Sat, 23 Jan 2016 16:07:14 -0500 |
nemo |
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
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files
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Sat, 23 Jan 2016 15:23:54 -0500 |
nemo |
update translation files
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files
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Sat, 23 Jan 2016 20:58:23 +0100 |
sheepluva |
forgot viewport resize is a thing.
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files
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Sat, 23 Jan 2016 19:49:55 +0100 |
sheepluva |
fixing my math... I think ;p
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files
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Sat, 23 Jan 2016 11:00:31 +0100 |
sheepluva |
recognize proper birthday parties
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files
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Sat, 23 Jan 2016 10:14:47 +0100 |
sheepluva |
minor code tweaks
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files
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Sat, 23 Jan 2016 09:05:37 +0100 |
sheepluva |
add cinematic effect to "sinking feeling" intro sequence
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files
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Sat, 23 Jan 2016 08:11:14 +0100 |
sheepluva |
Lua API: SetCinematicMode(enable)
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files
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Sat, 23 Jan 2016 07:53:57 +0100 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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files
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Wed, 20 Jan 2016 00:57:09 +0100 |
sheepluva |
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
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files
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Sat, 16 Jan 2016 19:50:38 +0100 |
sheepluva |
find hg revision even if github author name is not the same as hg author (kodabb vs koda)
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files
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Sat, 16 Jan 2016 19:29:28 +0100 |
sheepluva |
recognize subdomains of hedgewars.org
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files
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Sat, 16 Jan 2016 19:20:06 +0100 |
sheepluva |
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
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files
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Sat, 16 Jan 2016 19:11:21 +0100 |
sheepluva |
fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
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files
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Fri, 15 Jan 2016 13:29:27 +0100 |
sheepluva |
fix comment; revert unintentional commit of some testing png
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files
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Fri, 15 Jan 2016 13:18:40 +0100 |
sheepluva |
serious anti wall sticking protection for hedgewars
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files
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Fri, 15 Jan 2016 05:50:18 +0100 |
sheepluva |
documentation tweak
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files
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Wed, 13 Jan 2016 21:29:04 +0300 |
unc0rr |
Damaged hog is not in a jumping state
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files
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Wed, 13 Jan 2016 19:54:55 +0300 |
unc0rr |
Add some delay to checker
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files
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Wed, 13 Jan 2016 19:38:03 +0300 |
unc0rr |
Don't allow to kick an admin with super power enabled
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files
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Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
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files
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Wed, 13 Jan 2016 16:19:50 +0100 |
sheepluva |
add some dust effect to rolling/sliding hedgehogs
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files
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Tue, 12 Jan 2016 17:18:51 -0500 |
koda |
changelog: Mention videorec fixes
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files
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Tue, 12 Jan 2016 23:16:31 +0100 |
sheepluva |
travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
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files
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Tue, 12 Jan 2016 22:43:39 +0100 |
sheepluva |
pas2c still does (not like) this
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files
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Tue, 12 Jan 2016 22:36:08 +0100 |
sheepluva |
don't send text input to chat if not in chat-mode.
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files
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Tue, 12 Jan 2016 22:12:16 +0100 |
sheepluva |
finish SDL2-window focus change detection code
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files
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Tue, 12 Jan 2016 21:21:44 +0100 |
sheepluva |
use MIX_DEFAULT_FORMAT for sound
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files
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Tue, 12 Jan 2016 20:40:12 +0100 |
sheepluva |
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
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files
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Tue, 12 Jan 2016 00:36:17 +0100 |
sheepluva |
update Changelog
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files
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Mon, 11 Jan 2016 22:23:14 +0100 |
sheepluva |
stop screenshot-flash-effects from showing up on consecutive screenshots
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files
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Sun, 10 Jan 2016 21:33:11 +0100 |
sheepluva |
merge Wuzzy's highlanderfix and statsicons bookmarks.
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files
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Sat, 21 Nov 2015 21:49:40 +0100 |
Wuzzy |
Customize stats screen icons
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files
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Sat, 21 Nov 2015 21:37:20 +0100 |
Wuzzy |
Use Goals instead of ShowMission for Highlander mission dialog
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files
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Sun, 10 Jan 2016 21:14:06 +0100 |
sheepluva |
merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
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files
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Sat, 21 Nov 2015 21:23:05 +0100 |
Wuzzy |
Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
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files
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Sun, 10 Jan 2016 19:49:15 +0100 |
sheepluva |
merge Wuzzy's windowtitle bookmark
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files
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Sat, 21 Nov 2015 21:11:13 +0100 |
Wuzzy |
Add window titles for title-less windows
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files
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Sun, 10 Jan 2016 19:45:43 +0100 |
sheepluva |
merge Wuzzy's qttranslation bookmark
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files
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Sat, 21 Nov 2015 20:22:45 +0100 |
Wuzzy |
Load Qt library's translation
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files
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Sun, 10 Jan 2016 18:01:17 +0100 |
sheepluva |
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
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files
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Sun, 10 Jan 2016 17:39:27 +0100 |
sheepluva |
fix/clean-up mousewheel code
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files
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Sun, 10 Jan 2016 12:59:03 +0100 |
sheepluva |
Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
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files
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Tue, 05 Jan 2016 15:15:54 -0500 |
nemo |
limit Y increment to 6 (saucer/birdy bug)
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files
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Mon, 04 Jan 2016 10:08:26 +0300 |
unc0rr |
Overwrite last '+' cmd in the queue instead of appending new command
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files
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Fri, 01 Jan 2016 19:34:48 -0500 |
nemo |
put teamrope into ShoppaMap too
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files
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Fri, 01 Jan 2016 19:15:32 +0300 |
unc0rr |
merge default
qmlfrontend
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files
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Fri, 01 Jan 2016 19:14:59 +0300 |
unc0rr |
Handle drawn maps from net
qmlfrontend
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files
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Fri, 01 Jan 2016 10:49:59 -0500 |
nemo |
add 32px to top offset
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files
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Thu, 31 Dec 2015 15:11:44 -0500 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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files
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Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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files
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Thu, 31 Dec 2015 10:17:15 -0500 |
nemo |
Disable digging on solid land
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files
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Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
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files
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Thu, 31 Dec 2015 14:00:27 +0300 |
unC0Rr |
Some WIP for bee
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files
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Wed, 30 Dec 2015 23:30:00 -0500 |
nemo |
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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files
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Wed, 30 Dec 2015 23:20:57 -0500 |
nemo |
remove hardcoded shotgun val
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files
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Wed, 30 Dec 2015 15:26:25 -0500 |
nemo |
set TryHard for placing hog automatically
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files
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Wed, 30 Dec 2015 11:59:43 -0500 |
nemo |
remove space from key binding name
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files
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Wed, 30 Dec 2015 08:50:19 -0500 |
nemo |
call this faller scrambling less often.
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files
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Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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