Thu, 22 Sep 2011 01:28:19 +0200 |
koda |
apparently the old way was the correct one
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files
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Thu, 22 Sep 2011 01:18:31 +0200 |
koda |
aligned credits and game modes to main release
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files
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Thu, 22 Sep 2011 01:02:57 +0200 |
koda |
create the ios schemes programmatically
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files
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Wed, 21 Sep 2011 23:15:44 +0200 |
koda |
retina images, again
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files
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Wed, 21 Sep 2011 22:51:52 +0200 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
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files
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Wed, 21 Sep 2011 15:00:01 -0400 |
nemo |
Couple of missed changes inu pointed out
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files
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Wed, 21 Sep 2011 17:31:37 +0200 |
koda |
one more
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files
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Wed, 21 Sep 2011 17:14:26 +0200 |
koda |
moar @2x
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files
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Wed, 21 Sep 2011 12:57:30 +0200 |
koda |
another round of retina display images
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files
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Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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files
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Wed, 21 Sep 2011 02:05:42 +0200 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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files
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Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
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files
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Tue, 20 Sep 2011 16:00:20 -0400 |
nemo |
check for amNothing
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files
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Tue, 20 Sep 2011 13:37:52 -0400 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
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files
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Tue, 20 Sep 2011 13:27:07 -0400 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
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files
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Tue, 20 Sep 2011 12:59:02 -0400 |
nemo |
revert prev - that was dumb. wrong gear.
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files
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Tue, 20 Sep 2011 12:46:45 -0400 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
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files
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Tue, 20 Sep 2011 12:02:58 -0400 |
nemo |
Check on active hedgehog death animation
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files
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Mon, 19 Sep 2011 23:35:07 +0200 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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files
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Mon, 19 Sep 2011 23:18:48 +0200 |
koda |
using fpc 2.7.1 in ios project file
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files
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Mon, 19 Sep 2011 23:49:20 +0200 |
sheepluva |
also merge 0.9.16 in to make koda happy
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files
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Mon, 19 Sep 2011 23:25:13 +0200 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
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files
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Mon, 19 Sep 2011 14:17:33 -0400 |
nemo |
return nil for position if no gear
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files
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Mon, 19 Sep 2011 19:12:19 +0200 |
koda |
fix mac compilation
0.9.16
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files
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Sun, 18 Sep 2011 21:59:34 +0200 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
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files
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Mon, 19 Sep 2011 14:38:44 +0200 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
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files
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Sun, 18 Sep 2011 21:46:00 +0200 |
sheepluva |
make chatsection in game room stretch if space is available
0.9.16 0.9.16-release
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files
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Sun, 18 Sep 2011 21:06:09 +0200 |
sheepluva |
another fix for a popup window that had no style
0.9.16
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files
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Sun, 18 Sep 2011 16:46:26 +0200 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
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files
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Sat, 17 Sep 2011 22:01:17 +0400 |
unc0rr |
Include lib* into src package
0.9.16
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files
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Sat, 17 Sep 2011 21:48:18 +0400 |
unc0rr |
okay, let's revert this for now
0.9.16
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files
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Mon, 19 Sep 2011 23:55:52 +0400 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
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files
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Sat, 17 Sep 2011 13:40:54 -0400 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
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files
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Sat, 17 Sep 2011 19:43:45 +0200 |
sheepluva |
fix style of lobby chatroom user context menu
0.9.16
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files
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Sat, 17 Sep 2011 10:22:35 -0400 |
nemo |
oops, it was already added
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files
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Sat, 17 Sep 2011 16:20:54 +0400 |
unc0rr |
Set version to 0.9.16, protocol to 39
0.9.16
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files
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Sat, 17 Sep 2011 10:11:56 -0400 |
nemo |
Add straight lines to changelog
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files
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Sat, 17 Sep 2011 16:20:09 +0400 |
unc0rr |
Merge recent changes from default
0.9.16
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files
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Sat, 17 Sep 2011 11:39:42 +0200 |
sheepluva |
update copyright year of README
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files
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Sat, 17 Sep 2011 04:09:05 +0200 |
mikade |
change the changelog
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files
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Sat, 17 Sep 2011 00:34:21 +0200 |
sheepluva |
update credits a bit
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files
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Sat, 17 Sep 2011 00:04:16 +0200 |
sheepluva |
german translations, a lot was still missing -.-
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files
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Fri, 16 Sep 2011 16:52:05 -0400 |
nemo |
typo
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files
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Sun, 25 Sep 2011 18:22:12 +0200 |
Xeli |
Attempt to prevent oom after restarting too many times
hedgeroid
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files
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Fri, 16 Sep 2011 15:26:43 -0400 |
nemo |
merge
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files
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Sun, 25 Sep 2011 18:19:45 +0200 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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files
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Fri, 16 Sep 2011 15:21:27 -0400 |
nemo |
clear HHJump on portaling
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files
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Fri, 16 Sep 2011 15:26:02 -0400 |
nemo |
merge
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files
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Fri, 16 Sep 2011 20:39:14 +0200 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
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files
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Fri, 16 Sep 2011 15:03:29 -0400 |
inu |
pt update
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files
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Fri, 16 Sep 2011 20:38:23 +0200 |
Xeli |
removed some commented lines
hedgeroid
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files
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Fri, 16 Sep 2011 14:43:04 -0400 |
nemo |
Requested a few times
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files
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Fri, 16 Sep 2011 18:24:50 +0200 |
Xeli |
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
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files
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Fri, 16 Sep 2011 14:04:21 -0400 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
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files
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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files
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Fri, 16 Sep 2011 19:55:11 +0400 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
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files
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Fri, 16 Sep 2011 10:29:09 -0400 |
nemo |
Aaaaalllways!
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files
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Fri, 16 Sep 2011 14:55:48 +0200 |
Marco Bresciani |
Italian translation
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files
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Fri, 16 Sep 2011 14:04:45 +0200 |
sheepluva |
whoops, this line got lost in merging action
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files
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Fri, 16 Sep 2011 13:50:56 +0200 |
szczur |
Polish translation updates
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files
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Thu, 15 Sep 2011 22:53:47 -0400 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
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files
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Thu, 15 Sep 2011 22:33:55 -0400 |
nemo |
Move options caption to box title. This frees up quite a bit of space at 800x600
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files
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Thu, 15 Sep 2011 20:39:04 -0400 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
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files
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Fri, 16 Sep 2011 01:45:41 +0200 |
mikade |
check waterline
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changeset |
files
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Fri, 16 Sep 2011 01:12:57 +0200 |
sheepluva |
moar sparkles :3
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files
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Thu, 15 Sep 2011 18:54:16 -0400 |
nemo |
Avoid hog repeating himself
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files
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Fri, 16 Sep 2011 00:32:53 +0200 |
Palewolf |
Spanish translation
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changeset |
files
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Fri, 16 Sep 2011 00:18:21 +0200 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
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changeset |
files
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Thu, 15 Sep 2011 23:08:17 +0200 |
sheepluva |
changeĀ²log
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changeset |
files
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Thu, 15 Sep 2011 20:52:58 +0200 |
Henek |
merge :(
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changeset |
files
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Thu, 15 Sep 2011 19:20:13 +0200 |
sheepluva |
fix back button location in post-game stats screen
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files
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Thu, 15 Sep 2011 20:51:43 +0200 |
Henek |
updateing swedish translation
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files
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Thu, 15 Sep 2011 20:40:59 +0400 |
unc0rr |
0.9.16 branch
0.9.16
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files
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Thu, 15 Sep 2011 17:19:49 +0200 |
sheepluva |
fix and optimize kamikaze's png
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files
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Thu, 15 Sep 2011 10:11:38 +0200 |
sheepluva |
screenshots: display a msg on failure and log causative error
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files
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Thu, 15 Sep 2011 09:19:56 +0200 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
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files
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Thu, 15 Sep 2011 03:17:23 +0200 |
sheepluva |
cleaned up the screenshot procedure a little.
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files
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Thu, 15 Sep 2011 01:41:21 +0200 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
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files
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Wed, 14 Sep 2011 19:20:39 -0400 |
nemo |
Updated translation after typo fix
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files
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Thu, 15 Sep 2011 00:47:05 +0200 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
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files
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Wed, 14 Sep 2011 22:39:39 +0200 |
koda |
merge
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files
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Wed, 14 Sep 2011 20:42:45 +0200 |
sheepluva |
some love for TeamHeadband.png
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files
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Wed, 14 Sep 2011 14:27:28 -0400 |
mikade |
Updates to golf theme.
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files
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Wed, 14 Sep 2011 14:14:23 -0400 |
nemo |
merge
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files
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Wed, 14 Sep 2011 18:40:10 +0200 |
mikade |
oops, just burning through commits today.
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files
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Wed, 14 Sep 2011 18:19:07 +0200 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
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files
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Wed, 14 Sep 2011 18:05:54 +0200 |
mikade |
Revert currently unneccessary changes to uScript.
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files
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Wed, 14 Sep 2011 17:52:46 +0200 |
mikade |
merge
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files
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Wed, 14 Sep 2011 19:07:18 +0200 |
sheepluva |
add blink to cyclops hat
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files
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Wed, 14 Sep 2011 15:23:40 +0200 |
mikade |
Expose some vars for tracking the border.
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files
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Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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files
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Tue, 13 Sep 2011 21:25:13 -0400 |
nemo |
smoothing should be after despeckling
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files
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Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
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files
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Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
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files
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Tue, 13 Sep 2011 21:15:23 +0400 |
unc0rr |
Slightly translated ru.lua
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files
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Tue, 13 Sep 2011 21:02:12 +0400 |
unc0rr |
Translation update
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files
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Tue, 13 Sep 2011 20:56:53 +0400 |
igor-hkr |
Translation update
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files
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Mon, 12 Sep 2011 23:31:19 +0200 |
sheepluva |
typo
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files
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Tue, 13 Sep 2011 10:30:39 -0400 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
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files
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Tue, 13 Sep 2011 00:51:02 -0400 |
nemo |
Don't set lfDamaged for small tunnels
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files
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Tue, 13 Sep 2011 00:32:41 -0400 |
nemo |
fix voice preview
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files
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Tue, 13 Sep 2011 00:13:01 -0400 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
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files
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Mon, 12 Sep 2011 20:53:56 -0400 |
nemo |
oops
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files
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Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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files
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Mon, 12 Sep 2011 16:51:45 -0400 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
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files
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Mon, 12 Sep 2011 16:38:54 -0400 |
nemo |
fix for issue #139
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files
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Mon, 12 Sep 2011 23:08:24 +0400 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
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files
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Mon, 12 Sep 2011 21:51:14 +0400 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
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files
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Mon, 12 Sep 2011 18:53:28 +0200 |
koda |
I.Fight.For.The.Users
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files
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Mon, 12 Sep 2011 15:58:59 +0200 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
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files
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Mon, 12 Sep 2011 14:56:24 +0200 |
sheepluva |
fix out-of-dir builds
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files
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Mon, 12 Sep 2011 07:38:16 +0200 |
sheepluva |
don't load key binds for AI hedgehogs
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files
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Mon, 12 Sep 2011 07:27:34 +0200 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
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files
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Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
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files
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Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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files
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Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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files
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Mon, 12 Sep 2011 00:47:49 +0200 |
sheepluva |
smoke for molotov
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files
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Sun, 11 Sep 2011 18:09:49 -0400 |
nemo |
make it more sekret
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changeset |
files
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Sun, 11 Sep 2011 23:48:40 +0200 |
sheepluva |
cyclops hat by Randy
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files
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Sun, 11 Sep 2011 15:51:56 -0400 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
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files
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