rr |
dammit, merge
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changeset |
files
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2011-04-03 |
koda |
small tweak for bundle creation
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changeset |
files
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2011-04-03 |
koda |
fix autorelease pools not being set (issue 209) and format code a little
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changeset |
files
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2011-04-03 |
unc0rr |
- Update .pro file
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changeset |
files
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2011-04-03 |
unc0rr |
Some polishing
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changeset |
files
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2011-04-03 |
unc0rr |
Fix crash when old room admin becomes new room admin
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changeset |
files
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2011-04-03 |
unc0rr |
Show only logged-in clients quit messages
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changeset |
files
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2011-04-03 |
unc0rr |
Use readInt_
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changeset |
files
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2011-04-03 |
nemo |
This better matches lua headers
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changeset |
files
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2011-04-03 |
nemo |
use PtrInt to match lua's use of ptrdiff. Needs testing.
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changeset |
files
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2011-04-02 |
koda |
cmd+m should minimize the app as per apple human guidelines
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changeset |
files
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2011-04-02 |
unc0rr |
STM not needed too
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changeset |
files
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2011-04-05 |
Zorg |
Reverting..
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changeset |
files
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2011-04-02 |
koda |
merge -- this time i tested
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changeset |
files
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2011-04-03 |
Zorg |
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
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changeset |
files
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2011-04-02 |
Zorg |
Forgot to add this too..
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changeset |
files
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2011-04-02 |
koda |
merge from zorg's clone
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changeset |
files
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2011-04-02 |
Zorg |
I forgot to add this file.
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changeset |
files
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2011-04-02 |
unc0rr |
merge
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changeset |
files
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2011-04-02 |
Zorg |
Removing pages.cpp and splitting it up into various files.
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changeset |
files
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2011-04-02 |
unc0rr |
Some fixes. Can't reproduce ghosts now.
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changeset |
files
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2011-04-01 |
nemo |
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
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changeset |
files
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2011-03-30 |
nemo |
not useful for visual gears, and apparently not helpful for consistency
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changeset |
files
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2011-03-29 |
nemo |
eh. 1,000,000 might be better...
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changeset |
files
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2011-03-29 |
nemo |
oops. vg dX/dY - just for consistency
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changeset |
files
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2011-03-29 |
nemo |
dX/dY will return int * 100,000
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changeset |
files
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2011-03-29 |
nemo |
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
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changeset |
files
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2011-03-29 |
sheepluva |
clipping fix for spidey
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changeset |
files
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2011-03-29 |
sheepluva |
fix clipping fails on 2 hats
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changeset |
files
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2011-03-29 |
sheepluva |
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
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changeset |
files
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2011-03-29 |
sheepluva |
fix for Issue 207: To far left for Napalm (and other weapons)
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changeset |
files
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2011-03-29 |
sheepluva |
fix leaking of hand-drawn maps
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changeset |
files
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2011-03-29 |
nemo |
mikade really likes the snow dust
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changeset |
files
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2011-03-28 |
unc0rr |
merge
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changeset |
files
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2011-03-28 |
unc0rr |
- Use LastDamage in CheckHHDamage
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changeset |
files
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2011-03-28 |
unc0rr |
Colin Rice
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changeset |
files
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2011-03-28 |
claymore |
don't disable the light-bulb button when less than 3 teams
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changeset |
files
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