Sat, 15 Aug 2015 02:24:36 +0200 antonc27 - Rus localization started ios-rus-localization
Sat, 15 Aug 2015 02:22:17 +0200 antonc27 - Russian localization files added ios-revival
Sat, 15 Aug 2015 01:44:21 +0200 antonc27 - Small fix for debug view frame ios-revival
Sat, 15 Aug 2015 01:40:06 +0200 antonc27 - Fix for initial wrong UI positioning for GameConfigViewController ios-revival
Sat, 15 Aug 2015 00:59:33 +0200 antonc27 - Fix for show/hide helpPage animations ios-revival
Sat, 15 Aug 2015 00:22:04 +0200 antonc27 - HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped ios-revival
Fri, 14 Aug 2015 21:27:55 +0200 antonc27 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
Fri, 14 Aug 2015 02:10:53 +0200 antonc27 - Fix for loading missions descriptions ios-revival
Fri, 14 Aug 2015 02:09:46 +0200 antonc27 - Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size. ios-revival
Fri, 14 Aug 2015 02:04:46 +0200 antonc27 - RestoreViewController functionality uncommented ios-revival
Fri, 14 Aug 2015 02:02:15 +0200 Anton Malmygin - Interscreen transitions fixed ios-revival
Fri, 14 Aug 2015 01:55:42 +0200 antonc27 - MGSplitViewController updated to last version with iOS 8 fixes ios-revival
Thu, 13 Aug 2015 13:41:50 +0200 antonc27 - Fix for main view orientation problems ios-revival
Thu, 13 Aug 2015 13:40:12 +0200 antonc27 - Fix for app crash after ending game ios-revival
Thu, 13 Aug 2015 01:34:01 +0200 antonc27 - Name fixing for buttons ios-revival
Thu, 13 Aug 2015 01:33:40 +0200 antonc27 - Using come for internal memory management ios-revival
Thu, 13 Aug 2015 01:31:37 +0200 antonc27 - 'Generate position dependent code' et to NO. Otherwise crashed at initialization step. ios-revival
Tue, 11 Aug 2015 02:42:53 +0200 antonc27 - VALID_ARCHS reduced for all projects ios-revival
Tue, 11 Aug 2015 00:16:28 +0200 antonc27 - VALID_ARCHS changed ios-revival
Tue, 11 Aug 2015 00:15:30 +0200 antonc27 - Small warning fix ios-revival
Mon, 10 Aug 2015 22:50:34 +0200 antonc27 - Actually fix for rendering on iOS ]:-> ios-revival
Mon, 10 Aug 2015 22:49:52 +0200 antonc27 - Fix for hiding launch window after launch and not blocking SDL window on engine anymore ios-revival
Mon, 10 Aug 2015 22:48:02 +0200 antonc27 - Some weird staff with bounds commented here ios-revival
Mon, 10 Aug 2015 22:47:37 +0200 antonc27 - Bogus 'lodeNiceHogs' disabled ios-revival
Mon, 10 Aug 2015 22:44:51 +0200 antonc27 - Restore game functionality disabled, because it blocks main screen ios-revival
Sun, 09 Aug 2015 16:20:35 +0200 antonc27 Added tag Nice one for changeset 0f5961910e27 ios-revival
Sun, 09 Aug 2015 15:38:00 +0200 antonc27 - Resolves problem with wrong path to chef hat on iOS ios-revival
Sun, 09 Aug 2015 15:37:29 +0200 antonc27 - Fix for wrong start paramIndex in case of Hwlibrary ios-revival
Sun, 09 Aug 2015 00:04:41 +0200 antonc27 - Fix for new name of SDL 2 libraries ios-revival
Sat, 08 Aug 2015 23:01:02 +0200 antonc27 - Fix for launching with SDL ios-revival
Sat, 08 Aug 2015 22:55:02 +0200 antonc27 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
Sat, 08 Aug 2015 22:52:24 +0200 antonc27 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
Sat, 08 Aug 2015 22:45:23 +0200 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
Sat, 08 Aug 2015 22:08:43 +0200 antonc27 - Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" ios-revival
Sat, 08 Aug 2015 22:06:03 +0200 antonc27 - Small reorg of project ios-revival
Sat, 08 Aug 2015 22:04:56 +0200 antonc27 - CoreMotion framework added to project for SDL 2 ios-revival
Sat, 08 Aug 2015 22:02:31 +0200 antonc27 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" ios-revival
Sat, 08 Aug 2015 21:58:28 +0200 antonc27 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
Sat, 08 Aug 2015 21:50:23 +0200 antonc27 - Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId" ios-revival
Sat, 08 Aug 2015 21:45:38 +0200 antonc27 - Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" ios-revival
Sat, 08 Aug 2015 21:42:41 +0200 antonc27 - Another fix for uRender.pas ios-revival
Sat, 08 Aug 2015 21:37:19 +0200 antonc27 - Fix for compiling 'uRender.pas' ios-revival
Sat, 08 Aug 2015 21:25:59 +0200 antonc27 - Missed pascal source files added to project ios-revival
Sat, 08 Aug 2015 21:22:19 +0200 antonc27 - Turkish localization removed from Xcode project ios-revival
Sat, 08 Aug 2015 21:04:47 +0200 antonc27 - fpc updated to 3.1.1 ios-revival
Sat, 08 Aug 2015 20:58:13 +0200 antonc27 - 'Default-568h@2x.png' added for retina screen ios-revival
Sat, 08 Aug 2015 20:52:30 +0200 antonc27 - VALID_ARCHS updated for main project ios-revival
Sat, 08 Aug 2015 20:51:12 +0200 antonc27 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
Sat, 08 Aug 2015 20:35:35 +0200 antonc27 - .hgignore file updated for Xcode related files ios-revival
Thu, 10 Sep 2015 04:59:02 +0200 sheepluva small code cleanup
Tue, 08 Sep 2015 19:20:58 +0300 unc0rr more work qmlfrontend
Sat, 05 Sep 2015 20:12:49 +0300 unc0rr Generate handlers for lists qmlfrontend
Fri, 04 Sep 2015 08:14:12 -0400 nemo fix a couple of typos
Thu, 03 Sep 2015 23:33:06 +0300 unc0rr Generate handlers accepting parameters dummies qmlfrontend
Thu, 03 Sep 2015 15:01:55 -0400 Wuzzy Updated shoppa tournament winners
Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Thu, 03 Sep 2015 11:51:08 -0400 nemo Add some HHGear nil checks to teleport. google bug #974
Thu, 03 Sep 2015 09:00:26 -0400 Wuzzy tip changes, mostly new strategy suggestions
Thu, 03 Sep 2015 01:26:03 +0200 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
Wed, 02 Sep 2015 11:55:37 -0400 nemo Trying to get these scripts to behave properly, still WIP though.
Wed, 02 Sep 2015 16:58:31 +0200 sheepluva fix internal function name
Wed, 02 Sep 2015 05:59:21 +0200 wuzzy make tunnels script use MapFeatureSize
Wed, 02 Sep 2015 05:52:02 +0200 sheepluva some more tweaks
Wed, 02 Sep 2015 04:59:17 +0200 sheepluva make diagonal maze use map feature size
Wed, 02 Sep 2015 04:49:11 +0200 sheepluva also expose MapFeatureSize in onPreviewInit
Wed, 02 Sep 2015 04:25:24 +0200 sheepluva Lua API: expose MapFeatureSize during init
Wed, 02 Sep 2015 04:03:24 +0200 sheepluva fix on-code documentation of EraseSprite
Wed, 02 Sep 2015 01:25:29 +0200 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
Wed, 02 Sep 2015 00:39:35 +0200 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
Tue, 01 Sep 2015 23:54:13 +0200 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
Sun, 30 Aug 2015 18:03:44 +0300 unc0rr Restore player clan on rejoin (issue 934, not tested)
Sun, 30 Aug 2015 17:12:12 +0300 unc0rr Fix inverse paused state for spectators joining paused game (not tested)
Thu, 27 Aug 2015 22:03:57 +0300 unc0rr Check for CMD message a bit further down the control flow
Thu, 27 Aug 2015 14:47:38 +0300 unC0Rr Don't accept any password from players banned on the website
Mon, 17 Aug 2015 14:14:58 -0400 nemo add missing state binds in lua
Mon, 17 Aug 2015 10:56:24 -0400 nemo just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
Sat, 15 Aug 2015 16:23:00 +0300 unc0rr Some fixes qmlfrontend
Sun, 09 Aug 2015 07:20:18 +0200 Wuzzy Update English weapon descriptions
Fri, 14 Aug 2015 17:07:36 +0300 unC0Rr Break it even more during refactoring qmlfrontend
Wed, 12 Aug 2015 17:30:14 +0300 unC0Rr Generate parameters structures qmlfrontend
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 10 Aug 2015 02:39:34 +0200 sheepluva update copyright year in manpage
Sun, 09 Aug 2015 05:19:56 +0200 sheepluva this should prevent hogs from hovering in air after using hammer
Sun, 09 Aug 2015 04:30:41 +0200 sheepluva Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
Sun, 09 Aug 2015 04:02:23 +0200 sheepluva fix the fix
Sun, 09 Aug 2015 00:49:49 +0200 sheepluva comment tweaks
Sun, 09 Aug 2015 00:25:35 +0200 sheepluva tweak prev commit
Sun, 09 Aug 2015 00:19:33 +0200 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
Fri, 07 Aug 2015 07:30:14 -0400 nemo Fix weapon name - bug #967
Thu, 06 Aug 2015 12:12:42 +0900 mikade HedgeEditor (bring on the bug reports, wahey!)
Wed, 05 Aug 2015 11:33:02 -0400 nemo oops. melon pieces need friction and elasticity to bounce right.
Mon, 03 Aug 2015 17:07:38 +0900 mikade May He Improve Our Graphics Forevermore
Mon, 03 Aug 2015 12:24:12 +0900 mikade Add Wuzzy's SpeedShoppa challenges.
Sat, 01 Aug 2015 00:13:05 +0300 unc0rr Make RESTART_SERVER invokable
Sat, 01 Aug 2015 00:09:59 +0300 unc0rr Use helper function instead of ton of copypasta
Fri, 31 Jul 2015 00:25:31 +0300 unc0rr Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
Thu, 30 Jul 2015 16:28:35 -0400 nemo darken and blur the cupcake a bit so that people stop trying to teleport on it
Thu, 30 Jul 2015 22:19:05 +0900 mikade GetHogVoicepack,GetHogFlag,GetHogGrave
Mon, 27 Jul 2015 11:51:05 -0400 Wuzzy Block bouncing on the anti-portal surfaces
Thu, 23 Jul 2015 19:51:14 +0300 unc0rr Don't allow too big messages from clients
Tue, 21 Jul 2015 23:51:58 +0300 unc0rr Put diagnostic message into log when quitting due to end of input in demo replay mode
Tue, 21 Jul 2015 08:41:06 -0400 nemo just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
Tue, 21 Jul 2015 08:28:48 -0400 nemo disable land dump when using blurry land setting.
Sun, 19 Jul 2015 13:19:20 +0200 sheepluva some visual tweaks to art theme. sue. me.
Sun, 19 Jul 2015 04:05:19 +0200 sheepluva add some chat message colors
Sun, 19 Jul 2015 03:10:00 +0200 sheepluva fix timebox sprite
Sat, 18 Jul 2015 19:10:57 +0200 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
Sat, 18 Jul 2015 02:44:36 +0200 sheepluva always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
Fri, 17 Jul 2015 10:06:00 +0200 sheepluva unpause game when finishing game
Thu, 16 Jul 2015 22:16:35 +0200 sheepluva change theme used by sniper training, for performance reasons
Thu, 16 Jul 2015 21:50:59 +0200 sheepluva remove 2 training missions as suggested in issue #868
Thu, 16 Jul 2015 08:39:35 -0400 nemo CRLF purge
Wed, 15 Jul 2015 00:27:12 +0200 sheepluva small german string fix
Tue, 14 Jul 2015 20:06:07 +0900 mikade ups, remove random testing vars
Tue, 14 Jul 2015 20:01:15 +0900 mikade tentative/lazy fixes for unC0Rr's evil
Tue, 14 Jul 2015 03:45:27 +0200 sheepluva update german translation
Tue, 14 Jul 2015 02:01:58 +0200 sheepluva merge
Tue, 14 Jul 2015 01:56:47 +0200 wuzzy update for "that sinking feeling"
Mon, 13 Jul 2015 23:30:12 +0200 sheepluva fix some typos
Mon, 13 Jul 2015 22:10:01 +0200 wuzzy german lua strings translation
Mon, 13 Jul 2015 11:01:01 +0200 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
Mon, 13 Jul 2015 06:19:51 +0200 sheepluva just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
Sun, 12 Jul 2015 23:15:39 +0200 sheepluva chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
Sun, 12 Jul 2015 08:20:33 +0200 sheepluva small changelog update
Sat, 11 Jul 2015 18:36:06 -0400 nemo remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
Sat, 11 Jul 2015 18:28:26 +0200 sheepluva please avoid # in filenames
Thu, 09 Jul 2015 13:27:56 -0400 nemo Fix build w/o S3D and video recording. untested.
Tue, 07 Jul 2015 19:19:43 -0400 nemo merge
Sat, 04 Jul 2015 21:48:02 +0200 wuzzy german translation update
Tue, 07 Jul 2015 19:19:18 -0400 nemo update hl for .22 airmines
Sat, 04 Jul 2015 03:43:41 +0200 sheepluva fix Rubberduck grave
Wed, 24 Jun 2015 01:23:37 +0200 sheepluva fallback to Default voicepack if specified voicepack is not available
Tue, 16 Jun 2015 10:08:07 -0400 nemo bit friendlier if the uVariables values get changed
Fri, 12 Jun 2015 17:28:20 -0400 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
Thu, 11 Jun 2015 03:31:33 +0200 sheepluva hog number display: no blinking
Wed, 10 Jun 2015 23:21:30 +0300 unc0rr Time is stored in bytestring now
Wed, 10 Jun 2015 23:05:38 +0300 unc0rr Buggy executeMany?
Mon, 08 Jun 2015 08:21:09 -0400 nemo ambiguous
Sun, 07 Jun 2015 04:40:02 +0200 sheepluva mention hoggywood and cake in the changelog
Sat, 06 Jun 2015 23:57:12 +0200 sheepluva fix flower grave
Sat, 06 Jun 2015 23:28:07 +0200 sheepluva fix statue grave
Sat, 06 Jun 2015 22:10:11 +0200 sheepluva fix chat lines losing color information on texture reload
Thu, 04 Jun 2015 19:57:04 +0300 unc0rr More ifdefs \o/ (fix build even more)
Wed, 03 Jun 2015 23:24:56 +0300 unc0rr Lazy fix for server build
Tue, 02 Jun 2015 19:53:30 +0100 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
Wed, 03 Jun 2015 14:50:54 +0100 koda Update .hgignore file
Wed, 03 Jun 2015 14:52:30 +0100 koda merge, mah friend, long time no see
Wed, 03 Jun 2015 22:16:03 +0900 mikade - some new mission icons
Wed, 03 Jun 2015 07:30:12 -0400 nemo cursor x/y when targeting for mikade's visual effects. this is not synced
Tue, 02 Jun 2015 19:51:04 +0100 koda Fix building hedgewars-server
Tue, 02 Jun 2015 18:37:40 +0100 koda Allow skipping the bundle step after install on OSX
Tue, 02 Jun 2015 18:10:46 +0100 koda Make sure that the png library name is always defined
Tue, 02 Jun 2015 17:57:15 +0100 koda Fix libsdl bundling on OSX when library rather than framework is used
Tue, 02 Jun 2015 01:58:10 +0100 koda Move OSX SDL library configuration from SDLh to proper CMakeLists
Tue, 02 Jun 2015 01:28:21 +0100 koda Fix retina rendering on OSX
Mon, 01 Jun 2015 14:30:22 +0200 koda Fix building on OSX when autoupdate is disabled
Tue, 26 May 2015 23:29:53 +0200 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
Wed, 27 May 2015 10:37:12 -0400 nemo add a bit more spacing around stars, add pad parameter to increase spacing between objects
Wed, 27 May 2015 23:00:56 +0900 mikade - reorder waypoint preview
Wed, 27 May 2015 22:34:11 +0900 mikade - preview generation for rubbers, air-mines, crates, barrels
Tue, 26 May 2015 12:00:39 +0300 unC0Rr merge
Tue, 26 May 2015 10:42:17 +0200 sheepluva merge git head and hg head
Tue, 26 May 2015 11:59:46 +0300 unC0Rr Make sure to have gstMoving flag cleared
Mon, 25 May 2015 16:53:52 -0400 nemo call setScript update if scheme changes, due to scriptparams
Mon, 25 May 2015 22:50:38 +0200 sheepluva merge
Mon, 25 May 2015 16:40:04 -0400 nemo Also preview waypoints
Mon, 25 May 2015 22:32:32 +0200 sheepluva some changelog additions, not complete yet
Mon, 25 May 2015 15:48:07 -0400 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
Mon, 25 May 2015 14:26:54 +0200 sheepluva Merge pull request #34 from CaF2/master
Mon, 25 May 2015 14:31:06 -0400 nemo prevent damage colouring of indestructible terrain
Mon, 25 May 2015 13:53:12 +0200 caf2 Changed to continental supplies from the DLC, because its better :P
Sun, 24 May 2015 15:44:21 -0400 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
Sun, 24 May 2015 15:13:03 -0400 nemo Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
Tue, 21 Jul 2015 23:46:52 +0300 unc0rr Put types into a separate file qmlfrontend
Fri, 22 May 2015 13:39:12 -0400 nemo don't decrement 0 timer for air mines...
Thu, 21 May 2015 00:19:06 +0300 unc0rr - Move protocol handling events to main thread through qt's main loop qmlfrontend
Thu, 21 May 2015 18:21:55 +0900 mikade - (Finally) automatically load points for all current TechRacer maps
Mon, 18 May 2015 00:20:09 +0300 unc0rr merge default qmlfrontend
Sat, 16 May 2015 19:15:08 +0900 mikade your guess is as good as mine
Sat, 16 May 2015 19:08:45 +0900 mikade Add two new maps, improve an old one
Thu, 14 May 2015 23:09:21 +0900 mikade extensive changes
Wed, 13 May 2015 23:01:00 +0900 mikade hopefully fix some placements
Tue, 12 May 2015 22:38:33 +0300 unc0rr - Fix order of messages, also don't duplicate last timestamped message
Tue, 12 May 2015 22:09:25 +0900 mikade migrate maps, new map, minor fixes
Mon, 11 May 2015 13:53:08 -0400 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
Mon, 11 May 2015 19:58:54 +0300 unc0rr - Take girder height into account (fix issue #908)
Sat, 09 May 2015 14:30:01 +0900 mikade Added param for rounds in techracer.
Fri, 08 May 2015 15:36:19 +0200 sheepluva reduce volume a bit more. also fix engine hint
Fri, 08 May 2015 09:16:21 -0400 nemo 50% volume on music to make sheepluva happy
Thu, 07 May 2015 17:57:57 +0200 sheepluva add simple build instructions
Thu, 07 May 2015 17:29:12 +0300 unC0Rr Long awaited hwmap<->txt converter, which took less than hour to make
Mon, 18 May 2015 00:07:52 +0300 unc0rr Move SDLNet_TCP_Send to its own thread qmlfrontend
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