Sun, 23 Nov 2014 15:53:10 +0100 Janne Uusitupa finnish translation update
Sun, 23 Nov 2014 15:40:42 +0100 sheepluva update german translation
Sun, 23 Nov 2014 15:40:13 +0100 sheepluva this string was untranslatable. thanks to siilimestari for pointing that out
Sun, 23 Nov 2014 05:03:11 +0100 sheepluva don't flash frontend on hilight - while in-game
Sun, 23 Nov 2014 03:58:56 +0100 sheepluva fix pas2c(?)
Sun, 23 Nov 2014 03:53:25 +0100 sheepluva remove unimplemented ban action from user context menu
Sun, 23 Nov 2014 03:41:37 +0100 sheepluva fix some indentation
Sun, 23 Nov 2014 03:38:15 +0100 sheepluva fix view limits in stereo 3d
Sun, 23 Nov 2014 02:15:57 +0100 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
Sat, 22 Nov 2014 22:35:21 +0100 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
Sat, 22 Nov 2014 21:31:09 +0100 sheepluva crate hat. partly based on Hadashi's draft
Sat, 22 Nov 2014 18:06:44 +0100 sheepluva changelog
Sat, 22 Nov 2014 17:46:04 +0100 Vatten desync fix for Continental Supplies
Sat, 22 Nov 2014 10:22:07 -0500 nemo Avoid promoting violence to hedgehogs. At least once a year.
Sat, 22 Nov 2014 04:15:16 +0100 sheepluva tomato hat
Fri, 21 Nov 2014 19:09:45 +0100 sheepluva password flag was the wrong way around
Fri, 21 Nov 2014 02:03:19 +0100 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
Thu, 20 Nov 2014 16:38:43 +0100 Wohlstand policegirl hat
Wed, 19 Nov 2014 14:43:57 -0500 nemo add feature size slider to disable list
Wed, 19 Nov 2014 02:48:11 +0100 sheepluva tweaking changelog
Sat, 22 Nov 2014 00:55:01 +0300 unc0rr Attempt on a custom combobox qmlfrontend
Wed, 19 Nov 2014 02:00:47 +0100 sheepluva make gear ability to speak somewhat less ironic
Wed, 19 Nov 2014 00:38:14 +0300 unc0rr getScriptsList implementation qmlfrontend
Wed, 19 Nov 2014 01:36:59 +0100 sheepluva update changelog a little
Tue, 18 Nov 2014 23:39:30 +0300 unc0rr merge default qmlfrontend
Tue, 18 Nov 2014 02:57:47 +0100 sheepluva chat: fix some glitches, add /togglechat command for changing chat visibility
Tue, 18 Nov 2014 01:51:40 +0100 sheepluva fixes to chat input history: remember all inputs, don not remember duplicates
Mon, 17 Nov 2014 23:23:10 +0100 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
Tue, 18 Nov 2014 00:32:39 +0300 unc0rr This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sun, 16 Nov 2014 22:23:28 +0100 sheepluva some gravity script fixes
Sun, 16 Nov 2014 17:56:27 +0100 sheepluva add bounce effect to bouncy world edges
Sun, 16 Nov 2014 17:23:58 +0100 sheepluva I'm such a dirty boi... cleaning up my own mess a little
Sun, 16 Nov 2014 17:07:13 +0100 sheepluva fix health crate collision
Sun, 16 Nov 2014 00:57:05 +0300 unc0rr This helps too
Sat, 15 Nov 2014 23:56:32 +0300 unc0rr hmpf
Sat, 15 Nov 2014 23:56:08 +0300 unc0rr Oops
Sat, 15 Nov 2014 22:19:38 +0300 unc0rr Fix difference in map generation between fpc and pas2c engine
Sat, 15 Nov 2014 09:43:21 -0500 nemo per template dab vals
Sat, 15 Nov 2014 09:38:51 -0500 nemo oups
Sat, 15 Nov 2014 09:26:08 -0500 nemo modestly randomise dab, bump points again.
Sat, 15 Nov 2014 13:52:07 +0300 unc0rr Model file for coverity checks
Sat, 15 Nov 2014 13:39:58 +0300 unc0rr [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
Sat, 15 Nov 2014 12:21:43 +0300 unc0rr Fix use of uninitialized variable
Sat, 15 Nov 2014 01:30:40 +0300 unc0rr - Comment out getrandom in addgear for hedgehog, causes preview-game desync
Fri, 14 Nov 2014 17:00:47 +0300 unC0Rr Fix warnings given by 32-bit fpc
Wed, 12 Nov 2014 22:47:43 +0900 mikade oops
Tue, 11 Nov 2014 17:25:47 -0500 nemo lfObjMask is only used when flood filling
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