Sun, 31 Oct 2010 18:04:21 +0100 koda merge
Sun, 31 Oct 2010 12:19:54 -0400 nemo making indentation consistent (noticed while debugging)
Sun, 31 Oct 2010 00:32:41 -0400 nemo Cancel out dX/dY to handle the invulnerability case
Sat, 30 Oct 2010 23:50:49 -0400 nemo Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
Sat, 30 Oct 2010 22:53:23 -0400 nemo Oops. Restore the check as well
Sat, 30 Oct 2010 22:48:05 -0400 nemo Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
Sat, 30 Oct 2010 22:43:30 -0400 nemo fix entity
Sat, 30 Oct 2010 22:04:36 -0400 nemo don't think resurrection is beta anymore
Sat, 30 Oct 2010 22:03:04 -0400 inu text updates
Sun, 31 Oct 2010 02:50:15 +0100 sheepluva potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
Sat, 30 Oct 2010 21:48:47 -0400 nemo set hasGone to prevent resurrection.
Sat, 30 Oct 2010 21:39:50 -0400 nemo make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
Sat, 30 Oct 2010 21:06:55 -0400 nemo Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
Sun, 31 Oct 2010 18:04:02 +0100 koda add some phone rumbling to big explosions, airbomb and sinegun
Sun, 31 Oct 2010 01:20:44 +0200 sheepluva translation file updates
Sun, 31 Oct 2010 04:16:10 +0100 koda can move the new ammo menu freely
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