Tue, 22 May 2012 09:25:03 +0200 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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Tue, 22 May 2012 11:19:32 +0200 |
Medo |
Merge
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Wed, 23 May 2012 00:45:37 +0200 |
koda |
there a libSDLMain.a in the bundled SDL framework
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Tue, 22 May 2012 09:18:46 +0200 |
Wolfgang Steffens |
Merge
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Tue, 22 May 2012 00:41:26 +0200 |
Xeli |
android: possible fix for bitmap recycle errors
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Tue, 22 May 2012 00:40:43 +0200 |
Xeli |
fixed wheelup/down
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Mon, 21 May 2012 22:54:34 +0200 |
koda |
add a nilcheck
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Mon, 21 May 2012 16:46:24 -0400 |
nemo |
checksum
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Tue, 22 May 2012 00:29:32 +0400 |
unc0rr |
Feel free to add real checksum function
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Mon, 21 May 2012 06:34:17 +0200 |
koda |
better lazy loading for cScaleFactor
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Sun, 20 May 2012 19:42:55 -0400 |
nemo |
Ok. I think *this* should flip it correctly...
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Sun, 20 May 2012 21:09:13 +0200 |
Xeli |
android: added an unsigned target to the makefile, to help automate signing
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Sun, 20 May 2012 17:17:21 +0200 |
Xeli |
remove the need to qt and co when using cmake with -DANDROID=1
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Sun, 20 May 2012 10:55:58 -0400 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
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Sun, 20 May 2012 10:45:16 -0400 |
nemo |
clean up pngs
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Sun, 20 May 2012 10:54:52 +0200 |
mikade |
merge
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Sun, 20 May 2012 00:08:26 +0200 |
mikade |
+ Trivial update.
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Sat, 19 May 2012 17:15:12 +0200 |
mikade |
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
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Sun, 20 May 2012 01:00:00 -0400 |
nemo |
Bit more freezer.
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Fri, 18 May 2012 13:35:22 -0400 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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Thu, 17 May 2012 20:23:58 -0400 |
nemo |
Might help if this was actually its own unique weapon
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Thu, 17 May 2012 18:22:20 -0400 |
nemo |
Provide training/campaign with a random seed to ignore/use.
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Thu, 17 May 2012 20:19:35 +0200 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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Thu, 17 May 2012 20:01:56 +0200 |
Xeli |
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
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