Sun, 27 May 2018 13:10:32 -0400 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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Sat, 26 May 2018 10:54:17 -0400 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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Thu, 24 May 2018 13:04:56 -0400 |
nemo |
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
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Thu, 24 May 2018 09:51:11 -0400 |
nemo |
zero damage on air mine too
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files
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Thu, 24 May 2018 15:23:48 +0200 |
Wuzzy |
Remove unused variable in uLandObjects
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files
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Thu, 24 May 2018 15:20:29 +0200 |
Wuzzy |
Feedback dialog: Disable "send system information" checkbox by default
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Wed, 23 May 2018 20:45:42 -0400 |
nemo |
Allow freezing airmines because whyyy not
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Tue, 22 May 2018 17:54:07 -0400 |
alfadur |
theme object tweak
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files
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Tue, 22 May 2018 17:53:53 -0400 |
alfadur |
Checksum girders and masks too
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Fri, 18 May 2018 09:57:24 -0400 |
nemo |
merge this in too
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files
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Fri, 18 May 2018 09:56:56 -0400 |
nemo |
IFDEF for Phys 2.0 which has no mountHandle - result will just be no hwp in hwp on those systems, which would be rarely used and DLC only.
0.9.24
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Thu, 17 May 2018 20:04:39 -0400 |
nemo |
0.9.24 merge of physfs tweak
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Thu, 17 May 2018 20:04:07 -0400 |
nemo |
Make wrapping a lua and its sidecar actually work.
0.9.24
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Wed, 16 May 2018 19:36:49 -0400 |
alfadur |
example theme objects for the new theming features
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