Tue, 29 Mar 2011 20:10:56 -0400 |
nemo |
not useful for visual gears, and apparently not helpful for consistency
|
changeset |
files
|
Tue, 29 Mar 2011 18:06:39 -0400 |
nemo |
eh. 1,000,000 might be better...
|
changeset |
files
|
Tue, 29 Mar 2011 17:57:04 -0400 |
nemo |
oops. vg dX/dY - just for consistency
|
changeset |
files
|
Tue, 29 Mar 2011 17:52:04 -0400 |
nemo |
dX/dY will return int * 100,000
|
changeset |
files
|
Tue, 29 Mar 2011 16:47:54 -0400 |
nemo |
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
|
changeset |
files
|
Tue, 29 Mar 2011 22:36:36 +0200 |
sheepluva |
clipping fix for spidey
|
changeset |
files
|
Tue, 29 Mar 2011 22:05:18 +0200 |
sheepluva |
fix clipping fails on 2 hats
|
changeset |
files
|
Tue, 29 Mar 2011 21:42:40 +0200 |
sheepluva |
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
|
changeset |
files
|
Tue, 29 Mar 2011 21:10:35 +0200 |
sheepluva |
fix for Issue 207: To far left for Napalm (and other weapons)
|
changeset |
files
|
Tue, 29 Mar 2011 16:24:55 +0200 |
sheepluva |
fix leaking of hand-drawn maps
|
changeset |
files
|
Mon, 28 Mar 2011 20:13:03 -0400 |
nemo |
mikade really likes the snow dust
|
changeset |
files
|
Mon, 28 Mar 2011 21:44:39 +0400 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
|
changeset |
files
|
Mon, 28 Mar 2011 21:27:06 +0400 |
unc0rr |
Colin Rice
|
changeset |
files
|
Mon, 28 Mar 2011 19:31:47 +0200 |
claymore |
don't disable the light-bulb button when less than 3 teams
|
changeset |
files
|
Mon, 28 Mar 2011 20:31:01 +0400 |
unc0rr |
Hide last two octets of IP address from usual users
|
changeset |
files
|
Mon, 28 Mar 2011 20:30:15 +0400 |
unc0rr |
More creation of sender thread to the reciever thread
|
changeset |
files
|
Mon, 28 Mar 2011 20:28:59 +0400 |
unc0rr |
Some improvements in test programs
|
changeset |
files
|
Mon, 28 Mar 2011 16:30:44 +0200 |
sheepluva |
Beach-Theme: reduce visible square height for sand castle
|
changeset |
files
|
Mon, 28 Mar 2011 16:24:42 +0200 |
sheepluva |
Beach-Theme: fix+crop horizon and sky
|
changeset |
files
|
Mon, 28 Mar 2011 16:07:27 +0200 |
sheepluva |
Beach-Theme: theme.cfg conversion+fix
|
changeset |
files
|
Mon, 28 Mar 2011 15:08:10 +0200 |
Miguelac |
Beach Theme (as for .15)
|
changeset |
files
|
Sun, 27 Mar 2011 01:53:59 +0100 |
koda |
this should help people hacking the cmake files
|
changeset |
files
|
Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
|
changeset |
files
|
Fri, 25 Mar 2011 20:02:27 -0400 |
nemo |
merge and remove QDebug
|
changeset |
files
|
Fri, 25 Mar 2011 19:42:00 -0400 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
|
changeset |
files
|
Fri, 25 Mar 2011 19:25:50 -0400 |
nemo |
Delay portal gun a bit, reduce mudball
|
changeset |
files
|
Fri, 25 Mar 2011 20:52:42 +0300 |
unc0rr |
That game has renamed
|
changeset |
files
|
Thu, 24 Mar 2011 17:29:10 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 24 Mar 2011 17:28:36 +0100 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
|
changeset |
files
|