Fri, 22 Nov 2024 17:29:30 +0100 |
unC0Rr |
Add some progress on rust AI
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Sun, 27 Oct 2024 17:00:17 +0100 |
unC0Rr |
Start on AI implementation in rust
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Wed, 20 Nov 2024 21:37:47 +0100 |
unC0Rr |
- Update corrosion
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Sat, 28 Sep 2024 22:27:13 +0200 |
unC0Rr |
Wrap chat lines into div
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Wed, 18 Sep 2024 14:10:51 +0200 |
unC0Rr |
Remove old code
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Wed, 18 Sep 2024 13:42:26 +0200 |
unC0Rr |
Add templates for different maze styles
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Mon, 16 Sep 2024 16:57:11 +0200 |
unC0Rr |
Sanitize maze mapgen code a bit
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Tue, 10 Sep 2024 18:21:31 +0200 |
unC0Rr |
Use rust implementation of maze generator in engine
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Tue, 10 Sep 2024 13:56:51 +0200 |
unC0Rr |
Add maze land generator ported from pascal engine
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Wed, 04 Sep 2024 14:54:34 +0200 |
unC0Rr |
Fix test to match new yaml structure
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Thu, 05 Sep 2024 21:33:51 +0200 |
unC0Rr |
Add install script for tiles
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Tue, 03 Sep 2024 13:56:35 +0200 |
unC0Rr |
Fix cavern templates
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Tue, 03 Sep 2024 11:16:52 +0200 |
unC0Rr |
Make outline template generator behave more like old engine
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Tue, 03 Sep 2024 11:16:16 +0200 |
unC0Rr |
Make Point::with_margin function safe to use
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Thu, 29 Aug 2024 17:09:39 +0200 |
unC0Rr |
Allow switching between outline and wfc map generators
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Thu, 29 Aug 2024 15:28:20 +0200 |
unC0Rr |
Make pas2c engine work with hwengine-future
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Thu, 29 Aug 2024 12:56:16 +0200 |
unC0Rr |
Pass full path to WFC for tile loading
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Wed, 28 Aug 2024 17:16:23 +0200 |
unC0Rr |
Make pascal engine link to hwengine-future and use WFC generator
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Wed, 28 Aug 2024 15:34:49 +0200 |
unC0Rr |
Merge default
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Wed, 28 Aug 2024 15:31:51 +0200 |
unC0Rr |
Add corrosion as a subdirectory, CMake fixes
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Wed, 28 Aug 2024 13:41:51 +0200 |
unC0Rr |
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
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Wed, 28 Aug 2024 13:36:52 +0200 |
unC0Rr |
Avoid creating unused string that is quite costly to produce
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Tue, 27 Aug 2024 17:01:13 +0200 |
unC0Rr |
Improve pas2c rtl performance by avoiding double iteration on strings
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Tue, 21 May 2024 14:38:30 +0200 |
unC0Rr |
Implement triggering advancement of simulation in qmlfrontend
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Mon, 20 May 2024 14:58:30 +0200 |
unC0Rr |
Implement key bindings
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Sun, 19 May 2024 15:55:26 +0200 |
unC0Rr |
Handle game view resize
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Thu, 16 May 2024 14:11:16 +0200 |
unC0Rr |
Improve AI aiming with minigun
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Wed, 15 May 2024 10:05:13 +0200 |
unC0Rr |
Wonder if anyone is trying to build this game anymore
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Wed, 01 May 2024 16:49:16 +0200 |
unC0Rr |
Allow to move camera by dragging mouse cursor over game field
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Fri, 19 Apr 2024 17:45:05 +0200 |
unC0Rr |
Fix build
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Fri, 19 Apr 2024 17:44:55 +0200 |
unC0Rr |
Port QML frontend to Qt6, use rendering to framebuffer object
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Fri, 19 Jan 2024 13:07:22 +0100 |
unC0Rr |
Start on adopting corrosion
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