Mon, 10 Jan 2011 18:20:58 +0300 |
unc0rr |
Prevent frontend crash in certain circumstances
|
changeset |
files
|
Mon, 10 Jan 2011 15:53:49 +0300 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
|
changeset |
files
|
Mon, 10 Jan 2011 15:35:22 +0300 |
unc0rr |
Set version to 0.9.16-dev
|
changeset |
files
|
Mon, 10 Jan 2011 15:33:15 +0300 |
unc0rr |
Fix formatting
|
changeset |
files
|
Sun, 09 Jan 2011 21:50:59 +0300 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
|
changeset |
files
|
Sun, 09 Jan 2011 21:37:45 +0300 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
|
changeset |
files
|
Sun, 09 Jan 2011 21:36:51 +0300 |
unc0rr |
Add a space for better looking console message
|
changeset |
files
|
Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
|
changeset |
files
|
Fri, 07 Jan 2011 21:41:12 +0300 |
unc0rr |
Oops, fix build
|
changeset |
files
|
Fri, 07 Jan 2011 19:46:58 +0300 |
unc0rr |
Don't highlight drawn maps in rooms list
|
changeset |
files
|
Fri, 07 Jan 2011 19:44:07 +0300 |
unc0rr |
Greek translation
|
changeset |
files
|
Thu, 06 Jan 2011 11:29:48 -0500 |
nemo |
reset weapons default in shoppa.
|
changeset |
files
|
Wed, 05 Jan 2011 03:53:46 +0100 |
koda |
ctf_blizzard ios fix
|
changeset |
files
|
Sun, 16 Jan 2011 05:21:00 +0100 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 18:26:54 -0500 |
nemo |
Small tweak to filter
|
changeset |
files
|
Sat, 15 Jan 2011 18:35:59 +0100 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 22:33:20 +0300 |
unc0rr |
Clearly state which port is IPC connection on
|
changeset |
files
|
Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 16:15:47 +0300 |
unc0rr |
Make barrels drop when hog walks away from under it
|
changeset |
files
|
Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 01:21:30 +0100 |
koda |
add new robot badge to sources
|
changeset |
files
|
Mon, 03 Jan 2011 10:45:50 -0500 |
nemo |
Apply RGBA consistently in Tint
|
changeset |
files
|
Sun, 02 Jan 2011 19:30:16 +0100 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
|
changeset |
files
|
Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
|
changeset |
files
|
Sun, 02 Jan 2011 13:54:28 +0100 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
|
changeset |
files
|
Sat, 01 Jan 2011 23:10:57 +0100 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
|
changeset |
files
|
Sat, 01 Jan 2011 19:41:58 +0100 |
Palewolf |
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
|
changeset |
files
|
Sat, 01 Jan 2011 14:42:08 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 01 Jan 2011 14:26:50 +0100 |
Palewolf |
Flakes were updating the wrong coordinates when rqBlurryLand was on
|
changeset |
files
|
Sat, 01 Jan 2011 14:23:39 +0100 |
sheepluva |
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
|
changeset |
files
|
Sat, 01 Jan 2011 14:18:33 +0100 |
sheepluva |
part #2
|
changeset |
files
|
Sat, 01 Jan 2011 11:15:35 +0100 |
sheepluva |
my attempt of "detach rope if the Land[] vanishes"
|
changeset |
files
|