Tue, 10 Nov 2015 13:53:40 +0100 |
Vittorio Giovara |
videorec: Drop a commented out option
0.9.22
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Tue, 10 Nov 2015 13:53:16 +0100 |
Vittorio Giovara |
videorec: Use future API for raw video encoding
0.9.22
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Tue, 10 Nov 2015 13:53:15 +0100 |
Vittorio Giovara |
videorec: Appropriately rescale timestamps and duration
0.9.22
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Tue, 10 Nov 2015 13:53:14 +0100 |
Vittorio Giovara |
videorec: Always initialize audio and video time bases
0.9.22
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Tue, 10 Nov 2015 13:53:13 +0100 |
Vittorio Giovara |
videorec: Fully set frame properties
0.9.22
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Tue, 10 Nov 2015 13:53:12 +0100 |
Vittorio Giovara |
videorec: Fix flushing encoders
0.9.22
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Tue, 10 Nov 2015 13:53:10 +0100 |
Vittorio Giovara |
videorec: Make sure the audio packet is considered empty
0.9.22
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Sat, 05 Mar 2016 21:04:06 +0100 |
antonc27 |
[BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
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Sat, 05 Mar 2016 16:46:04 +0300 |
unc0rr |
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
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Fri, 04 Mar 2016 10:37:42 +0100 |
sheepluva |
fix pas2c breakage caused by recent changes in uLandGraphics
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Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Thu, 03 Mar 2016 15:41:53 -0500 |
nemo |
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
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