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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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2012-06-09
nemo
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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2012-06-25
belphegorr
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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2012-06-09
nemo
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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2012-06-25
belphegorr
Added the helper script I forgot to add last time
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2012-06-09
unc0rr
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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2012-06-25
belphegorr
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
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2012-06-09
Xeli
restore fpc 2.4.2 compatibility
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2012-06-25
belphegorr
The first campaign commit with a lot of changes...
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2012-06-08
unc0rr
New bright and shiny TestFirepunch which actually works
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2012-06-08
Xeli
fix shift key by disabling the key modifiers for now
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2012-06-07
Stepan777
1. Add IFDEFs for video recording
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2012-06-08
unc0rr
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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2012-06-07
Stepan777
merge
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2012-06-08
unc0rr
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
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2012-06-07
Stepan777
merge
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2012-06-07
Xeli
ignore keymodifers other than ctrl/alt/shift
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2012-06-06
Xeli
removed some writelns
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2012-06-06
Xeli
first attempt at implementing support for keys with modifiers
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2012-06-06
nemo
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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2012-06-06
unc0rr
Not needed here
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2012-06-05
Wolfgang Steffens
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-06-05
unc0rr
- Allow camera movement while current hedgehog is falling
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2012-06-05
Wolfgang Steffens
Merge
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2012-06-05
Xeli
Android: first attempt at using the density call from java
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