2012-04-19 unc0rr Some more progress with pas2c
2012-04-19 unc0rr - Track array size to use for High function
2012-04-19 Xeli android: prevent the app from a semi-crash when exiting a game
2012-04-14 unc0rr Improve rendering of function types, ranges, and more
2012-04-14 unc0rr Fix insanity
2012-04-14 unc0rr More string types
2012-04-14 unc0rr Get rid of TGearsType to simplify pas2c
2012-04-14 unc0rr Render some builtin functions
2012-04-14 unc0rr Render unions
2012-04-12 koda minor gl debug/comments
2012-04-12 koda disable png screenshots on mobile for now
2012-04-12 unc0rr Support string constants
2012-04-12 Stepan777 Oops, forgot file
2012-04-12 Stepan777 png screenshots
2012-04-11 unc0rr Support operators declarations
2012-04-11 unc0rr Simplify converter's life
2012-04-10 unc0rr Improve rendering of function types, arrays, and more
2012-04-09 koda vob* variables need to be reset
2012-04-09 unc0rr Unbreak build (change was only tested with pas2c parser, and was okay to it)
2012-04-09 unc0rr First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
2012-04-09 unc0rr Better handle switch statement
2012-04-09 unc0rr Eraser tool
2012-04-09 unc0rr Better support for strings
2012-04-09 koda ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
2012-04-09 koda ios: refactor the code of the after-game statistics display using delegates
2012-04-09 koda ios: convert audio operation from class to instance, plays better with memory
2012-04-09 koda i don't understand this, but without this change audio doesn't fade on ios
2012-04-09 nemo remove stray pixels
2012-04-08 koda ios: don't prompt restoring a game that didn't complete loading
2012-04-08 koda ios, this method belongs here
2012-04-08 koda ios: schemes table was being drawn on top of the table border
2012-04-08 koda formatting
2012-04-08 koda when focus is lost lower the volume to a minimum
2012-04-07 koda by popular demand, switch Nature and Golf music (issue 383)
2012-04-06 unc0rr Convert some operators
2012-04-05 unc0rr Unwind 'with' construction
2012-04-05 unc0rr Improve rendering into C
2012-04-05 unc0rr Make function more pascal-ish
2012-04-04 unc0rr More external definitions for pas2c
2012-04-04 unc0rr Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
2012-04-04 unc0rr Normalize RecordFields before conversion. Helps with namespaces problem.
2012-04-03 unc0rr Fix withState' not returning lastType
2012-04-01 Medo Added copyright notice to Scheme.java
2012-04-03 krdrt5367 ja update
2012-04-01 Medo Hedgeroid: Added ini4j library, updated android support library and added lib licenses
2012-04-03 krdrt5367 de update
2012-04-01 Medo Added some toString methods to help when debugging
2012-04-03 krdrt5 cz update
2012-04-01 Medo Merge
2012-04-02 unc0rr - Handle multidimensional arrays better
2012-04-01 Medo Scheme definitions now use .ini files.
2012-04-02 unc0rr Finally fix the bug with pointer declarations polluting namespace with bad records
2012-03-31 Medo Removed some unused imports and a redundand nullcheck
2012-04-01 koda let's outsmart the compiler for no particular benefit
2012-03-31 Medo Added hashcode function for Team to make it consistent with equals.
2012-03-30 Medo Remove API Level 8 dependency found by Android Lint
2012-03-30 unc0rr More clean namespace, some fixes
2012-03-30 unc0rr Much better types handling, work correctly with functions
2012-03-29 unc0rr - Treat strings as arrays of chars
2012-03-28 unc0rr Better deriving, some fixes
2012-03-28 unc0rr Resolve deferred type on dereference
2012-03-28 nemo invalidate on switch
2012-03-27 koda dates are no more!
2012-03-27 koda ios: fix offset for 'details' table header in iphone game configuration
2012-03-27 koda ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
2012-03-27 koda ios: use notifications instead of class methods (maybe tidier)
2012-03-27 nemo At mikade's request. give scripting access to the map name prior to override.
2012-03-26 unc0rr Dig into namespaces even more
2012-03-26 unc0rr Just some further work
2012-03-26 koda ios, one more grenade timer tweak
2012-03-26 koda i didn't even know it was possible (spotted by adam4813)
2012-03-26 koda ios: fix blocked preview button
2012-03-26 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-03-25 mikade merge
2012-03-25 mikade - don't give hogs air weps when border is enabled
2012-03-25 mikade Added a missing loc
2012-03-25 mikade Add the parameters I missed the first time when I added these hooks.
2012-03-25 unc0rr - Apply unit's namespace to current scope when referencing unit name
2012-03-24 unc0rr Fix wrong type returned from id2C
2012-03-24 unc0rr Fix server thinking game is still not finished sometimes
2012-03-24 Xeli wops ;i
2012-03-24 Xeli ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
2012-03-24 Xeli fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
2012-03-24 nemo LandBackTex take 2
2012-03-23 nemo This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
2012-03-23 unc0rr Oops
2012-03-23 Xeli unbreak engine
2012-03-22 simmax Improved cmake build script for Android:
2012-03-23 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-22 unc0rr Add more strictness in hope it will help with space leak
2012-03-21 nemo Try different splash sounds too
2012-03-20 nemo bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-18 Xeli fix ammomenu, the cursor actually works now -_-
2012-03-18 koda workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
2012-03-18 koda updated ios project file to work with fpc 2.6
2012-03-18 nemo revert this until someone makes it not screw up camera focus
2012-03-17 Xeli touchinterface, move the up/down arrows a bit down
2012-03-17 Xeli make the Ammomenu show up a little faster
2012-03-17 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-03-17 Xeli make ammomenu's speed dependent on RealTicks rather than frames
2012-03-13 Xeli allow for 0 values on AMShiftTarget, this allows for movement across one axis
2012-03-17 nemo Disable anim for stats screen ("In game" stays visible otherwise)
2012-03-17 nemo Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
2012-03-17 nemo I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
2012-03-17 nemo eh. guess they really should be here
2012-03-17 nemo Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
2012-03-17 nemo I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
2012-03-17 nemo orient kamikaze correctly when going through portals
2012-03-15 nemo oh yeah, dY...
2012-03-15 nemo Allow RC plane to go through portals
2012-03-14 unc0rr Oops, fix range (2 is too small value)
2012-03-14 nemo Add fall damage
2012-03-14 nemo For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
2012-03-13 unc0rr Variable pen width
2012-03-13 nemo tweak take 2
2012-03-13 nemo Small tweak to return something more useful in the negative 0 case on dX
2012-03-13 nemo Minimise another sqrt check.
2012-03-12 unc0rr Avoid local rate minimums around hog (within 15 pixels). Not tested.
2012-03-12 unc0rr Compatibility
2012-03-12 nemo Change rest of AI tests to floats, reenable snowball
2012-03-12 nemo Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
2012-03-12 nemo Hm. Score was a bit too much, AI was doing suicidal things.
2012-03-12 nemo small tweak. make drowning prefer higher health hogs
2012-03-12 nemo Teach AI to drown with shotgun too
2012-03-12 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-11 nemo Add drowning to grenade too, try some little optimisations
2012-03-11 unc0rr Fix silliness
2012-03-11 nemo First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
2012-03-11 nemo Minor optimisation for AI to cut down on hwSqrt calls
2012-03-11 nemo bug #336
2012-03-11 nemo Add div to allow safe integer division from lua
2012-03-10 nemo Recount team health if modifying hedgehog health
2012-03-10 nemo Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
2012-03-10 nemo Avoid rare double decrement.
2012-03-10 nemo Prevent pirate ship from repeating on Islands, remove vertical line in art landback
2012-03-04 nemo bug #370
2012-03-01 unc0rr Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01 nemo comment out reserve to maintain old Qt compat
2012-03-01 unc0rr Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-02-29 nemo Someone might find this useful. Plan to link to it from the wiki.
2012-02-29 nemo Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-29 unc0rr Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
2012-02-29 nemo oops
2012-02-28 Xeli android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
2012-02-28 nemo attractiveness tweak to the text clip
2012-02-28 nemo Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
2012-02-26 nemo don't use currenthedgehog
2012-02-26 mikade use per hog ammo game flag. improves AI play
2012-02-26 nemo oops
2012-02-26 nemo right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
2012-02-26 nemo ugh
2012-02-26 nemo make onAmmoStoreInit optional in the case of onNewAmmoStore
2012-02-26 nemo pass indexes for the clan/team/hedgehog
2012-02-26 nemo copypasta fail
2012-02-26 nemo Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
2012-02-26 unc0rr Send ROUND_FINISHED only once (only from in game mode)
2012-02-25 unc0rr Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
2012-02-24 unc0rr - Increase server version number due to rooms list protocol changes
2012-02-23 unc0rr Bring back functionality to "Join" button
2012-02-23 unc0rr Setup rooms list headers
2012-02-23 nemo Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-23 unc0rr Handle ROOM* commands in rooms list model
2012-02-22 unc0rr Start switching to rooms list model. To be continued.
2012-02-22 koda Added tag hedgeroid-alpha for changeset ce2b24995ab2
2012-02-22 koda Added tag 0.9.17-release for changeset 4670f003f91b
2012-02-22 koda Removed tag 0-9.17-release
2012-02-20 Xeli updated version for market hedgeroid-alpha
2012-02-20 Xeli incremental loading of all the images in teamcreation on android, this should really be rewritten though..
2012-02-20 Xeli fixed a nullpointer exception when creating a new team
2012-02-20 Xeli fixed the schemes on android
2012-02-20 Xeli schemes/teams now get replaces on each version update
2012-02-19 Xeli check if the widget is shown before checking if the finger is on the widget
2012-02-20 unc0rr Show message and return from network game pages on server shutdown
2012-02-20 unc0rr - Register HWTeam metatype so HWTeam objects could be passed via queued connections
2012-02-20 unc0rr Make all signals from HWNet queued, this should fix issues with teams and chat widgets
2012-02-19 koda added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
2012-02-19 koda ipad, have the scheme/weapon/style selector always stick in the same position
2012-02-18 koda missions page rotates correctly
2012-02-18 koda two more this time
2012-02-18 koda merge
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18 koda this apparently didn't get updated, but it was enough to reassign the outlets
2012-02-18 Xeli changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18 koda prepare a styled button
2012-02-18 Xeli fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18 koda oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
2012-02-18 koda rotation support for other controllers
2012-02-18 koda one more USE_TOUCH_INTERFACE
2012-02-18 nemo Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17 Xeli stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17 Xeli change power() to sqr
2012-02-17 Xeli fix crosshair aiming
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