Sun, 19 Jan 2014 00:18:28 +0400 |
Wohlstand |
Fix checker logon process
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Sat, 18 Jan 2014 18:20:43 +0100 |
sheepluva |
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
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Sat, 18 Jan 2014 08:09:55 -0500 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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Fri, 17 Jan 2014 16:13:10 -0500 |
nemo |
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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Fri, 17 Jan 2014 15:37:24 -0500 |
nemo |
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
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Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
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Fri, 17 Jan 2014 18:17:47 +0100 |
koda |
drop redundancies for lua and physfs
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Fri, 17 Jan 2014 18:04:49 +0100 |
koda |
fix linking physfs after a run of cmake
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Fri, 17 Jan 2014 16:50:01 +0100 |
koda |
happy 10000th commit
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Fri, 17 Jan 2014 16:29:11 +0100 |
unC0Rr |
fix build on travis
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Fri, 17 Jan 2014 16:31:36 +0100 |
koda |
use bundled physfs on win and osx
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Fri, 17 Jan 2014 16:16:28 +0100 |
koda |
fix some travis BUILD_ARGS and add a new one
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Fri, 17 Jan 2014 06:58:28 -0800 |
Vittorio Giovara |
Merge pull request #11 from LocutusOfBorg/fix-arm
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Fri, 17 Jan 2014 15:32:50 +0100 |
sheepluva |
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
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Fri, 17 Jan 2014 13:51:47 +0100 |
sheepluva |
position "finger"/pointer over current hog above tags
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Fri, 17 Jan 2014 01:42:12 +0100 |
sheepluva |
style tweaks
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Fri, 17 Jan 2014 00:24:23 +0100 |
sheepluva |
move room state filter
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Thu, 16 Jan 2014 22:38:43 +0100 |
sheepluva |
unCORr likes PChar arrays
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Thu, 16 Jan 2014 23:47:36 +0400 |
unc0rr |
In special rooms game starts when all players are ready
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Thu, 16 Jan 2014 19:50:18 +0100 |
sheepluva |
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
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Thu, 16 Jan 2014 17:18:53 +0100 |
sheepluva |
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
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Thu, 16 Jan 2014 12:28:41 +0100 |
sheepluva |
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
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Wed, 15 Jan 2014 23:48:18 +0100 |
sheepluva |
add compatibility for physicsfs 2.0
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Thu, 16 Jan 2014 01:27:44 +0400 |
unc0rr |
oops, fix build
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Thu, 16 Jan 2014 01:19:21 +0400 |
unc0rr |
Also define default value of THEME
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Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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Tue, 14 Jan 2014 11:45:52 +0100 |
sheepluva |
fix seteffect documentation, lua wiki misled me there
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Sun, 19 Jan 2014 23:57:52 +0400 |
unc0rr |
ifdef for now
webgl
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Tue, 14 Jan 2014 12:44:29 +0400 |
unc0rr |
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
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