Thu, 27 Nov 2014 22:32:03 +0900 |
mikade |
Added TechRacer (still needs a lot of love), updated changelog
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Thu, 27 Nov 2014 13:20:52 +0100 |
sheepluva |
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
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Wed, 26 Nov 2014 14:20:53 +0100 |
sheepluva |
move fixed test case out of 'todo'
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Tue, 25 Nov 2014 16:46:44 -0500 |
nemo |
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
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Tue, 25 Nov 2014 15:20:06 +0100 |
sheepluva |
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
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Tue, 25 Nov 2014 22:38:19 +0900 |
mikade |
Add scheme and weaponset for Construction Mode.
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Mon, 24 Nov 2014 22:33:44 +0100 |
sheepluva |
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
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Mon, 24 Nov 2014 20:44:45 +0100 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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Mon, 24 Nov 2014 04:16:28 +0100 |
sheepluva |
merge
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Sun, 23 Nov 2014 18:25:11 -0500 |
nemo |
make seduction thaw a frozen hog.
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Sun, 23 Nov 2014 18:10:15 -0500 |
nemo |
prevent seduction of frozen hogs
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Mon, 24 Nov 2014 04:14:06 +0100 |
Janne Uusitupa |
finnish translation update
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Sun, 23 Nov 2014 18:38:49 +0100 |
sheepluva |
small cleanup
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Sun, 23 Nov 2014 18:16:54 +0100 |
sheepluva |
Lua API:
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Sun, 23 Nov 2014 16:13:35 +0100 |
sheepluva |
add translation for "New Account" and strip trailing whitespaces
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Sun, 23 Nov 2014 15:53:10 +0100 |
Janne Uusitupa |
finnish translation update
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Sun, 23 Nov 2014 15:40:42 +0100 |
sheepluva |
update german translation
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Sun, 23 Nov 2014 15:40:13 +0100 |
sheepluva |
this string was untranslatable. thanks to siilimestari for pointing that out
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Sun, 23 Nov 2014 05:03:11 +0100 |
sheepluva |
don't flash frontend on hilight - while in-game
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Sun, 23 Nov 2014 03:58:56 +0100 |
sheepluva |
fix pas2c(?)
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Sun, 23 Nov 2014 03:53:25 +0100 |
sheepluva |
remove unimplemented ban action from user context menu
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Sun, 23 Nov 2014 03:41:37 +0100 |
sheepluva |
fix some indentation
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Sun, 23 Nov 2014 03:38:15 +0100 |
sheepluva |
fix view limits in stereo 3d
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Sun, 23 Nov 2014 02:15:57 +0100 |
sheepluva |
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
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