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Sat, 18 Jan 2014 18:20:43 +0100
sheepluva
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
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Sat, 18 Jan 2014 08:09:55 -0500
nemo
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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Fri, 17 Jan 2014 16:13:10 -0500
nemo
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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Fri, 17 Jan 2014 15:37:24 -0500
nemo
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
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Sat, 18 Jan 2014 00:10:33 +0400
unc0rr
Convert some ansistrings to pchars
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Fri, 17 Jan 2014 18:17:47 +0100
koda
drop redundancies for lua and physfs
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Fri, 17 Jan 2014 18:04:49 +0100
koda
fix linking physfs after a run of cmake
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