2012-06-09 nemo Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
2012-06-25 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-09 nemo Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
2012-06-25 belphegorr Added the helper script I forgot to add last time
2012-06-09 unc0rr - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
2012-06-25 belphegorr Copied the first two campaign missions and the helper script into share/hedgewars/Data/
2012-06-09 Xeli restore fpc 2.4.2 compatibility
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-08 unc0rr New bright and shiny TestFirepunch which actually works
2012-06-08 Xeli fix shift key by disabling the key modifiers for now
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-08 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-07 Stepan777 merge
2012-06-08 unc0rr Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
2012-06-07 Stepan777 merge
2012-06-07 Xeli ignore keymodifers other than ctrl/alt/shift
2012-06-06 Xeli removed some writelns
2012-06-06 Xeli first attempt at implementing support for keys with modifiers
2012-06-06 nemo Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
2012-06-06 unc0rr Not needed here
2012-06-05 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-06-05 unc0rr - Allow camera movement while current hedgehog is falling
2012-06-05 Wolfgang Steffens Merge
2012-06-05 Xeli Android: first attempt at using the density call from java
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