Sat, 02 Mar 2013 00:16:37 +0400 |
unc0rr |
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
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Fri, 01 Mar 2013 15:50:00 -0500 |
dag10 |
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
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Fri, 01 Mar 2013 10:38:49 -0500 |
Vatten |
avoid floating point desync, other script tweaks
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Thu, 28 Feb 2013 23:15:33 -0500 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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Thu, 28 Feb 2013 22:10:49 -0500 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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Fri, 01 Mar 2013 01:05:43 +0100 |
koda |
split version information in engine too
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files
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Fri, 01 Mar 2013 00:58:37 +0100 |
koda |
drop useless option, automatically set revision and debug info
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Fri, 01 Mar 2013 00:06:05 +0100 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
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Thu, 28 Feb 2013 23:14:11 +0100 |
koda |
mysterious merge
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files
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Thu, 28 Feb 2013 23:05:07 +0100 |
koda |
support WARNING message status on cmake 2.6 (bug 524)
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Thu, 28 Feb 2013 23:02:12 +0100 |
koda |
correct copyright header on files i added
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files
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Thu, 28 Feb 2013 22:59:22 +0100 |
koda |
use NETGAME_DEFAULT_PORT macro across frontend sources
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Thu, 28 Feb 2013 22:47:42 +0100 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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Thu, 28 Feb 2013 22:39:38 +0100 |
koda |
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
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Tue, 04 Jun 2013 16:09:05 +0200 |
koda |
close branch
icegun
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Thu, 28 Feb 2013 22:24:32 +0100 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
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Thu, 28 Feb 2013 16:38:22 -0500 |
nemo |
merge icegun branch w/ default
icegun
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Thu, 28 Feb 2013 23:28:01 +0200 |
Urbertar |
Merge
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files
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Thu, 28 Feb 2013 23:24:50 +0200 |
Urbertar |
Draw ice on water
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files
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Thu, 28 Feb 2013 20:11:16 +0200 |
Urbertar |
Make refactoring. Remove DrawIce function
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files
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Thu, 28 Feb 2013 19:59:42 +0100 |
sheepluva |
small update of german engine translation
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Thu, 28 Feb 2013 09:08:25 -0500 |
nemo |
aaagh. remove dead code. again.
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Wed, 27 Feb 2013 21:30:33 -0500 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
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Wed, 27 Feb 2013 23:15:37 +0100 |
koda |
physfs strikes back
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files
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Wed, 27 Feb 2013 11:17:45 -0500 |
nemo |
define ice edge colour
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files
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Wed, 27 Feb 2013 16:44:19 +0100 |
koda |
enable asm only on intel/amd machines
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Wed, 27 Feb 2013 08:29:21 -0500 |
nemo |
remove dead code
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Wed, 27 Feb 2013 16:12:57 +0100 |
koda |
merge physfslayer in default
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files
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Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
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files
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Wed, 27 Feb 2013 16:12:22 +0100 |
koda |
.hgignore
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Tue, 26 Feb 2013 20:39:18 -0500 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
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Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
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Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
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Tue, 26 Feb 2013 17:04:40 +0200 |
Urbertar |
Separate setting and drawing ice
icegun
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Tue, 26 Feb 2013 16:46:58 +0200 |
Urbertar |
Make little refactoring
icegun
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Tue, 26 Feb 2013 16:04:35 +0200 |
Urbertar |
Check is lanscape already ice
icegun
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Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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Tue, 26 Feb 2013 15:15:20 +0200 |
Urbertar |
Change shape of ice to round
icegun
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Tue, 26 Feb 2013 11:00:09 +0200 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
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Tue, 26 Feb 2013 10:27:51 +0200 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
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Mon, 25 Feb 2013 20:45:13 -0500 |
nemo |
forgot this loop
icegun
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Mon, 25 Feb 2013 19:19:41 -0500 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
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Mon, 25 Feb 2013 13:51:45 -0500 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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Mon, 25 Feb 2013 11:37:48 +0400 |
unc0rr |
Merge
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files
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Mon, 25 Feb 2013 12:54:50 -0500 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
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Sun, 24 Feb 2013 15:53:47 -0500 |
nemo |
add hiragana/katakana ranges to CJK check.
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Mon, 25 Feb 2013 12:29:39 -0500 |
nemo |
More fiddling w/ sliding
icegun
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Sun, 24 Feb 2013 14:14:09 -0500 |
nemo |
*sigh* somehow misplaced this. this should have been rd9627d65edf7
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Mon, 25 Feb 2013 11:35:24 -0500 |
nemo |
slight tweak to colours
icegun
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Sun, 24 Feb 2013 14:13:27 -0500 |
nemo |
add some missing wrapping.
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Mon, 25 Feb 2013 10:53:33 -0500 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
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Sat, 23 Feb 2013 23:23:02 +0400 |
unc0rr |
Fix issue 537 (empty team created on startup)
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Mon, 25 Feb 2013 09:50:56 +0100 |
koda |
savesurf
icegun
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files
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Sat, 23 Feb 2013 12:01:51 +0400 |
unc0rr |
Fix issue 507 (not highlighting friends joins)
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Sat, 23 Feb 2013 23:01:50 -0500 |
nemo |
This and the "retain freezing" stuff could probably use a flag.
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Mon, 25 Feb 2013 00:00:39 -0500 |
nemo |
too aggressive?
icegun
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Fri, 22 Feb 2013 21:44:00 -0500 |
nemo |
prevent drilling into hogs w/ drill rocket
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Sun, 24 Feb 2013 23:07:46 -0500 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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Fri, 22 Feb 2013 19:24:59 -0500 |
nemo |
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
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Wed, 27 Feb 2013 16:14:24 +0100 |
koda |
close thei branch
physfslayer
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Sun, 24 Feb 2013 21:44:40 -0500 |
nemo |
Messing around w/ Freezer
icegun
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Fri, 22 Feb 2013 23:59:52 +0400 |
unc0rr |
Support 'registered only' room flag in frontend
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Mon, 25 Feb 2013 19:48:35 +0100 |
koda |
on windows fpc-linking is the funniest of all
physfslayer
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Sun, 24 Feb 2013 21:40:06 +0200 |
Urbertar |
Add freezing hogs with icegun
icegun
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Fri, 22 Feb 2013 14:42:57 -0500 |
nemo |
oops. forgot this one.
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Mon, 25 Feb 2013 10:03:35 +0100 |
koda |
moar docs update
physfslayer
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Sat, 23 Feb 2013 19:34:02 +0200 |
Urbertar |
Add change ice gun image
icegun
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Fri, 22 Feb 2013 14:33:21 -0500 |
nemo |
Allow switching away from any weapon when during multishoot.
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Mon, 25 Feb 2013 00:24:09 +0100 |
koda |
upd doc
physfslayer
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Sat, 23 Feb 2013 19:33:26 +0200 |
Urbertar |
Add frozen land texture
icegun
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Fri, 22 Feb 2013 23:24:20 +0400 |
unc0rr |
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
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Mon, 25 Feb 2013 00:20:09 +0100 |
koda |
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
physfslayer
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Sat, 23 Feb 2013 19:12:11 +0200 |
Urbertar |
Add land freezing
icegun
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Fri, 22 Feb 2013 23:21:13 +0400 |
unc0rr |
Global notice with /global command. Can now warn users when doing server restart.
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Sun, 24 Feb 2013 23:11:30 +0100 |
koda |
documentation
physfslayer
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Fri, 22 Feb 2013 11:35:54 +0400 |
unc0rr |
Oh, and # too to prevent occasional game hang when N is followed by #
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Sun, 24 Feb 2013 23:11:00 +0100 |
koda |
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
physfslayer
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Fri, 22 Feb 2013 11:33:30 +0400 |
unc0rr |
Flush buffer on N command
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Sun, 24 Feb 2013 19:24:14 +0100 |
koda |
disable unneeded physfs archives (as of bug 529)
physfslayer
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Thu, 21 Feb 2013 22:43:00 +0400 |
unc0rr |
Try to prevent hedgehogs number in team desync
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Sun, 24 Feb 2013 19:11:58 +0100 |
koda |
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
physfslayer
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Thu, 21 Feb 2013 22:31:03 +0400 |
unc0rr |
Merge
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files
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Sat, 23 Feb 2013 18:49:45 +0100 |
koda |
blindly updated Android build files for new physfs
physfslayer
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Thu, 21 Feb 2013 11:13:00 +0400 |
unc0rr |
Merge
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files
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Sat, 23 Feb 2013 18:38:57 +0100 |
koda |
updated ios project files for the new phys build system
physfslayer
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files
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Thu, 21 Feb 2013 11:12:42 +0400 |
unc0rr |
Merge
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files
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Thu, 21 Feb 2013 22:20:43 +0400 |
unc0rr |
Workaround queued signals problem in netclient instead. Should fix everything.
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Fri, 22 Feb 2013 10:12:17 +0100 |
koda |
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
physfslayer
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Wed, 20 Feb 2013 16:13:08 +0100 |
Marco Bresciani |
Updating Italian translation. In progress, as usual.
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Thu, 21 Feb 2013 01:37:04 +0400 |
unc0rr |
Unbreak build
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files
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Fri, 22 Feb 2013 09:53:09 +0100 |
koda |
workaround static physfs static linking on linux
physfslayer
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files
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Thu, 21 Feb 2013 01:35:14 +0400 |
unc0rr |
We need this to fix hedgehog numbers desync (workarounded in previous revision)
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Fri, 22 Feb 2013 06:39:16 +0100 |
koda |
and now compile and link properly
physfslayer
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Thu, 21 Feb 2013 01:27:21 +0400 |
unc0rr |
Fix stupid mistake which made checker desync almost always
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Fri, 22 Feb 2013 06:38:46 +0100 |
koda |
update cmake files to use the two libraries independently
physfslayer
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Thu, 21 Feb 2013 01:26:38 +0400 |
unc0rr |
Found another possible source of desync, trying similar workaround on this
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Fri, 22 Feb 2013 05:43:56 +0100 |
koda |
split extras and src
physfslayer
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Thu, 21 Feb 2013 00:15:11 +0400 |
unc0rr |
Forbit guest checkers
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files
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Fri, 22 Feb 2013 05:15:48 +0100 |
koda |
use standard library prefix
physfslayer
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Wed, 20 Feb 2013 23:57:01 +0400 |
unc0rr |
Workaround hGetContents blocking all threads with my own version of the function
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Fri, 22 Feb 2013 05:05:32 +0100 |
koda |
reopen and update branch
physfslayer
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Wed, 20 Feb 2013 22:54:16 +0400 |
unc0rr |
Workaround desync issue if I correctly understand its roots (barely tested)
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Wed, 20 Feb 2013 01:55:23 +0100 |
koda |
fix compiling on osx when you have multiple linkers installed
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Tue, 19 Feb 2013 22:03:33 +0400 |
unc0rr |
Some fixes
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Mon, 18 Feb 2013 14:06:16 -0500 |
nemo |
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
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Mon, 18 Feb 2013 23:04:38 +0400 |
unc0rr |
Parse engine output to deside whether simulation ran to the end
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Mon, 18 Feb 2013 22:47:42 +0400 |
unc0rr |
Clear player's clan info on room join
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Mon, 18 Feb 2013 22:21:31 +0400 |
unc0rr |
Disallow kicking the opponent in duel
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Mon, 18 Feb 2013 00:22:16 +0100 |
Medo |
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
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Mon, 18 Feb 2013 00:31:16 +0400 |
unc0rr |
Catch exceptions when moving files
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files
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Mon, 18 Feb 2013 00:28:09 +0400 |
unc0rr |
No NFData instance for ByteString when ghc >= 7.6
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Mon, 18 Feb 2013 00:22:13 +0400 |
unc0rr |
Sort checked files into dirs
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Sun, 17 Feb 2013 00:25:53 +0400 |
unc0rr |
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
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Sat, 16 Feb 2013 23:28:16 +0400 |
unc0rr |
Some more work on checker
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files
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Fri, 15 Feb 2013 00:12:19 +0400 |
unc0rr |
- Fix check for void message
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files
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Thu, 14 Feb 2013 00:32:13 +0400 |
unc0rr |
Fix build
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Wed, 13 Feb 2013 23:00:57 +0400 |
unc0rr |
Ehm... probably this will improve situation with desyncs
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Wed, 13 Feb 2013 22:59:41 +0400 |
unc0rr |
Pass hogs names and hats
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files
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Wed, 13 Feb 2013 21:13:15 +0400 |
unc0rr |
Fix order of messages
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Mon, 11 Feb 2013 17:09:35 -0500 |
nemo |
restore prior modifier. I think the damage dealt is appropriate to intended uses
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