Thu, 28 Feb 2013 22:47:42 +0100 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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Thu, 28 Feb 2013 22:39:38 +0100 |
koda |
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
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Tue, 04 Jun 2013 16:09:05 +0200 |
koda |
close branch
icegun
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Thu, 28 Feb 2013 22:24:32 +0100 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
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Thu, 28 Feb 2013 16:38:22 -0500 |
nemo |
merge icegun branch w/ default
icegun
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Thu, 28 Feb 2013 23:28:01 +0200 |
Urbertar |
Merge
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Thu, 28 Feb 2013 23:24:50 +0200 |
Urbertar |
Draw ice on water
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Thu, 28 Feb 2013 20:11:16 +0200 |
Urbertar |
Make refactoring. Remove DrawIce function
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Thu, 28 Feb 2013 19:59:42 +0100 |
sheepluva |
small update of german engine translation
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Thu, 28 Feb 2013 09:08:25 -0500 |
nemo |
aaagh. remove dead code. again.
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Wed, 27 Feb 2013 21:30:33 -0500 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
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Wed, 27 Feb 2013 23:15:37 +0100 |
koda |
physfs strikes back
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Wed, 27 Feb 2013 11:17:45 -0500 |
nemo |
define ice edge colour
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Wed, 27 Feb 2013 16:44:19 +0100 |
koda |
enable asm only on intel/amd machines
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Wed, 27 Feb 2013 08:29:21 -0500 |
nemo |
remove dead code
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Wed, 27 Feb 2013 16:12:57 +0100 |
koda |
merge physfslayer in default
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