Sat, 27 Mar 2010 04:02:02 +0000 | nemo | Try to reduce expensive Distance() call until sure it is needed | changeset | files |
Sat, 27 Mar 2010 03:55:12 +0000 | nemo | Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness. | changeset | files |
Sat, 27 Mar 2010 03:39:35 +0000 | sheepluva | tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.< | changeset | files |
Sat, 27 Mar 2010 02:55:35 +0000 | sheepluva | making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D | changeset | files |
Sat, 27 Mar 2010 00:48:59 +0000 | palewolf | Tweaking water depth with Tiy | changeset | files |
Sat, 27 Mar 2010 00:03:29 +0000 | sheepluva | doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times | changeset | files |