Tue, 23 Oct 2012 07:05:24 +0200 |
koda |
disable feedback button for now
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files
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Tue, 23 Oct 2012 07:03:07 +0200 |
koda |
set window modality also for custom dialogs, small text changes
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files
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Tue, 23 Oct 2012 06:50:19 +0200 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
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files
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Tue, 23 Oct 2012 05:21:44 +0200 |
koda |
add standard copyright header
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files
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Tue, 23 Oct 2012 04:40:13 +0200 |
koda |
don't try to delete a default scheme
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files
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Mon, 22 Oct 2012 22:30:03 -0400 |
nemo |
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
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Mon, 22 Oct 2012 23:35:12 +0400 |
unc0rr |
- Fix desyncs triggered by AI
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files
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Mon, 22 Oct 2012 21:24:38 +0400 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
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files
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Mon, 22 Oct 2012 14:39:49 +0400 |
unc0rr |
Track targets better in multiattack mode
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files
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Mon, 22 Oct 2012 14:16:10 +0400 |
unc0rr |
Mark places where tried to jump, avoid too much of thinking
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files
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Sun, 21 Oct 2012 22:42:50 -0400 |
nemo |
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
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Sun, 21 Oct 2012 22:34:20 -0400 |
nemo |
Someone should look this over to make sure it should stay in
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Sun, 21 Oct 2012 21:15:10 -0400 |
nemo |
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
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Sun, 21 Oct 2012 21:14:33 -0400 |
nemo |
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
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files
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Mon, 22 Oct 2012 00:44:52 +0400 |
unc0rr |
0.9.17 -> 0.9.18 changelog
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files
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Sun, 21 Oct 2012 13:19:16 -0400 |
nemo |
crude workaround for problem inu reported with sound button
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files
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Sun, 21 Oct 2012 12:28:05 -0400 |
nemo |
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
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files
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Sun, 21 Oct 2012 19:17:00 +0400 |
unc0rr |
Fix include
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files
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Sun, 21 Oct 2012 01:28:33 +0400 |
unc0rr |
Fix build
physfslayer
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files
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Sun, 21 Oct 2012 10:20:48 -0400 |
nemo |
Fix knockball
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files
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Sun, 21 Oct 2012 00:34:14 +0400 |
unc0rr |
Workaround over QIcon failing to load from physfs
physfslayer
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files
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Sun, 21 Oct 2012 17:00:35 +0400 |
unc0rr |
Keep room admin ready status always set
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files
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Sun, 21 Oct 2012 00:33:38 +0400 |
unc0rr |
Simplify DataManager as physfs partially implements its functions
physfslayer
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files
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Sun, 21 Oct 2012 16:38:54 +0400 |
unc0rr |
Remove deprecated signals
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files
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Sun, 21 Oct 2012 00:32:32 +0400 |
unc0rr |
Oops, forgot this
physfslayer
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Sat, 20 Oct 2012 22:43:25 -0400 |
nemo |
fix trophyrace. also tweak it a little
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files
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Sun, 21 Oct 2012 00:31:48 +0400 |
unc0rr |
Many bugfixes and features to FileEngine
physfslayer
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files
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Sat, 20 Oct 2012 18:54:03 +0400 |
unc0rr |
Don't need this button anymore
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files
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Sat, 20 Oct 2012 00:20:39 +0400 |
unc0rr |
Try using PhysicsFS.
physfslayer
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Thu, 18 Oct 2012 14:04:24 -0400 |
nemo |
damn nots
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files
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Wed, 17 Oct 2012 23:50:28 +0400 |
unc0rr |
Fix most of server warnings
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files
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Wed, 17 Oct 2012 23:33:33 +0400 |
unc0rr |
'In game' client flag, both server and frontend support
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files
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Wed, 17 Oct 2012 23:09:16 +0400 |
unc0rr |
- Show unready status in icon
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files
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Tue, 16 Oct 2012 22:57:48 -0400 |
nemo |
I like this condition for home run better
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files
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Tue, 16 Oct 2012 22:35:01 +0400 |
unc0rr |
Better error handling
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files
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Tue, 16 Oct 2012 13:41:23 -0400 |
nemo |
skip all dx/dy mod if Power is 0
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files
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Tue, 16 Oct 2012 17:16:08 +0400 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
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files
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Mon, 15 Oct 2012 22:30:20 -0400 |
nemo |
cut down on excessive checkins in some situations
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files
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Mon, 15 Oct 2012 22:07:37 -0400 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
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files
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Tue, 16 Oct 2012 00:05:58 +0400 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
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Mon, 15 Oct 2012 10:10:54 -0400 |
nemo |
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
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files
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Sun, 14 Oct 2012 20:24:08 -0400 |
nemo |
Also shove using shotgun, switch off hat when not active hog
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files
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Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
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files
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Sun, 14 Oct 2012 00:22:33 +0400 |
unc0rr |
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
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files
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Sat, 13 Oct 2012 23:36:04 +0400 |
unc0rr |
Fix crasher in TestCake
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files
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Sat, 13 Oct 2012 15:45:14 +0400 |
unc0rr |
Switch to vector library for arrays
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files
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Sat, 13 Oct 2012 13:13:15 +0200 |
sheepluva |
small tweak. (reverse mouse wheel directions for color change)
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files
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Sat, 13 Oct 2012 00:35:20 +0400 |
unc0rr |
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
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files
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Sat, 13 Oct 2012 00:07:46 +0400 |
unc0rr |
UNBAN implementation
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files
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Fri, 12 Oct 2012 11:02:43 +0200 |
sheepluva |
add Randy to extended credits
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files
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Thu, 11 Oct 2012 17:21:52 -0400 |
sphrix |
french translation. primarily of the campaign.
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files
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Fri, 12 Oct 2012 00:10:28 +0400 |
unc0rr |
Better use random number here
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files
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Thu, 11 Oct 2012 21:17:56 +0400 |
unc0rr |
- Nicks starting from not-letter char go to bottom of the list
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files
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Wed, 10 Oct 2012 23:58:23 +0400 |
unc0rr |
Remove old signal-slot conenctions
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files
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Wed, 10 Oct 2012 23:55:09 +0400 |
unc0rr |
- Finish conversion to nicks model
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files
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Wed, 10 Oct 2012 23:30:34 +0400 |
unc0rr |
Get rid of deprecated chat widget stuff
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files
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