Thu, 30 Sep 2010 01:34:12 +0200 |
koda |
playing a bit with colors
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files
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Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
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Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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files
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Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
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files
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Mon, 27 Sep 2010 04:58:26 +0200 |
koda |
merge
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files
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Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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files
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Mon, 27 Sep 2010 01:51:12 +0200 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
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Sun, 26 Sep 2010 23:48:03 +0200 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
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Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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Sun, 26 Sep 2010 16:28:04 -0400 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
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files
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Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
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files
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Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
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Sun, 26 Sep 2010 03:41:30 +0200 |
koda |
merge
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files
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Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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files
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Sat, 25 Sep 2010 18:38:05 +0200 |
koda |
pimp-my-savagame-table
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Sat, 25 Sep 2010 03:04:22 +0200 |
koda |
have Saves restart net when loaded, also resumes music
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