2012-03-23 |
unc0rr |
Oops
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changeset |
files
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2012-03-23 |
Xeli |
unbreak engine
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changeset |
files
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2012-03-22 |
simmax |
Improved cmake build script for Android:
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changeset |
files
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2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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changeset |
files
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2012-03-22 |
unc0rr |
Add more strictness in hope it will help with space leak
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changeset |
files
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2012-03-21 |
nemo |
Try different splash sounds too
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changeset |
files
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2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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changeset |
files
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2012-03-18 |
Xeli |
fix ammomenu, the cursor actually works now -_-
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files
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2012-03-18 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
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changeset |
files
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2012-03-18 |
koda |
updated ios project file to work with fpc 2.6
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changeset |
files
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2012-03-18 |
nemo |
revert this until someone makes it not screw up camera focus
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changeset |
files
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2012-03-17 |
Xeli |
touchinterface, move the up/down arrows a bit down
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changeset |
files
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2012-03-17 |
Xeli |
make the Ammomenu show up a little faster
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changeset |
files
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2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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changeset |
files
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2012-03-17 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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changeset |
files
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2012-03-13 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
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changeset |
files
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2012-03-17 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
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changeset |
files
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2012-03-17 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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changeset |
files
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2012-03-17 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
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changeset |
files
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2012-03-17 |
nemo |
eh. guess they really should be here
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changeset |
files
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2012-03-17 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
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changeset |
files
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2012-03-17 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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changeset |
files
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2012-03-17 |
nemo |
orient kamikaze correctly when going through portals
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changeset |
files
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2012-03-15 |
nemo |
oh yeah, dY...
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changeset |
files
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2012-03-15 |
nemo |
Allow RC plane to go through portals
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changeset |
files
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2012-03-14 |
unc0rr |
Oops, fix range (2 is too small value)
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changeset |
files
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2012-03-14 |
nemo |
Add fall damage
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changeset |
files
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2012-03-14 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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changeset |
files
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2012-03-13 |
unc0rr |
Variable pen width
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changeset |
files
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2012-03-13 |
nemo |
tweak take 2
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changeset |
files
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2012-03-13 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
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changeset |
files
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2012-03-13 |
nemo |
Minimise another sqrt check.
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changeset |
files
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2012-03-12 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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changeset |
files
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2012-03-12 |
unc0rr |
Compatibility
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changeset |
files
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2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
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changeset |
files
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2012-03-12 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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changeset |
files
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2012-03-12 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
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changeset |
files
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2012-03-12 |
nemo |
small tweak. make drowning prefer higher health hogs
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changeset |
files
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2012-03-12 |
nemo |
Teach AI to drown with shotgun too
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changeset |
files
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2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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changeset |
files
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2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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changeset |
files
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2012-03-11 |
unc0rr |
Fix silliness
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changeset |
files
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2012-03-11 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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changeset |
files
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2012-03-11 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
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changeset |
files
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2012-03-11 |
nemo |
bug #336
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changeset |
files
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2012-03-11 |
nemo |
Add div to allow safe integer division from lua
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changeset |
files
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2012-03-10 |
nemo |
Recount team health if modifying hedgehog health
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changeset |
files
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2012-03-10 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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changeset |
files
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2012-03-10 |
nemo |
Avoid rare double decrement.
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changeset |
files
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2012-03-10 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
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changeset |
files
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2012-03-04 |
nemo |
bug #370
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changeset |
files
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2012-03-01 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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changeset |
files
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2012-03-01 |
nemo |
comment out reserve to maintain old Qt compat
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changeset |
files
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2012-03-01 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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files
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2012-02-29 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
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changeset |
files
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2012-02-29 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
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changeset |
files
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2012-02-29 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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changeset |
files
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2012-02-29 |
nemo |
oops
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changeset |
files
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2012-02-28 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
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changeset |
files
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2012-02-28 |
nemo |
attractiveness tweak to the text clip
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changeset |
files
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