Wed, 23 Mar 2011 16:32:24 +0100 |
Colin Rice (clr_) |
I changed r. Still not a perfect fix.
|
changeset |
files
|
Wed, 23 Mar 2011 16:27:24 +0100 |
koda |
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
|
changeset |
files
|
Wed, 23 Mar 2011 14:15:20 +0100 |
Colin Rice (clr_) |
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
|
changeset |
files
|
Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
|
changeset |
files
|
Tue, 22 Mar 2011 19:27:14 +0300 |
unc0rr |
Fix straight lines drawing issues
|
changeset |
files
|
Tue, 22 Mar 2011 01:30:51 -0400 |
nemo |
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
|
changeset |
files
|
Mon, 21 Mar 2011 22:38:27 -0400 |
nemo |
tweak to crosshair
|
changeset |
files
|
Mon, 21 Mar 2011 21:38:44 +0300 |
unc0rr |
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
|
changeset |
files
|
Mon, 21 Mar 2011 21:23:39 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 20 Mar 2011 15:22:55 -0400 |
nikin |
nikin just wants to get commit count up
|
changeset |
files
|
Sun, 20 Mar 2011 15:07:45 -0400 |
nikin |
Remove floating point to avoid desync
|
changeset |
files
|
Sun, 20 Mar 2011 15:00:01 -0400 |
nemo |
remove ammo if you suicide in the middle of uses
|
changeset |
files
|
Sun, 20 Mar 2011 15:03:39 +0100 |
EJ |
Replaced bs2packs.
|
changeset |
files
|
Sun, 20 Mar 2011 12:52:36 -0400 |
nemo |
Adjust conditions for showing crosshair
|
changeset |
files
|
Mon, 21 Mar 2011 21:04:20 +0300 |
EJ |
Changed the standard show function to Text.Show.ByteString, and misc.
|
changeset |
files
|